Tau Tiny Army 125pt

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Transcript of Tau Tiny Army 125pt

  • 8/18/2019 Tau Tiny Army 125pt

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    +++ New Roster (120pts) +++

    ++ Tau: HoR (Tau Kill Team List) (120pts) ++

    + Team Leader (24pts) +

    Fire Warrior Shas'ui (24pts) [Photon Grenade, Pulse Rifle, XV05 Armour (5pts)]····Rules: Inspiring Presence, Supporting Fire····Profiles:········Fire Warrior Shas'ui (XV05 Armour): Unit Type:Infantry|WS:2|BS:3|S:3|T:3|W:2|I8|Save:3+········Combat Armour: Description:Gives a 4+ save.|Codex: Tau Empire p70········Photon Grenades: Description:Defensive grenades|Warhammer 40,000 Rulebook p62········XV05 Armour: Description:An advanced light-weight personal armour. Grants the + armour save. A Pathfinder Shas'ui may not take this item.········Pulse Rifle: Range:30"|Strength:5|AP:5|Type:Rapid Fire|Codex: Tau Empire p66

    + Core (27pts) +

    Fire Warrior (9pts) [Photon Grenade, Pulse Carbine]····Rules: Supporting Fire····Profiles:········Fire Warrior: Unit Type:Infantry|WS:2|BS:3|S:3|T:3|W:1|I:2|A:1|Ld:7|Save:4+········Combat Armour: Description:Gives a 4+ save.|Codex: Tau Empire p70

    ········Photon Grenades: Description:Defensive grenades|Warhammer 40,000 Rulebook p62········Pulse Carbine: Range:18"|Strength:5|AP:5|Type:Assault 2, Pinning|Codex: Tau Emp

    Fire Warrior (9pts) [Photon Grenade, Pulse Carbine]····Rules: Supporting Fire····Profiles:········Fire Warrior: Unit Type:Infantry|WS:2|BS:3|S:3|T:3|W:1|I:2|A:1|Ld:7|Save:4+········Combat Armour: Description:Gives a 4+ save.|Codex: Tau Empire p70········Photon Grenades: Description:Defensive grenades|Warhammer 40,000 Rulebook p62········Pulse Carbine: Range:18"|Strength:5|AP:5|Type:Assault 2, Pinning|Codex: Tau Emp

    Fire Warrior (9pts) [Photon Grenade, Pulse Carbine]····Rules: Supporting Fire

    ····Profiles:········Fire Warrior: Unit Type:Infantry|WS:2|BS:3|S:3|T:3|W:1|I:2|A:1|Ld:7|Save:4+········Combat Armour: Description:Gives a 4+ save.|Codex: Tau Empire p70········Photon Grenades: Description:Defensive grenades|Warhammer 40,000 Rulebook p62········Pulse Carbine: Range:18"|Strength:5|AP:5|Type:Assault 2, Pinning|Codex: Tau Emp

    + Special (69pts) +

    Broadside Shas'ui (58pts) [Advanced Targeting System (3pts), Broadside Battlesuit, Counterfire Defense System (5pts), Twin-linked Heavy Rail Rifle]····Rules: Extremely Bulky, Supporting Fire····Profiles:········Broadside Shas'ui: Unit Type:Infantry|WS:2|BS:3|S:5|T:4|W:2|I:2|A:2|Ld:8|Save:2

    ········Advanced Targeting System: Description:Any To Hit roll of a 6 made in the Shoot by a model with an advanced targeting system is a Precision Shot. If a character has an advanced targeting system, any To Hit roll of 5 or 6 they make in the Shooting phase is a Precision shot.|Codex: Tau Empire p68········Blacksun Filter: Description:A model with a blacksun filter has the Night Visio rule and is immune to the effects of the Blind special rule.|Codex: Tau Empirep68········Counterfire Defence System: Description:A model with a counterfire defence systOverwatch at Ballistic Skill 2, rather than Ballistic Skill 1.|Codex: Tau Empire p68

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    ········Multi-Tracker: Description:A model with a multi-tracker can fire an additional  each Shooting phase.|Codex: Tau Empire p69········Twin-linked Heavy Rail Rifle: Range:60"|Strength:8|AP:1|Type:Heavy 1|Codex: Tau66

    Pathfinder (11pts) [Pulse Carbine and Markerlight]····Rules: Scouts, Supporting Fire····Profiles:········Pathfinder: Unit Type:Infantry|WS:2|BS:3|S:3|T:3|W:1|I:2|A:1|Ld:7|Save:5+········Photon Grenades: Description:Defensive grenades|Warhammer 40,000 Rulebook p62········Recon Armour: Description:Gives a 5+ save.········Markerlight: Range:36"|Strength:-|AP:-|Type:Heavy 1, Target Acquired|Codex: Tau68········Pulse Carbine: Range:18"|Strength:5|AP:5|Type:Assault 2, Pinning|Codex: Tau Emp

    ++ Selection Rules ++

    Extremely Bulky: (Warhammer 40k rulebook p35)Inspiring Presence: Any friendly model within 6" of this model may use its Leadership for all Leadership test.Scouts: After both sides have deployed (including Infiltrators), but before thefirst player begins his first turn, a unit containing at least one model with this special rule can choose to redeploy. If the unit is Infantry, Artillery, a Walker or a Monstrous Creature, each model can redeploy anywhere entirely within 6

    " of its current position. If it is any other unit type, each model can insteadredeploy anywhere entirely within 12" of its current position. During this redeployment, Scouts must remain more than 12" away from any enemy unit. A unit thatmakes a Scout redeployment cannot charge in the first turn. A unit cannot embark or disembark as part of a Scout redeployment.If both sides have Scouts, roll-off, the winner decides who redeploys first. Then alternate redeploying Scout units.If a unit with this special rule is deployed inside a Dedicated Transport, it confers the Scout special rule to the Transport (though disembarkation cannot be performed as part of the redeployment). Note that a Transport with this special rule does not lose it if a unit without this special rule is embarked upon it.This rule also confers the Outflank special rule.

    Supporting Fire: During the Overwatch sub-phase, any model with the Supporting Fire special rule within 6" of a friendly Charge target, may choose to immediately also fire Overwatch as well. This is instead of the usual 3.

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