The Assassin.pdf

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Page 1: The Assassin.pdf

Character: Jarl QuicksnortPlayer:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).

Created using PCGen v6.05.01 on Jan 25, 2016 at 11:35:40 PMLevel:2 (CR:1/2)

Page 1

Jarl Quicksnort Lamashtu

The RiverKingdoms(Lambreth) Neutral Evil

Character Name Player Name Deity Region Alignment

Expert 2 Goblin / Humanoid Small / 5 ft. 3' 1" / 35 lbs. Darkvision (60 ft.)CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION

2 (1/2) 2000 / 5000 0 Male 10Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points

WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED

HPhit points

14 Walk 30 ft.

ACarmor class

17 : 13 : 15 = 10 + 2 + 0 + 4 + 1 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0TOTAL FLAT TOUCH BASE ARMOR

BONUS

SHIELD

BONUS

STAT SIZE NATURAL

ARMOR

DEFLEC-

TIONDODGE Morale Insight Sacred Profane MISC

INITIATIVEmodifier

+4 = +4 + +0 10 +0 0TOTAL DEX

MODIFIER

MISC

MODIFIER

MISS

CHANCE

Arcane

Spell

Failure

ARMOR

CHECK

PENALTY

SPELL

RESIST

ABILITY NAME ABILITY

SCORE

EQUIPPED

SCORE

ABILITY

MODIFIER

ABILITY

DAMAGE

PENALTY

STRStrength

10 +0

DEXDexterity

18 +4

CONConstitution

8 -1

INTIntelligence

14 +2

WISWisdom

10 +0

CHACharisma

8 -1

Encumbrance Light

SAVING THROWS TOTAL BASE

SAVE

ABILITY MAGIC MISC EPIC TEMP

FORTITUDE(constitution)

-1 = +0 + -1 + +0 + +0 + +0 +

REFLEX(dexterity)

+4 = +0 + +4 + +0 + +0 + +0 +

WILL(wisdom)

+3 = +3 + +0 + +0 + +0 + +0 +

TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP

MELEEattack bonus

+2 = +1 + +0 + +1 + +0 + 0 +

RANGEDattack bonus

+6 = +1 + +4 + +1 + +0 + 0 +

CMBattack bonus

+0 = +1 + +0 + -1 + +2 + +

GRAPPLE TRIP DISARM SUNDER

BULL

RUSH OVERRUN

CMB +0 +0 +0 +0 +0 +0

CMD 14 14 14 14 14 14

HAND TYPE SIZE CRITICAL REACH*Dagger (Bloodthirst) (Small)Off-hand PS S 19-20/x2 5 ft.

TOTAL ATTACK BONUS DAMAGE

+8 1d3+2Range: 10 ft. To Hit: +8 Damage: 1d3+2

20 ft. 30 ft. 40 ft. 50 ft.

TH +6 +4 +2 +0 +8Dam 1d3+2 1d3+2 1d3+2 1d3+2 1d3+2

Special Properties: Deals an additional +1 point of damage against the target for each bleeding

wound the creature possesses (maximum +10)., deals 1 point of bleed damage per hit

*: weapon is equipped

1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (offhand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

*Leather (Small) Light +2 +6 +0 10

TOTAL SKILLPOINTS: 16 SKILLS MAX RANKS: 2/2

SKILL NAMEKEY ABILITY SKILL

MODIFIER

ABILITY

MODIFIER

RANKS MISC

MODIFIER

� Acrobatics DEX 9 = 4 + 2 + 3� Appraise INT 2 = 2� Bluff CHA 5 = -1 + 2 + 4� Climb STR 5 = 0 + 2 + 3� Craft (Untrained) INT 2 = 2� Diplomacy CHA -1 = -1� Disguise CHA 4 = -1 + 2 + 3� Escape Artist DEX 9 = 4 + 2 + 3� Fly DEX 6 = 4 + 2� Heal WIS 0 = 0� Intimidate CHA -1 = -1

Knowledge (Geography) INT 7 = 2 + 2 + 3� Perception WIS 5 = 0 + 2 + 3� Perform (Untrained) CHA -1 = -1� Ride DEX 8 = 4 + 4� Sense Motive WIS 0 = 0� Stealth DEX 17 = 4 + 2 + 11� Survival WIS 5 = 0 + 2 + 3� Swim STR 0 = 0

= + +

= + +

�: can be used untrained. �: exclusive skills. *: Skill Mastery.

Page 2: The Assassin.pdf

Character: Jarl QuicksnortPlayer:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).

Created using PCGen v6.05.01 on Jan 25, 2016 at 11:35:40 PMLevel:2 (CR:1/2)

Page 2

EQUIPMENTITEM LOCATION QTY WT / COST

Dagger (Bloodthirst) (Small) Equipped 1 0.5 / 93,102

Deals an additional +1 point of damage against the target for each bleeding wound the creature possesses (maximum+10)., deals 1 point of bleed damage per hit

Dagger (Bloodthirst) (Small) Equipped 1 0.5 / 93,102

Deals an additional +1 point of damage against the target for each bleeding wound the creature possesses (maximum+10)., deals 1 point of bleed damage per hit

Leather (Small) Equipped 1 7.5 / 10

Pouch (Belt) (Small) Equipped 1 0.1 / 1

4 lbs., 2 Caltrops

Caltrops Pouch (Belt)

(Small)

2 2 (4) / 1 (2)

TOTAL WEIGHT CARRIED/VALUE 12.62 lbs. 186,217gp

WEIGHT ALLOWANCELight 25 Medium 50 Heavy 75

Lift over head 75 Lift off ground 150 Push / Drag 375

LanguagesCommon, Gnoll, Goblin

TraitsAnatomist [Paizo Inc. - Advanced

Player's Guide, p.327]

You have studied the workings of anatomy, either as a student at university or as an

apprentice mortician or necromancer. You gain a +1 trait bonus on all rolls made to

confirm critical hits.

Fast-Talker [Paizo Inc. - Advanced

Player's Guide, p.330]

You had a knack at getting yourself into trouble as a child, and as a result developed

a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff

is always a class skill for you.

Special QualitiesFast (Ex) [Paizo Inc. - Bestiary,

p.115]

Goblins have a base speed of 30 ft.

Skilled (Ex) [Paizo Inc. - Bestiary,

p.18]

Goblins gain a +4 racial bonus on Ride and Stealth checks.

FeatsWeapon Finesse [Paizo Inc. - Core

Rulebook, p.136]

You are trained in using your agility in melee combat, as opposed to brute strength.

With a light weapon, rapier, whip, or spiked chain made for a creature of your size

category, you may use your Dexterity modifier instead of your Strength modifier on

attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Armor Proficiency, Light [Paizo Inc. - Core

Rulebook, p.118]

You are skilled at wearing light armor.

When you wear a type of armor with which you are proficient, the armor check penalty

for that armor applies only to Dexterity- and Strength-based skill checks.

Simple Weapon Proficiency [Paizo Inc. - Core

Rulebook, p.133]

You are trained in the use of basic weapons.

You make attack rolls with simple weapons without penalty.

ProficienciesBattle Aspergillum, Bayonet, Blowgun, Boar Spear, Boarding Pike, Brass

Knife, Brass Knuckles, Cestus, Club, Crossbow (Heavy), Crossbow (Light),

Dagger, Dagger (Chain), Dagger (Punching), Dart, Gaff, Gauntlet, Gauntlet

(Spiked), Grapple, Hook Hand, Javelin, Longspear, Mace (Heavy), Mace

(Light), Mere Club, Morningstar, Quarterstaff, Rock, Shortspear, Sickle, Sling,

Spear, Spear (Boar), Spells (Ray), Spells (Touch), Splash Weapon, Stake,

Unarmed Strike, Underwater Crossbow (Heavy), Underwater Crossbow (Light)

Templates

Page 3: The Assassin.pdf

Character: Jarl QuicksnortPlayer:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).

Created using PCGen v6.05.01 on Jan 25, 2016 at 11:35:40 PMLevel:2 (CR:1/2)

Page 3

Jarl QuicksnortGoblinRACE

0AGE

MaleGENDER

Darkvision (60 ft.)VISION

Neutral EvilALIGNMENT

RightDOMINANT HAND

3' 1"HEIGHT

35 lbs.WEIGHT

EYE COLOUR

SKIN COLOUR

,HAIR / HAIR STYLE

PHOBIAS

,PERSONALITY TRAITS

INTERESTS

,SPOKEN STYLE / CATCH PHRASE

RESIDENCE

LOCATION

The River Kingdoms (Lambreth)REGION

LamashtuDEITY

HumanoidRace Type

Race Sub Type

Description:

Biography:You are the son of the leader of the Quicksnort clan and fourth in line for the cheiftanship, maybe this will thin some of your brothers

out.

You were neaqr the throne room when the invqsion started, you ran into the throne room to find it being looten and your father's body

on the ground as well as the king dead. You grabbed what you could and got out. You ducked into a side passage with a few other

goblins. You could probably team up and get out.

Your "evil" is best described as disdain. You hold every other living creature in high contempt and refuse to acknowledge anyone as

better than you. You are glad your father was dead because that means you get to move up the ladder towards cheiftanhood.

You know about a large stash of poison and alchemist's fire hidden near the entrance of the caverns but it is the total opposite

direction of where you are going and you would be guaranteed to run into the invading force.