Solid Gaming DayZ 2015

19
SOLID GAMING DAYZ 2015 PowerPoint presentation of upcoming updates/scripts for Solid Gaming DayZ.

Transcript of Solid Gaming DayZ 2015

Page 1: Solid Gaming DayZ 2015

SOLID GAMING DAYZ 2015PowerPoint presentation of upcoming updates/scripts for Solid Gaming DayZ.

Page 2: Solid Gaming DayZ 2015

LAG FREE Koen: GreenZone lag fix. Koen: Error codes to be cleared and fixed. Koen: Quality options in userpanel for

players to set in-game graphics/texture quality (high detail, medium detail, low detail), depending on their pc.

Santeri: Map lag fixing. Santeri: Laggy objects fixing.

Koen: Bugs to be fixed- menu_client.lua > loot point colshape bigger((menu_client.lua))

- give bandage, or giving anything else, morphine etc doesn't work. > you can give it but in the other player it doesnt work. e.g giving a medic kit to another player should give him blood but instead of giving the blood the him the system gives the blood to you. ((menu_client.lua & survivorsystem.lua))

- you can't access vehicle gear while another player is inside the vehicle. I want this to be fixed > you can access vehicle gear at all times. >> go near a vehicle, the black image should pop up and you can press J to access its gear, but when another player is inside the vehicle, the image doesnt pop up and you cant access its gear.((vehicle_spawns.lua & menu_client.lua))

-3d sounds of the gamemode doesnt work (example: like when you bandage/give bandage it should make a sound)((inventory.lua & menu_client.lua))

-helicrashsites doesn't work. Well it kinda works, the helicopter spawns to the cordinate but you cannot loot/open the gear of the helicrash. I have no clue whats wrong with it.Go to vehicle_spawns.lua. There should be a function for helicrashsites. > from that the helicrash function propably continues to some file. You'll find it out.((vehicle_spawns.lua))

Page 3: Solid Gaming DayZ 2015

INTERFACE CHANGES Koen: In-game (GUI’s to DX) and website

interface changes (HTML, CSS). Basicly a custom new DX design for in-game and same look website.

Koen: In-game design and website design should look like the same.

Upcoming main server and website colors:

Logo:

Page 4: Solid Gaming DayZ 2015

NEW WEAPONS Koen: Ranked weapons script. Weapons

in the brown boxes are called Default Weapons. Then we have Ranked Weapons that are achieved with rank ups (integrated with rank system). Ranked weapons can be bought from greenzone with in-game money, BUT you need to be in the desired rank for the weapon that you are buying (rank system). In-game money is already scripted in the gamemode, so no worries on that.

Koen: Adding default and ranked weapons to the gamemode. Link for the weapon models (.dff, .txd) at bottom of this slide.

Default weapons are the following (click on the slide and use arrow keys to scroll weapons):

Ranked weapons are the following (click on the slide and use arrow keys to scroll weapons):

Original post:http://mtazbr.blogspot.fi/2013/12/todas-as-armas-do-dayz.html

AWP Asiimov

Brown boxes -->

Page 5: Solid Gaming DayZ 2015

MORTAR SYSTEM Koen: Ground mortars, basicly just a

cannon that is placed on ground that you can carry on your backpack. You need mortar ammunition to use your ground based mortar.

Koen: Air defence mortars, basicly theres a truck that you can buy: ’’Spyder Schema’’. The truck contains sam turret. With the truck and sam turret you can take down helicopters and use it how you like as an air defence vehicle.

An MTA server called TOP-GTA DayZ has both of these scripts, here is some video footage of Ground mortars (skip video to 9:20): https://www.youtube.com/watch?v=sH_ZCeg7G9Mand here is some video footage of Air defence mortars (skip video to 1:01:00): https://www.youtube.com/watch?v=12SAMjtDCMA

Page 6: Solid Gaming DayZ 2015

NEW VEHICLES AND MOUNTABLE MINIGUN Santeri: New vehicles will contain: atleast

50 vehicles that contains military vehicles and civilian vehicles.

Players: Vehicle suggestions are ACCEPTED.

Koen: Mountable minigun that needs ammo to work. Place the ammo and minigun to the vehicles inventory. Use scrollmenu to enter in the vehicle as a gunner.

Koen: Mountable miniguns will be mountable to every military vehicle.

Page 7: Solid Gaming DayZ 2015

AI MISSION SYSTEM (INTEGRATED WITH NEW MAP SYSTEM)

Koen: AI Missions.

Koen: AI’s are bots that you have to kill in the mission unless the missions is a gather treasure mission.

Koen: Missions have difficult levels (easy, medium, hard). You can see the level on the map by looking at the mission marker color. Mission markers are different colored circles (mission markers are areas where the mission is located) Image: http://i1294.photobucket.com/albums/b617/ELEPD/randommissionmarkers_zpsvuha7mye.jpg

Koen: Levels

Easy: 5 ai’s (with weapons).

Medium: 10 ai’s (with weapons) + 1 ai (with minigun).

Hard: 15-20 ai’s (with weapons) + 2 ai’s (with minigun) + 1 ai with vehicle (tank).

Koen: There are 3 kinds of missions. Bandit-, hero- and gather treasure missions.

Koen: The system will contain a mission displayer that displays a message in a black box when mission is started/gathered/secured/completed Image: http://i1294.photobucket.com/albums/b617/ELEPD/missions_zpslt7gqrfg.png

Koen: After a mission is done by a player/group, then next to the player that completed the mission will spawn a loot crate with equipments like food or weapons. Some loot crates might contain more rare stuff.

Koen: Bandit missions: Usually bandit missions are something like securing an area or killing ai’s. Loot crates will contain food, ammo, secondary weapons and clothings. Marker that will be displayed in the mission displayer and in the new map system: http://icons.iconarchive.com/icons/tpdkdesign.net/refresh-cl/256/folder-red-mydocuments-icon.png

Koen: Hero missions: Hero missions are usually blowing up a target, capturing a base or securing some kind of crashsite. Loot crates will contain primary weapons and explosives. Marker that will be displayed in the mission displayer and in the new map system: http://icons.iconarchive.com/icons/tpdkdesign.net/refresh-cl/256/folder-red-mydocuments-icon.png

Koen: Gather treasure missions: Gathering a treasure from a specified area. You have to FIND it from that area. The treasure will contain weapons and money.

Santeri: Missions will be designed when the system^ is done.

Page 8: Solid Gaming DayZ 2015

UNCONSCIOUS SYSTEM Koen: Player goes unconscious if blood

under 4000. Inventory etc can’t be used while in unconsciousness mode.

Koen: Effects when unconscious: Grey screen (almost black) with a timer going down from 600 seconds and a respawn button on the screen if you want to respawn right away.

Koen: Person that is unconscious can be woken up with the following item: Epipen

Epipen

Example of a player being unconsincous

Page 9: Solid Gaming DayZ 2015

NEW INVENTORY AND SCROLLMENU Koen: Inventory with images of items.

Basic one, to be used quick. Not complicated.

Santeri: Images of items Example of a nice inventory:

An MTA server called Ultimate DayZ has both of these scripts, here is some video footage of similar inventory (skip video to 0:12): https://www.youtube.com/watch?v=3bXZIRZOAvU

And here is some video footage of new scroll menu (look at the left side of the screen in the video) (skip video to 6:26): https://www.youtube.com/watch?v=sW8ASX-tXDE

Page 10: Solid Gaming DayZ 2015

RANK SYSTEM Koen: Rank/EXP System. To get a rank up you need to earn EXP (Experience

points). You get EXP when you kill/earn alive time/complete missions etc. Koen: Rankup displayer. For an example, on top of a screen pops up a box

saying that ’’Santeri ranked up to level 5’’ and it will also display stuff like ’’Current EXP: xx’’ and ’’Reward for rankup: xx’’. And maybe something else but this will be invented when system is under work.

Koen: Rank table menu (DX). Shows all registered players and their ranks from down to bottom (lowest rank players to top rank players). You can also see top alive time players, top murders players and top richest players (money).

Koen: Everytime you get a rank up you get a rank reward which is something like money or a loot crate (from ai mission system). These will be all defined for every single level.

Koen: EXTRA! Medal system, every player has a medal collection. Medals are recieved when you achieve something really nice. Also you get a reward when you achieve a medal (ex. money).

Santeri: Make all medals and define the requirement for every single medal. Define the reward a player gets for every single medal (ex. money). Define the medal image. (.png/.jpg) for every medal. ALL THIS TO (.XML)

Santeri: Make all 100 ranks and define the amount of EXP for every single rank. Define rank reward for every single rank. Define a rank image (.png/.jpg) for every rank. ALL THIS TO (.XML)

Page 11: Solid Gaming DayZ 2015

NEW MAP SYSTEM Koen: Map system with replacement of default F11

map. Basicly a map that you open by pressing F11. You can place markers to the map by double clicking with mouse, write text like notes to the map by double click and define who sees your placed text/markers. Example you can place a black dot to the map and then you define that all players will see the black dot in the F11 map or you can define it for you group etc. Also all lootpoints, mission markers, helicrashsites and other will be seenable from the map. Aswell you will see your group friends in the map too as usual.

Koen: When you press F11 it will open ’’Map settings’’ DX GUI where you can hide all markers/lootpoints/helicrashes and you can select different kind of map overlooks like gta iv stylish map or gta v stylish map or the gta sa default map.

Santeri: Map overlook images and all marker images.

Map settings GUI

Map and all kinds of markers and zones

Video link (skip to 33:11): https://www.youtube.com/watch?v=12SAMjtDCMA

Page 12: Solid Gaming DayZ 2015

ARMOR SYSTEM Koen: We have vest and helmet items in

our server. Currently they dont protect you out of anything, but in the new server they will give you armor.

Koen: Basicly max armor is 100. And for an example like helmet would give you 25 armor and a vest would give you 50 armor. So we could define armor count for every item that player uses. Maybe (.XML?)

Koen: When you get shot at by players, the armor will spend away first, then when armor is out, then blood will start going down if you get damage.

Page 13: Solid Gaming DayZ 2015

WEAPON SCOPES / ENHANCED WEAPON AIMING Koen: Weapon like M4A1 Holo has a holo scope

on the model so why not make the scope usable? Koen: You can go to first person scope mode by

pressing example ’’/’’ key from numpad. Scope image is definable for every weapon and you can add scopes to weapons from a config file (Admins only).

Santeri: Define weapons with scope and find scope images. (Config)

Koen: When you holding a weapon with a scope in your hand, theres a message displayer (small text somewhere in the screen) like ’’Press ’’/’’ key for first person scope’’ to help players navigate the key for first person scope.

I’ve seen this script in some servers but specially this server is popular as a cleo mod in gta:sa single player:

Page 14: Solid Gaming DayZ 2015

PRONE MOD

Koen: Press L to go prone, you can move while prone with arrow keys. Press L again to stand up.

Page 15: Solid Gaming DayZ 2015

MULTILINGUAL SYSTEM Koen: Whole server language and words can

be changed to a different language. Koen: Languages are settled from a folder

that contains the each file for each language. (Example: english.config) This file has all words/sentences etc of server in english.

Koen: You can add new languages by adding a new language to the system and making the config (Example: Spanish.config) which contains all translated content from the original english file to spanish.

Santeri: Adding languages

Page 16: Solid Gaming DayZ 2015

CHAT ROOMS Koen: Chat rooms script provides you to make a

custom chat room where you can talk with people. Chat rooms script will contain few rooms as default such as rooms defined for a language.

Koen: For chat rooms you can set a password. You can talk via voice chat in chat rooms script rather than using skype/teamspeak while gaming on our server. You can chat/write in the DX GUI and you can also use quick type that is binded to a key. You can also enable that all incoming messages will display on outputchatbox.

Koen: System will be very similar to CIT2 server’s chat room script.

Page 17: Solid Gaming DayZ 2015

SUPPLYDROPS AND OTHER SYSTEM Koen: Every 30 minutes drops down

something like a loot crate or a supply crate of medical items for an example or something like an airdrop.

Koen: You will see the dropzone in the map and then you will have to go find the airdrop etc supplies, then when you have found it you get EXP and inside the crate or whatever is something like weapons/medical items etc.

Page 18: Solid Gaming DayZ 2015

GROUP/GANG TAG SYSTEMKoen: Groups/gangs can create their own tag in-game by drawing it. Tag = Logo kind of thing

Koen: There is 2 kinds of tags. Graffiti and a flag. Graffiti can be putten on wall if you have a spraycan. Flags can be placed on ground if you have a flag. (Flag = object)

Koen: When you place a flag in the ground, the tag/logo of the group displays on the flag.

Koen: When you do a graffiti on a wall, the tag/logo of the group displays on the wall.

Koen: Every player can place ONLY 1 tag every 1 hour.

Koen: Tags can be destroyed by admins

Koen: TAGS/LOGOS in-game must not cause lag!

Page 19: Solid Gaming DayZ 2015

ALL SHOULD BE LISTEDThings that are missing from this presentation are the following:NEW VIP System&NEW Userpanel