Spring 2007 Design Presentation Jami Brandt Rhonda Hopkins Jason Wilhelm March 5, 2007.

10
Spring 2007 Spring 2007 Design Presentation Design Presentation Jami Brandt Rhonda Hopkins Jason Wilhelm March 5, 2007

Transcript of Spring 2007 Design Presentation Jami Brandt Rhonda Hopkins Jason Wilhelm March 5, 2007.

Spring 2007Spring 2007Design PresentationDesign Presentation

Jami BrandtRhonda Hopkins

Jason Wilhelm

March 5, 2007

Project Background

Hoop Magic Team asked to create the initial instructional program for the Education

Technology Center in the Hoop Magic Sports Academy (HMSA)

Project Vision: Foster interest and better equip students to engage in STEM disciplines.

Project Mission: Develop gaming prototype allowing students to design and create sports-themed games.

Learning through Play

• Play promotes learning through:– Relaxation– Motivation

• Do play and work go together?– Yes. Play and work help students be more productive

while engaging and rewarding them.

Learning through Games

Gaming elements and how they impactlearning:

– Rules– Goals and Objectives– Outcomes and Feedback– Conflict, Competition, Challenge, and/or Opposition– Interaction– Story or Representation

Learning through Games

Why game-based learning works:– Makes learning difficult things possible and enjoyable– Embeds instructional content– Encourages students to find new ways to succeed– Rules and goals provide direction– Conflict or challenge motivates and inquisitive

discovery maintains engagement– Game successes build self-efficacy– Targets students’ learning needs

Participatory Design Approach

• Benefits of this approach– ensures product meets student needs and

preferences– students’ honesty motivates to maintain an

environment of constant improvement– builds student academic and social confidence– improves student communication skills in a

collaborative environment

• Stages of participatory design:– Discovery– Evaluative– Prototyping

Participatory Design Stages

• Discovery– Determine and verify learner needs and preferences

• Evaluative– Students evaluate video games– Student interactions, comments, and behaviors are

observed and noted

• Prototyping– Students review and evaluate– Student evaluations guide improvements– Development assisted by programmer

Participatory Design Workshops

While participating in design, development, and evaluation of the prototype, students will learn how to use new computer skills to develop games while employing problem solving, critical thinking, and time management skills.

Technical and Design Workshops:Overview of Activities

Design and Development Timeline

Date Event

2/1 – 2/27 Team will select: math and science content gaming platform

2/5 Client meeting and deliverable: Performance analysis

2/5 – 5/7 Team will design, develop, and evaluate a gaming prototype with participation by members of the target audience

2/13 – 5/1 Conduct workshops

2/13 – 5/1 Identify and collect sustainability and capacity building resources

3/5 Client meeting: Design

3/6-5/1 Implementation model

4/2 Client meeting: Flowcharts, storyboards, and formative evaluation plan

5/7 Client meeting and deliverables: Final presentation, design document, and prototype

HMSA Spring Project Web Site

http://immersion.gmu.edu/hoopmagic/spring2007/