The Elder Scrolls IV
description
Transcript of The Elder Scrolls IV
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The Elder Scrolls IV: Oblivion
Walkthrough/FAQ
For the European PC version of the game
By Exodist
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GAME INFORMATION
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Title: The Elder Scrolls IV: Oblivion
Developer: Bethesda SoftWorks
Publisher: 2K games
Platform: PC, XBOX 360
Release: Europe, 24th March, US, 20th March
Genre: RPG
BBFC Rating: 15, Mature (ESRB)
My Score: 96% or 10/10
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DOCUMENT INFORMATION
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Document by: Exodist/Ryan Haighton
Document size: 425KB
Document version: 2.4
Document hosted by: Gamefaqs (Gamefaqs.com), 1UP (1up.com), DLH (dlh.net),
Supercheats (http://www.supercheats.com), Moby Games (mobygames.com) and
Gamers By Games (www.fgbgamers.com), My Cheats (mycheats.com), Games In Action.
This guide was originally hosted on Gamefaqs. IF you find another website
hosting this guide, they have most probably asked for my permission, super
cheats seem to like my work, so if my guide or any of my other guides appear
there, and it isn't on this list, they most probably asked.
Document written: Started 9th April 2006, latest version 1st April 2007
Document copyright 2006/7 Ryan Haighton, and is NOT to be stealed. Please ask
for permission if you want to host this guide on your website.
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CONTENTS
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CHAPTER 1 - INTRODUCTION
CHAPTER 2 - CONTROLS AND SYSTEM REQUIREMENTS
CHAPTER 3 - MAIN QUEST WALKTHROUGH
CHAPTER 4 - FIGHTERS GUILD QUEST WALKTHROUGH
CHAPTER 5 - MAGES GUILD QUEST WALKTHROUGH
CHAPTER 6 - THEIVES GUILD QUEST WALKTHROUGH
CHAPTER 7 - DARK BROTHERHOOD QUEST WALKTHROUGH
CHAPTER 8 - KNIGHTS OF THE NINE QUEST WALKTHROUGH
CHAPTER 9 - SHIVERING ISLES QUEST QALKTHROUGH
CHAPTER 10 - OTHER QUESTS
CHAPTER 11 - CHARACTER CREATION
CHAPTER 12 - SECRETS
CHAPTER 13 - ITEMS AND WEAPONS LIST
CHAPTER 14 - CHEATS
CHAPTER 15 - GAME EXPANSIONS, PATCHES AND MODS
CHAPTER 16 - FAQ
CHAPTER 17 - VERSION HISTORY
CHAPTER 18 - END OF DOCUMENT
FAST NAVIGATION:
By pressing Ctrl+F, you can
quickly search for the
different chapters of this
guide. For example, to find
Chapter 12 quick, press
ctrl+F, the type in
VERSION HISTORY in
capital letters to find
that section fast. I have
tested this and it does
work, just make sure your
just below the contents!
I have figured out that it
doesn't seem to work with
some chapters, so only enter
the chapter name in, and it
should always find it.
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CHAPTER 1 - INTRODUCTION
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WELCOME
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Welcome to my Elder Scrolls Oblivion guide! I decided
to try and make a decent guide, because I love this game
so much! Its just so good, i'm glad it was worth the delay
wait! I was once reading an magazine about the Elder Scrolls,
so I brought Morrowind. I loved it, so I was going to buy
the sequel, Oblivion for christmas. But it never came out.
But March, it did. And I got it a week before release, I think.
Pre-order is cool. Anyways, it's finally here. The BEST RPG on
the PC and XBOX 360! Lets all enter the beautiful land of Cyrodiil,
and destroy those Oblivion gates!
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THE GUIDE
*********
So what about the guide? Well, it has a full walkthrough for all
the story-line quests, it has guild quest walkthroughs, character
development, misc. game stuff and a FAQ. Sorry, theres actually no
need on HOW TO PLAY for this game. It's abit pointless really.
Thats what the manual is for! If you dont have one, check another
guide or buy one off the internet! Your not getting one from
me! This current version, the guide isn't fully complete though.
You will have to wait for future versions until it's complete, if
it ever is.
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THE GOAL
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My Ultimate goal is to write the very best walkthrough and FAQ for
this game. I will have all the quests in it, full story walkthrough,
walkthrough for future expansion packs (let's hope they appear) and
a full item list. It's going to be a very big guide in the future,
hopefully it won't take up too much time. Good luck to me, and I hope
I write this damn thing!
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ME
**
I'm a 14 year old teenager, I live in the U.K. and Oblivion is
my favourite RPG game. I play games most of the time, and write
the occasional guide for them. This is my third guide, and my biggest
challenge of writing one too. I want to be a games creator when i'm
older, so I also do alot of stuff with TES Construction Set (for Oblivion)
and Game Maker 6. I have also made my own world for Well of Souls. My
net name is a mix really, sometimes it's Exodist, sometimes it's
Ramir_Klensbane, Exodist is preffered. My real name is Ryan Haighton.
Well, I hope you find this guide useful for you many needs for
Oblivion, and hope you have fun!
Ignore the note below, I have the Construction Set now! Time to get
modding!
NOTE: There is very little chance of having a full walkthrough for
this game. I will not be able to give you a list of EVERY item and
weapon and armour or stuff like that. It's just too hard for me
without the construction kit. Anyways, you might not find what you
need. Maybe pop me an e-mail, see if I know. But I am NOT a master
of this game. I am still learning stuff everyday, so be patient,
or go out and do the quest or whatever it is yourself!
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CHAPTER 2 - CONTROLS AND SYSTEM REQUIREMENTS
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CONTROLS
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PC VERSION:
Key / Button Function Key / Button Function
Q = Auto Move Tab = Menu
W = Move forward Caps Lock = Autorun
A = Slide left Ctrl = Sneak mode
S = Move backward Alt = Block
D = Slide right F5 = Quicksave
E = Jump F9 = Quickload
R = Switch view Spacebar = Activate
T = Wait Left Mouse = Attack
F = Toggle weapon Right Mouse = Block
Z = Grab Middle Mouse = Change view
C = Cast magic Mouse Wheel = Zoom in / out
XBOX 360 VERSION:
Key / Button Function Key / Button Function
N/A = Auto Move B = Menu
L Thumbstick = Move forward N/A = Autorun
L Thumbstick = Slide left Click L Analog = Sneak mode
L Thumbstick = Move backward LT = Block
L Thumbstick = Slide right N/A = Quicksave
Y = Jump N/A = Quickload
Click R Analog = Switch view A = Activate
Back = Wait RT = Attack
X = Toggle weapon LT = Block
LB = Grab Click R Analog = Change view
RB = Cast magic N/A = Zoom in / out
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SYSTEM REQUIREMENTS
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MINIMUM SYSTEM REQUIREMENTS:
Windows XP
512MB System RAM
2 Ghz Intel Pentium 4 or equivalent processor
128MB Direct3D Compatible video card and DirectX 9.0
compatible driver;
8x DVD-ROM drive; 4.6GB free hard disk space;
DirectX9.0c (included with game); DirectX 8.1 compatible
sound card; Keyboard, Mouse
RECOMMENDED:
3 Ghz Intel Pentium 4 or equivalent Processor
1 GB System RAM
ATI X800 series, NVIDIA GeForce 6800 series, or higher video card
SUPPORTED VIDEO CARD CHIPSETS:
ATI X1900 series; ATI X1800 series; ATI X1600 series; ATI X1300 series;
ATI X850 series; ATI X800 series; ATI X700 series; ATI X600 series;
ATI Radeon 9800 series; ATI Radeon 9700 series; ATI Radeon X9600 series;
ATI Radeon 9500 series; NVIDIA GeForce 7000 series; NVIDIA GeForce 6000
series; NVIDIA GeForce FX series
MY SYSTEM
Windows XP Home Edition Service Pack 2
AMD Athlon(tm) 64 Processor
2800+
1.80GHz, 1.50 GB of RAM
NVIDIA GeForce 6600 GT
This game seems to work fine for me, although the graphic detail
isn't full for everything. Still, the graphics are really, really
good, and the resolution looks great. If you have a PC with similar
settings, it should work.
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CHAPTER 3 - MAIN QUEST WALKTHROUGH
**********************************
So then, the main quest walkthrough. At almost ANY point in the
game, you can stop this, and go adventuring around dungeons, towns,
horse riding and doing the many guild or town quests.
Which is good, if your REALLY stuck. The good thing about
Oblivion is that the difficulty isn't that hard really. Going
through the story-line quest, you won't find an enemy that your
so badly stuck at, you just won't play the game again. With
the new Combat system, the game is even more realistic, and
easier, so it's not some sort of Hack and slash crap.
Anyway, lets get on with the guide!
NOTE: This guide won't be of the best of quality, I will add more
things and more detail for the hard parts soon.
IMPERIAL CITY PRISON
OK, you will start by creating your character. OK, once you
have done that, you will gain control. I prefer to play in
first person mode, but by pressing the R key, you can switch
to third person. Remember, you don't get a crosshair in third
person. Anyways, after admiring the scenery (you do have all
the sliders on full, if not buy a better graphics card!) walk
over to the door. You will find the prisoner across the room
talking to you, but don't listen. Soon, three guards will
come and unlock your door, with the emperor behind them.
They will walk in, and open up a secret passage behind your
bed. The Emperor will talk to you first, saying your from
his dreams. He will thus instantly trust you! Yay. Anyway,
the guards are part of the Blades, whom you will join later,
and may remember them from Morrowind (the organisation).
Anyway, follow them through the passage.
Stay back abit first, because something is going to happen
which may kill you already. The blades are ambushed by
Assassins, so once they are all dead, your told that
you should stay in this room, and not follow them.
Instead, you should take this oppurtunity to escape!
Find the guard that died, and take her equipment,
and anything else you think might be usefull to you.
Eventually, some giant rats and goblins will break
through the wall, so kill them. Go through the passage
they opened up, and tutorial messages will tell you
the basics of the game. Read the messages, and continue
through the rooms. Finally, you will get to a large room.
Here is a goblin witch, so kill her. She has a dangerous staff
which shoots electric every time it's swung. Take it and equip
it if you want to, and kill the rest of the enemies. Go through
the only passage, and you will find the Emperor and his guards
again. This time, you should fight when your ambushed, as the
assassins will come for you this time! This is the time you
must choose your birth sign, so choose one you like!
Keep following the guards, and eventually, you will find
a locked gate. AMBUSH!!! You must do your best to protect
the emperor, but you will fail. One of the blades is killed,
and so is the emperor. But the Emperor gives you his amulet,
that big red one. You can't wear it, so don't try. Kill
all the assassins, and then talk to the remaining blade.
Here, choose your class, specialization and all that crap,
then continue on! Finally, save it before the big door leading
to outside. You can tell it goes outside, because of the light.
Save it, and you get the chance to change your characters class,
appearance, and everything else you choose whilst in your prison
escape. If you happy with you character, proceed through the door
to Cyrodiil!
TO WEYNON PRIORY AND KVATCH
OK, checking the map your outside the Imperial City. You should
enter and find some equipment to buy, and some quests. Once your
finished, make sure the story-line quest is your active quest,
and you should see a red arrow on your compass. You should follow
this arrow which leads to Weynon Priory. You can also check on
the big map to see exactly where it is. So when your finished in
the Imperial City, start going in that direction. My advice is
to run across the fields, as you really need to follow the path.
If you do, be careful, you might run into a bandit asking
for 100 gold. Just kill him, but it might a tough battle.
Keep going, until your at your destination, so enter the
building. Your looking for Jauffre, so find him and talk
to him. Give him the amulet, and tell him all about what
went on. You are told to find Martin, the emperor Septims
son, who is a priest in Kvatch. OK, so you must find him
now. So head to Kvatch. You will notice the red sky, and
the chaos. Kvatch has been attacked! You will soon find
a big red gate, which looks like the Oblivion logo, well
actually, it is! Talk to the guards nearby. Martin is
trapped inside Kvatch, and you must close gate before
you can get inside. Now, I reccommend having all your
weapons and armour with full condition, because you may be
inside for a while. You can trek back out, but it depends on
if you can be bothered. And get lots of healing potions/items!
When your ready, head on in!
OBLIVION
Your now inside Oblivion, a red, fiery, dark and evil place.
You will notice the main enemy is Scamps. These may take quite
a few hits to kill. You will notice a giant bridge in front
of you. Near it, should be a live Kvatch guard. Talk to him,
he tells you to rescue his friend, who was captured and is in
the tower. Tell him to help you, you will need help for this
part! He will start following you, so you have extra help for
killing monsters. Follow the path to the left from when you
enter, going forward across the bridge, leads to a giant locked
gate. To the right is a dead end. OK, keep going and killing
the enemies you find on the way. I don't remember what they
look like, but I think there is green viney plants that
let off a green poisnous gas and hurt you. Be careful of
these. Once you find the tower, enter. In here are 2 monsters,
one should be a scamp, and another should be a guy in deadric
armour. It's a shame you can't pick it up! Anyways, kill
them and take note of the two mana shrines which will
restore your mana for you! OK, now you will have to travel
up the tower, through rending halls, blood feast, corridors
of salvation, back to blood feast, and to a big locked door.
You must go to a door, leading to another tower. Walk across
the really thin bridge, and into the next tower. Kill the daedra,
and take his key. Talk to the guy if you want to, and search the
dead corspes for stuff like gold.
Head back to the door, and go through. You should be inside a giant
circular room, with two big black and red things leading up on
either side. Kill the deadra and scamps first, then go up either
one of the steps. Keep going until your up at the top. You should
see a stone in the middle. Save your game, get everything you want,
then collect the stone. You have now closed the Oblivion gate,
well done! The stone you have can now enchant your weapons or
armour for special abilities, so use it if you want to.
BATTLE FOR KVATCH
Phew, you did it! But it's not over yet. Talk to the guards, and
they will ask you to swarm the city with them. You will have to
do so to get Martin. First repair all your armour and weapons
at the camp, before entering. OK, talk to the guards, and say your
ready! Enter Kvatch, and kill the enemies, it's easy because of
the guards. Once they are all dead, check their bodies, and enter
the church. Find Martin, he is in a brown robe. Talk to him,
and tell him everything. How nice of him to trust us strait away!
Tell him to wait, and talk to the guard. He wants your help, meaning
your quite the warrior! So accept, if you want enchanted armour!
You don't have to accept though, if you don't want to do more
fighting. If not, go onto the next section.
Anyways, you will follow im outside. Keep following him, and killing
all the enemies along the way for their stuff. Eventually, you will
find the gate to the castle is locked, and cannot be opened from
outside. It has to be opened from the inside. Your told to go back
to the church. Go back, and talk to the guy with the key. He will
follow you, so follow him instead so you know where your going.
Some other guards will follow you too. OK, keep going and eventually
you will reach to the inside of the castle. If the guy with the
key dies, just take his stuff and his key. Open the gate to get
inside the castle, and the guards from before will flood in, killing
the monsters. Now it's time to find the count, and see if he's alright!
OK, so follow the guards into a really big and long room with his
throne at the end. Kill the monsters, and collect all the items.
Now go through the door behind the throne, on the floor above.
You will reach the guards room soon. He's unfortunately dead, so take
his ring for proof. Go back to the guard leader, show him the ring.
He will give you the enchanted armour. OK, head back to Martin, and
tell him to follow you.
WEYNON PRIORY
OK, after making Martin follow you, quick travel to Weynon Priory.
A farmer tells you that the place has been attacked! So kill
the assassins (they're the same ones from the prison) and
look in the praying shrine for Juaffre. Fortunately he's still
alive, talk to him and tell him you found Martin! He will tell you
to look with him for the amulet. OK, so follow him into the secret
room. Damn, they've taken the amulet. OK, Juaffre tells you to take
Martin to Cloud Ruler temple, and he's following you. So find Prior
Maborels horse, as he's dead. This will be YOUR horse for the time being
until you can afford your own, so now fast travel to Cloud Ruler Temple.
CLOUD RULER TEMPLE
OK, here take Martin, and you will meet some more Blades. Listen to
Martins speech, and your now part of the Blades, just like in Morrowind.
OK, juaffre tells you of someone that might now how to get the amulet
back, so you must head to Barus in the Imperial city. It seems that Buarus
is the only blade that survived the emperors assassination.
IMPERIAL CITY
Use fast travel to go to the Imperial city. Even if your not on your
horse, it comes with you, as if you're riding it. A message at the top
of the screen should say "Your horse is stabled at the stable outside
of the city" or something like that. OK, so head to the bar Buarus is at.
Talking to him, he seems abit angry, and tells you nothing but to sit
down next to him. So do so. Talk to him again, and he believes someone is
watching him. So wait for him to go into the basement, and follow the person
thats following Barus. Inside the basement, kill the assassin, then search
the body to find a book. Read it to get a Magic Skill up. Now, talk to Barus.
It seems you need these 4 books. He tells you to talk to a mage at the
university just outside of town.
So talk to her. She gives you the second volume of
Commentaries of the Mysterium Xarxe. She says you should visist the book shop,
the First Edition to find the third and fouth volumes of these books.
OK, so head to the market district and find the First Edition. Go inside,
and talk to the owner about the book. He says he has it, but some one has
special ordered it. Talk about this person, then exit conversation.
Immediately the guy will walk in. Wait for him to buy his book,
the talk to him. Tell him how they killed the emperor, don't mention
about you buying it. He will say he doesn't want anything to do with the
cult, and gives you the book. Now, ask him about the 4th book. He will
say he was going to meet a cult member for the book. So find Buarus, he
should be at the place you first found him, in the bar! Talk to him,
he says he knows that part of the sewers well, so follow him in. After
walking through the sewers, killing the enemies (they're only goblins,
rats and mud crabs, no big deal), you will reach your destination.
He says he will go in, don't argue with him. Let him,then walk up the
stairs to the left. Go through the door, and save. Unsheath your weapon,
and get ready. They will find out Buarus didn't come alone, and you will
be attacked by 3 cult members. Possibly, 2 of them will appear infront
of you, so try to get them before they transform into their armoured forms.
Kill all 3. It doesn't matter if Buarus dies. Try to make him live though.
Once all 3 are dead, search all 3 bodies until you get the 4th book.
OK, now head back to Tar-Meena at the University.
Talk to her, she says you should study the books for a code. It appears,
if you wait for 4 days, she gives you the code. If your feeling up
to finding it yourself, you must read the first word of every paragraph,
the word begginning with the big red letter. Use these to find the
code. Anyways, the code is "Green Emperor Way, where tower touches sun."
So you must head to Green Emperors way. Once there, look for a princes
tomb. It looks like a small dome kind of tomb. Anyways, if your stuck,
just wait until it's noon (12PM) and look around the tombs, until you
find a red map on the wall. Then pressing the space bar will mark the
location on your map. You have found the Mythic Dawn Shrine. Well done!
MYTHIC DAWN SHRINE
Once you have fast traveled to Cheydinhal, use your horse/feet to travel
to the lake at which the cave is. Once there, you should look for
a cave. As soon as you find it, go in. Save your game. OK, walk in
and don't attack the guy. He thinks your good, so don't do anything.
Once your past him, the other guy will ask you something. There are
2 ways of doing this part, killing everyone, or sneaking through.
Anyways, the guy asks drop to take all your armour, weapons, items
and gold, meaning you cannot get them back. If you still want to sneak
through, drop your items in the corner of the first room, and then continue.
Make sure you don't have too much gold though, you can't drop that.
Anyways, if you don't drop your stuff, he will attack you. Kill him
and the door guard if you want to. And remember, you can't take that
cool looking armour that appears on them!
Into the next room, head forwards, and left. You won't be able to
go through this gate, remember this. Anyways, kill the mythic dawn
guy, and go back to the entrance, then go right. Through this
passage, you will find a door to the left, but don't go through
yet. If your good at the annoying lock-picking mini-game, then keep
going. At the end, is a locked gate, hard level. Pick the lock,
and go through, down into the dead end. This dead end has quite a
couple of items in it, so take want you want, then pick the
average lock on the chest. You can get 200 gold (around that anyways)
and some scrolls I think. Head back up through this door
we found, now on the right if you went down to the dead end room.
You SHOULD have the key for it, so go through.
In here, is where everything is going on. Walk through, and notice
the gate. It's not closed. Yet. Anyways, if your sneaking, wait
for all the people to go after the sacrifice, and you will realise
that the main guy, the master, has the amulet, and has fled
to Paradise. You can't get the amulet, but what about their book,
their bible? So quickly, nab that, killing the mythic dawn people
if your that kind. As soon as you have the book, it doesn't matter if
you sneaked your way through. Everyone in this cave wants you dead.
Anyways, if the sacrifice isn't dead, activate him, and watch
his efforts of escape. Oh dead, that giant statue fell on him.
He should have some gold on him, so take it. OK, from where you got the
book, you should be facing back where you came in. So go there, and
the gate should be shut. If not, lucky you, go through and escape.
Although I am almost certain it's always closed. So instead, turn
around, and go left. Go down the stairs, but not the stairs to the
right. Instead, carry on and you will find a door to the left. Go through.
Here, you might want to run past the 20 odd mythic dawn guys. Anyways,
keep going until you appear at a big room, with people either side
of a statue, I think. Here, if your running, go left, jump up the rock,
onto the top floor. If you nearly killed any mythic dawn people, you should
see them running in this direction. Follow them. You will come to the
next part, you have a choice. Go left, or right. Don't go left, it leads
to that gate we found earlier, and its locked. Go right, and keep going
until you in the next part of the cave. Pilfer the room, then press
the handle you should see on the wall. Down the passage way, you should
see the rock move away, go through and you will find yourself back at
the first room! Go through the door to outside. Phew, you made it through
this what I think is actually quite hard! Well done!
CLOUD RULER TEMPLE
Arriving back at Cloud ruler temple, you must find and talk to Martin.
Give him the book, and he says he will read it, and try and figure out
what the book means. Talk to Jauffre, and he tells you all about how
spies are all around Bruma. You must find these spies, see what they're
planning, and kill them. OK, so you must talk to the leader guard of Bruma.
BRUMA
OK, find the leader guard, he's wandering around the castle. Talk to him,
and he will tell you that there's been no activity apart from one person.
Head over to their house, and you will realise that it's locked. Pick
the lock, and enter. There will be 2 people that will attack you, they
are spies. Kill them (they are just mythic dawn people) and search their
bodies. On one of them is a basement key, take it and look for the trapdoor.
It's slightly hidden underneath the carpet near the bed. Unlock it and go
through. Once in the basement, you will see a table with a book and a scroll
on it. Read the scroll, this reveals the cults plans. Take it, and head
back to Cloud Ruler Temple.
CLOUD RULER TEMPLE
Give Jauffre the scroll, he will congratulate you, and tell you to talk
to Martin. Do so. He gives you a long and complicated lecture on this
paradise buisness. He will tell you, that you need some items. The first
on the list is some deadra lords blood.
You will only need an deadric item though. So where can we get one? Well,
reading one of his books on the table, there is a particular shrine,
Azuras shrine. In the walkthrough we will go here, as it isn't far from here.
Get the place marked on your map, and get going!
NOTE: Remember, your a blade. If your low on decent armour (if you have
Iron) then I suggest going into the east wing (if its not that, its West
wing). Here, go downstairs, to get your very OWN set of Blades armour,
and a katana/dai katana! It's all free, and it's not stealing. You will
now also look really cool until you get better armour.
So then, your almost finished with the game's main story line. It's not
as long as Morrowind, that took forever. It's not as hard either. Don't
give up now, your just a couple of hours from the finish!
AZURAS SHRINE
OK, to get there fast, fast travel to the mythic dawn lake cave, then
go by horse (you DO have one by now, right).
Once there, you will need glow dust to offer to Azura. See those
Will-o-the-wisps hanging around? Kill one to get glow dust.
Be careful, when I tried to kill one, it was constant reloading.
They take the piss if they keep healing themself.
You must use a magic, daedric OR sliver weapon to hurt them.
You most probably won't have deadric (unless you use a bound spell)
so Silver is your best bet. After killing one, take the glow dust,
I believe that also, their remains start moving in a direction,
really fast, so start pressing space fast, but hopefully that
won't happen. Wait until dawn or dusk, and offer Azura the glow
dust. She tells you to kill 5 vampires, that slain a evil vampire,
but caught the disease. Theres one thing you want to check.
If you have a cure disease potion, head over to the Gutted mine.
If not, get one. Inside the gutted mine, head down, and be careful
of the spike ball trap. If you do get the disease, don't heal it
until you kill all 5 vampires. The first vampire is a warrior, only
equipped with a sword and shield. Use your magical/silver/deadric
weapons to kill her. The second one is easy, then the third one is
abit more trickier. She has a giant warhammer, with a six or so
power rating. It's weak, but everytime your hit, it makes your strength
go down. Thats the problem. After killing her, pull the rope with
the rock on the end, to open a secret passage. Enter, and fight the
fourth vampire. He's just like the first, but he has a dagger. After
killing him, kill the last one. He's a mage, and usually summons monsters
to kill you. He's very easy to kill though, so get on with it.
Pick up the note from the fourth vampire.
Once you have done that, talk to Azura at any time, and get Azuras Star.
Be warned, it's a very good soul gem thingy, so if you don't want to
waste it, find another shrine. Take this Star back to Martin.
CLOUD RULER TEMPLE
Fast travel here, and talk to Martin. He gives his thanks to you finding
an artifact, and makes sure you definately want to part with it. Select
yes if your sure, and then after exiting conversation, Jauffre will talk to
you immediately. He says that you must close the Oblivion gate infront
of Bruma. Do so, so head to the gate.
NOTE: This quest is optional. You don't have to do it, but I suggest you
do. It's easy, and you can get some good items from the enemies there.
OBLIVION
Head over to the arrow, it's just abit south of the town stable.
Head over there and talk to the captain of the guard. He will
ask you when your ready to invade Oblivion. When your ready,
you and the guards will enter Oblivion. Your back, and it looks
similar. Anyways, continue forwards, following the same path.
Along the way you will be attacked by Clanfear, flame atronach
and of course, Scamps. Killing these is no problem with the Bruma
guards to help you. From time to time you will have to kill people,
but they are easy like the monsters. Keep going, eventually you
will get to the tower. I think the guy infront of the tower has
a really, really good sword with a 12 attack rating. And it's enchanted.
Enter the tower when your ready. This tower is abit like the last
one, you just have to keep going up. Following the path, head
up the tower, being careful of the traps. When you find a locked
door, kill the guy near it for the key. Once you get to the
sigil stone room, go for it! Climb all the way to the top, and grab
it. Your transported back, and you will see the gate crumble. Well
done, thats the second gate you have closed! Now head back to Martin.
CLOUD RULER TEMPLE
Back at Cloud Ruler temple, talk to Martin. He says the second ingrediant
must by the blood of a divine. So he tells you to talk to Jauffre. Do so,
and he tells you to go to Tiber Septims shrine, to find his armour.
He also tells you to talk to the count or countess of every city, to
get troops for Bruma. He also wants you to talk to the Elder Council.
Go and do that before venturing to Tiber Septims shrine. Although it
IS optional, I reccommend it highly.
TIBER SEPTIMS SHRINE
OK, once your at your destination, you will find it's a big fortress
ruin. Use the compass arrow to find the part you need, and you will
find the door. Use the key you got to enter.
Now your in the shrine, you must find the armour. Before entering
though, I suggest you get alot of magical/enchanted, silver or daedric
weapons. This place is full of Ghosts. Eventually after looking through
the shrine, you will find a dead blades skeleton. Kill him, and his ghost
will appear. It seems that there is a enchanment blocking way to Tiber
Septims tomb, and you must get rid of it. To do this, kill all four of
the blades, and their ghosts will work together to get rid of this
enchanment. OK, sounds easy enough. But it can get very nasty indeed.
OK, follow his ghost. You will find yourself in a big circular room,
with about two or three doors leading from it. One of them leads
to the shrine room, don't go in yet. You can't progress any more after
that. OK, you must use the compass to find the other three blades,
and kill them. Some are easy some are hard. Make sure you kill ALL
the ghosts that see you. You don't want a ghost attacking you when
your fighting a blade. In the prison, you will have to kill the
guard too, to get his key. Anyways, once you have killed all the
blades, head to the shrine. Here, the enchanment will dissappear,
so head to the shrine. There it is, the armour. Pick it up, and
leave this place. Head back to Cloud Ruler temple.
CLOUD RULER TEMPLE
Find Martin and talk to him. Give him the armour, he thanks you
and calls you a true hero. But we still have more work to do.
He then tells you that you need a great stone, from a old
city. It's all in ruins though. First though, you will notice
there is a table pushed next to him, with books on. One of
them I think puts your Conjuration up, the other puts your
block up. OK, it's time to head to this ruin!
MISCARCAND
Now, it's either me or this part is actually quite hard. I had one
hard time at the end of this crap. Anyways, as you enter, head down
the stairs. At the bottom, their is a choice of where you go, left
or right. One is a dead end. Anyways, you will have to work your
way through a difficult dungeon, with lots of Zombies, skeletons
and goblins. Ammusingly though, some fight each other. Anyways,
you will have to find a panel you will need to push to open some
doors. In the next area, you will have to work your way through
alot of zombies and skeletons. In the big starting room, there's
a stone in the middle. Take it, it's worth 1000 gold! Once your
through here, your in the last part. Walk to the middle of the
platform, and claim your prize. The stone. Now, if your too weak
and can't beat the ghost king or his zombies, here's a tactic.
Quickly run into the room he came out. There should be a raised
panel, stand on it. A secret door to the left will open, run
through, and unlock the door (hard difficulty, I did it with
only 1 pick). Then, follow this path. It will take you back
to the start. Simply push the switch, walk through the passage
and your at the blood on the floor! Walk forwards, and exit.
You just stole a stone, without killing it's guardian. If you
did kill it, I reccomend this exit anyways, it's faster then
treking back. Well done, I thought that was quite hard!
CLOUD RULER TEMPLE
You will over hear Jauffre and Martin Septim as he is now called
talking about something. Once they have finished, talk to Martin
Septim. He will congratulate you for getting the stone, and
will tell you of his plan. Notice how he's in armour anyways?
He plans to let the big gate to Oblivion open in front of
Bruma, so the seige catapult (you might of seen before in
a cut-scene near the start of the game) can come. This is
how we get the sigil stone for the fourth, and last ingrediant
for opening an portal to Paradise. It's a risky plan. You will
have to talk to the Countess of Bruma to start. First though,
if you still haven't completed Allies for Bruma, do so immediately.
You don't have to, but it makes the next quest a hell of alot easier.
It invloves you going to all the cities, and the elder council for
troops. But first you have to close the Oblivion gate outside their
city first before sending troops. It's good for your combat/magic
skills, and you can get many more sigil stones. You have already
closed the gate at Kvatch, so you just need to talk to the captain
there.
After doing that, if you want too, talk to the countess of Bruma.
OBLIVION
OK, head to the countess. Tell her the battle plan, she will agree
to talk with Martin. Go to the chapel, and talk to the countess.
If you completed Allies for Bruma, this next part will be easier.
Tell the countess your ready when your ready, and go to the Oblivion
gate. When Martin arrives, he will give his speech. Then, the first
few monsters will come through the gate. ATTACK!!! A big battle follows.
All the guards, and martin will fight the monsters. Your here to help.
Do so, killing anything that comes out the gate. This is actually quite
impressive compared to Morrowind. The second gate, then finally the third
gate will open. The more allies you have, the more easier this will be.
Finally, the gigantic oblivion gate will open. It's huge isn't it. Run
through. Here, you will see the big siege machine. Damn it's big. Be
careful, it fires fireballs at you. Quickly run to the right, and through
the door into the tower. Use the body masher to the stairs, and keep
going up until you find the door to the outside. Go through, and cross
the bridge into the next tower, then into the next tower. You will realise
that all 4 of the small towers connect to each other like a square. At the
siege machine side, go into the left tower (as if your looking towards the
big tower with the yellow thing in the middle). Go down, and exit. You will
appear on a big bridge. Run to the end, and jump. You should make it, I did.
Then, you will run into a dead end. Turning around, jump on the bridge. Go
into the tower to the right, and go to the very top. Use the switch, or lever
or whatever to open the big gate, and go back down to the bridge. Directly
across the tower entrance is the gate, it should open. Go into the middle of
the bridge, and go left into the big tower. Save your game. You should have
about 12 minutes left by now. You better hurry it up. Run to the other
side of the room, and into the next part. Start climbing the slope to the
left, and be careful, there's dangerous traps on it. At the top, go through
the doors to the left or right, it doesn't matter which, or though I chose
the one to the left. Once at the top of this slope, go through the door
which leads back to the big room in the middle of the tower. Run up the slope,
and pick the lock (medium, or 3 tumblers what ever its called). Enter
the room, save again. You should have about 9 minutes or so left. OK, just
run for it. Like I did for the whole of this section. Run to the top, and
grab the Great Sigil stone. Well done, save it. OK, when your teleported back
to the oblivion gate, run backwards FAST! Un-equip your weapon, so you run
faster. If you don't, the siege machine is going to crush you. It did for me
once. Talk to Martin, and give him the stone. Your ready to go to Paradise.
Once your in, you can't come back out until you have finished the quest, so
make sure all you armour and equipment are in peak condition, buy everything
you need and meet him at the Great hall.
CLOUD RULER TEMPLE
Once you are sure your ready, with all your weapons and armour in peak
condition, and some extra weapons in case one breaks, talk to Martin.
Tell him to open the gate, he will do so. Enter, Paradise.
PARADISE
Whoa, it looks nice. But looks can be decieving, as they are for Paradise.
You will notice the road infront of you, follow it killing all the enemies
along the way. Mankar Camoran will taunt you along the way. You should
find an garden, with a path leading up an hill, near a bridge. Go up
and talk to the immortalls. They say it's a nightmare, being killed every
day by the same creatures. They want to leave this place. Anyways, follow
the road again, and you will be stopped by a guy. He will let you either
fight him, or you do a deed for him to gain entrance to the forbidden
Grotto. I suggest fighting him, he's not very tough. If your not
the fighting type, do the deed. You must free Xivilai Anaxes for him.
Go North to a dead end, but it turns out it's not. The entrance is near
the shore on a rocky slope, so use your compass as a guide. Once inside,
the immortalls will beg you not to free him, but do so. You have accepted
the deed, so you must. Activate the two logs, and he's free. Talk to the
guy again and he will give you the Bands of the Chosen. Equip these, you
need them to enter the Forbidden Grotto. Enter the flooded Grotto, and go
right. Keep going until you get to the Forbidden Grotto entrance. OK, a
guy called Eldamil will talk to you. He says he wants to help you, as he
wants to kill Master. Accept his help, he's immortal. It also seems he can
remove the bands from you, as you can't exit the Grotto wearing them.
Play along with him, getting into the cage when the warden comes. He will
lower you, but you won't go into the lava. When your back at the top, turn
around and leave. When you get the choice of going left or right, go right
and Eldamil will find you. Now work your way out of the Forbidden Grotto.
Once out, follow the path again to the right. Eventually, you will come
across the place where Mankar Camorans children are. Follow them into
the throne room. Save your game, and be ready for a hard battle. Talk
to Mankar Camoran, and then the battle begins. Killing his children
is pointless, they come back alive immediately. Instead, focus on Mankar.
He's abit tricky to kill, as when his health is low, he will heal himself.
Also, I think he has an ability which instantly breaks your weapon. Keep
attacking him, and try to corner him, as he likes to move alot, to avoid
your attacks. Eventually, he will die. Immediately save your game, and
search his body for the amulet. Once you have it, check his childrens
bodies for anything good for selling or keeping. Paradise will dissolve,
and your teleported back to Cloud Ruler Temple. Talk to Martin, he puts
the Amulet of Kings on. Your almost finished. Head to the Imperial City.
THE IMPERIAL CITY
Talk to Ocato, and he will then talk to Martin. Suddenly, one of the
imperial guards will run in, and tell Ocato that the city is under
attack! Damn, you have to light those Dragon Fires, and bloody fast.
Run with Martin outside. If your too weak to kill the monsters, just
run into the next area. Once your outside, go left, and keep going.
When you reach the next door, go through. You will see the temple in
front of you, and then Dagon will appear. F***ing hell. He's one big
beast. Talk to Martin, and he will say this is the end. But then you
talking about the amulet encourages him, so you must get him inside.
Power Attack Dagon to make him stagger, and not attack you. You can't
kill him though, he's invincible. Head into the temple, and talk
to Martin. Simply watch, and thats it. You have done it. You have
saved Cryodiil, and stopped Dagon. Ocato will talk to you, and he
will tell you that a suit of Imperial Dragon armour is being made
for you! You should see the Imperial City section for more details
of this quest. Congratulations, you have finished the main story
for Oblivion, go out and do the rest of the quests, and make your
own if your good enough!
********************************************
CHAPTER 4 - FIGHTERS GUILD QUEST WALKTHROUGH
********************************************
So then, the Fighters Guild. You must be a warrior, or
at least a Combat specialist. If not, your just doing
these quests because you have done the other guilds
quests? Anyways, these quests are all about combat,
and stuff like that. It's not easy being a Fighters
guild guy, and you may die on some contracts. So i'm
here to help you!
JOIN THE FIGHTERS GUILD
This quest is easy, as it's actually you joining the fighters
guild (duh). You will be told that the fighters guild are looking
for new members. So go to either Vilena Donton in Chorrol, Azzan
in Anvil, or Burz gro-Khash in Cheydinhal. These people can all
be located within the fighters guild building in the different
towns. Once talking to them, you must not have a criminal record,
or anything like that. If not, you will be accepted into the Fighters
guild, well done! You must now talk to Azzan in Anvil or Burz
gro-Khash in Cheydinhal to receive contracts (contracts meaning
quests).
EXPELLED FROM THE FIGHTERS GUILD
Of course, you can also get expelled from the fighters guild, if
you commit a crime against your brothers, like killing one of
them because you don't like them. In case you ARE expelled,
you have a chance to get back in. Once your expelled, you must
go and see Vilena Donton in Chorrol. To get accepted back into
the fighters guild, you must collect twenty bear pelts, and return
back to Vilena Donton in Chorrol. Doing so, you will be accepted
back into the guild. If you just don't learn, and commit another
crime, you will be expelled AGAIN. Go talk to Vilena Donton in
Chorrol again. She offers you a chance to redeem yourself, so
if you want to get back in the fighters guild, do so. You must
now collect twenty minotaur horns. Talk to Vilena Donton to
be reinstated into the fighters guild. If you do commit ANOTHER
crime, you won't be allowed back into the guild. Once you commit
that last crime, thats it. Your out, forever.
A RAT PROBLEM
Azzan in the Anvil Fighters guild will give you this contract.
Take it, it's easy, and it has rats in it. Or does it!? Anyways,
you must talk to Arvena Thelas and speak to her about the problem
with rats in her basement. Follow the arrow on your compass, until
you find her house. Enter, and talk to her. She will tell you that
the rats aren't the problem exactly, because she loves them. It's the
fact she keeps finding them dead down there thats worrying her. She
wants you to go look down there. Go down into the basement. Whoa,
whats that thing!? It's actually a hungry mountain lion, killing
then eating the rats. Don't worry about the rats, they won't attack
you! Searching the basement, you will find a hole they have been coming
through. Go talk to Arvena and tell her what has happened. She is glad
to know whats killing her poor rats, but she herself doesn't feel
safe anymore. She wants you to talk with Pinarus Inventius about
hunting the mountain lions down in this area. So find him, and talk
to him about it. He will agree, so follow him outside. You will find
a whole bunch of the hungry mountain lions, so kill them all. After
that, go back and talk to Arvena. She says she doesn't believe you
because there is a mountain lion in her basement right now. Go down
and kill it. Remember that if all the rats die, you will fail your
contract. You don't want to fail it, do you? Anyways, go back and
talk to Arvena. She suggests her neighbor, Quill-Weave might be
responsible. It seems she has been sneaking around the house at
night. Go outside the house, and wait until its night time. Use
the arrow on your compass to find where Quill-Weave is. Press
ctrl to go into sneak, and follow her, and make sure she doesn't
see you. She will eventually go behind Arvenas house and leave
some meat outside, attracting the mountain lions. Take it if you
want, it doesn't matter. Go talk to Quill-Weave about what she's
doing. There's 2 different ways to doing this quest up to now.
Assuming all the rats haven't died, you can get 2 different rewards.
Talk to Quill-Weave, she will tell you she was using the meat to
attract mountain lions. She begs of you not to tell Arvena. Either
way, go talk to Arvena. Arvena will always give you your reward of
gold, for finding out what happened. If you tell her about
Quill-Weave, Arvena will teach you something about Speechcraft (it
goes up by one). If you don't tell her about Quill-Weave, you can talk
to Quill-Weave to learn something about Acrobatics, for free, it goes
up by one like last time. Well done, what you might of thought was just
killing rats turns out to be a bigger quest. And without you killing rats!
Well done. Ask for an advancement, you will now be an Apprentice!
THE UNFORTUNATE SHOPKEEPER
Talk to Azzan in Anvil to start this quest. You must go to Norbert Lelles
store, Lelles' Quality Merchandies. Go over to the store, its at the docks
just outside of Anvil. Enter the shop at roughly a time before it starts
to get dark, about 5pm or about that. Talk to Norbert, who will tell you
he is having break-ins at his store almost nightly. He wants you to stay
over night, and catch the crooks in the act. So wait, until its about
night time, staying in the shop. Sooner or later, the crooks will enter,
being surprised your there. They will immediately attack you. If your not
a very good fighter at this point, I suggest running out side. When I did,
quite alot of the people and guards came to help me kill the crooks. It
made the quest alot easier. Either way, once you have killed them,
find Norbert again. Talk to him to finish the quest. You will get gold
from him. Well done!
THE DESOLATE MINE
It seems that Azzan in Anvil has no more quests for you. You must go to
Cheydinhal to get some more. Head other there, and talk to Burz gro-Khash,
for a new quest. He will tell you to deliver weapons to the Fighters
Guild members in the Desolate mine, northwest of Cheydinhal. Once you
have found your way to the mine, using the big map and the compass arrow,
you must talk to Rienna in the mine. The desolate mine has been infested
with goblins, and you should help them to clear out the goblins after
giving them all their weapons. Give Rienna the bow, the orc the hammer
and the last guy the sword. Talk about weapon shipment again, to get
them to go down the mine, finding the goblins that are hiding around.
Now you must go on with them, killing all the goblins in the mine.
It's not very hard, just follow them, and kill all the goblins you
see. There isn't very many either. Once you have killed them all,
you should talk to Rienna. She thanks you, and tells you to talk
to Burz gro-Khash, to collect your reward. Return to him, tell
him you have completed the contract. He will give you some money
as your reward. Well done!
UNFINISHED BUSINESS
Ask Burz gro-Khash for an advancement, if your following the guide,
quest by quest. You should get it now, and your next task is
at Chorrol. Go to Chorrol, and talk to Vilena Donton, in the fighters
guild. Talk to her about duties, instead of contracts. She will tell
you that the guild is a brothergood, and there are certain actions
that will NOT be tolerated. You must talk to Modryn, who is most
probably down stairs. Talking to him, you must finish the contract
Maglir defaulted (failed to complete the contract). You must travel
to Skingrad, to find Maglir. Travel there, and go to the West Weald
Inn, and find maglir, he's some midget I think. He looks abit stupid
as well. Anyways, talk to him. He says he isn't getting paid enough
to find Brnus Astis' Journal, and he has a family to think about
as well. Anyways, he gives YOU the contract, so you must finish
it! Go over to Fallen Rock Cave, its not far from Skingrad. Once
there, you might want a torch, its quite dark. So then, from the
start you will want to go to the end of this passage, where there's
fallen rocks. Go right, and at the end of here, go North. Here, go
right, into a bigger room. There is a gap to the east, fall down,
but be careful. Kill the enemies, and go North. You will find
Brenus Astis' Journal, and a chest. Once you have the journal,
you can either explore the rest of this cave, or get out immediately.
Once out of the cave, you have a choice. You can either give
the journal yourself to Modryn, or give it to Maglir. It doesn't
matter what you do, you will get your reward either way. I prefer
giving it to Maglir. Anyways, after doing what you will, well done!
DRUNK AND DISORDERLY
Talk to Modryn again, and he will tell you about some guild members
being drunk and disorderly in Leyawiin. You must find out why,
and stop it. Go to Leyawiin, and talk to a guard about causing
trouble to find the location of the guild members. Head over
to the Five Claws Lodge, and speak to Witseidutsei about Causing
trouble. Then talk to Dubok about Causing trouble and Blackwood
company. Then speak to Vantus about the Blackwood company. Then
talk to them about getting them work to keep them busy. They
say they will gladly stay out of trouble if you can get them so
work. Head out of the bar, and find someone walking around. When
I did this, they were standing right outside of the door. Talk
to them about jobs. You will be told to find Margarte. Her location
is marked by the arrow on your compass. Find her, and talk to her
about a job. She wants some ingrediants collected for her alchemy,
but she doesn't trust the blackwood company, OR the fighters guild.
To gain her trust, you must find her five portions of Ectoplasm,
then give them to her. Then she will give the guild members some
jobs. To get some ectoplasm, go to Margartes house. Head into the
chapel, and pick the lock into the basement. You will find Sanctified
Dead ghosts, so kill them. After killing ANY kind of ghost, you will
get ectoplasm. Once you have five of them, go talk to Margarte. She
will be pleased with your work, and will offer jobs to the other
guild members. She will want them to get minotaur horns and ogre
teeth. If you bring her these items, she will pay you good money
too. After doing this, go to Chorrol, and talk to Modryn about
causing trouble, and collect your reward. Speak to him about an
advancement afterwards, to be promoted to Swordsman rank. Well done!
DEN OF THIEVES
Head over to Anvil, as there are no contracts in Chorrol anymore.
Go talk to Azzan, and he tells you about some thieves. He wants
you to kill them all, and he's going to send you Maglir from the
Unfinished business quest. If he's not there, it might be because
you took the credit for finding the journal, I don't know.
Anways, talk to him, he's outside the guild. He will suggest
talking to citizens of the town, to find out their location.
Some of them will point towards a man named Neweim. He has
had some of his stuff stolen off him. Find him, using the
arrow on the compass. Talk to him, and he tells you that the
thieves are located in Hrota Cave. Ask him about his heirloom,
and you will get another quest I think. It's called Neweims
Flagon, I think. If it's not a seperate quest, its an update
for your current quest. Either way, you kind of have two quests.
To find Newiems heirloom, and kill all the thieves. Hrota cave
is located north of Anvil, so head there. Inside, go up the small
hill-like path, and check the barrel. You will find some torches,
so why not equip one? Go down the northeast tunnel, and push
aside the rock wall that you find, by pressing Space. Now use
the green arrow to locate the theives. Once you have killed all
the thieves, you can go back to Azzan to get your reward. But
instead, finding Newiems Flagon isn't that hard. Find the room
with a pit in it, and you will find Newiems flagon. Give the
flagon to Newiem to get a small reward. Go back to Anvil, talk
to Azzan, and collect your reward. Well done!
AMELIONS DEBT
Speak to Bruz gro-Khash in the fighters guild at Cheydinhal to get your
next contract. You will have to go find a woman at the Waters Edge
settlement. Her location is also marked on your compass, so you can use that
to guide you to her. Once you do find her, talk to her. She has a debt of
something like 1000 gold or so. You must head into a tomb to find something
she can use to repay the debt. OK, so its off to the tomb. Use the arrow on
your compass again so you can find it. Once you reach the tomb, save, rest
and head on in. As usual, its good if you use a torch, as you gain extra
light so you can see more traps and things easily. Either way, head through
the tomb. You will fight an combination on skeletons, ghosts and zombies.
Once your in a room with loads of coffins and chests, look for a rock attached
to a piece of rope. Pull it, to open up a secret passage. Go through it, of
course. You will find a wooden door, which leads to another part of this
tomb. Rest and save before going through. Once inside, your attacked by loads
of skeletons. Kill them all, and you will then have to go up the slope. At the
top, you will have to fight a Faded Wraith, kind of like a boss. Once beating
him (he's abit harder then the other enemies in this tomb) your free to take
some items. You will find Brusef Amelions Cuirass and sword. His sword is
essentially a silver sword, but enchanted. Its really good. Go back to Biene,
and choose what your going to give her. 1000 gold, the sword or the cuirass?
After doing so, go to cheydinhal to get your hard earned reward. Ask for an
advancement, you should get it. Well done!
THE MASTER'S SON
You will have to go to Chorrol to get this quest. Once in Chorrol, go to the
fighters guild, and talk to Modryn about your duties. You must do this mission
that involves you working with the Guild Masters son. It seems he doesn't have
much battle experiance. You must talk to Viranus, and get him to follow you.
Tell him not to tell his mother he's going. You must go to Nonwyll cavern
which is just North of Chorrol. When your ready, and with Viranus, go inside
the cavern. Once inside, go down and then left. To the right is a more or less
empty room. Once you reach the fork, keep going strait on. Following the path,
go through the door to the end of the slope. At the bottom, you will fight
some ogres. Protect Viranus, he must not die. Keep going until your in a large
room. Here, go up the ramp to the other side, above the hall you was facing
north at when you entered. Go down the hall to find the body of Galtus Previa.
Open the chest next to him, and get out. Make your way back out of this place.
Once out, go back to Chorrol and talk to Modryn to get your reward. Well done!
MORE UNFINISHED BUSINESS
Ask Modryn for more duties, to find out Maglir is in trouble again. He might
as well just leave the guild! He has defaulted another contract, because
he didn't even technically start it. Go to Bravil to find him, by asking
people. You should be told to go to the Lonely Suitor Lodge. You will soon
see Maglir, with other people. It seems he has joined the Blackwood company.
It's a good job too, its about time he left the Fighters guild. But this is
also bad, as YOU have to finish his contract. Depending on your actions in
the quest Unfinished business, you will find this slightly more easier or
it will take a little longer. If you gave him the credit, say to him
that the job needs to be completed. he will tell you to go see Aryarie at the
mages guild. If you didn't give him credit, you will have to find her by
your self. But you have this guide. Aryarie tells you she needs ten Imp Galls
which you can get from Robber's Glen Cave. It will be marked on your map. So
head over to this cave. Once at the cave, explore it fully to find some really
cool items, and lots of imps. Once you have fully explored the cave, and have
10 imp galls, go back to Aryarie in the mages guild. She will reward you. Now
go back to Chorrol and talk to Modryn to get your proper reward. Well done!
You can get an advancement so your rank is Defender!
AZANI BLACKHEART
Talk to Modryn again, and he will start to talk about it being time for us to
investigate about the Blackwood company. It seems they are doing their jobs
well, all the time. And Modryn isn't convinced, especially after an incident
with Azani Blackheart. Anyways, he asks you to seem him at his house, after
nightfall. Wait, and when it's night, go to his house. Talk to him, and he
will tell you the story of what happened. Then, it's time to go to Leyawiin
fighters guild. Once you are there, talk to Modryn again. He will tell you
that you are going to Arpenia. Once you arrive, make sure you rest and then
enter the ruins. Here, you might want a torch, it's pretty dark. Go down the
little spiral stairs, then go left. In the next room, go to the right. Sooner
or later, you will arrive at a room, and when you look up, you will see some
big spikes. Under those, on the floor, you should see outlines of a square. As
soon as you step on one, the whole platform will rise, and you will then get
crushed by the spikes. As long as the platform isn't under any spikes, when
you step on it, it won't rise. Anyways, keep on going, and you will find a big
red crystal. It's either me, or it shoots things at you? Anyways, once you get
here, talk to Modryn. He will then tell you what he thinks has happened, and
will suggest that you travel to Atatar. Follow him, if you go to far ahead of
him, he will stop, waiting for you. Anyways, you will soon arrive at Atatar.
Once you do, go inside. Now, you will find some Bandits here. There isn't a
hard path to follow, just keep going really. There are some big rooms, but you
shouldn't get lost. One of the doors you need to open using a button. Anyways,
soon, after about three or so parts of the ruins, you will find Azani waiting
for you. Along with Modryn, this battle shouldn't be too hard, but he does
heal himself. Once you have killed him, search his body and take his ring. Now
talk to Modryn, and you will have done the quest. Just take the route you came
back to get out, in the previous room, remember to jump over the blades and
there might be a gap now. And I forgot to mention this, this ruin has quite a
couple of traps in. Be CAREFUL! Talk to Modryn to get an Advancement to Warder
so you can get another contract. Well done! For the next contract, head over
to Anvil and talk to Azzan.
WANDERING SCHOLAR
After getting this contract of Azzan, head off to Brittlerock cave with your
horse, you do have a horse don't you? Anyways, it isn't that far, just quick
travel to the nearest location, or just ride/walk/run there. Once you arrive,
talk to Elante who will be waiting for you literally at the start of the cave,
so you can't miss her. She is looking for a deadric shrine, and your to
protect her whilst she goes about doing this. Anyways, the cave is more or
less a strict path, so you shouldn't get lost. Anyways, just go ahead, killing
all the monsters you see, they shouldn't give you much trouble, especially
with what other fighters guilds quests you have done. Anyways, she will guide
you to a dead end, but don't worry, she turns around and goes the right way.
Once your at the Deadric Shrine she will thank you for your service, and tells
you that you can leave. So go through the door behind the shrine, to appear
outside again. Now just quick travel back to Anvil, go to the fighters guild
and talk to Azzan for your reward. He suggests going to Cheydinhal for some
more work.
THE FUGITIVES
Talk to Burz-gro-kash in Cheydinhal fighters guild for this contract. He will
tell you that some prisoners have escaped in Bravil, and are of course, making
trouble. The town watch is useless, so you must go there and sort it out. Your
destination, Bravil. Once your at Bravil, talk to someone with the disposition
of 60 or over, and they will tell you that the fugitives are hiding out at
Bloodmayne cave. Once you arrive, make sure your fully rested up before you
enter. Once inside, its pretty much easy to kill them. Just keep on going. The
first one you find is in a big room, and is easy to kill, so kill him. The next
one CAN be easy, if you get it right. She is waiting behind a log trap, and if
she sees you, hopefully, she will run over the logs, which will then damage her
alot. When she did it, it killed her, but another time she survived it, but she
died in 2 hits after that. After, to find the other 2 members, you need to go
into another part of the cave. The first one is up a slope, with a bow, and if
your a melee person, they are usually very easy to kill. Then, keep on going.
After you have killed those 3, heal up, because a will-o-wisp is waiting, that
seems to like to heal itself all the time, whilst managing to pull off atacks
at the same time. When you find this, if your good in atletics, run past it, to
the right and down a slope. Soon, you will see a fire, behind this fire is the
last guy, he can turn invisible so you might miss him when you first enter the
room. Kill him, then run back out, avoiding the will-o-wisp. You can kill it if
you want to, it just keeps healing itself and makes it harder to kill, and
longer. Once you have killed them all, head back to Cheydinhal, and get your
reward from Burz. Then get an advancment to Guardian.
TROLLS OF FORSAKEN MINE
Speak to Modryn again, to get this next contract. It seems that a mine has been
inhabited by trolls, and the last group to take them out has failed. Going it
alone, you must go to the mine, and clear it out. It's near Leyawiin, so travel
there, then head to the mine. Once your at the west entrance, save and enter.
You will see the bodies of the fighters guild members, and one of them is
Viranus, so take his journal. The guildmaster isn't going to be happy about
this is he? The main way to get there, is to follow the arrow on your compass
until your in a green area, then start searching. When you find a big room with
a hole in the midddle, with a bridge over it (the hole goes from one side of
the room to the other) carefully drop down. Continue through here, and you
should find Viranus, dead. Take his bloody diary, and take it back to Modryn.
Once you have done this, he tells you to go somewhere else for work.
THE STONE OF ST ALESSIA
Go to Anvil for this contract. Unfortunately, you will be demoted because of
what happened to Viranus, and you have to suffer, so thats your punishment. Oh
well, we can get them back! Anyways, talk to Azzan, to get the contract. First
you will want to hear what happened before going off to get the stolen stone.
Go to Bruma, and talk to the healer Cirroc. You will want to go east from town
until you find K'Sharr. Talk to him, and he admits to stealing the stone, but
some Ogres stole it and took it to Sedor. Go to Sedor, and start fighting your
way through Ogres to the bottom, and collect the stone when you find it. To get
it, when you enter, keep on going until you find a big room, with 2 ogres in
it. Then, go strait foward, into a corridor, and stand on the stone slab thats
slightly sticking out from the floor. Wait, and you should hear a door open,
turn around, and go into the big room. Go to the right, and then follow this,
until you can go left, or right. Go right, and keep going until you see a door
with a ogre behind it. Don't open it, unless you want to kill it, go right
instead, and up the stairs. Keep going, and you should see the door you opened,
then press the switch you see. Look to the left, drop down and go through the
door you just opened, and take the stone. Turn around, and your in the corridor
with that stone slab. Now go back to Bruma, and give Cirroc the stone. Now head
back to Azzan in Anvil, and finish the contract. You will now want to go to
Cheydinhal for a contract from Burz.
THE LORDS DAUGHTER
Talk to Burz-gro-kash for another contract. You will need to speak to Lord
Rugdumph. His estate will then appear on your map, so head there. Once you
arrive, go inside, and talk to Rugdumph. He tells you that his daughter, Rogbut
is missing. You must go to rescue her, he believes that some Ogres might of
kidnapped her. Head to the arrow, and then kill the 3 Ogres there, which might
be tough. Try picking them off one at a time, by running away, until only one
of them is following you. It might be wise to not take your horse, they seem to
like killing them. Once the Ogres are dead, talk to Rogbut, and then take her
back to the estate. Talk to Rugdumph, and get his sword. Now go back to Burz in
the fighters guild, to finish the contract. Ask for an Advancement to go back
to Guardian. Well done.
HARLUNS WATCH:
Talk to Burz again to get this contract. You have to head to Harluns watch,
so go south until you reach there. Then, go inside one of the houses (the
arrow will point to which one) then talk to the woman inside. Be quick if the
door icon was red, when I came back, she attacked me after I talked to her.
Anyways, she tells you about some lights at a swamp cave. Go there, and then
you will find 3 will-o-wisps there, so kill them (they should be easy by now).
Then, enter the cave. Inside, kill all the Trolls you see, and keep on going
through the cave until you find the dead bodies of the people that came here.
Your next objective is to kill the Trolls, and we have already killed some. So
keep going through the cave killing all of the Trolls you see. Theres another
part of the cave though, so go through there killing the Trolls there. You may
find the last Troll near a door, go through to be taken outside, then check
your map. You shouldn't be too far from the cave entrance, so go back and get
your horse, you do have one right? And you did kill all of the Trolls too? It's
pretty easy, just kill all the Trolls you see, then when the message comes up,
telling you to go to the woman again, do so. Talk to her, and she will give you
a ring. Go back to Burz, and get your reward. Then ask for an advancement. Your
now a Champion! He will also tell you that Modryn Oreyn is looking for you, so
you might want to see him.
INFORMATION GATHERING:
Its nearly time to end this blackwood company mess. But you need some info. Go
talk to Modryn at his house to start this quest. Now head over to the cave you
are told to go too, and enter it. Keep going through and through the cave,
killing everything that attacks you. Soon, after a room with a big hole in the
middle going from one side to the other, you will get your first hard fight.
The archers are easy to kill if you use a melee weapon, just run into them, and
start hacking away, they mostly recoil and don't get much time to attack you.
You will find a guy with a big glass warhammer I think it is, kill him, but
be careful, he is tough, I had a hard time with him. After that, go through
into the next room. There are two guards here, but they are both easy, kill one
of them, the the other one. Go through the wooden door to find the guy your
looking for, Ajum I think his name is. Talk to him, and take him back to Modryn
Oreyns house, and tell the guy to sit down. The easy way to do it is to bribe
him, or just sweet talk him until his disposition, or whatever it is, is over
90, then get all the information you can get. If he doesn't tell you anything,
exit the conversation, and go back in. Eventually, he will kill himself, so
talk to Modryn again to finish the quest, well done!
INFILTRATION:
This is the second to last Fighters Guild quest, your getting good, but the
quests are getting noticebly harder, like that evil guy with that glass weapon.
I hated that guy. Anyways, this quest isn't so hard though, so don't worry too
much. First off, once you have finished the last quest, talk to Modryn again to
get this quest. He want's you to join the blackwood company to see their method
of doing their contracts. Head over to Leyawiin, and enter the blackwood
company. Head upstairs, and talk to the guy the compass points to so you can
join. After your conversation, follow him downstairs, and into the training
basement. After he talks to the three other company people, go into your
inventory and drink the Hist Sap. After you close your inventory, you will then
appear at a new place. Here, just kill all of the goblins you see, then head
into the houses to kill the goblins in the houses too. Easy. Once you have
killed all the Goblins in Waters Edge, you will yet again automatically appear
somewhere else, Modryn Oreyns house. Talk to him, then head outside and fast
travel to Waters Edge. Damn those Blackwood company bastards and their stupid
Hist Sap. Talk to the guy thats standing their, then leave, thinking about what
you have done. Unless your in the Dark Brotherhood, you most probably don't
mind. Talk to Modryn again to finish the quest.
THE HIST:
This is it, the last Fighters Guild quest in the game. Modryn comes to a final
decision, to destroy the Hist tree. After talking to Modryn, fast travel to
Leyawiin, and find the Blackwood company building. Save outside of it, and make
sure to be fully healed, just in case. As you enter, some one will talk to you
before you start fighting. Kill all of the people here, it depends on how many
people will be here, well, im guessing. Don't stop for anyone, kill them all,
if they attack you, attack back. Search all of their bodies, one of the guys
should have a key, so head to the top of the stairs, and enter the locked room.
You will have to fight another guy, it's either me, or he has an ability that
can break weapons instantly, get your best weapons out first and start hacking
at him to deal alot of damage, before getting the weak weapons out. Once he is
dead, take the key off him, and head back downstairs and go into the basement.
Make sure you have healed yourself by waiting for an hour at least. Enter the
basement, and kill the two people here. After that, go to the other side of the
room, and pick up the two loose pipes, then go to either side of the machine.
You should see some cogs turning, so press space at them to break the machine,
do this on both sides of the machine (as in ones on the left, the other one is
to the right of that one) then head outside this room. Maglir will then talk to
you, and attack you. He is extremely easy to kill, so don't sweat it. Head back
to Modryn, and talk to him. Once he has told you to talk to Vilena, equip the
helmet he gives you, its a good one. Go see Vilena, and she will the advance
you to the Guildmaster. Congratulations, you're the guild master of the
Fighters Guild. Go back to Modryn, and check out his painting near his bed. :)
Talk to him, and he will accept the offer to be second in command. Awww, he
sounds really enthusiastic (if thats how you spell it, im not sure, its a big
wood) and gives you a choice. You can concentrate on either getting more men,
or more contracts. If you choose the men, you will get more equipment, or if
you choose contracts, you get more money. After every month in the game, go to
the guild hall and use the key to open the lock on the box or whatever it is on
the second floor to collect your stuff. Congratulations, you have finished all
of the quests in the Fighters Guild!
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CHAPTER 5 - MAGES GUILD QUEST WALKTHROUGH
*****************************************
Here it now is, the walkthrough for the Mages Guild. The mages guild quests
are much better in Oblivion then they were in Morrowind, most probably anyways.
First off, go to any town you want, enter the mages guild and try to join. Once
you join, you must complete 7 recommendation quests, for most of the cities in
the game. I will put them in alphabetical order, so whatever town your in, you
can just look at this list to find the guide for it. Lets get started with the
mages guild!
JOIN THE MAGES GUILD:
Joining the Mages Guild is incredibly easy, like joining the Fighters Guild.
You will be told to join, you should talk to the head of any mages guild guild
hall in Cryodiil. Make sure your not a wanted criminal as well. At Chorrol,
talk to Teekeus to join. At Anvil, talk to Carahil, at Bravil, talk to Kud-Ei,
at Bruma, talk to Jeanne Frasoric, talk to Falcar in Cheydinhal, Dagail in
Leyawiin, and finally, Adrienne Berene at Skingrad. Once you have joined, you
have to get a recommendation from the guilds, so read on to get them.
MAGES GUILD SUSPENSION:
If you get a suspension from the Mages Guild for the first time, you can get
back into the guild. If you steal from the Mages Guild, you must bring 20
Nightshade and 20 Mandrake Root to Raminus Polus at the Arcane University. If
you attack a member of the Mages Guild, you must bring 20 Dragons Tongue, and
20 Redwort Flower to Raminus Polus at the Arcane University. If you kill a
member of the Mages Guild, you must bring 20 Vampire Dust, and 20 Daedra Hearts
to Raminus Polus. OR you get any of them randomly after commiting a crime, im
not too sure. If you get another suspension, you can get those items again to
get back in. After that, the third will be the final suspension, and you will be
permanently removed from the Guild.
ANVIL RECOMMENDATION:
First on my list is Anvil. Once you are at Anvil, talk to Carahil about your
recommendation to start this quest. She asks you to find out about a rogue mage
that is killing people. You are told to head to the Brina Cross Inn, which
isn't too far from Anvil. Use the map, then get on your horse (if you don't
have one, you really need one) and start on the journey to Brina Cross Inn.
Once you arrive, leave your horse outside, and enter the Inn through the front
door. Now, find where Arielle Jurard is, and talk to her. She will know who you
are, and tell you to rent a room for the night. After she finishes talking to
you, talk to Christophe. Rent a room for the night (it costs 10GP) and tell
Christophe that your a merchant. A woman by the name of Caminalda will ask you
something. Say that you are a merchant, then head upstairs, and into your room,
it's the one at the far end. Soon, Arielle will come into your room, and talk
to you. She says that you must start to travel down the road to the east, that
leads to Kvatch, whilst her and her friend Battlemage will follow you. Rest for
the night, or however long you want to, then head outside. Jump onto your horse
and start going down the road. Soon, Caminalda will attack you, so get off your
horse, and start using all your best spells, as I assume you are a mage. If not
just keep hacking at her, or whatever weapon you use. Arielle and her friend
will soon come to help you, so don't sweat it, this battle is easy. Once she is
dead, take her room key, and go back to the Inn, and go inside her room. If you
check the chest, you can get alot of gold. Now head back to Anvil, and enter
the Mages guild. Talk to Carahil, and tell her that you killed the Rogue mage.
She will send off your recommendation, but will try to convince you that you
most probably won't get very far. Well done!
BRAVIL RECOMMENDATION:
Head over to Bravil, and enter the Mages Guild. Talk to Kud-Ei and you will be
told what is going on. A man named Varon Vamori has stolen a fellow guild mates
staff, and you need to get it back. This recommendation quest is easy, go down
the stairs, and exit the mages guild. Find Varons house, he is usually in after
9PM. Talk to him about the staff. If his disposition is high enough, he should
tell you why he stole the staff. He will also tell you that he sold it. Damn,
so head back to the mages guild, and talk to Kud-Ei. She will then tell you to
get it back, so head over to the Imperial City's Talos Plaza District and find
Soris Arenim. When I found him, he was asleep inside his house, I had to break
into it. Anyways, talk to him, and he will sell you the staff for 200Gold. If
he doesn't offer you this, get his disposistion to over 90. Mine is always high
because I have done the main quest. That helps alot for being famous in
Cryodiil. Once you have the staff, head back to Kud-Ei, and give her the staff.
She sends off your recommendation, and will teach you the spell Captivate. Well
done!
BRUMA RECOMMENDATION:
Head over to Bruma and find the Mages Guild. Walk over to the desk in front of
you, a woman named Jeanna Frasoric should be there, or she will be in her room.
Talk to her, and ask her about Recommendation. She requires you to do a small
favour for her. It seems that J'skar has gone missing, and she wants you to
find him. She says that Volanaro thinks one of his spells might of backfired.
Find where Volanaro is, and talk to him. He will tell you that he knows where
to find him, but first you must do something for him. He tells you to do a
prank on Jeanna, you must take her manual of spellcraft. He will give you a
spell to unlock things to do it with. So head upstairs, and through the door,
which your Mages Guild key will unlock. Now, go over to the desk, and make sure
no one is here. Pick it with a lock, it's difficulty is very easy, so you
should be able to pick it. Take the Manual of Spellcraft, and go downstairs and
talk to Volanaro. He will thank you, and then tell you to go down to the living
quarters at 10PM. Once it is 10PM, go into the living quarters, and enter the
first door you see to the left. It might be different, im not sure, but it was
the door for me. Volanaro will be here, talk to him, and he will tell you to
jus