Thaisim 2014 The Role of Gamification and Enabling Technologies in Education
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Transcript of Thaisim 2014 The Role of Gamification and Enabling Technologies in Education
The Role of Gamification and Enabling Technologies in Education
Thaisim 2014South East Bangkok University
What is Gamification?
Gamification is a process which shapes the world by influencing the actions, behaviours, characteristics and
states of entities within the world
What is Gamification?
Gamification and the ability/motivation to Gamify is embedded in the genetic make up of every living creature.
Use the “A Team”
Authority, Aptitude, Ambition, Alignment, Adjacency, Associates, Awareness,
Affectedness, Activation, Attractiveness, Accessibility, Affordability
Learn how to Use Enabling Technologies
Enabling Technologies are Technologies which support the process of Gamification
Learn how to Use Enabling Technologies
The Internet of Things and Sensors are Examples of Enabling Technologies
.. who have been able to influence and motivate the actions of other human beings on a massive
collective scale
No individual working alone has a fraction of the physical and mental strengths needed to develop
the world we live in today
From Ancient Greek philosophers through Religious Leaders and Renaissance geniuses to modern day
business moguls
It has been the efforts and abilities of generations of citizens to Gamify their world which has led and
motivated other citizens to follow them
It is our ability to Gamify that influences the actions and motivations of others and consequently shapes
both ourselves and our world
As we develop and adapt to our world, the challenges and levels of awareness, affectedness
and activation weaken
Emerging measurement and feedback technologies generate fresh challenges which can transform us from spectators into fans, players and even games masters
Triggering our basic human need to shape our world by influencing the actions, behaviours, characteristics and state of entities within our world is vital to our future