Sport 2.0 the mid 2008 version

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Gijsbregt Brouwer – sport 2.0 – 20/6/2008 Sport 2.0 Sport in the web 2.0 era

description

Internet is changing the sports game for good. After billboarding, came hospitality and after hospitality comes the sport platform.

Transcript of Sport 2.0 the mid 2008 version

Page 1: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

Sport 2.0

Sport in the web 2.0 era

Page 2: Sport 2.0 the mid 2008 version

Gijsbregt Brouwer – sport 2.0 – 20/6/2008

About me

Gijsbregt Brouwerwww.brightguys.nlwww.linkedin.com/in/gijsbregtwww.marketingfacts.nl/pages/bloggers/

#Gijsbregt%20Brouwer

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About today

1. Sport on the internet2. Sport 2.0: social sport matrix3. International trends4. National trends5. Future developments

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Sport on the internet

1. Sport on the internet2. Sport 2.0: social sport matrix3. International trends4. National trends5. Future developments

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Sport on the internet

Sport on the internet

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Experience Economy

• Sport = an experience• Active & passive• The activity only takes a few hours per

day/week/month• Internet improves the sport experience

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Sport experience

Sport as an (online) experience:• Experience is improved:• Lengthened: longer & more often• Broadened (more users)• Deepened (more types of use)

• Builds a relationship with the consumer

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Sport in general

1. Improvement business2. Improvement media3. Improvement consumers• Active – athletes• Passive - fans

Gijsbregt Brouwer – Waddameeting sport 2.0 – 13/12/2007

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Business: sponsoring

Sponsor and/or media

Sponsee

Association

Means

Agreement

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Business: sponsoring 2.0

Sponsorand/or media

Sponsee consumer fan

platform

• Interaction• Value creation• Continuous experience

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A platform for sport content

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Media & rights: losing gripStap 3

Rights

Different formats

Content

Edited video

Syndicated contentconsumers device

Contentplayed

on a centralsite

Sport Platform

Contentstorage

• Interaction• Value creation• Continuous experience

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Show me the money!

The future is freeContent travels freely

Making money for free:• Advertising• Sponsoring• Finding your true fans/hardcore athletes• Make offline accessible for online

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Social Sport Matrix

1. Sport on the internet2. Sport 2.0: Social Sport Matrix3. International trends4. National trends5. Future developments

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Social Sport Matrix

Social Sport Matrix

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Active vs passive

Improving sports through internet

End user is in charge

Active athlete own results & activity

Passive fan idol’s results & activity

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Active community

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Active community

Examples:- MyTeamZone- AD’s mijnsportwereld- Gimme20

Components:- Display of own results- Profiles (alone and/or team)- Communication (slow chat)- User generated content- Open or within own network

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Active community

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Passive community

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Passive community

Examples:- Majority of Facebook sport apps- NHL fans community- Sport Hyves

Components:- Display of idol’s results (adherence)- Profiles (1 athlete and/or team)- Communication (slow chat)- User generated content- Open or within own network- “Bumper sticker”

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Passive community

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Active tools

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Active tools

Examples:- iTunes + Nike- Mysportsplanner- Anglingmasters

Components:- Registering own results- Scheduling & planning- Tailor made advise- Direct communication- Possibility for closed area

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Active tools

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Passive tools

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Passive tools

Examples:- Are You Watching This- Myfootballclub- Yoonew

Components:- Registering idol’s results- Recommendations- Preferences - Tracking of scores, teams and stadiums

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Passive tools

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Active news

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Active news

Examples:- FCMovei- AD’s mijnsportwereld- Athlinks

Components:- User generated content- Recommendations/rating- Customizing- “15 Megabites of fame”

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Active news

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Passive news

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Passive news

Examples:- Sportingo- Yardbarker- Fannation- Voetbalnext

Components:- User generated content- Recommendations/rating- Portal page (content pyramide)

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Passive news

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Active gaming

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Active gaming

Examples:- All poker sites- Board games- Wii- Superkicks

Components:- Simulation of real movements/tactics- Virtual opponents + competition- Feedback

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Active gaming

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Passive gaming

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Passive gaming

Examples:- EK-poules - Fantasy leagues- Sport games over the internet- Play like a champion

Components:- The fan as virtual athlete or trainer- Opponents & competition- Gambling vs knowledge vs skills

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Passive gaming

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International trends

1. Sport on the internet2. Sport 2.0: Social Sport Matrix3. International trends4. National trends5. Future developments

Gijsbregt Brouwer – Waddameeting sport 2.0 – 13/12/2007

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International trends

International trends

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A short survey

• USA: FAN nation, M&A, big bucks• Number 1 example: FanNation

• Germany: Local oriented nation• Number 1 example: Meinsport.de

• Brittain: Soccer nation• Number 1 example: iSporty

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USA

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Germany

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Brittain

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National trends

1. Sport on the internet2. Sport 2.0: Social Sport Matrix3. International trends4. National trends5. Future developments

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National trends

National trends

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Netherlands

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Netherlands

Netherlands is a club nation• Club as a starting point• Many communities the last year, none

are taking off• Integrated communities (news)• Growth of tools: especially planning• No real fan sites• Success of passive gaming

Number 1 example: AD’s mijnsportwereld

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Social media: sport communities

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Social media: tools

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Social media: news

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Social media: gaming

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Future developments

1. Sport on the internet2. Sport 2.0: Social Sport Matrix3. International trends4. National trends5. Future developments

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Future developments

Future developments

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I’ve seen the future …

• Verticalisation & specialisationwithin and between networks

• Pairing offline and online• Pairing facts and emotions• Real time (mobile revolution)• Real place (GPS and RFID)• Followers & fans everywhere• Content syndication• Portable (sport) identity

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I’ve seen the future …

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Always in tune

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Technique couples offline & online

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Echangable & open content

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Conclusions

• Sport is an experience• Online media improve sport experience• A very young market + not many commercial

successes• Growth of sport communities not a given• Not all segments of SSM are represented• National room for differentation• Sports have the future

Conclusions

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About me

Gijsbregt Brouwerwww.brightguys.nlwww.linkedin.com/in/gijsbregtwww.marketingfacts.nl/pages/bloggers/

#Gijsbregt%20Brouwer

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Discussion