The INNOVATION Kitchen - GP Strategies€¦ · GP and GM paused on the gamification experiment...

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| | | This station showcases educational assets that are future-forward, dynamic, and interactive. These materials tie the physical with the digital, engage learners in new ways, and are at the cutting-edge of learning theory and technology. The INNOVATION Kitchen GAMIFICATION INNOVATION KITCHEN VIRTUAL REALITY LEARNING PLATFORMS

Transcript of The INNOVATION Kitchen - GP Strategies€¦ · GP and GM paused on the gamification experiment...

Page 1: The INNOVATION Kitchen - GP Strategies€¦ · GP and GM paused on the gamification experiment until a real need presented itself. • Game-based and gamified activities created more

| |INNOVATION KITCHEN VIRTUAL REALITY GAMIFICATIONLEARNING PLATFORMS |

This station showcases educational assets that are future-forward, dynamic, and interactive.

These materials tie the physical with the digital, engage learners in new ways, and are at the cutting-edge of

learning theory and technology.

The INNOVATION Kitchen

GAMIFICATIONINNOVATION KITCHEN VIRTUAL REALITY LEARNING PLATFORMS

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| |INNOVATION KITCHEN VIRTUAL REALITY GAMIFICATIONLEARNING PLATFORMS |INNOVATION KITCHEN

INNOVATION KITCHEN

HOW WE’VE EMPLOYED THE

PROCESS

THE INNOVATION KITCHEN PROCESS

WHAT IS THE INNOVATION

KITCHEN? Our IK is a virtual space for practitioners to collaborate on new and innovative learning approaches.

• A means to create regional and global cooperation within GP

• A methodological process for assessing efficacy and impact of an innovation

• A way to evaluate and compare technologies without falling into the “shiny object” syndrome

• A way to share findings and case studies

GAMIFICATIONVIRTUAL REALITY LEARNING PLATFORMS

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| |INNOVATION KITCHEN VIRTUAL REALITY GAMIFICATIONLEARNING PLATFORMS |

INNOVATION KITCHEN

HOW WE’VE EMPLOYED THE

PROCESS

THE INNOVATION KITCHEN PROCESS

WHAT IS THE INNOVATION

KITCHEN?

GAMIFICATIONVIRTUAL REALITY LEARNING PLATFORMSINNOVATION KITCHEN

DISCOVERLook at the business,

organization, and industry for ideas,

inspirations, technologies, pain points, and trends.

REFINELink the idea,

inspiration, pain point, or trend to a business need and

hypothesize the impact, followed by prioritizing efforts.

EXPERIMENTDesign an approach to experiment, test,

and learn.

REFLECT & SHAREReflect on what was learned, questions

answered, potential applications, and share across the

organization.

INTEGRATEProgress viable

innovations from concept to relevant business practices.

5-Step Innovation ProcessWe harness new, disruptive technologies and innovations

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| |INNOVATION KITCHEN VIRTUAL REALITY GAMIFICATIONLEARNING PLATFORMS |

INNOVATION KITCHEN

HOW WE’VE EMPLOYED THE

PROCESS

THE INNOVATION KITCHEN PROCESS

WHAT IS THE INNOVATION

KITCHEN?

GAMIFICATIONVIRTUAL REALITY LEARNING PLATFORMSINNOVATION KITCHEN

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| |INNOVATION KITCHEN VIRTUAL REALITY GAMIFICATIONLEARNING PLATFORMS |

THE IMPACT TODAY

THE FACEBOOK STORY

VR IN THE INNOVATION

KITCHEN

VIRTUAL REALITY

VIRTUAL REALITY GAMIFICATIONINNOVATION KITCHEN LEARNING PLATFORMS

The move into VR-based learning started as a thinking experiment.

• GP didn’t know exactly where it would land and only had hypotheses

• GP didn’t have teams with the necessary skills or methodologies

• We knew that we needed a pilot program to learn what we didn’t know about VR

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| |INNOVATION KITCHEN VIRTUAL REALITY GAMIFICATIONLEARNING PLATFORMS |VIRTUAL REALITY

THE IMPACT TODAY

THE FACEBOOK STORY

VR IN THE INNOVATION

KITCHEN

VIRTUAL REALITY

GAMIFICATIONINNOVATION KITCHEN LEARNING PLATFORMS

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| |INNOVATION KITCHEN VIRTUAL REALITY GAMIFICATIONLEARNING PLATFORMS |

THE IMPACT TODAY

THE FACEBOOK STORY

VR IN THE INNOVATION

KITCHEN

VIRTUAL REALITY

VIRTUAL REALITY GAMIFICATIONINNOVATION KITCHEN LEARNING PLATFORMS

We used VR to create an opportunity to reduce costs at Facebook and others.

• Evolved our thinking on usage

• Resulted in more robust development methodologies and skillsets

• Moved GP into other virtual technologies such as AR and MR

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| |INNOVATION KITCHEN VIRTUAL REALITY GAMIFICATIONLEARNING PLATFORMS |LEARNING PLATFORMS

LEARNING PLATFORMSThere are far too many learning experience platforms (LXPs) for any single person to know.• Clients lament about their current

enterprise learning infrastructure• Learners lament about their learning

experience• Our clients cannot afford to make a

speculative investment • …And most LXPs say they can do just

about everything

THE IMPACT TODAY

THE MERCK STORY

LEARNING PLATFORMS IN

THE INNOVATION KITCHEN

GAMIFICATIONINNOVATION KITCHEN VIRTUAL REALITY

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| |INNOVATION KITCHEN VIRTUAL REALITY GAMIFICATIONLEARNING PLATFORMS |

THE IMPACT TODAY

THE MERCK STORY

LEARNING PLATFORMS IN

THE INNOVATION KITCHEN

LEARNING PLATFORMS

LEARNING PLATFORMS GAMIFICATIONINNOVATION KITCHEN VIRTUAL REALITY

How do you change the legacy learning approach of ~150 practitioners? Together.• Merck needed to shift to a learner-

centric, agile process • Their L&D team needed to gain support

and buy-in from business executives • We partnered with them to build and

launch the Modern Learning Transformation experience

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| |INNOVATION KITCHEN VIRTUAL REALITY GAMIFICATIONLEARNING PLATFORMS |

THE IMPACT TODAY

THE MERCK STORY

LEARNING PLATFORMS IN

THE INNOVATION KITCHEN

LEARNING PLATFORMS

LEARNING PLATFORMS GAMIFICATIONINNOVATION KITCHEN VIRTUAL REALITY

Human connection matters.• People actively engaged: in Cohort 1,

about half of participants engaged. In Cohort 2, 85% were engaged

• The global L&D team documented further signs of success, including: • Improved questioning • Increased use of learning personas • Employed design prototypes

• How would this kind of uptake help your clients?

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GAMIFICATION

THE IMPACT TODAY

THE GM STORY

GAMIFICATION IN THE INNOVATION

KITCHEN

GAMIFICATIONINNOVATION KITCHEN VIRTUAL REALITY LEARNING PLATFORMS

Gamification has been seen as a way to drive learner engagement. • Many organizations and learners have

preconceived notions about what gamification is

• Good implementation of game-based learning and gamification have proven to be nuanced

• The key to good implementation is in defining clear goals, expectations, and measurement

• Not all implementations succeed the first time they are implemented

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| |INNOVATION KITCHEN VIRTUAL REALITY GAMIFICATIONLEARNING PLATFORMS |

THE IMPACT TODAY

THE GM STORY

GAMIFICATION IN THE INNOVATION

KITCHEN

GAMIFICATION

GAMIFICATIONINNOVATION KITCHEN VIRTUAL REALITY LEARNING PLATFORMS

GM Center of Learning (CoL) was interested in two gamification platforms.• CoL engaged GP to create a structured

pilot to evaluate the two platforms side-by-side

• The goal was to identify which platform would be a better means to deliver gamified microLearning to dealerships to drive engagement and completion

• Both platforms succeeded, but ultimately failed in that they didn’t drive adoption

• It was determined that gamification alone, would not drive adoption. That a more comprehensive solution was required that leverages gamification as an element of a broader program

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| |INNOVATION KITCHEN VIRTUAL REALITY GAMIFICATIONLEARNING PLATFORMS |

THE IMPACT TODAY

THE GM STORY

GAMIFICATION IN THE INNOVATION

KITCHEN

GAMIFICATION

GAMIFICATIONINNOVATION KITCHEN VIRTUAL REALITY LEARNING PLATFORMS

GP and GM paused on the gamification experiment until a real need presented itself. • Game-based and gamified activities

created more pull-through when the activities were a part of a greater whole

• This same approach has been taken with real-world games that have been designed to reinforce topics from a larger program

The Hobbit

Bilbo Baggins

JR Tolkien

Ring

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