Shortcourseseriousgamesalmere2013v3 130121033427-phpapp02

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www.beslasalle.nl - (+31)367 67 0550 - [email protected]

description

How to innovate in firms using games techniques. How to apply them in team working with artistic, managerial and technical experts

Transcript of Shortcourseseriousgamesalmere2013v3 130121033427-phpapp02

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www.beslasalle.nl - (+31)367 67 0550 - [email protected]

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The Media Dome

Methodology

Fantasy

Story

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Research and Concept, Scripting, Audience analysis and User Experience (Usability),

Game Design and Creativity, necessary Tecnologies, Content, plus Management

Students & advisors “make things happen” We are project-based students learn soft skills

Students are exposed to Agile Management Techniques

They implement research trends related to Serious Games and Gamification

Your Score is: 3

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• Providing content for the gadgets that a

company already owns… • Imaginative and creative solutions for

existing platforms • People are no longer isolated groups with

advisors and real clients to work with • All profiles involved (as in real industries)

producer, developer, designer, artist, UX specialist…

• The project covers a real need • Students “well-shaped” for the industry +

real immersion within “a purely real experience” with an incredible learning curb

• Our projects are not only concepts but products

Your Score is: 4

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About the Director

Challenge

Discovery

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About the director Oscar García Pañella @kokopus_dark

Your Score is: 6

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Oscar’s Best Friends From an absolutely Rigorous, Scientific & Academic Perspective

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What we do at the Media Dome

Sensation

Immersion

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Our students learn by discovery

Your Score is: 9

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Our students play and develop

engagement patterns for any discipline

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And our students create real concepts and

products for real companies Your Score is: 11

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Habitals teaches youngsters smoking prevention Inside Habitals you can select from a “good” or “bad” avatar

and compete against them It is implemented within Facebook and you can experience it!

https://apps.facebook.com/habitals/ It was developed for the Sant Joan de Deu Hospital:

http://www.hsjdbcn.org/ It won the university prize at the international Cure4Kids

Global eHealth Challenge organized by Saint Jude Hospital (2011-2012): http://www.cure4kids.org/wordpress/challenge/winners/

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Your Score is: 13

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Rehabtimals allows patients to recover from knee surgery by doing physical therapy via games

The recovery experience evolves and becomes memorable and enjoyable

Mini games (exercises) for the patient A back office tool for health care professionals The back office tool receives data directly from graphs, video

streaming, skeleton animation, etc. Information is directly transmitted to the medical office It was developed by our students for a real company:

http://labsid.com/ A video can be found here: http://vimeo.com/25589063

Your Score is: 14

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Your Score is: 15

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Your Score is: 16

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Your Score is: 17

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Your Score is: 18

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Teaches children healthy eating habits Children can interact with a character via keyboard or a fancy and

inexpensive glove which emits infrared light The glove allows kids to interact with a Wiimote that acts as a camera

which receives light and interprets the hand movements/gestures Glooveth is based on the Crayon 3D platform that can be found here:

http://www.etc.cmu.edu/projects/crayon-3d/ Glooveth won the silver prize at the international Cure4Kids Gobal

eHealth Challenge organized by Saint Jude Hospital (2009-2010): http://www.cure4kids.org/wordpress/challenge/2009-2010-winners/

A video can be found here: http://www.youtube.com/watch?v=KCtRaZvp3B0

Your Score is: 20

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Your Score is: 21

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Your Score is: 22

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New Creation Pipelines

for New Customers

Social

Expression

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Your Score is: 25

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Your Score is: 26

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Research shows that gamers take risks, are attentive to details,

continuously problem solve, are adaptable, and acquire new experiences

in a limited amount of time.

Your Score is: 27

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Players like interesting choices that allow them to control situations

Your Score is: 28

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Story

Technology

Aesthetics

Game

Mechanics

Your Score is: 29

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We Human

Beings …

…love…

Good stories

Feeding the senses

Deep fantasies

The suspension of

disbelief

To be challenged

Communities and

friends

The discovery of new

pleasures

To freely express

ourselves

Shouldn’t we motivate

them with…

Points

Guilds

New Content

Badges

Leader Boards

Avatars

Levels & Maps

Characters

Cooperation

Healthy Competition

Story

Technology

Aesthetics

Mechanics

“Learning

By

Discovery”

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Badges & Rewards are important…

…but we also take into account…

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The fact that our customers

…CAN DO IT

…ARE EAGER TO TAKE INTERESTING

DECISIONS BY THEMSELVES

…LOVE BEING CONNECTED TO “HIGHER” VALUES

Your Score is: 32

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Come and “play”

with us!

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www.beslasalle.nl - (+31)367 67 0550 - [email protected]

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Nintendo

Gamification for Education

Gaming is Good for You

La Salle

Our partners at the Media Dome

…and to all of our prior students and professors!

TOTAL Score is: 35