Tank Simul a tor of T72
description
Transcript of Tank Simul a tor of T72
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Tank Simulator of T72
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Content of the presentation:
• Goals of the presentation• Description of the T72 project• Production plan• Budget• Additional proposal• Conclusion
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Goals of the presentation:
• to show a most modern product made in VRM
• to provide information about training possibilities on a high-end equipment
Goals:
Project
Plan
Budget
Additional
Conclusion
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Description of the T72 project :
Pictures
HW Block diagram
SW Block diagram
Description of the components
Features of the simulator MORE INFORMATION @...
Goals
Project:
Plan
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Conclusion
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Goals
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Pictures :
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Goals
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Pictures :
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Goals
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Pictures :
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Goals
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Plan
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Pictures :
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Goals
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Pictures :
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HW Block diagramGoals
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Driver’s cabin
Turret
Instructor’s station
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Goals
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Driver’s cabin
HOST PC
Instruments,panels,
switches,control
Observing instruments
PC Cabin 1
PC WS IG Driver
Control electronics
PC Motion 1
Driver’s motion
platform
HW Block diagram
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Goals
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Turret:
Instruments,panels,
switches,control
Observing instr. 1..n
PC Cabin 2
PC WS IG 1...n
Control electronics
PC Motion 2
HOST PC
Turret’sMotion platform
HW Block diagram
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Goals
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Plan
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Instructor’s station
Audio,Intercom,
Joystick
Control PC
PC WS IG
HOST PC
PC WS Mapa
TV monitor of the cabin interiors
HW Block diagram
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SW Block diagramGoals
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Plan
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ProcessManager
Mathematical models
Communication
Tests
Environment
Map
Configuration of the I.S.
AAR
Aggregates
Weapon systems
Databases
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Description of the T72 project
Driver’s workplaceGunner’s workplaceCommander’s workplaceInstructor’s station
Goals
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Plan
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Driver’s workplaceGoals
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• 3D high resolution virtual reality environment including moving or stationary objects;
• The object may represent trees, buildings, hills, lakes, roads, … basic version has 5x5 km;
• Optional real terrain made from real digital data and photo pictures;
• Cabin instruments are as real as in real tank;
• Special effects visualization (explosions) including audio, night vision, infrared vision;
• Realistic sounds in the cabin;
• The same control as in the real tank;
• Intercom with the same functions as in the real tank;
• Real feelings of the motion thanks to 6 DOF motion platform;
• TV monitoring of a trainee inside the cabin (security);
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Gunner’s workplace
• Using of the Fire Control System and the Observing Instruments; • Tracing and identifying of targets using day and night vision• Aiming targets and firing with the main cannon and machine gun
in the following training tasks using moving and disappearing targets : • Stationary gunfire • Gunfire during the motion of the cabin (tank) • Gunfire with changing of the firing position • Gunfire during short stops
• The above mentioned exercise can be train with the direct participation of the instructor and/or tactical missions generated through Computer Generated Forces (CGF)
• The Fire Control System contains a complete ballistic • The turret’s cabin contains as real interior as in the real turret
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• Extraordinary well done simulation of the Cannon Loading System and its mechanical equipment (no competitor has such complete and functional system);
• Real intercom;• 3D high resolution virtual reality environment including moving or
stationary objects;
• The object may represent trees, buildings, hills, lakes, roads, … basic version has 5x5 km;
• Optional real terrain made from real digital data and photo pictures;
• Special effects visualization (explosions) including audio, night vision, infrared vision;
• Realistic sounds in the cabin;
• Real feelings of the motion thanks to 6 DOF motion platform;
• TV monitoring of a trainee inside the cabin (security);
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Gunner’s workplace
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Commander’s workplace
• Tracing and identifying of targets using day and night vision;
• Camouflage features using smoke;
• Cabin’s interior as same as in the real tank;
• Real intecom;
• 3D high resolution virtual reality environment including moving or stationary objects;
• The object may represent trees, buildings, hills, lakes, roads, … basic version has 5x5 km;
• Optional real terrain made from real digital data and photo pictures;
• Special effects visualization (explosions) including audio, night vision, infrared vision;
• Realistic sounds in the cabin;
• Real feelings of the motion thanks to 6 DOF motion platform;
• TV monitoring of a trainee inside the cabin (security);
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Instructor’s station
• Tests for the all simulator’s modules;
• Setup of the switches and sensors;
• Setup of the starting conditions for the simulation:
o tank parameters
o environmental features
o exercise conditions
• Preparation of :
o the fire control system
o the selection of targets and its features
• Possibility to freeze and return of the simulation;
• Identification and management of the trainees database;
• Possibility to record the each exercise in file and use it in future;
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• Training of emergency procedures;
• Debriefing features with an output to printer;
• Screens on the Instructor’s station displays the following:• The observing equipment and control panel of the gunner;
• The observing equipment and control panel of the commander;
• The observing equipment and control panel of the driver;
• User friendly and ergonomic user interface;
• 2D map of the operational environment for displaying the actual situation;
• Scenario preparation (interactive scenario modification during the training)
• Possibility to repeat the scenario up to successful results;
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Instructor’s station
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• Real-time gunfire evaluation (time and hit);
• Intercom between the instructor and trainees can simulate also the commander of the platoon;
• Instructor manages also an integrated module of Computer Generate Forces (CGF), where crew can participate on tactical training;
• Network Operation management – connection to the DIS/HLA simulation network (future interconnection between several simulators);
• Management of the database of 3D flying, ground and navy, moving and stationary objects (aircraft, tanks, ships…)
• TV monitoring of the crew using an industrial TV system;
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Instructor’s station
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Production plan
PHASE I
PHASE IIPHASE III
PHASE IV
Analysis of the
solution2 months
Purchase of the
hardware, modificationproduction
of the motion
platforms7 months
Assembling, software,
tests, in-house testing
operation2 months
Transport and installation on
the customer’s
site, training, acceptance procedure.2 months
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Summary:
Time of production ex-works : 11 months Installation & training : 2 months
Total delivery time : 13 months
WARRANTY period : 24 months
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Production plan
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BudgetGoals
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Recommended End-user priceRecommended End-user price
1 pc of the simulator 1 pc of the simulator : :
(including transport, installation and training)
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Additional proposal - optionsGoals
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Conclusion
• Computer Generated Forces• Real terrain or more types of the terrain• Other type of the vehicle (BMP, BRDM, etc.)
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Conclusion:
• Probably the most advanced full mission simulator in the world
• Possibility to use the driver’s cabin or turret independently to train only the driver or gunner
• Big bunch of features of the Instructor’s station
• Possibility to combine this simulator with small DeskTop trainers for platoon simulation
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Conclusion:
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Thanks for your attention!
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Semenárska 6
851 10 Bratislava
SLOVAKIA
Tel.: 00421 2 592 342 01Fax.: 00421 2 592 342 10
Email: [email protected]