TGI Pitch
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Transcript of TGI Pitch
![Page 1: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/1.jpg)
Age TargetAge a target forwards or backwards as desired or until it ceases to exist.
Created By: Daniel Schraad
![Page 2: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/2.jpg)
Mechanic Info
Platform: PS3
Number of Players: Story mode: 1; multiplayer: 1-4
Controls: 12 button controller
Perspective: Third person
![Page 3: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/3.jpg)
Summary of the Mechanic
Upon hitting a valid target, the player may control whether the target will age forwards or backwards. When a threshold of age is exceeded, the target will turn to dust or disappear accordingly.
This mechanic is unique because: It utilizes the age of a target to the player’s advantage, allowing exploration of new strategies.
![Page 4: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/4.jpg)
Aging an Enemy ForwardThe enemy (left) is hit with the aging device, causing him to grow older (middle).
The player chose to age the enemy until he expired (right).
![Page 5: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/5.jpg)
Aging a Metal Object ForwardMetal bars (left) blocked a path, so the player shot them with the aging device,
making them rust (middle), and eventually turn to dust (right).
![Page 6: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/6.jpg)
Transform MatterChange the elemental makeup of an object to give it useful properties.
![Page 7: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/7.jpg)
Mechanic Info
Platform: PS3
Number of Players: Story mode: 1; multiplayer: 1-4
Controls: 12 button controller
Perspective: Third person
![Page 8: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/8.jpg)
Summary of the Mechanic
Upon hitting a valid target, the target’s appearance will transition from one texture to another. Once the transition is complete, the object will have physical properties that match the new texture.
This mechanic is unique because: It gives the player the ability to change the environment itself.
![Page 9: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/9.jpg)
Manipulating a Wooden ObjectUpon touching this wooden beam with the elemental manipulation device (left),
the beam emitted a glow (middle) and turned into a metal beam (right).
![Page 10: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/10.jpg)
Manipulating WaterUpon touching a pool of water with the elemental manipulation device (left), the water around the device started changing color (middle), and it became a pool of
dangerous acid. (right)
![Page 11: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/11.jpg)
Generate Gravity Field
Change gravity to get around obstacles or multiply it to incapacitate foes.
![Page 12: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/12.jpg)
Mechanic Info
Platform: PS3
Number of Players: Story mode: 1; multiplayer: 1-4
Controls: 12 button controller
Perspective: Third person
![Page 13: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/13.jpg)
Summary of the Mechanic
The player may place/throw a device that pulls gravity towards the direction it faces within a radius for a short time. If placed on the ground, gravity will be doubled and lifeforms will be rendered immobile for as long as the gravity field lasts.
This mechanic is unique because: It can be used to change the battlefield and gives map makers a new method of traveling for otherwise unreachable areas.
![Page 14: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/14.jpg)
Gravity Field on WallsBlocked by an obstacle (far left), the player places a gravity generator on the wall
(middle-left). With the new gravity, the player can walk on the wall (middle-right) and surpass the obstacle (far right).
![Page 15: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/15.jpg)
Gravity Field on GroundA crowd of enemies lies ahead (left). The player chooses to throw a gravity
generator in the middle of them (middle), causing them to collapse from the sudden weight increase (right). One of them was out of the radius.
![Page 16: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/16.jpg)
Magnetic PulseForce all magnetic objects in an area towards or away from the pulse origin.
![Page 17: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/17.jpg)
Mechanic Info
Platform: PS3
Number of Players: Story mode: 1; multiplayer: 1-4
Controls: 12 button controller
Perspective: Third person
![Page 18: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/18.jpg)
Summary of the Mechanic
The player may throw this device like a grenade using one of two buttons. After a few seconds, it will explode in sparks and electricity, causing all magnetic objects within a radius to move towards or away from the location of the explosion, depending on the which button was initially pressed.
This mechanic is unique because: It can be used to disarm groups of enemies among other potential uses.
![Page 19: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/19.jpg)
Repel Magnetic ObjectsA crowd of enemies lies ahead (left). The player chooses to throw a charged
magnetic pulse in the middle of them (middle), causing their metal armor to take them far away from the magnetic field (right). One of them was out of the radius.
![Page 20: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/20.jpg)
Attract Magnetic ObjectsA crowd of enemies lies ahead (left). The player chooses to throw an uncharged
magnetic pulse in the middle of them (middle), pulling all of their weapons out of their hands and towards the magnetic field (right). One of them was out of the radius.
![Page 21: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/21.jpg)
Mirrored CloneSet up a mirror whose reflection affects the real world until it is shattered.
![Page 22: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/22.jpg)
Mechanic Info
Platform: PS3
Number of Players: Story mode: 1; multiplayer: 1-4
Controls: 12 button controller
Perspective: Third person
![Page 23: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/23.jpg)
Summary of the Mechanic
When fully set up, the mirror will double bullets, tools, and items for any subject in its reflection. This effect lasts until the subject is no longer in the reflection area of the mirror or until the mirror is destroyed.
This mechanic is unique because: The player can essentially double any action on targets, opening up the potential for far more strategies and risks alike.
![Page 24: TGI Pitch](https://reader035.fdocuments.in/reader035/viewer/2022070601/58829bff1a28ab92618b522f/html5/thumbnails/24.jpg)
Using a MirrorOnly able to kill one enemy (left), the player sets up a mirror (middle) and uses it
to double the effect of their gun and kill both enemies (right).