GAETSS Gamification and Enabling Technologies August 2014 Newsletter

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August 2014 Our ambitious aim is to establish GAETSS as a world leader in the understanding and use of the fast emerging technologies which influence and shape the world we live in. Our mission is to help shape the future of business and society through the application of best practices for human development and motivation. In this Newsletter UKTI Digital Gaming International Festival - Liverpool The CRe-AM Creative Industries Community Project propels Diabetes Study – Education and Exercise Tracking APAN Healthcare Webcast on Enabling Technologies to Empower the Disabled i-CREATe 2014 Singapore Conference on Assistive Technologies Global Health Education TimeTag TV Portal BBC Radio Leicester Interview on Lifestyle Technology and Gamification Institute PERA LEAP Programme for Funding Innovation World Innovation Summit on Education (WISE) Accelerator Initiative BankTech Asia 2014 IFTTT Applications and the Internet of Things Upcoming Conferences and Seminars Listing Slideshare Archives UKTI Digital Gaming International Festival - Liverpool Ed Vaizey Minister for Culture, Communications and Creative Industries Ed Vaizey, Minister for Culture, Communications and Creative Industries was the keynote speaker at the UKTI Digital Gaming event as part of the International Festival for Business held in Liverpool on July 15 th . The theme of the one day event was Internationalising UK talent. It included excellent presentations from Ian Livingstone, a panel session hosted by Jo Twist CEO of UKie, networking lunch, a showcase exhibition and elective workshops onGlobal IP, New Global Market Opportunities, Partnering with Global Games Companies and Monetising Free to Play Games in an International Market. The event was very well attended and emphasised the talent in the UK and the value of the games industry to our economy. For more details about the event and UKie, contact Daniel Wood at [email protected] The CRe-AM Creative Industries Community Project The CRe-AM Portal Page The Creativity Research Adaptive Roadmap Project (Project Acronym: CRe‐AM) is a 2 years EU-funded project, running from October 2013 to September 2015. CRe‐AM is part of the 2013 Work Programme on ICT, being one of the projects selected under the first Call of Objective 8.1: Technologies and scientific foundations in the field of Creativity. The CRe-AM project aims to bridge communities of creators with communities of technology providers and innovators, in a collective, strategic intelligence and roadmapping effort to streamline, coordinate and amplify collaborative work. This will be achieved by developing, enhancing, and mainstreaming new ICT technologies and tools by addressing the needs of different sectors of the creative industries. Aims The project will involve creators who currently use ICT tools in their everyday creative practices, and will engage them in a collective dialogue with ICT researchers and developers. The objective is to empower creators by giving them access to new forms of facilitation, enhancement, and contextualization of the creative process and its outputs. The focus will be the future ICT R&D agenda, which will develop new tools for supporting the creative processes as well as enhance and improve existing tools and platforms to be more adapted to, or to better care for, the needs of specific creators’ groups. Thus, the project will also aim at forming a critical mass of ICT and creative communities working together. The main target users will be individual creators and professionals, as well as SMEs, creative groups, communities, and institutions. It is extremely important for the communities of artists and creators, creative professionals, technology experts and IT designers or providers, cultural institutions and creative industries to work strategically together, in order to maximize resources, share expertise and enhance creativity. CRe-AM is a very timely project, focusing on strategic planning and structured dialogue, and particularly pertinent for meeting the current cultural, technological, and economic challenges with creative visions and recommendations for the future. The Outcomes Main results of the project will include recommendations for policy, planning, and decision making for the creative industries and convergent plans (roadmaps) for specific future initiatives. More specifically, the benefits from CRe‐AM will include: • Bridging communities and supporting knowledge exchange for effective collaboration among the creative sector and ICT stakeholders • Raising awareness among the creative industries on related R&D results

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In GAETSS August Newsletter • UKTI Digital Gaming International Festival - Liverpool • The CRe-AM Creative Industries Community Project • propels Diabetes Study – Education and Exercise Tracking • APAN Healthcare Webcast on Enabling Technologies to Empower the Disabled • i-CREATe 2014 Singapore Conference on Assistive Technologies • Global Health Education TimeTag TV Portal • BBC Radio Leicester Interview on Lifestyle Technology and Gamification Institute • PERA LEAP Programme for Funding Innovation • World Innovation Summit on Education (WISE) Accelerator Initiative • BankTech Asia 2014 • IFTTT Applications and the Internet of Things • Upcoming Conferences and Seminars Listing • Slideshare Archives

Transcript of GAETSS Gamification and Enabling Technologies August 2014 Newsletter

Page 1: GAETSS Gamification and Enabling Technologies August 2014 Newsletter

August 2014

Our ambitious aim is to establish GAETSS as a world leader in the understanding and use of the fast emerging technologies which influence and shape the world we live in.

Our mission is to help shape the future of business and society through the application of best practices for human development and motivation.

In this Newsletter

UKTI Digital Gaming International Festival - Liverpool

The CRe-AM Creative Industries Community Project

propels Diabetes Study – Education and Exercise Tracking

APAN Healthcare Webcast on Enabling Technologies to Empower the Disabled

i-CREATe 2014 Singapore Conference on Assistive Technologies

Global Health Education TimeTag TV Portal

BBC Radio Leicester Interview on Lifestyle Technology and Gamification Institute

PERA LEAP Programme for Funding Innovation

World Innovation Summit on Education (WISE) Accelerator Initiative

BankTech Asia 2014

IFTTT Applications and the Internet of Things

Upcoming Conferences and Seminars Listing

Slideshare Archives

UKTI Digital Gaming International Festival - Liverpool

Ed Vaizey Minister for Culture, Communications and Creative Industries

Ed Vaizey, Minister for Culture, Communications and Creative Industries was the keynote speaker at the UKTI Digital Gaming event as part of the International Festival for Business held in Liverpool on July 15th. The theme of the one day event was Internationalising UK talent. It included excellent presentations from Ian Livingstone, a panel session hosted by Jo Twist CEO of UKie, networking lunch, a showcase exhibition and elective workshops onGlobal IP, New Global Market Opportunities, Partnering with Global Games Companies and Monetising Free to Play Games in an International Market. The event was very well attended and emphasised the talent in the UK and the value of the games industry to our economy. For more details about the event and UKie, contact Daniel Wood at [email protected]

The CRe-AM Creative Industries Community Project

The CRe-AM Portal Page

The Creativity Research Adaptive Roadmap Project (Project Acronym: CRe ‐AM) is a 2 years EU-funded project, running from October 2013 to September 2015. CRe ‐AM is part of the 2013 Work Programme on ICT, being one of the projects selected under the first Call of Objective 8.1: Technologies and scientific f oundations in the field of Creativity. The CRe-AM project aims to bridge communities of creators with communities of technology providers and innovators, in a collective, strategic intelligence and roadmapping effort to streamline, coordinate and amplify collaborative work. This will be achieved by developing, enhancing, and mainstreaming new ICT technologies and tools by addressing the needs of different sectors of the creative industries.

Aims The project will involve creators who currently use ICT too ls in their everyday creative practices, and will engage them in a collective dialogue with ICT researchers and developers. The objective is to empower creators by giving them access to new forms of facilitation, enhancement, and contextualization of the c reative process and its outputs. The focus will be the future ICT R&D agenda, which will develop new tools for supporting the creative processes as well as enhance and improve existing tools and platforms to be more adapted to, or to better care for, the n eeds of specific creators’ groups. Thus, the project will also aim at forming a critical mass of ICT and creative communities working together. The main target users will be individual creators and professionals, as well as SMEs, creative groups, communities, and institutions. It is extremely important for the communities of artists and creators, creative professionals, technology experts and IT designers or providers, cultural institutions and creative industries to work strategically together, in order to maximize resources, share expertise and enhance creativity. CRe-AM is a very timely project, focusing on strategic planning and structured dialogue, and particularly pertinent for meeting the current cultural, technological, and economic challenges with c reative visions and recommendations for the future.

The Outcomes Main results of the project will include recommendations for policy, planning, and decision making for the creative industries and convergent plans (roadmaps) for specific future initiatives . More specifically, the benefits from CRe ‐AM will include: • Bridging communities and supporting knowledge exchange for effective collaboration among the creative sector and ICT stakeholders • Raising awareness among the creative industries on related R&D results

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• Building foresight capability in the form of an Observatory for ICT driven innovation in the creative industries • Setting up an open infrastructure (web platform) of roadmapping for engaging individual creators as well as stakeholder communities, and empowering them to identify the emerging visions and concerns, and to build and maintain their own dynamic roadmaps for the future.

For more details of CRe-AM or to take part, visit www.cre-am.eu or email [email protected]

propels Diabetes Study using Education and Exercise Tracking

The propels study follow on booklet Diabetes and Obesity have been receiving a lot of attention in the press over recent months with numerous suggestions and ideas for tackling what will be a critical issue for global health. It is generally agreed that lifestyles play a major part in influencing both the likelihood of contracting Diabetes and of managing the condition of those suffering from it. For many people at risk of diabetes, the motivation to change diet and exercise patterns is lacking, especially when people feel reasonably healthy. This was certainly my case when, through a combination of circumstances, I decided to use myself as a guinea pig. The results I achieved in my weight, wellbeing and blood results exceeded my expectations and I determined to share my experiences with as many people as possible. Unconnected with my own personal research, I was invited through my GP doctor to take part in a Diabetes Study called propels, being run in Leicester. This study targets my age group in a multi-ethnic community and studies the impact of education and activity monitoring on selected individuals. I received my invitation to participate because I had shown pre-diabetes symptoms within the last 5 years. I recently went for an initial meeting and various tests to determine my suitability for the study and was accepted for the study on the basis that I do not have diabetes but have health parameters which are relevant to the study such as a high Body Mass Index and raised blood cholesterol levels. I hope to use the propels study to inform my own plans at the new Institute in Universiti Putra Malaysia (UPM) for tackling obesity and diabetes through enabling technologies and gamification strategies.

APAN Healthcare Webcast on Enabling Technologies to Empower the Disabled

Screenshot of APAN Webcast

This month I took part in two webcast sessions. The first of these was a web conference on the use of ICT for healthcare. The event was organised by APAN in involved presenters in Korea, Japan and the UK. The session used web conferencing software called Vidyo which provides for multiple video participants (see image above) able to share presentation slides and communicate via audio and/or text chat. I delivered a presentation on Enabling Technologies to empower disabled people and I invited Simon Stevens, who has cerebral palsy to share his experiences within my session. Simon is a very intelligent young man who has made tremendous use of technology to overcome the challenges of his condition which leaves him with mobility and speech difficulties. Simon has a very compelling story to tell as someone with a very rare first-hand experience of enabling technologies that have transformed his life and allowed him to make a contribution to society that otherwise would have been very difficult. Simon used a text to speech facility to deliver the audio for his presentation, which is archived and available to view at www.timetag.tv/gaetss.

i-CREATe2014 Singapore Conference on Assistive Technologies

The second web based presentation I delivered was for the i-CREATe Conference in Singapore. This convention was a physical conference which included presentations on serious games and technologies to support health issues associated with rehabilitation, ageing and disability. For this event we used Skype to deliver the presentation so video was only used to introduce myself and answer questions after the presentation. However, using a set of tools which included TimeTag TV decribed later in this newsletter, it was possible to record my video and synchronise it with my presentation before archiving it to make it accessible via the web. The i-CREATEe presentation was on the theme of Assistive and Enabling Technologies for Disabilities and incorporated the slides created by Simon Stevens. This presentation seeks to differentiate between Assistive Technologies which generally are used to correct or compensate for disadvantages arising from a medical condition and Enabling Technologies which “add extra value” and allow individuals to fulfil their human potential through the ability to communicate more effectively, whatever their condition. Serious Games and Gamification add a further layer of value by bringing engagement and motivation into the mix. You can view the archive of this presentation at www.timetag.tv/gaetss

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Global Health Education TimeTag TV Portal

New GAETSS Health Education Portal using TimeTag TV Technologies

The previous two webinar presentations and a video recording of the BBC Radio Leicester Interview have provided me with an opportunity to launch a knowledge sharing initiative based on enabling technologies, health and disabilities. I have been using a trial version of TimeTag TV to archive my videos and synchronised Powerpoint presentations at www.timetag.tv/gaetss. Using a combination of tools which include video editing and captioning software, I have been able to create highly searchable content that allows viewers to go straight to video or slide content by keying in a search word or phrase. TimeTag TV also provides for a closed caption facility similar to those available on broadcast TV and movies. If you have a video and presentation file you would like to submit to this portal, I would be delighted to consider any content that is related to assistive or enabling technologies for healthcare.

BBC Radio Leicester Interview on Lifestyle Technology and Gamification Institute

The Tony and Julie Show Video Archive Screenshot

I was a guest recently on the Tony and Julie show on BBC Radio Leicester. Tony Wadsworth and Julie Mayer interviewed me about my forthcoming relocation to Malaysia to work with Professors Rahina Ibrahim and Normahdiah Sheik Said on setting up a new Institute with a focus on Gamification and Enabling Technologies. Much of our discussion was around lifestyle technologies and whether they can be effective in helping to tackle issues such as obesity and diabetes. You can view the archived video of this interview at www.timetag.tv/gaetss

PERA LEAP Programme for Funding Innovation

The PERA LEAP Programme

I have been working with PERA Technology in support of their LEAP Programme designed to help small innovative businesses access funding to develop innovative ideas at any stage of development from concept to commercialisation. The LEAP Programme also offers support to obtain tax concessions for research and development. If you would like further details on the scheme or help to access funding, email me at [email protected].

World Innovation Summit on Education (WISE) Accelerator Initiative

WISE Accelerator Initiative

The World Innovation Summit on Education (WISE) is identifying Education Projects to join the WISE Accelerator, For this inaugural year, the WISE Accelerator will support projects addressing educational challenges through the use and/or design of technology. This program is designed to provide guidance and support to high-potential, scalable projects that address educational challenges in innovative ways. If you are interested in applying and submitting your project ideas, the deadline for the 2014-15 WISE Accelerator is September 8th at 16:00 GMT.

The Accelerator relies on the expertise of qualified mentors and partners to provide projects with effective strategies and concrete support to ensure their development. Each year, a cohort of seven projects will be selected to join the program. These projects will be followed for one year, a period during which they will benefit from tailor-made mentorship in order to address their specific needs. In addition, the WISE Accelerator will serve as an intermediary to connect the selected projects to an international network that will create opportunities to share knowledge and find support from donors and investors.

For more information about this exciting new program and the application process, please visit the WISE website at http://wise-qatar.org/wise-accelerator.

BankTech Asia 2014

BankTech Asia 2014 – Kuala Lumpur Sept 23-24

Banking is no longer somewhere you go, but something you do. A continuation of past trends and the introduction of new trends this year include delivery, payments, competition, operations, customer experiences and marketing. Whilst the impact of any of

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these trends on a specific bank may differ based on market and strategic goals, none of these trends should be ignored. The banking industry will be taken into a different level each year, thanks to the guaranteed disruption from these trends. The usage of tablets and smart phones is going to continue at a rapid pace. Wearable devices to enter mainstream use are much faster than most industry experts are predicting. One of the biggest switches as the mobile banking is evolving is the use of the camera and apps, to replace the computers and laptops.

Banking will be transformed by technology as the revolution is happening online and not in the physical branches. Outdated technologies in banking could lead to catastrophic outcome. By sharing your experiences with the speakers at BankTech Asia 2014, we can help you to not only curb any potential crisis, but to place your organization at the fore front and stay ahead in the business.

I will be presenting a session on Gamification at BankTech – for more details go to www.banktechasia.com.

IFTTT Applications and the Internet of Things

WeMo Technology for Remote Device Control

The “Internet of Things” promises a revolution in the way we live and work. The sensor technologies used to monitor and control devices from anywhere in the world will provide massive opportunities for innovations in data measurement, analysis, visualisation, feedback and intelligent control. Gamification strategies will make extensive use of these enabling technologies to engage, motivate and develop our capabilities to shape and manage the world we live in.

In preparing for relocation to Asia, I have been experimenting with these technologies to monitor and control technology in my home in the UK. I have installed devices to detect motion and control lighting that can be accessed remotely from my iPad and/or iPhone. These devices led me to discover an innovative web site called IFTTT (If This Then That) which adds a new dimension to what you can do with applications that are linked to IFTTT e.g. Facebook, Mail, Messaging etc, extending the capabilities or compatible devices in ways that are only constrained by your imagination and the functionality of the devices.

I use IFTTT to send me an SMS if motion is detected in my flat but it can also do things like send me an email or post a facebook status when I hit an exercise target. To see what applications and “recipes” are available, visit IFTTT at www.ifttt.com.

Upcoming Conferences Below is a list of forthcoming conferences – also accessible at http://www.davidwortley.com/events.html

Date Event Name / Description Location Web URL

Aug 25-28 SimTect 2014 Asia Pacific Simulation Training Conference

Adelaide, Australia http://www.simtect.com.au/

Sep 9-11 Gameon 2014 - The 15th annual Simulation and AI in Games Conference

Lincoln, UK http://www.eurosis.org/cms/?q=taxonomy/term/357

Sep 15-16 Open Geospatial Consortium (OGC®) Academic Summit 2014

Calgary, Canada http://nas.geocens.ca/academicsummit/

Sept 23-24 BankTech Asia KLCC, Kuala Lumpur http://www.banktechasia.com

Sep 25-26 ICDE International Conference Moscow, Russia http://eng.mesi.ru/icde2014/

Oct 17-18 IIKI 2014, International Conference on Identification, Information and Knowledge in the Internet of Things

Beijing, China http://business.bnu.edu.cn:765

Oct 22-24 EUROPEAN SIMULATION AND MODELLING CONFERENCE - ESM'2014,

UNIVERSITY OF PORTO,PORTUGAL

http://sigarra.up.pt/feup/en/WEB_PAGE.INICIAL

Oct 27-28 Games for Health Europe Utrecht, Netherlands

http://www.gamesforhealtheurope.org

Nov 3-5 19th International Conference on Cultural Heritage and New Technologies

Vienna, Austria TBA

Nov 9-11 5th Digital Earth Summit WINC Aichi, Nagoya, JAPAN

http://gis.chubu.ac.jp/summit2014/

Nov 24-26 EiED 2014 Immersive Education Initiative

Vienna, Austria http://europe.immersiveeducation.org/ events/ied-europe-summit-2014

Dec 1-4 SEANES 2014 - 3rd International Conference of the South East Asian Network of Ergonomics Societies

Singapore http://seanes2014.org/index.html

Dec 4-6 SEGAMED 2014 Nice, France http://segamed2014.fr-aim.org

Dec 3-5 2ND ANNUAL SIMEX'2014 Brussels, Belgium http://www.eurosis.org/cms/?q=taxonomy/term/359

Feb 22-27 eKNOW 2015, The Seventh International Conference on Information, Process, and Knowledge Management

Lisbon, Portugal http://www.iaria.org/conferences2015/eKNOW15.html

Archived Presentations, Images and Videos

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I am archiving as many of my previous presentation, videos and event images as possible. You can access these from my web site at :- http://www.davidwortley.com/conferences.html or visit my Slideshare page at :- http://www.slideshare.net/dwortley/ If you would like any presentations, videos or documents circulated to my network, I am happy to provide this service free of charge for any material relevant to readers of this newsletter. If you are interested, contact me at [email protected]. Best Regards Best Regards

David Wortley FRSA

Founder and CEO

GAETSS – Gamification and Enabling Technologies Strategic Solutions

Shaping the Future of Business and Society through Human Development and Motivation

Mobile Phone : +447896659695

Email : [email protected]

Skype: davidwortley

Web: http://www.gaetss.com

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