The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter
-
Upload
jose-saldana -
Category
Education
-
view
184 -
download
0
description
Transcript of The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter
![Page 1: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/1.jpg)
![Page 2: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/2.jpg)
THE EFFECT OF ROUTER BUFFER SIZE ON SUBJECTIVE
GAMING QUALITY ESTIMATORS BASED ON DELAY AND JITTER
GTCTechnologies GroupCommunication
Jose Saldana Julián Fernández-Navajas
José Ruiz-Mas Eduardo Viruete Navarro
Luis Casadesus University of Zaragoza, Spain
![Page 3: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/3.jpg)
Index - I. Introduction
- II. Related Works
- III. Tests and Results
- IV. Conclusions
![Page 4: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/4.jpg)
Index - I. Introduction
- II. Related Works
- III. Tests and Results
- IV. Conclusions
![Page 5: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/5.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Introduction - The Internet was not designed
for real-time services.
- First deployed ones: e-mail, file transfer
![Page 6: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/6.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Introduction - But real-time services are being
widely used: VoIP, video conference, online gaming
![Page 7: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/7.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
- Problem: Using a best effort network for a real-time service.
- Users demand a quality similar to the one they are used to.
- Research: Find the relationship between network impairments and perceived quality.
- Delay, packet loss, bandwidth, jitter.
Introduction
![Page 8: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/8.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Introduction - E-Model: ITU’s solution that
estimates perceived quality of voice, as a function of delay, packet loss, codec, etc.
- Battery of surveys in order to obtain a MOS (Mean Opinion Score) model
![Page 9: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/9.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
FPS online games - Very stringent Real-time
requirements:
- Interactivity (video)
- Players: Difficult to satisfy
![Page 10: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/10.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
FPS online games - Traffic characteristics
- UDP
- Small packets (100 bytes maximum)
- High frequency (25 to 85 pps)
- A universal MOS does not exist
- Some games are more sensitive to delay, or packet loss, or jitter, etc.
![Page 11: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/11.jpg)
Index - I. Introduction
- II. Related Works
- III. Tests and Results
- IV. Conclusions
![Page 12: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/12.jpg)
II. Related Works
- Buffer sizing problem
- Measuring subjective quality for online games
![Page 13: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/13.jpg)
II. Related Works
- Buffer sizing problem
- Measuring subjective quality for online games
![Page 14: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/14.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Buffer sizing problem - Players mainly use access networks
- We are considering low-end routers, i.e. the ones we can find in access networks
- Drop-tail FIFO tiny buffers, of some tens of kilobytes
![Page 15: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/15.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Buffer sizing problem - Different proposals:
- Rule of the thumb: C x RTT
- Maximize buffer occupancy
- Too much delay
- Stanford model: C x RTT / sqrt(N)
- Tiny buffer: 20 to 50 packets
![Page 16: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/16.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Buffer sizing trade-off
Bigger Buffer
Bigger delays
Bigger jitter
Smaller packet
loss
SmallerBuffer
Smallerdelays
Smallerjitter
Biggerpacket
loss
![Page 17: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/17.jpg)
II. Related Works
- Buffer sizing problem
- Measuring subjective quality for online games
![Page 18: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/18.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Subjective quality for FPS - MOS as a function of SRT (linear dependence)
C. Schaefer, T. Enderes, H. Ritter, M. Zitterbart. “Subjective quality assessment for multiplayer real-time games”. In Proc 1st workshop on Network and system support for games (NetGames '02). ACM, New York, NY, USA, 74-78. 2002.
- Influence of delay and packet loss (not developing a MOS)
S. Zander, G. Armitage, “Empirically Measuring the QoS Sensitivity of Interactive Online Game Players”. In Proc. Australian Telecommunications Networks & Applications Conference (ATNAC 2004), Sydney, Australia, Dec. 2004.
- Packet loss: different behavior:
- Halo: Does not work with 4% loss
- Quake III: Works with 35% loss
![Page 19: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/19.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Subjective quality for FPS - Only delay and jitter, but separately
M. Dick, O. Wellnitz, L. Wolf. “Analysis of factors affecting players' performance and perception in multiplayer games”. In Proc. 4th ACM SIGCOMM workshop on Network and system support for games (NetGames '05). ACM, New York, NY, USA, 1-7, 2005.
- First developed MOS, adapted from E-model A. F. Wattimena, R. E. Kooij, J. M. van Vugt, O. K. Ahmed, “Predicting the perceived quality of a first person shooter: the Quake IV G-model”. In Proc. 5th SIGCOMM workshop Network and system support for games (NetGames '06), ACM, New York, NY, USA, 2006.
- Only delay and jitter were considered
- Game: Quake IV
- G-model: We will use it to study quality
![Page 20: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/20.jpg)
Index - I. Introduction
- II. Related Works
- III. Tests and Results
- IV. Conclusions
![Page 21: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/21.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Previous results with VoIP - E-Model uses delay and packet
loss.
- Jitter is not considered, as a de-jitter buffer is used
![Page 22: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/22.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Previous results for VoIP - MOS presents a monotonically decreasing
behavior with background traffic
1
1.5
2
2.5
3
3.5
4
4.5
5
400 450 500 550 600 650 700 750 800 850 900 950 1000
MO
S
background traffic (kbps)
E-Model MOS
1 call
5 calls
10 calls
15 calls
20 calls
![Page 23: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/23.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Scenarios of interest - A number of players connected
to the server sharing the same router
.
.
. Game Server
Users
buffer
Internet
Router
Game &
background
traffic
![Page 24: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/24.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test methodology - The same scenario as in VoIP
- FPS game with a MOS: Quake IV
- Traffic traces available from CAIA project
- Only client-to-server (the most restrictive one)
![Page 25: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/25.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test methodology - Inter-packet time and packet
size histograms - 40.7 kbps / user
40 50 60 70 80 90 100 110bytes
0 10 20 30 40 50 60 70ms
79.5 bytes avg
64 pps
![Page 26: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/26.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test methodology - 20 players sharing an Internet
connection
- Buffer: Drop-tail, fixed kB size
Bandwidth Buffer size 2 Mbps 10 kB
3 Mbps 20 kB
50 kB
100 kB
![Page 27: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/27.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test methodology - Background traffic sharing the
connection
- 50% packets 40 bytes
- 10% packets 576 bytes
- 40% packets 1,500 bytes
- Network RTT (avg 30 ms) added offline
.
.
. Game Server
Users
buffer
Internet
Router
Game &
background
traffic
![Page 28: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/28.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: delay
0
50
100
150
200
250
300
350
400
450
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
ms
background traffic (kbps)
RTT, 2 Mbps
10 kB
20 kB
50 kB
100 kB
![Page 29: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/29.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: delay
0
50
100
150
200
250
300
350
400
450
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
ms
background traffic (kbps)
RTT, 2 Mbps
10 kB
20 kB
50 kB
100 kB
Bandwidth limit 40.7 x 20 = 814 kbps
![Page 30: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/30.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: delay
0
50
100
150
200
250
300
350
400
450
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
ms
background traffic (kbps)
RTT, 2 Mbps
10 kB
20 kB
50 kB
100 kB Unacceptable delay
![Page 31: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/31.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: delay
0
50
100
150
200
250
300
350
400
450
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
ms
background traffic (kbps)
RTT, 3 Mbps
10 kB
20 kB
50 kB
100 kB
![Page 32: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/32.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: delay
0
50
100
150
200
250
300
350
400
450
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
ms
background traffic (kbps)
RTT, 3 Mbps
10 kB
20 kB
50 kB
100 kB
Bandwidth limit 40.7 x 20 = 814 kbps
![Page 33: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/33.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: delay
0
50
100
150
200
250
300
350
400
450
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
ms
background traffic (kbps)
RTT, 3 Mbps
10 kB
20 kB
50 kB
100 kB Unacceptable delay
![Page 34: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/34.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: jitter
0
10
20
30
40
50
60
70
80
90
100
110
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
ms
background traffic (kbps)
Jitter (delay standard deviation), 2 Mbps
10kB
20 kB
50 kB
100kB
![Page 35: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/35.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: jitter
0
10
20
30
40
50
60
70
80
90
100
110
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
ms
background traffic (kbps)
Jitter (delay standard deviation), 2 Mbps
10kB
20 kB
50 kB
100kB
Bandwidth limit 40.7 x 20 = 814 kbps
Above the bandwidth limit, the jitter
decreases, as the buffer is always full
![Page 36: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/36.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: jitter
0
10
20
30
40
50
60
70
80
90
100
110
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
ms
background traffic (kbps)
Jitter (delay standard deviation), 3 Mbps
10kB
20 kB
50 kB
100kB
![Page 37: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/37.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: jitter
0
10
20
30
40
50
60
70
80
90
100
110
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
ms
background traffic (kbps)
Jitter (delay standard deviation), 3 Mbps
10kB
20 kB
50 kB
100kB
The peak is reduced when bandwidth grows
![Page 38: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/38.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: packet loss
0%
5%
10%
15%
20%
25%
30%
35%
40%
45%
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
background traffic (kbps)
Packet Loss, buffer 10kB, 2 Mbps
game (79 bytes avg)
40 bytes
576 bytes
1500 bytes
![Page 39: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/39.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: packet loss
0%
5%
10%
15%
20%
25%
30%
35%
40%
45%
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
background traffic (kbps)
Packet Loss, buffer 10kB, 2 Mbps
game (79 bytes avg)
40 bytes
576 bytes
1500 bytes
Small packets have a clear advantage in a drop-tail
size limited buffer
![Page 40: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/40.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: packet loss
0%
5%
10%
15%
20%
25%
30%
35%
40%
45%
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
background traffic (kbps)
Packet Loss, buffer 10kB, 3 Mbps
game (79 bytes avg)
40 bytes
576 bytes
1500 bytes
![Page 41: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/41.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: MOS - G-Model MOS formula:
x = 0.104*ping_average + jitter_average
MOS = -0.00000587 x3 + 0.00139 x2- 0.114 x + 4.37
- Packet loss is not considered, unless it is above 35%
![Page 42: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/42.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: MOS
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
MO
S
background traffic (kbps)
G-Model MOS, 2 Mbps
10 kB
20 kB
50 kB
100 kB
![Page 43: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/43.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: MOS
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
MO
S
background traffic (kbps)
G-Model MOS, 2 Mbps
10 kB
20 kB
50 kB
100 kB
Good quality
Medium quality
Bad quality
![Page 44: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/44.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: MOS
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
MO
S
background traffic (kbps)
G-Model MOS, 2 Mbps
10 kB
20 kB
50 kB
100 kB
Delay and jitter grow
Delay grows, but jitter decreases
Not monotonically decreasing
![Page 45: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/45.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: MOS
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
MO
S
background traffic (kbps)
G-Model MOS, 2 Mbps
10 kB
20 kB
50 kB
100 kB
Small buffers present the best
behavior
![Page 46: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/46.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: MOS
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
MO
S
background traffic (kbps)
G-Model MOS, 3 Mbps
10 kB
20 kB
50 kB
100 kB
![Page 47: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/47.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: MOS
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
MO
S
background traffic (kbps)
G-Model MOS, 3 Mbps
10 kB
20 kB
50 kB
100 kB
Good quality
Medium quality
Bad quality
![Page 48: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/48.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Test results: MOS
1
1.5
2
2.5
3
3.5
4
4.5
5
0 200 400 600 800 1000 1200 1400 1600 1800 2000 2200 2400 2600 2800 3000
MO
S
background traffic (kbps)
G-Model MOS, 3 Mbps
10 kB
20 kB
50 kB
100 kB
Acceptable MOS values above
bandwidth limit
![Page 49: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/49.jpg)
Index - I. Introduction
- II. Related Works
- III. Tests and Results
- IV. Conclusions
![Page 50: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/50.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Conclusions - Access networks with low-end routers - Importance of the buffer size - Small buffers are better for real-time apps - Buffer implementation can penalyze big
packets - We cannot separately study each network
impairment - Need for subjective quality estimators to
calculate MOS - If delay and jitter are the considered
impairments, the jitter peak produces a MOS valley
![Page 52: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/52.jpg)
![Page 53: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/53.jpg)
Extra Slides
![Page 54: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/54.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
Online games: genres
Real-time strategy Sports
MMORPG FPS
![Page 55: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/55.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012
FPS online games - Delay: Very important
![Page 56: The Effect of Router Buffer Size on Subjective Gaming Quality Estimators based on Delay and Jitter](https://reader033.fdocuments.in/reader033/viewer/2022052621/55877e0bd8b42ab24c8b45e9/html5/thumbnails/56.jpg)
CCNC 2012. DENVECT Workshop. Las Vegas Jan 14, 2012