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Textual Analysis Evaluation
The Social Effects of Gaming
For this part of the evaluation, I will be comparing my documentary to two other pieces of texts. These texts consist of a old
documentary (10 years or more) and a new modern documentary that has been released.
.Mode of Address
.Style and Form
The Three TextsThese are the three texts which I will be analysing. They include my own documentary and two from the BBC.
My Documentary New Text Old Text
My documentary is on the social side of gaming and how it can have an impact on
peoples social lives. It is aimed towards 16-24 year olds from both genders. Games
are rapidly becoming a big part of our lives and we take a look at how games can
overtake peoples lives and what changes occur in them such as mood swings,
addictiveness e.t.c. This type of documentary is Mainstream as its targeted towards
a large audience and market.
This documentary goes into gaming addiction and looks into a young 13 year old
child who was once affected by games and his parents noticed changes in him such
as his behaviour at home and school and addiction in wanting to play it whenever
he could. It then goes onto show how he has overcome his addiction by playing
once or twice a week. This type of documentary is Mainstream as its targeted
towards a large audience and market.
This text is about gaming but opposite to addiction. It looks into whether or not
games are helping towards educating children. A school in Scotland takes on a task
of introducing Nintendo DSs during class to see whether or not the brain training
game helps the children with their education. It explains new gaming in education
projects with the Nintendo DS which are motivating, engaging and improving the
attainment of students. I feel this type of documentary is Mainstream as its targeted
towards a large audience and market.
Content ( My Text )
My documentary is on the social side of gaming and how
it can have an impact on you. There are not many
documentaries in the current market than look into the
social sides of gaming as my one does which is one of the
reasons I feel my documentary stands out more than
others. The interviewees gave me good answers to
explain why gaming as such an impact on peoples social
Content ( Old Text)
This documentary is about a young child who is addicted
to video games. He tries to play whenever he can and eve
throws tantrums in order to get sent to his room for some
gaming time. This documentary is different to my in terms
of ethnicity as there are more white orientated people
involved where as mine as more brown and black people.
This documentary focuses strongly on young children
rather than everyone which is another topic where it
differs from my documentary.
Content ( New Text)
This text is about gaming, but on how gaming can help
children in their education. Nintendo DSs are given to
school pupils in a school based in Scotland to see whether
or not they benefit from it. This text is different to mine
as my documentary focuses on the social side of gaming
and how it can impact on you in a negative way where as
this focuses on how gaming can be used to educate
Mode of Address ( My Text )The mode of address in my documentary is very formal which is what I was aiming to achieve
when I set out this project task. The language used was very appropriate and clear for the
audience to understand. I tried not to use the stereotype youth language as I felt this would
damage my target appeal.
The locations used were also appropriate places as they were local and anyone could visit these
places to find out more information for themselves.
High School Parent Gamer
Mode of Address ( My Text ) Continued
My documentary includes a range of different ages making it appealing to the older target
audience as well as my target audience which is 16-24 year olds. Also they dress appropriately
and fashionable. The older target market are wearing suits and shirts and the target market I'm
aiming my documentary toward are wearing casual clothing
Mode of Address ( Old Text )
This type of documentary is old and the mode of address is informal which is the same as mine.
The footage is quite old as the camera technology was not as advanced as it is now
As you can see from the pictures, the documentary is old with the out of fashion TV's
and game consoles
The whole documentary is presented through a voice over of a woman with interviews in
certain parts of the stage. The voice is quite formal which suggests the woman may be between
her early 30s and late 40s. The locations used are places which the public can go to in order to
get more information.
Mode of Address ( Old Text ) Continued
The people interviewed in this documentary are old so it would not appeal in my
documentary as my target audience is between the ages of 16-24 year olds.
Mode of Address ( New Text )This type of text is current and modern. The mode of address is again formal like my own text.
This type of text would not appeal to my target audience as the topic is the complete opposite
to mine as this is more focused on how gaming can help children in their education.
The locations are set inside a school and a news report
In the documentary, the people are dressed with suits, shirts and tie meaning there is some sort
of class which the text may be aiming for.
Conventions ( My Text )
I feel that my documentary contained a variety of conventions. These contained a range of
archive footage, graphics, transitions, music, voice over's, vox pops e.t.c.
Examples of archive footageHere is an example of a graphic
used in my documentary
Example of a cutaway Example of an interview Example of a Vox pop
Conventions ( Old Text )
The conventions used in this documentary were similar to mine in the way that there was,
transitions, voice over's, Vox pops and interviewees.
The difference from this documentary to my documentary is that there are no graphics,
presenters and music. I feel that not including music to the documentary meant it kept its
serious tone about the topic in which the BBC may have wanted to keep it this way. There was
also no archive footage and I feel this may have been due to the fact that there was lack of video
game footage on internet sites such as YouTube.
Example of Vox popsExample of an interview
Conventions ( New Text )
This documentary has used a lot of conventions similar to mine and I feel this is because this
type of text is modern. Presenters were included, transitions were used, voice overs e.t.c. A lot
of interviews were filmed as well as voice over for a fair amount of scenes and there was a lot of
presenting which involved explaining why the game could help children in their education.
There was however no archive footage which is a surprise to me as I would think a modern text
would have archive footage.
Example of interviews Example of a presenter
Style and Form ( My Text )
For my documentary, I wanted to give it a light hearted tone along with humour. I feel the way I
presented my documentary was simple but very effective in terms of appealing to the audience.
I feel as I was presenting the documentary, it made it more appealing to my target audience and
the humour I added made it entertaining.
Direct address towards
Example of humour
I feel that the upbeat music added over the archive footage in my documentary gave the it a kick
start to draw the audience in and watch the remaining minutes.
Style and Form ( My Text ) Continued
There was a variety of different camera shots and angles used within my documentary. I did this
in order to create a more appealing camera language rather than the same shots over and over
again which would be boring and less appealing to my target audience.
Here is a range of different camera shots I
used in my documentary. As you can see
there are low angles as well as high angle
Style and Form ( Old Text )
The old documentary contains similar aspects to my documentary such as the camera language,
however the tone of this documentary is more serious as the voice over of the woman talks in a
more serious tone rather than a light hearted one. I feel this is because the BBC want to show
the dangers of gaming addiction
As you can see from these pictures, there are a range of camera shots
and angles used. Rather than fixing the camera on the young boy, they
have zoomed into his face. Also there camera shot when they are
playing the cards is more li