Tania Schlatter – Visual Usability

67
Visual Usability Bringing Graphic and UI Design Together Tania Schlatter

description

On October 8, 2014, Tania Schlatter gave a talk entitled "Visual Usability." Visual Usability Bringing graphic and UI design together Following UI design guidelines can help you have a usable app. Working with a graphic designer can help you have an attractive app. The reality is that it’s hard to create something that’s both usable and appealing. The more complex or functional the app, the greater the challenge. “Visual usability” is an approach to designing interfaces that bridge the gap between “works well” and “looks great.” In this talk, Tania will explain three design principles critical to successful UI design, and show how they can be used to help or hinder the design of digital applications. Tania Schlatter is a designer, author, and lecturer. She combines user-centered and visual design expertise to design application interfaces that help people understand and use technology. She co-founded of Nimble Partners, a Boston experience design firm; co-authored Visual Usability, Principles and Practices for Designing Digital Applications; and teaches interactive design to students at Northeastern University in Boston. Tania has worked with over 14 MIT offices, Tufts University, Endeca Technologies, catapult.org, cafepress.com, and real-time labor data software company Burning Glass Technologies. Formal study includes an M.Des. in human-centered communication design from the Institute of Design in Chicago; a summer with Paul Rand and Armin Hofmann in Brissago, Switzerland; and a BFA in graphic design from Boston University.

Transcript of Tania Schlatter – Visual Usability

Page 1: Tania Schlatter – Visual Usability

Visual UsabilityBringing Graphic and UI Design Together

Tania Schlatter

Page 2: Tania Schlatter – Visual Usability

Who am I?

Page 3: Tania Schlatter – Visual Usability

UX & IA | Catapult.org

Page 4: Tania Schlatter – Visual Usability

UX & IA | IDIN @ MIT

Page 5: Tania Schlatter – Visual Usability

work obscured – under NDA

Page 6: Tania Schlatter – Visual Usability

UX & IA + UI & visual design | reAssemble.net

Page 7: Tania Schlatter – Visual Usability

What is visual usability?

Page 8: Tania Schlatter – Visual Usability
Page 9: Tania Schlatter – Visual Usability

Graphic design background

Page 10: Tania Schlatter – Visual Usability

How do we make more

strategic and less arbitrary decisions about

visual design?

Page 11: Tania Schlatter – Visual Usability

Human-centered design

Page 12: Tania Schlatter – Visual Usability

Early dynamic web

applications

Page 13: Tania Schlatter – Visual Usability

How do we make things

people understand and want to use?

Page 14: Tania Schlatter – Visual Usability

Lots of reviews!

Page 15: Tania Schlatter – Visual Usability

Same UI problems across

different site/app types

Page 16: Tania Schlatter – Visual Usability

No consistent visual standards

Page 17: Tania Schlatter – Visual Usability

No clear next step

Page 18: Tania Schlatter – Visual Usability

No inspiration, not inspiring

Page 19: Tania Schlatter – Visual Usability

Research on vision and

perception for design

Page 20: Tania Schlatter – Visual Usability

People:

• seek patterns quickly and automatically

• notice differences

• are attracted to novelty

Key points about people

and visual perception

Page 21: Tania Schlatter – Visual Usability

“[P]erceptions of interface aesthetic are closely related to apparent usability and thus increase the likelihood that aesthetics may considerably affect system acceptability.” - Noam Tractinsky

Attractive things work better

Page 22: Tania Schlatter – Visual Usability

We have visceral reactions and make judgementsbased on what we see

Is this for me?

Page 23: Tania Schlatter – Visual Usability

Consistency, Hierarchy, and Personality

Ah-ha moment

Page 24: Tania Schlatter – Visual Usability

Consistency: establishing or adopting appropriate patterns

Hierarchy: calling attention to the most important things

Personality: choosing appropriate expressive characteristics

Page 25: Tania Schlatter – Visual Usability

Details matter. One of these is “just right.”

Page 26: Tania Schlatter – Visual Usability

Complex, functional apps

Page 27: Tania Schlatter – Visual Usability

Focusing on interface as a key

part of the UX makes a difference

Page 28: Tania Schlatter – Visual Usability

What’s the big deal?

Page 29: Tania Schlatter – Visual Usability

A UI that uses patterns to communicate has a visual language. Patterns and conventions help people understand what you are trying to say.

Meta-principles: consistency

Goal: de"ne a consistent framework that can #ex – a visual language

Epicurious iPhone/iPad UI 2012/2013

Consistency

Page 30: Tania Schlatter – Visual Usability

Pattern recognition

Establish patterns within an app and use them consistently to create visual language.

Meta-principles: consistency

Page 31: Tania Schlatter – Visual Usability

Differences in function – style

Differences in types of text – font

Differences in content types – layout

Indicating difference is part of effective communication

Meta-principles: consistency

Page 32: Tania Schlatter – Visual Usability

Internal consistency

Consistent use of type and button style across screens

Meta-principles: consistency

Page 33: Tania Schlatter – Visual Usability

External consistency

Decisions about consistency are linked to overall app strategy and UX.

MS Word

Google

Consistency helps ease changes through familiarity.

Meta-principles: consistency

Page 34: Tania Schlatter – Visual Usability

External consistency

Inconsistency helps differentiate.

MS Word

750 Words

Meta-principles: consistency

Page 35: Tania Schlatter – Visual Usability

If your users share similar characteristics and are familiar with an existing app, why not make everything consistent?

Why not just copy another app?

Why not just use the iOS or Android standards?

Meta-principles: consistency

Page 36: Tania Schlatter – Visual Usability

Defaults are a good starting point.

Appropriate visual cues are needed to create a visual hierarchy.

A distinct personality inspires affinity.

Meta-principles

Page 37: Tania Schlatter – Visual Usability

Squint. Can you tell the difference?

Meta-principles

Page 38: Tania Schlatter – Visual Usability

Meaningful hierarchies have visual indicators of importance, so people know what’s what, and who’s who.

Goal: de"ne levels of importance based on the most common or desirable path, and indicate them clearly

Most mobile users want to search for a recipe

Hierarchy

Meta-principles: hierarchy

Page 39: Tania Schlatter – Visual Usability

Unclear hierarchy

Meta-principles: hierarchy

Page 40: Tania Schlatter – Visual Usability

Improving hierarchy

Meta-principles: hierarchy

Page 41: Tania Schlatter – Visual Usability

Gestalt principles

Psychological principles outlining perception of spatial relationships – help to establish visual hierarchy.

• Proximity implies grouping, and similarity

• Similar characteristics imply grouping

• Figure and ground imply space – foreground and background.

• Our eyes are drawn to differences

http://graphicdesign.spokanefalls.edu/tutorials/process/gestaltprinciples/gestaltprinc.htm

Meta-principles: hierarchy

Page 42: Tania Schlatter – Visual Usability

Gestalt principles

Help us understand how to place and treat elements visually.

Contrast is the key ingredient

same color, shape and style = related

different color = difference

different color, size, and style = different

Foreground/background = photo is not important, but buttons are

Meta-principles: hierarchy

Page 43: Tania Schlatter – Visual Usability

Color: muted vs. saturated

Treatment: plain vs. fancy

Stylistic details affect visual hierarchy

Meta-principles: hierarchy

Page 44: Tania Schlatter – Visual Usability

The more types of elements you have, the harder it is to establish a clear hierarchy.

Complexity adds to the challenge

Meta-principles: hierarchy

Page 45: Tania Schlatter – Visual Usability

work obscured. Under NDA.

Page 46: Tania Schlatter – Visual Usability

Does style really matter?

People just want to catch their bus.

Personality

Visual characteristics affect interpretation.

Goal: characteristics that communicate appropriate difference

Meta-principles: personality

Page 47: Tania Schlatter – Visual Usability

I thought we were talking about complex apps!

People download me, even though they have a free weather app.

Meta-principles: personality

Page 48: Tania Schlatter – Visual Usability

If consistency and hierarchy are the grammar of your visual language, personality is the tone and choice of words you speak.

Hey everybody, listen up!

Friends, Romans, countrymen:

lend me your ears.

Meta-principles: personality

Page 49: Tania Schlatter – Visual Usability

How much personality do we need?

Goal is not drama or novelty for the sake of it.

No one wants to use the app equivalent of Stark’s gold-plated juicer for Alessi.

http://www.flickr.com/photos/dickyfeng/6254476990/

Meta-principles: personality

Page 50: Tania Schlatter – Visual Usability

Functionality vs. appeal

Meta-principles: personality

Page 51: Tania Schlatter – Visual Usability

How functional does it need to be?

http://www.wired.com/entertainment/theweb/magazine/17-09/ff_craigslist_makeover

Selecting expressive qualities

http://new.pentagram.com/2009/09/craigs-list/

Meta-principles: personality

Page 52: Tania Schlatter – Visual Usability

How to apply in practice?

Page 53: Tania Schlatter – Visual Usability

Thoughtful decisions about expression and differentiation grounded in:

1. users and context

• brain: how people see and understand

• individual: age, demographics, experiences, expectations

• situation: device, setting, goals

2. what is being communicated by whom

• content: what is being represented

• sender: who the information & interactions are from

Criteria for decisions about personalitySuperTrackerchanging the visual language without changing use

Case study: SuperTracker

Page 54: Tania Schlatter – Visual Usability

Communicating consistency, hierarchy, and personality through visual design

Visual interface design requirements

• What are the business’ application goals?

• What do we know/what can we learn about the users?

• What are technical implications?

+• What personality do we want to convey?

Case study: SuperTracker

Page 55: Tania Schlatter – Visual Usability

Visual interface design requirements

• Goals: help broad audience make healthy food choices, lose weight, and get moving

• Users: create lightweight personas based on real-world scenarios

• Technical implications: quick competitive analysis suggested plenty of room for nice-looking apps; mobile-"rst strategy

• Personality: what will be appropriate for users? Think about personas

=Outcome: a design rationale

Case study: SuperTracker

Page 56: Tania Schlatter – Visual Usability

Thoughtful decisions about expression and differentiation grounded in:

1. users and context

• brain: how people see and understand

• individual: age, demographics, experiences, expectations

• situation: device, setting, goals

2. what is being communicated by whom

• content: what is being represented

• sender: who the information & interactions are from

Criteria for decisions about personalityFocus on food tracking

Case study: SuperTracker

Page 57: Tania Schlatter – Visual Usability

Exploring consistency and hierarchy with layout

Case study: SuperTracker

Page 58: Tania Schlatter – Visual Usability

Exploring consistency and hierarchy with layout

Case study: SuperTracker

Page 59: Tania Schlatter – Visual Usability

Exploring layout with wireframes

Case study: SuperTracker

Page 60: Tania Schlatter – Visual Usability

Logo explorations

SUPERTRACKER

SUPERTRACKER

3.

Original logo

supertracker

supertracker

trackersuper

1. SUPERTRACKER

SUPERTRACKER

SUPERtracker

SUPERtracker

SUPERTRACKER

SUPERTRACKER

2.

Case study: SuperTracker

Page 61: Tania Schlatter – Visual Usability

Exploring hierarchy/personality with type

Case study: SuperTracker

Page 62: Tania Schlatter – Visual Usability

Exploring consistency, hierarchy, and personality with color

Three requirements: approachability, adherence to standards, accessibility

Case study: SuperTracker

Page 63: Tania Schlatter – Visual Usability

Exploring personality with imagery

Final icons

Case study: SuperTracker

Page 64: Tania Schlatter – Visual Usability

Chart & image explorations

Final charts

Case study: SuperTracker

Page 65: Tania Schlatter – Visual Usability

Divide full-view into two areasFocus attention on key text and controls

Case study: SuperTracker

Page 66: Tania Schlatter – Visual Usability
Page 67: Tania Schlatter – Visual Usability

Thank you!

Tania [email protected]

@taniaschlatter

@visualusability