Thaisim 2014 The Role of Gamification and Enabling Technologies in Education

46
The Role of Gamification and Enabling Technologies in Education Thaisim 2014 South East Bangkok University

Transcript of Thaisim 2014 The Role of Gamification and Enabling Technologies in Education

The Role of Gamification and Enabling Technologies in Education

Thaisim 2014South East Bangkok University

What is Gamification?

Gamification is a process which shapes the world by influencing the actions, behaviours, characteristics and

states of entities within the world

Who Knows how to Gamify?

Who Knows how to Gamify?

Who is doing the Gamification Here?

What is Gamification?

Every Activity between Living Creatures can be Viewed as a Game !!

What is Gamification?

Gamification and the ability/motivation to Gamify is embedded in the genetic make up of every living creature.

What is Gamification?

Gamification is what we do to try to get things done !!

We Use Gamification from Birth

Gamification helps us Manage our World

Teachers Need to be Leaders

What Role will You Play?

Big Changes in Society

Traditional Hierarchy Today’s Network

How can we Influence Others to Achieve our Objectives?

Authority?

Gen Y – Digital Natives

Entertain Me?

Look What They can Do Today !!

Use the “A Team”

Authority, Aptitude, Ambition, Alignment, Adjacency, Associates, Awareness,

Affectedness, Activation, Attractiveness, Accessibility, Affordability

Understand the Gamification Cycle

Learn how to Use Enabling Technologies

Enabling Technologies are Technologies which support the process of Gamification

Learn how to Use Enabling Technologies

The Internet of Things and Sensors are Examples of Enabling Technologies

Why is Gamification especially important Today?

Why should this be critical to the future of society?

Look around any city at the buildings and infrastructure

Reflect on the technologies we take for granted in our daily lives

These are the manifestation of the collective efforts of our Civilisation

They are born out of the ideas, dreams, passions and abilities of generations of individuals…..

.. who have been able to influence and motivate the actions of other human beings on a massive

collective scale

No individual working alone has a fraction of the physical and mental strengths needed to develop

the world we live in today

From Ancient Greek philosophers through Religious Leaders and Renaissance geniuses to modern day

business moguls

It has been the efforts and abilities of generations of citizens to Gamify their world which has led and

motivated other citizens to follow them

This has been responsible for the wonderful and incredible world we live in today

It is our ability to Gamify that influences the actions and motivations of others and consequently shapes

both ourselves and our world

The Gamification process is a highly personalisedactivity and different for any individual

Think About Two Things from TodayMeasurement/Feedback and Challenges

A critical component in Gamification is the ability to measure and visualise change

Measurement and visualisation of change provides feedback

Access to feedback from our actions is an essential part of learning and development

Positive feedback can reinforce behaviour and negative feedback cause changed behaviour

Without challenges there is no motivation to shape the world

Challenges are an essential part of life and our continuous development

As we develop and adapt to our world, the challenges and levels of awareness, affectedness

and activation weaken

Emerging measurement and feedback technologies generate fresh challenges which can transform us from spectators into fans, players and even games masters

Triggering our basic human need to shape our world by influencing the actions, behaviours, characteristics and state of entities within our world is vital to our future

The Future is in Your Hands

www.gadgetstogodbook.com

Thanks for listening to learn more go to:-www.gaitss.net