Social media impact on consumer’s food choice · specifically, digging up on this area, what is...
Transcript of Social media impact on consumer’s food choice · specifically, digging up on this area, what is...
EXPOSÉ
Social media impact on consumer’s food choice
Submitted by
Andres de Oliveira Cornejo
European Master in Business Studies
Universität Kassel
Kassel, Germany 23rd October
2017
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ABSTRACT
Title
Social media impact on consumer’s food choice.
Background
Studies about consumer behavior and the motivations behind it have been investigated for a
long time and are still a very debated topic (Ajzen, 1991, 2002; Armitage & Conner, 2001;
Sheppard, Hartwick, & Warshaw, 1988) . When it concerns food, and more specifically, food
choice, there are many sides and aspects which can be debated. Psychologic, biologic,
sociologic, business and management contexts are only few within many other possibilities
(Quevedo-Silva et al., 2016; van der Laan, Ridder, Viergever, & Smeets, 2011; van
Huylenbroek, Aertsens, Verbeke, Mondelaers, & van Huylenbroeck, 2009). The role and
definition of social media has been presented in different studies (Kaplan & Haenlein, 2010;
Xiang & Gretzel, 2010) and even if some definitions are not exactly the same, one thing is
common and validated, that the use of this tool on consumers life’s changed in somehow not
only the way of choosing products, services, but also looking for food (Abbar, Mejova, &
Weber, 2015; Russo & Simeone, 2017).
Purpose and Contribution
The aim of this study is to correlate the use of social media with consumer’s food choice, and
by doing so provide managerial implications to the restaurant and food industry. More
specifically, digging up on this area, what is the impact that user generated content (UCG) or
consumer generated images (CGI) have on consumers decisions before decide either or not
going to a restaurant. To the best of the author’s knowledge this is a very recent topic and there
are only few studies which analyzed this phenomenon and provided managerial implications.
Indeed, this topic is very important and some researches confirmed the importance of social
network (perhaps the biggest platform where social media can be shared), being the second
most cited topic in the management, business and food study field between 2000 and 2015
(Lamberton & Stephen, 2016). The relevance of User Generated Content (UGC) is also
presented and analyzed by other authors (Lamberton & Stephen, 2016; Luca, 2015; O’Hern &
Kahle, 2013). Hence it enables companies and why not consumers to understand the relation
and implications of the use of technology, by assessing causes and consequences in these
topics.
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Method
Independent variables related with consumer’s food choice would be utilized, for instance
quality, tastiness perception, type of occasion, trendiness, healthy or unhealthy associations,
price. Those and other variables will be supported by the Theory of Planned Behaviour which
consider beliefs, subjective norms and perceived control factors. Those variables will be
correlated with the dependent variable which is food choice (final affected behavior).
Therefore, online questionnaires, designed with Sphynx IQ2 will be addressed to men and
women who utilize social media as a tool of food choice. Approach used is of quantitative
deductive type. Data will be analyzed using regression analysis.
Keywords: social media, user generated content, images, consumer behavior, food choice.
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List of Figures
Figure 1: The Theory of Planned Behavior……………………………………………………9
List of abbreviations
DSMM - Digital, Social Media and Mobile
H - Hypothesis
RQ - Research Question
TPB - Theory of Planned Behavior
TRA - Theory of Reasoned Action
UGC - User Generated Content
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TABLE OF CONTENTS
Table of Contents
Introduction ............................................................................................................................................. 5
Background ......................................................................................................................................... 5
Mobile marketing ............................................................................................................................ 6
User Generated Content .................................................................................................................. 6
Social media .................................................................................................................................... 7
Problem statement ............................................................................................................................... 7
Structure .............................................................................................................................................. 9
Theoretical Background .......................................................................................................................... 9
Theory of Planned Behavior ............................................................................................................... 9
Literature Review .................................................................................................................................. 10
Research Gap, Questions and Hypotheses ........................................................................................ 11
Research Gap ................................................................................................................................ 11
Research Questions ....................................................................................................................... 12
Hypotheses .................................................................................................................................... 13
Limitations of the research ................................................................................................................ 13
Methodology ......................................................................................................................................... 13
Work Plan ............................................................................................................................................. 15
References ............................................................................................................................................. 16
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Introduction
Background
The last decade and a half was marked by important transformations of marketing.
Technological innovation is a constant phenomenon and present in the development of digital,
social media, and mobile (DSMM) marketing. Among the innovations the advance and access
to Internet came as one of the main important benefits, either to the consumer and even before,
during the 70’s to companies. Speed of connection, social media websites and apps like
Messenger, Facebook, YouTube, Instagram and the combination of those platforms were the
final and current results of the globalization and spread of information around the world.
(Lamberton & Stephen, 2016, p. 159).
A content platform, Olapic, made a research together with Censuswide with the objective to
provide insights, based on an online survey, into why, what and how users (consumers) of
platforms (Instagram, Facebook, Snapchat) create, find and enlist with user-generated content
(Olapic, 216, p.3). Results showed that around 45% of the 4,578 interviewees look at user-
generated images for inspiration once a day or more. Also, seventy-four percent of them have
uploaded images followed by hashtags about a brand. When it comes to awareness and brand
advocacy it was found that consumers trust more on images published on social media by other
consumers than any other advertisement. This data is of extremely importance when someone
considers that one of the most shared “products” on the social network is food. The options for
doing so increase every year and set competition between companies which are mentioned on
those platforms and also companies who are still not mentioned but who want to get its own
part on this niche.
Technology has facilitated novel market behaviors, interactions and experiences. Apps like
Instagram enabled people to communicate, share moments, feelings, experiences, but also
created possibility to companies to understand more what consumers are thinking, how they
behave, where they buy, what do they prefer (Gallegos, 2016; Kaplan & Haenlein, 2010). At
the same time, consumers gained more power, on the decision process, on the variability of
choices, on their preferences, and on the purchase and choice intentions. Images, texts, reviews,
videos, all those types of data are of extremely importance and can be used by the consumers
to determine their behaviors but on the other hand it also shape their actions (Spence, Okajima,
Cheok, Petit, & Michel, 2016). Social networks count for the second most mentioned topic
between 2000 and 2015. Citations correlated to this overpass more than 1,100 and other topics
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are also correlated, for instance consumer-focused and user generated content. The former
describes and investigates buyer and consumer behaviour, and the last also important for this
study assess content inserted by consumers in online platforms, most of them are online reviews
but it can be also considered images (Lamberton & Stephen, 2016). Still in the beginning of
this century the Internet was considered a very important element, in fact Lamberton & Stephen
described it: “Internet could help individuals by providing access to other consumers, either as
audience members or as information sources. Qualitative researchers drew attention to the fact
that consumers sought self-definition through expression in both personal portals and online
communities” (Lamberton & Stephen, 2016, p. 152).
Mobile marketing
There are many types of mobile marketing applications which can be used for different
purposes, depending on the goal of the company or business. For instance, one of the most
famous types is mobile social media (Yadav, Joshi, & Rahman, 2015, p. 336) which is a strong
and powerful tool mechanism of communication. Said that, communication do not only involve
the exchange of information among users but also enable a third element, for instance a
company, to establish any kind of relation with the consumer (Yadav, Joshi, & Rahman, 2015).
This relation implies offer of one service or product in exchange of money, what is known as
purchase. The phenomenon seems quite easy to understand, however the explanation of how
this relation between consumer and company became fast, direct and auto regulated is not so
simple
Communication is the basis for this whole process and to describe the role of the user of a
mobile cell phone nowadays it is necessary to comprehend through which channel it occurs.
This relation would not be possible without the existence of the internet, more precisely the
network. Login in any social platform can be made by the use of wireless local area network
or phone carrier signal for example. Yadav, Joshi, & Rahman defined the omnipresent network
as the platform where mobile marketing is done and where any person who possess a
dispositive (computer, netbook or mobile phone) can be part of the system and exercise
different activities within this virtual space (Yadav et. Al, 2015).
User Generated Content
UGC is totally different nowadays from what existed during the 80’s. 2017’s user-generated
content encompasses technological drivers (extremely fast connection and powerful devices),
economic drivers and social drivers, the millennials or “digitally born” are an example of the
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last driver. Moreover, UGC presents a new relation of who creates and who sees what has being
created, thus this is characterized by a shift of power from the enterprise to the consumer
(O’Hern & Kahle, 2013).
This shift of power enable gives the possibility to consumers to express their opinions,
perceptions, evaluations, experiences and also a more subjective type of information which is
feelings. One may argue that consumers had this power before, indeed they had, however
before the emergence, boom and expansion of social media websites like Facebook or Twitter
or Instagram, the speed and range of people who were getting in contact with any type of
information was not that huge (O’Hern & Kahle, 2013).
Social media
The term social media belongs to another previous important event which was the creation of
“Open Diary” by Bruce and Susan Abelson, this was an old version of what we know as social
networking site which allowed users to publish texts into one community. The advent of the
concept of blog came right after and the participation of people as users on the internet were
just increasing at the same time that the access and advance of technology was happening as
well (Kaplan & Haenlein, 2010, p. 60). More and nowadays well-known social networking
sites started to appear in the beginning of 2000’s, for instance, MySpace and Facebook. With
those platforms the term Social Media aroused and became stronger.
Social media comprises two directly related concepts which are User Generated Content and
Web 2.0. The Web 2.0 basically implies the utilization of the World Wide Web with the
additional tool of modifying content previously created and published. So, for example, Adobe
Flash is considered one of the outcomes of the Web 2.0 enabling users to add animations and
audios to web pages (Kaplan & Haenlein, 2010, p. 61). Following this line of reasoning Kaplan
& Haenlein define Social media as: “a group of Internet-based applications that build on the
ideological and technological foundations of Web 2.0, and that allow the creation and exchange
of User Generated Content” (Kaplan & Haenlein, 2010, p. 61)
Problem statement
Satisfaction of food and appreciation can be assessed through sensorial perceptions tests. Most
of the studies did it showing real food to respondents and applying Fixed-point scales (FPS) or
visual analogue scales (VAS), which are examples of rating methods (Andersen & Hyldig,
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2015, p. 9). Through social media websites, platforms and applications, only two basically
sensorial perceptions can be played: vision and hearing. Therefore, suggesting and determining
which factors impact consumer’s food choice when using a mobile and having access to user
generated content seems easy because only two sensorial perceptions are involved. Conversely
it is not, due to the high complexity of possible associations which come to a person’s mind
when a picture or video of food is showed to him or her.
Furthermore, visual presentation can change also taste, odor and even flavor perceptions
(Delwiche, 2012; van der Laan et al., 2011). Thus, as also presented by another author, “the
way in which a food is plated (i.e., presented visually) exerts an impact on people’s flavour
perception, and can modify people’s subsequent food choices” (Spence et al., 2016, p. 55) or
as suggested by a restaurant consultant and publisher of the CODE Bulleting: “I’m sure some
restaurants are preparing food now that is going to look good on Instagram” (Saner, 2015).
That said, the number of possibilities, restaurants, types of foods, reviews are way higher in
numbers on the internet than the variables that a consumer who is walking on the streets has.
What also leverages another phenomenon which is the exacerbation of physiological hunger
due to the enormous and frequent exhibition of virtual foods (images and videos), which
directly or indirectly affect consumer decisions (Spence et al., 2016, p. 54). By considering all
the information mentioned above, it is evident that the food industry and business relies quite
a lot on what consumers “post, upload, share” on different social networking platforms. The
content comes in the form of images, videos, and also texts, which can be considered as reviews
for example. For this study images are the most important factor, and all the possible subjective,
objective, cognitive and other type of relations are extremely considered for delineating the
final consumer behavior.
The sight of images (food) is the problem and solution at the same time for understanding the
reasoning and justification of consumers decision’s. Any behavior, according to the Theory of
Planned Behavior can me motivated by beliefs, subjective normal and perceived control. More
about this theory will be presented in the section Theoretical Background. For now, it is
important to understand that emotional, situational and objective factors are outcomes and
interpretations of what a person sees on her or his Instagram story or another Instagram profile
for example. Those above-mentioned factors will shape the intentions of the consumer and
therefore his final behavior which can be going to eat restaurant A, not going to eat or for
example choosing another restaurant with the same type of food or even changing completely
the type of food and restaurant.
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Structure
After explaining terms and concepts of Social Media, Social Networking and User Generated
Content, the research questions and hypotheses will be elaborated and tested. The methodology
of this study will be designed based and in function of the theoretical background of the Theory
of Planned Behavior. The study will be conducted in Germany, but also other countries may
be target of questionnaire and analysis. The final conclusion will possibly, based on the TPB
explain the main reasons for determined type of food choice (behavior) and it is assumed that
from the data analysis, managerial suggestions to specific or maybe in an overall, companies
will be made.
Theoretical Background
Theory of Planned Behavior will be used as the theoretical background of this study.
Theory of Planned Behavior
The Theory of Planned Behavior (TPB) is an extension and continued model of the Theory of
Reasoned Action (Ajzen 1985, 1991; Ajzen and Madden, 1986). This research model has been
used by many authors when trying to predict behavioral intentions, therefore it is present either
in social psychologic studies or in marketing and management, which is the case of this Master
Thesis. Some previous researches (Armitage and Conner, 2001; Collins and Carey, 2007;
Hansen et. Al, 2004) have been made and also different experiments which in somehow tested
the valence and applicability of this theory (Coary & Poor, 2016; Collins & Carey, 2007;
Hansen, Møller Jensen, & Stubbe Solgaard, 2004; Thompson, Haziris, & Alekos, 1994;
Thompson & Vourvachis, 1995; Yazdanpanah & Forouzani, 2015; Zanoli & Naspetti, 2002)
The theory, as mentioned by other author “is one of the most widely researched models for
predicting behavioral intentions by social psychologists (Armitage and Conner, 2001; Collins
and Carey, 2007; Fielding et al., 2008; Norman et al., 2007)” (Chen & Tung, 2014).
The two components which affect the Behavioral Intention, attitude and subjective norm can
be independently measured. Attitudes towards the behavior is composed by beliefs about the
results of a certain behavior, which in this case considers the likelihood of the consumer to
perform a behavior. On the other hand, subjective norm is predicted by normative beliefs about
what relevant other people (salient referents) say or commend, measured by motivation to
comply with what has been said by them.
The model is defined according to this figure:
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Figure 1: The Theory of Planned Behavior (Armitage & Conner, 2001).
Literature Review
Topic Author (Year), Title, Journal Content
Social
Media
Kaplan, A. M., & Haenlein, M. (2010). Users
of the world, unite! The challenges and
opportunities of Social Media. Business
Horizons, 53(1), 59–68.
https://doi.org/10.1016/j.bushor.2009.09.003
Clarification on what is
social media and
differentiate it from Web 2.0
and User Generated Content.
Classification of Social
Media and managerial
advices for business which
utilize SM.
Social
Media
Lamberton, C., & Stephen, A. T. (2016). A
Thematic Exploration of Digital, Social
Media, and Mobile Marketing: Research
Evolution from 2000 to 2015 and an Agenda
for Future Inquiry. Journal of Marketing,
80(6), 146–172.
https://doi.org/10.1509/jm.15.0415
Resume and extent research
of the most important articles
between 2000 and 2015
related with the topic
DSMM.
Behavioral
Beliefs
Normative
Beliefs
Control
Beliefs PBC
Subjetcive
Norm
Attitude
Intention Behavior
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User
Generated
Content
O’Hern, M. S., & Kahle, L. R. (2013). The
Empowered Customer: User-Generated
Content and the Future of Marketing. Global
Economics and Management Review, 18(1),
22–30. https://doi.org/10.1016/S2340-
1540(13)70004-5
Presentation of UGC concept
and the relation with shift of
power from firms to
consumers.
User
Generated
Content
Luca, M. (2015). User-Generated Content and
Social Media. In Handbook of Media
Economics (Vol. 1, pp. 563–592). Elsevier.
https://doi.org/10.1016/B978-0-444-63685-
0.00012-7
Economical definition of
what is User Generated
Content, Social Media and
the impacts on market.
Food
selection &
Sensorial
perceptions
Quevedo-Silva, F., Freire, O., Lima-Filho, D.
d. O., Brandão, M. M., Isabella, G., &
Moreira, L. B. (2016). Intentions to purchase
food through the internet: Developing and
testing a model. British Food Journal, 118(3),
572–587. https://doi.org/10.1108/BFJ-09-
2015-0305
Describes and explain the
main important factors
affecting intention to
purchase food by using the
internet.
Theory of
Planned
Behavior
Ajzen, I. (1991). The theory of planned
behavior. Organizational Behavior and
Human Decision Processes, 50(2), 179–211.
https://doi.org/10.1016/0749-5978(91)90020-
T
Revision and discussion of
the TPB. Inclusion of past
behavior is also made.
Research Gap, Questions and Hypotheses
Research Gap
After the overview of the above-mentioned literature and other many articles, a research gap
was founded and it concerns, as mentioned before, the impact of social media (more
specifically user generated content) on consumers’ food choice. A recent study published in
the Journal of Consumer Marketing has analyzed how consumer-generated images shape
consumption of products and services on the food domain (Coary & Poor, 2016). However, the
author analyzed the choice for healthy versus indulgent food and how the delay caused by the
CGI impacted consumers’ savoring.
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The research gap which this study tries to answer was also suggested by Coary & Poor. Social
media, consumer’s food choice and consumer behavior are not definitely new topics. As
mentioned before they were already discussed, debated and explained in different literatures
and fields. The topic of this study and the research gap emerge from the combination of those
three terms wrote before. Understand the impacts that the internet has caused in consumers life
is one of the first steps, afterwards it is also important to associate this with the advent of the
use of mobile devices and the so-called social media in this last century. Moreover, the creation
of networking platforms made possible that people started sharing what they like, what they
do, how they do, when they do and so on. Said that, food as a topic of discussion between
friends, families and groups just came naturally. The possibility of sharing it gave consumers
more power and “weakened” the food industry. This comes with brackets because the right use
of social media as a tool to target consumers’ needs is what will delineate the success or not of
a company. And within this tangled scenario, understanding the role of social media on
consumer’s behavior is more than a company’s choice, it is a must.
Therefore, this research will try to find the possible reasons, motivations, norms and other
possible determinants (which may appear in the short future with the study) associated with
consumer-food-choice in social media.
Research Questions
Based on the research gap explained above, the possible research questions emerge from the
most cited and famous terms associated with hunger, savoring, tasting and food (Jacobsen,
Tudoran, & Lähteenmäki, 2017; Köster & Mojet, 2015; Quevedo-Silva et al., 2016; van der
Laan et al., 2011; van Huylenbroek et al., 2009). The research questions are:
RQ1: Does the level of food involvement make consumers decide what they eat, by using the
social media as a source?
RQ2: Does consumer decision directly impacts on another consumer’s behavior? If yes, how
this relation occurs when deciding what to eat by using user generated content?
RQ3: Did consumers start being more critical or demanding or strict towards food quality and
taste after the emergence of social networking applications?
RQ4: Do emotions play an important role before the food choice?
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Hypotheses
Below-presented hypotheses try to address possible answers associated with the four main
research questions made before.
H1: Food involvement is highly related with consumers food choice. However, it does not
determine the use of social media as a tool for searching options. Consumers’ use of social
media for food choice may occur independently of the level of food involvement. One example
can be a child of 15 years old which is highly involved with social media, not with food,
nevertheless appealing images of food are capable of catching his attention.
H2: Consumers’ decisions directly impact others, and on the internet, this can be determined
by number of shared images, likes or posts. User-generated content is also a determinant on
food choice.
H3: Social networking platforms opened fruitful discussions but do not made consumers more
critic or demanding when the subject is food.
H4: Positive emotions play an important positive role before deciding what to eat. However,
negative emotions do not affect consumers decisions on social media because when sad or mad
they do not use social media as a source of research. Therefore, only positive emotions are
associated (imply) with the use of social media and food choice, combined.
Limitations of the research
Limitations of this research will be probably associated with the frame, volume and type of
respondents. This study relies a lot on consumers which in specific utilize social networking
platforms and social media as a tool of food choice. Moreover, the involvement of those
consumers with food can dramatically impact the final results, for example some respondents
may not consider price as a determinant factor because they already have a good economic life
condition. Therefore, the study will try to select the maximum numbers of respondents, in the
beginning focusing on consumers with an age between 15 and 50 years old.
Methodology
This last part is dedicated to the elaboration of the methodological part which will be applied
in the study. In order to get answers to this research, a quantitative deductive approach you will
used. Theory of Planned Behavior will be used as a support of already determinants of
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consumers’ behavior. However, the possible associations with this behavior which in this case
is the decision of what and where to eat, come from different studies and possible assumptions
that may appear during the development of this Master Thesis. A quantitative research will be
elaborated by using a software called SphinxIQ2 and afterwards through google platforms and
other networking websites an online survey will be launched. The initial target is composed by
residents in Germany and Brazil, age between 15 and 50 years old, both genders and who are
users of social networking platforms, therefore have access to social media.
Food involvement
For this topic, first of all it will be interesting to define the consumers type, between food
involved or not. The assess the level of social network activity of this consumer, therefore if
he or she access social media once a day, tree times during the week or once a month for
example. By doing those two steps, the third would be assess the answer for the main questions
and see how those two factors correlate together.
Consumers’ decision
First question might be useful to start this second topic, because if consumers do not frequently
make food choice on internet, probably the impact on others consumers’ decision will be lower.
Still there must or not be an impact and this is probably related with the frequency of access to
user generated content.
Social Networking
That social networking platforms revolutionized the way people communicate everyone
knows, however is it true that the more access to information, data and shared content made
consumers more critical? Does this affect their food decisions? Being demanding and critical
can be also a determinant of the second question, this relation will be studied.
Emotions
The last part of the study is dedicated to emotions. Not towards food, emotions before the sight
of food. There’s a slight but very important difference here. Because the study does not want
to investigate which emotions are related with food, and neither which emotions are created
when people see food. This is an important topic, but which would be addressed in another
research. Said that, it is important to understand if people emotions impact their food choice,
which indirectly and before, implies login into social networking applications and start looking
for food.
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Work Plan
Period Task
Now – 23.10.17 Exposé
Now – 15.11.17 Formulate Research Questions and Hypotheses. Delineate the
methodology and Work on Questionnaire design & pretest.
16.11.17 – 05.12.17 Field Research, Launch online survey
06.12.17 – 23.12.17 Data Analysis
24.12.17 – Deadline Finalizing the M.A Thesis: write results and conclusion.
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