The Monomyth
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Transcript of The Monomyth
THE MONOMYTHJoseph Campbell
THE MONOMYTH Campbell’s thesis is that all myths follow this
structure to some extent The Odyssey The story of Moses in The Bible The Lord of the Rings Alice in Wonderland Harry Potter The Lion King King Arthur … and many more
PEOPLE INFLUENCED BY CAMPBELL Bob Dylan Jim Morrison George Lucas Jerry Garcia Christopher Vogler – Disney Studios Stanley Kubrick
THREE SECTIONS The Departure / Separation
The Initiation
The Return
STAGE 1: THE DEPARTURETHE CALL TO ACTION / ADVENTURE
Hero begins in his normal, mundane world
There is usually a trigger: a challenge, problem, or a request
There may be figurative or literal treasure
There is tension – will he/she accept or not?
The call may be gradual or forceful The hero may need encouragement to
begin
REFUSAL OF THE CALL Hero may initially hesitate Hero is reluctant to leave home /
normal, everyday life Call may not seem important Hero may have responsibilities
ACCEPTANCE OF THE CALL The hero realizes there is nobody better
to do the job There may be no one else available The hero may need the encouragement
of a mentor
SUPERNATURAL AID The hero is given help to make him
wiser, stronger, better able to face the challenges
Aid may be maps, information, weapons, or a special talisman
MENTOR The hero is given support and aid by a
teacher Often, the archetype of the wise, old
man is presented
COMPANIONS The hero is joined by friends who will
help with the adventure and support the hero in the different trials
Sometimes they contrast the hero to emphasize the positive traits of the hero
CROSSING THE FIRST THRESHOLD This is the point of no return as the hero sets
out on the journey He must leave the home world and enter the
new world of adventure This is a very symbolic act often signifying a
stage in a rite of passage It is a defining, scary moment; the hero is now
independent It may be guarded by people, monsters, or
difficulties which have to be overcome
ENTERING THE BELLY OF THE WHALE The hero defeats the Threshold
Guardian and finds himself/herself in a dark place
The hero may find his true purpose The belly may be an ambiguous place There is definite danger This is based on the Biblical story of
Jonah It may involve the “lion’s den or
dragon’s lair”
STAGE 2: THE INITIATIONTHE ROAD OF TRIALS
The hero is on “the road” of the journey This is the pathway he/she must follow He/she will encounter physical and
mental challenges that will improve his/her skills
The hero grows in confidence and capability
There may be a “brother battle” with a familiar foe (also a “dragon battle / monster”)
The hero gains strength with each trial
THE MEETING WITH THE GODDESS The hero meets a powerful female
figure with whom he finds unity and bonding
She is the “amina” (female side) to his male side/soul; combined he is a total person
She is beautiful, queen-like, or motherly She gives support She may be ordinary or a mystical,
supernatural being
WOMAN AS TEMPTRESS FROM TRUE PATH Hero meets temptation in female form She offers short-term relief or
gratification To give in to her would cause the
mission to fail She is symbolic of short-term pleasures
that test the hero’s ability to make difficult judgments
She may be deliberately sent by a villain
ATONEMENT WITH THE FATHER Hero encounters a father-like, patriarchal
authority Father and son are often pitted against one
another but must be reconciled The father must be beaten, persuaded, or
approval gained The person may be a high authority or an
immortal The hero gains power by taking it from father
APOTHEOSIS The point at which the hero achieves a
greater understanding after overcoming these trials
It is a breakthrough moment in consciousness
The old hero “dies” and is reborn as a more resolved self
The hero may change in appearance The hero is ready for the difficult task,
even death (self-sacrifice)
THE ULTIMATE BOON The goal of the journey is achieved This happens after a battle with the
villain or a difficult trial The hero is psychologically balanced The hero is ready to receive the gift The is the climax of the story
STAGE 3: THE RETURNREFUSAL OF THE RETURN
The hero has finished his/her quest and Doesn’t want to leave the new world /
return to the old world He / she is afraid that the old world
may not accept the “new” person who changed because of the journey
THE MAGIC FLIGHT The hero decides to return home The hero may be accompanied by a
protector who helps overcome obstacles on the way home
The hero may have to face those who he angered on the journey
RESCUE FROM WITHOUT On the way home, the hero may need
rescued from A state of helplessness or bliss or from Death
CROSSING OF THE RETURN THRESHOLD On the way home, the hero must again
cross the threshold that separates the new and old worlds
The hero may have to defeat another gatekeeper
The hero is again symbolically “reborn” after his “death” of the first threshold crossing
MASTER OF TWO WORLDS The hero realizes there is nothing
separating his home and the new world The hero has achieved balance
between the safety and comfort of home and the new world
This balances his character and mind
FREEDOM TO LIVE With the journey complete, the hero
understands him/herself The hero can live freely between home
and the new world With new knowledge, the hero can be
beneficial to the world