Swords and Portals Kids RPG

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    Swords and PortalsFantasy Gaming For Kids

    The Circle School Gang: Mr. Chris, Josie, Toby, Lorelei and Giorgia.And the Google Plus knuckleheads for the whack crowd-sourcing

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    Roll Up Your AbilitiesRoll 3d6 in order. Swap any one for another one.

    Brawn: How big and burly (or weak) you are.

    Knowledge: How much you know (education and brain capacity).

    Speed: How quick and fast (or slow) you are.

    Charm: How charming or good looking you are.

    Hit Points: How much damage you can take. At zero you are knocked out. See below for how many

    points you get.

    Who You Can BePick one class choice from below. All characters advance one level after successfully completing an

    adventure (2-3 class sessions).

    WarriorsHero: 2d6 hit points, hits as 4th level OD&D Fighter

    Superhero: 4d6 hit points, hits as 8th level Fighter

    Champion: 6d6 hit points, hits as 12th level Fighter

    Magic-UsersMage: 1d6 hit points, 2 spells, hits as 4th level OD&D MU

    Wizard: 2d6 hit points, 3 spells, hits as 8th level MU

    Arch-Wizard: 3d6 hit points, 4 spells, hits as 12th level MU

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    What Stuff You GetAllClothes

    Backpack

    Bag of Food

    Torches

    Canteen

    Magic UsersStaff, Club, Nunchucks or Knife

    Styling Cloak, Robe, or Hat

    Magic User Spells (pick two, each useable twice per adventure)Sleep (same as Sleep)Charm (same as Charm Person or Monster)

    Shapechange (Polymorph Self)

    Big Firey Explosion (Fire Ball)

    Heal (Cure 3d6 hit points)

    Warrior (pick one)A. Leather Armor, Magic Bow and Arrows

    B. Chainmail, Magic Sword or Axe

    C. Platemail, Sword, Lance, Shield and Horse

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    Character SheetName:

    Class:

    Distinguishing Features:

    Brawn:

    Knowledge:

    Speed:

    Charm:

    Hitpoints:

    Spells:

    Weapons and Armor:

    Followers, Pets, Friends, etc.:

    Other Stuff:

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