Species - Spectrals

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 Species of Mithbar – Spectrals Generic Traits of the Spectral Races Also Known As: Spirits Appearance: Architecture: Arts & Entertainment: Calendar: Crime & Legal System Daily Life Diet & Eating Customs: Fashion & Dress: Foreign Relations: Favored Classes: Government: Magic & Technology Medicine Philosophy: Population: Racial Bonuses: Racial Weaknesses: Settlements: Social Organization: War & Weapons: 1

Transcript of Species - Spectrals

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Species of Mithbar – Spectrals

Generic Traits of the Spectral RacesAlso Known As: SpiritsAppearance:Architecture:Arts & Entertainment:Calendar:

Crime & Legal SystemDaily LifeDiet & Eating Customs:Fashion & Dress:Foreign Relations:Favored Classes:Government:Magic & TechnologyMedicinePhilosophy:Population:Racial Bonuses:Racial Weaknesses:Settlements:Social Organization:War & Weapons:

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Species of Mithbar – Spectrals

BansheesAlso Known As: WailersAppearance:Architecture:Arts & Entertainment:Calendar:

Crime & Legal SystemDaily LifeDiet & Eating Customs:Fashion & Dress:Foreign Relations:Favored Classes:Government:Magic & TechnologyMedicinePhilosophy:Population:Racial Bonuses:Racial Weaknesses:Settlements:Social Organization:War & Weapons:

Species: SpectralsAppearance: Looking like young beautiful humanoids

with pale skin and long braided white, gray or black hair.Usually wearing gowns, they hover over the ground barefoot.They have red eyes and like to let their fingernails grow. Themales usually grow goatees.

Character: Banshees like to scare others. Usually justfor the fun of it, they will startle any trespassers they

encounter. Much like Faeries, they are playful and love to pullpractical jokes on each other. Unlike them, they are not veryfriendly to outsiders.

Lifespan: Rather long lived, Banshees live up to theage of 1500. Their hair turns white as they grow older but their features change at a reduced rate. Not as ageless as Elves, theystill retain the visage of youth till their 10th century of life,then they age at about one year per decade to a maximum of 70years.

Sociality: Banshees like to stay away from other races.They live in villages of 50 individuals and try not to letoutsiders in them. When among others they seem distant andcold. For some reason they hate Faeries and will sometimes getquite hostile at them.

Hierarchy: Ruled by a Queen they respect and follow,Banshees stay loyal to their governors. They are extremelycruel to traitors and spies and their society is held together bythe Scriers, a group of elder Banshees, male and female, thataid the Queen.

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Species of Mithbar – Spectrals

CaligumAlso Known As: ShadowsAppearance: Even though their natural appearance is

that of a shadow with fiery red eyes, when they have to theyget a more visible yet more inconspicuous form. Able to mimicmost Races, they blend in almost every society and its almost

impossible to sniff them out.Architecture:Arts & Entertainment:Calendar:Crime & Legal SystemDaily Life: Aloof, distant, usually unseen and always

observing, Caligum don't express any feelings and have noremorse. They are very determined and will get the job doneno matter what. Their undying loyalty is inspiring. Whenimpersonating someone, they assume their identity andpersonality.

Diet & Eating Customs:Fashion & Dress:Foreign Relations: They exist only to serve the

Guardian of Fire. To do this, they walk among all the races inthe Region, even though nobody realizes it. Usually shadowingfigures of authority, they report to their master every plot andscheme, before it materializes.

Favored Classes:Government: When not impersonating someone, the

only one they answer to, is the Keeper and Guardian as theyare the source of their existence. When under cover, they blendperfectly in the society they are a member of and its respectivehierarchy, but avoid gaining any position of authority.

Magic & Technology

MedicinePhilosophy:Population: Since they are actually living shadows, the

Caligum show no age except that of the person they shadow. ACaligo is born at the whim of the Guardian and is part of theForce of Chaos. They are vulnerable to light and can't operatein other Regions.

Racial Bonuses:Racial Weaknesses:Settlements:Social Organization:War & Weapons:

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Species of Mithbar – Spectrals

DjinniAlso Known As: GeniesAppearance: All Djinni have a "tail of magic" from the

waist down, that and their blueish skin makes them hard tomiss. Their eyes are yellow and their hair is black. Femaleslike to make long braids with their hair, while the males are

bald with minimum facial hair.Architecture:Arts & Entertainment:Calendar:Crime & Legal SystemDaily Life: Good natured and friendly, Djinni enjoy

mind games and puzzles. They are really hard to anger andonly become hostile when an Efreet is around. Their benevolent nature makes them good and trusted companions.Usually more interested in learning more things than anythingelse.

Diet & Eating Customs:Fashion & Dress:Foreign Relations: Djinni don't form large groups but

they mingle with the other races. They like to help Magiexplore new spells and methods and enjoy spending time inuniversities or libraries. The few adventures among their ranksact as objective historians and record keepers.

Favored Classes:Government: Djinni are ruled by a gathering of ten

males and females. To become a member of the council, aDjinn must prove his or her worth in channeling,administration and research. When enslaved, they only answer to their captor, just like Efreeti.

Magic & Technology

MedicinePhilosophy:Population: Immortal, Djinni are immune to low level

spells. Unlike Efreeti. they can be harmed by normal weapons.Like them, they appear ageless and don't look older than 35even if a few thousand years old. After their 25 th century of lifetheir hair starts graying out.

Racial Bonuses:Racial Weaknesses:Settlements:Social Organization:War & Weapons:

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Species of Mithbar – Spectrals

EfreetiAlso Known As: Dark GeniesAppearance: Red skin, black hair, clawed hands,

pointy ears, fiery eyes and the trademark "tail of magic" makethe image of an Efreet.

Architecture:

Arts & Entertainment:Calendar:Crime & Legal SystemDaily Life: Their actions usually draw more attention

than their looks. Though not as loud and impulsive as someother Races, Efreeti are a force of nature. Often mistaken for sandstorms as they move over the desert dunes, they areequally destructive when angered.

Diet & Eating Customs:Fashion & Dress: Dressed in fancy clothes and

wearing gold trinkets Efreeti like to draw attention, not thatthey can't afford it, since few dare challenge them.

Foreign Relations: Efreeti just can't stand their ownkin. They steer clear of other Efreeti, and if two Efreeti areseen together, chances are they are mates. Strangely enough,they will do anything to protect their mate from harm. Theyhave a strange hate for Djinni that neither side wants toexplain.

Favored Classes:Government: Not having a hierarchy of their own,

Efreeti like to pull the strings in the societies they live in.Usually working for one faction or the other, they know thepaths of power well and make good king makers. Whenenslaved, they obey their captor.

Magic & Technology

MedicinePhilosophy:Population: Virtually immortal, Efreeti can't be hurt by

normal weapons. It is very difficult to say how old an Efreeti isbased on their looks. They are stuck to the early thirties andeven a few thousand years later, they won't look a day over 35,except for their hair that turns white.

Racial Bonuses:Racial Weaknesses:Settlements:Social Organization:War & Weapons:

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Species of Mithbar – Spectrals

FaeriesAlso Known As: Buzzers, PixiesAppearance: Looking like small humanoids, with

butterfly wings on their backs and antennae on their headsTheir hair can be of any color but their eyes are usually blue or green. Scantly dressed, if at all when they fly around they

leave a trail of sparkling light.Architecture: Most believe Faeries live in flowers and

the truth is not far from that belief. While the flowers are notwhere they live, Faeries make sure to use bushes and leafs toshield their dwellings from the world. A dome of leafs andbrunches usually covers the common houses of Faerie groupsand its not unusual for such a nest to be attached to another dwelling.

Arts & Entertainment:Calendar:Crime & Legal SystemDaily Life: Easy going, Faeries love practical jokes

and won't hesitate to embarrass their company. They never mean harm to anyone though and are quick to apologize if theycross the line. Unable to stay serious for long, their giggling isconstantly heard.

Diet & Eating Customs:Fashion & Dress:Foreign Relations: Usually found in groups of 10 to 20

individuals, Faeries sometimes choose to accompany Druidsand other guardians of nature and life in their journeys. Theylike to mingle with other races even if they don't. With theexception of Banshees, most Races like or simply toleratethem.

Favored Classes:

Government: They never follow any hierarchy exceptfor their internal one. The leader of the group is usually theoldest member but as a nation, they are ruled by a Faerie thatgoes through his, or her, third decade. As a result, they changeleader every 10 years or so.

Magic & TechnologyMedicinePhilosophy: Its no surprise that Faeries favor Chaos

and Life aligned orders, as well as Nature ones. Might alignedones are not as popular and Order aligned ones are amongthose that almost never count Faeries among their numbers. Agood percentage of Faeries never align themselves to anyorder.

Population: Short lived, they never grow older than 50,which is rather good since they age normally. During the lastdecade of their lives they lose their wings. As they grow old,their hair turns gray and their antennae get longer. They alsoget less cheerful but are still good natured.

Racial Bonuses:Racial Weaknesses:Settlements:

Social Organization:War & Weapons: