Spells Mesmerism for dnd

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    Sorcerer and Warlock Spells: Mesmerism

    Mesmerism is the control of minds and imaginary forces. It incorporates hypnotism, misdirection, illusion and mental domination.

    # Mesmerism Level 1 Mesmerism Level 2 Mesmerism Level 3 Mesmerism Level 4 Mesmerism Level 5

    1 The Charm of Repose D4d4T R240 Magical sleepon maximum 2d8 HD ofcreatures capable of sleep(ignore HD bonuses for this,

    less than 1 = 1). Heavy touchbut not sound awakens.

    Disintegration ofMemory R30 Removesmemory of up to 4 victims, timespan is previous d4+1 rounds.Save negates; -1 to save if 2

    victims, -2 if 1 victim. Only Healor Restore rituals can dispel it.

    Dweomer of BestialHolding D2R/lvl R80 Paralyses normal and giantanimals, total 400lbs per lvl. 4or more victims can save to

    negate. 3 save at -1, 2 save at-2, single target saves -3.

    Otiluke's SensoryShroud R30 Victimbecomes magically blind anddeaf (save for both to negate).Permanent until magically

    dispelled or caster dismisses.

    Phantasmal PortalD1R/lvl R10 Makes illususorydoor, caster may appear toenter and becomes invisible forduration. Pursuers entering

    door believe it goes into anempty 10x10' room.

    2 Virgil's Inculcation ofTrust R120 - Makeshumanoid target magicallyfriendly. Undead and largerthan ogres immune. Requiresdecent communication. INT 3-8saves/month to negates; 9-12/week; 13-18/day.

    Pattern of theImminent Sublime Magical pattern in airfascinates and dazes creaturesin 15' radius of caster whileconcentrating. Total 24HDaffected.

    Phandaal's CorporealSuspension R10/lvlParalyses total HD ofcreatures double caster's level,in 20' cube. Save negates.Caster can dismiss, ordispelling of magic or illusionsnegates.

    Kazamir's LesserConfusion D12R R120 3d6 targets becomes confused.Each round each will roll d10:1-4 attack caster group, 5-6babble incoherently, 7-10attack own group. Inability toattack results in babbling. AoE30' square.

    Phantasmal Projection D6T R240 Creates quasireal illusion of caster.Intangible. Mimic's caster'smoves, sounds and effects.Disappears if touched, butmissiles and spells passthrough without dispelling it.

    3 Calagarde'sAppersonation D2d6R+2R/lvl Changescaster appearance to otherhumanoid, limit height

    adjustment within 1'.

    Kazamir's FearfulDweomer R10 D3d4R -Makes victims of less than 6HDfearful wrecks, making all rollsat -1.

    The Globe ofDivinatory DeflectionD1T/lvl Caster and 5' radiuscannot be detected by magic.

    Virgil's HallucinatoryTerrain R240 Makesterrain look like another,illusion. If intelligent beingcontacts illusion, it ends. AoE is

    1' square per caster lvl.

    Charm of MentalEnfeeblement R240 Target saves at -4 or becomesmental invalid; nounderstanding, communication.

    Can be dispelled.

    4 Lavayn's HypnoticIncantation D1R+1R/lvlR30 Hypnotic fascination ofd6 creatures, becomevulnerable to brief non-obviously harmful suggestion. Ifsuggestion is simple or brief,spell ends when completed.Save negates.

    The Marvellous MagicMouth Chosen object ornon-intelligent creature gainsillusionary mouth that appearsand speaks message of max25 words, when specificsensory trigger occurs.Trigger range is 5' per casterlvl. Spell ends upon messagedelivery.

    Phantasm of theLaughing Gnome D1hr/lvl R60 Victim followedby unescapable illusionarygnome, visible to all or just tovictim, as caster desires.Caster chooses gnomepersonality: Jovial uplifting,boisterous drunk, or sneeringdegrading.

    Implantation ofEmotion R10/lvl Targetsaves or gains emotion chosenby caster: Fear (Panic flee forrnds=caster lvl, save or dropheld items), Rage (+1 hit +3dmg +5hp, fight to death), Hate(saves, hit, dmg, morale +2),Despair (3D4 turns of hopelessinactivity /surrender).

    Kazamir's GreaterConfusion D12R R160 -3d6 targets becomes confused.Each round each will roll d10:1-3 attack caster group, 4-6babble incoherently, 7-10attack own group. Inability toattack results in babbling. AoE40; square.

    5 The Spell ofResplendent Allure D1R/lvl Caster gains 2d4CHA and general good willfrom intelligent creatures,

    diameter 20'+20'/lvl. Savenegates and gains dislikeand annoyance by victims.

    Phandaal's Mantle ofMisdirection D1R/lvlR30 Target object or creatureshows wrong informationagainst divination magic.

    Diviner may save to avoid foreach attempt.

    Sign of MagickalLiberation (aka DispelMagic) R120 Spelleffects in 20' cube negated. Ifdispeller lvl is < magic's causer,

    5% chance per lvl difference offailure.

    Virgil's MonstrousCharm R120 - Makestarget magically friendly.Undead immune. Requiresdecent communication. INT 3-8

    saves/month to negates; 9-12/week; 13-18/day. Affects 14HD+ or 3d6 1-3HD.

    Dweomer of MajorHolding D6T+lvl R120 -Freezes 1d4 non-undead inplace. Victims aware andbreathing, but cannot move or

    speak. Save negates; ifdirected at individual, save at-2.

    6 Argent's FulgentCoruscations R10/lvl Vivid colours from hands,affecting d6 creatures. Cone20' long, 5' at hands and 20' atend. 6HD or HD higher thancaster lvl may save to avoid. IfHD =< caster, unconcious for2d4R; HD 1-2 higher thancaster, blinded for d4R; HD 3+more than caster, stunned 1R.

    Lesser Mantle ofStealth RT Targetbecomes invisible. Lightunaffected, although source is.Dropped items visible, pickedup and tucked away becomeinvisible. Carried itemsextending more than 10' arevisible. Spell ends if recipientattacks directly or targets anenemy with magic with.

    Greater Mantle ofStealth RT Target andcreatures in 10' radius becomeinvisible. Light unaffected,although source is. Droppeditems visible, picked up andtucked away become invisible.Carried items more than 10'are visible. Spell ends ifrecipient attacks directly ortargets an enemy with magicwith.

    Conjuration of EerieFog D10r+d4/lvl AoE 30'radius per level, 10' high +1'per level. Thick fog of muting,cold unease. 75% chance oflosing direction. Fog concealsfully beyond 20'. Morale is -1.Dangerous or frightening eventin fog subjects victims of lessthan 6HD to fear for 3d4rounds, making all rolls at -1.

    Summoning ofShadows D1R+1/lvl R10 Summons 1 Shadow per 3levels, fighting to death forduration. Mv 90/30 AC 13 HD2+2 (avr 13 hp) dmg d4 + drain1 STR. Half dmg from non-magic weapons, immune tomind magic. Silent, surprise5/6. Victims reaching STR 0become Shadows.

    7 Otiluke's Magical Mask D1day/lvl RT Makes anitem appear magical todetection. If physicallyexamined, save to recogniseaura is false.

    The Manifold Effigies D6T Makes d4 illusionarycopies of caster, whichdisappear when attacked.Copies mimic caster, and arealways attacked before caster.

    Argent's Cone ofDread Cone of terror fromcaster, 60' long, 5' wide atorigin, 30' at end. Victims saveor run in panic for rounds =caster lvl. If running save againor drop held items.

    Virgil's Bestial Charm D3R/lvl R120 Holds normal

    and giant animals. Savenegates, but if 1-3 animals,have -1 to save.

    Telecanter'sTelekinesis D6R R120 By concentration caster canmove objects or creatures.Move 20 lbs per lvl, 20' around. Creatures may save toignore.

    8 The EffervescentLights of Kwalish D2R/lvl R40+10/lvl Makes upto 4 lights like lanterns, torchesor will-0-wisps, or 1 fainthumanoid shape. Lights stay in10' radius but can move ascaster wishes, no concentrationrequired.

    Discernment ofMalevolence D6T R120

    Senses bad intent towardcaster from creatures orenchantments.

    Dweomer of MinorHolding D9T R180 Freezes 1d4 humanoids inplace, undead and larger thanogres immune. Victims awareand breathing, but cannotmove or speak. Save negates;if directed at individual, save at-2.

    Conjuration of thePhantasmal KillerD1R/lvl R5/lvl Phantasmalcreature that scares victimappears. Only subject andcaster see it. It attacks as 4HD,if it hits, victim saves or diesfrom fear.

    Shadow Evocation R50+10/lvl Casts a quasi-realfireball (AoE 20 radius, d6dmg/lvl, save halves), lightningbolt (5' wide, dmg dg/lvl in path,save halves), cone of cold(from hands, d4+1 cold dmg/lvl)or magic missile (2, can targetapart, auto hit, d6+1 dmgeach). Victims save for max 1hp dmg per caster level, failuremeans full dmg.

    9 Kazamir's AuditoryIllusion D2R/lvl R60+10/lvl

    Illusion of sound which canmove, up to loudnessequivalent of four humans+3/lvl. Can be programmed andaltered during duration. If

    Lesser Conjuration ofPhantasmal Force R240 Concentrate to createpersistant active visual illusionin 20' cube. Viewers save tosee through illusion. Passiveillusion will dispel if touched.

    The Charm of theSilver Tongue D6T+6T/lvl R30 With asentence or two, reasonablyinfluence target creature.Obvious harm negates. Ifactivity is shorter than duration,

    Mesmeric FlameCharm D2R/lvl R10 Enchants flame to form 10'radius circle of dancing flamethat charms. Onlookers save ormesmerised. If sight blocked,effect lost. In this state if Charm

    Greater Conjuration ofPhantasmal Monsters D1R/lvl R30 Createspseudo-real monsters in 20'area. Creatures HD total =caster lvl max. All must be

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    victims doubt the sound, cansave to realise illusion.

    Active may attack, AC 11;vanish if struck, if victim loseshp, falls unconscious only.

    spell ends upon completion.Save negates; very gentlysuggestion saves at -2.

    of the Silver Tongue is cast, -3to that save.

    same type, with 3hp per HD.Victims can save to realisepartial real nature; if fail,monsters attack as per normaltype; if succeed, have AC 13and dmg 1d4.

    10 Entrancing Song ofthe World D1T/lvl R30 Makes the sound of nearbywind/ moving water /firehypnotic (choose onesource). Choose one effect

    when casting: Listeners saveor are drowsy, or sleep welland heal d4 hp after fullnight.

    Kazamir's ThoughtfulPerception D12T R60 Choose direction and focus for1 turn (2 turns if multiplecreatures there). After, canperceive and understand all

    thoughts there. Rock or lead2'+ blocks.

    Greater Conjuration ofPhantasmal Force R240 Concentrate to createpersistant active visual andaudio illusion in 40'+10'/lvlcube. Viewers save to ignore.

    Passive illusion dispels iftouched. Active may attack, AC11; vanish if struck, if victimloses hp, = unconscious.Illusory speech not possible.Caster may walk half speed,spell ends 2 rnds afterconcentration stops.

    Lesser Conjuration ofPhantasmal Monsters D1R/lvl R30 Createspseudo-real monsters in 20'area. Creatures HD total =caster lvl max. All must be

    same type, with 2hp per HD.Victims can save to realisepartial real nature; if fail,monsters attack as per normaltype; if succeed, have AC 11and dmg 1d2.

    Spell of SoulTransference R30 Caster places soul in large gemor crystal, leaves body lifeless.Can attempt to possess thosewho fail a Save in 120',

    swapping soul in jar. Can returnto jar in duration. Spell endswhen caster returns to body.Only one successful attemptper victim allowed. Minds areswapped, spells are unusable.Dispel Malevolence exorcises.If host body dies beyond spellrange, caster dies. If casterbody dies or gem breaks, stuckin host. If gem broken whilesoul inside, caster dies.