Shadowrun: Market Panic - DriveThruRPG.com

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Transcript of Shadowrun: Market Panic - DriveThruRPG.com

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THE FIRST DAY OF THE REST OF YOUR LIFE 6

DRONING ON 10DISPATCHES FROM THE EDGE: 10

A Day in the Life of Karl Denisovich 10Waking Up 10The Commute 11The Work Day Begins 14The Break Room 15The Conference Call 17Lunch 18Causes of Discontent 20

Stagnant Career 20Money 20Addiction 20Family 21

Karl: Status Check 21The Afternoon 21Clocking Out 23An Evening Out 24

COURTING DISASTER 28REAPING THE WHIRLWIND 29

A HALF CENTURY OF JUDICIAL EXPEDIENCY 29Aztechnology Crisis 30GOD of the New Matrix 30A Fake Justice and Looming Head Crash 30Megacorporate Revision 32The Justices 33Zurich-Orbital Habitat: Above You in Every Sense 36

ARES 38GOD OF WAR 39

More Than Just Guns 40HISTORY 41

CURRENT EVENTS 42The Broken Sword 42The New Face of War 43Outbreak Containment 44Just say No: The War on Bugs 44

Killed in Action 44

A Wretched Hive of Scum and Villainy 45Boardroom Shuffle 45

Meet the New CO, Same as the Old CO 45Courts-Martial 46Foreign Relations 46

CULTURE 47

TABLE OF ORGANIZATION 48

PERSONNEL 49Commanding officers 49

Damien Knight 49Arthur Vogel 51Leonard Aurelius 51

Pogues 51Daniel Truman 51Michele Borden 53Clayton Wilson 53

DIVISIONS 53Ares Arms 53Ares Consumer Products 54Ares Heavy Industry 54Ares Services 54

Ares Global Entertainment 55AresSpace 55Knight Errant Security Services 56

WAR IN THE SHADOWS 56Running for Ares 56Running against Ares 57

AZTECHNOLOGY 58FINGERS ON YOUR PULSE 59

Their PR Machine Is Well-Oiled and Subtle 59They Make Things People Like 60They Make Their Good Fights Public and Keep Their Bad Fights Private 61They “Give Back” in Carefully Planned Ways 62Their Darkest Secrets Are Well and Truly Buried 62

A Brief History of the Big A 63The Cartel Roots 63Acquiring a Nation 63Operation Reciprocity 64

MARKET PANIC

CONTENTS& CREDITS

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Anyone Can Have a Bad Decade 64Southern Expansion 65Famine and Sympathy 65

The Aggressive Now 66The Top of the Pyramid 66

Flavia de la Rosa 66Domingo Chavez 67Domingo “Ding” Ramos 67Motecuhzoma 68J.J. Harvin, Jr. 68Necali Xólotl 68Marisol Deocampo 68

Aztechnology Organization 69Aztechnology North America 69Aztechnology Latin America 69Aztechnology Europe 70Aztechnology Australasia 70Aztechnology Africa 70

Aztechnology in the Shadows 71Running for Aztechnology 71Running Against Aztechnology 71

EVO 72HISTORIC EVOLUTION 73

Corporate Culture 75TODAY’S EVO 75

Nuevo CEO 75Strato Cumulus 76Taylor Dacopral 77Cynthia Bills 77Ysil 78Abhi Kala 79The New EVOlution 79

(a.k.a. Ducking the Blame) 79The Monad Matter 82

TOMORROW IS A MYSTERY 82A Brand New Evo … errr … MetaSkindustries 83

Sewing Yakut 85

HORIZON 88SPINNING THE SPIN 89

HISTORY 91

CURRENT EVENTS 92Falling Stars 93Denial of Service 93Consensus 2.0 94

The Long Slide into Darkness 94Ethics Calculus 95Tabula Rasa 95

Playing with Fire(arms) 96Render Unto Caesar 96

HORIZON: ONE BIG, HAPPY FAMILY 96Welcome to the Echo Chamber 96Smiling Your Way to the Top 97The Upper Echelon 98

NOTABLE SUBDIVISIONS 98Charisma Associates 98The Horizon Project 100Horizon Transglobal 100Pathfinder Multimedia 101Singularity 101The Dawkins Group 102

MITSUHAMA COMPUTER TECHNOLOGIES 104HISTORY 105

Corporate Culture 108Modern Mitsuhama 108Top of the Heap 108Future Endeavors 113

NEONET 118Past 119

JRJ International 120Fuchi 120Novatech 120Erika 120Transys-Neuronet 121Trans-Latvia Enterprises 122NeoNET 122

Present 123St. Louis Wins Internal Vote for New NeoNET HQ 123Dying Family Tree 124

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Future 125Celedyr: Where Does a Great Dragon Land? 125Malmstein: Anders Ain’t Nobodie’s Fool 126Trans-Latvia Enterprises 128Villiers and Spinrad 128Going Down Kicking and Screaming 129

RENRAKU 134FACING EAST 135

What Has Come Before 135In the Beginning … 135Three Years in Heaven 137Three Years in Hell 137The Ghost Decade 138Renraku Today 138

It’s All in Who You Know 138Chairman of the Board, Shikei Nakatomi 138President Orito Sasaki 139CEO Eternal Inazo Aneki 139Botan Nakada 140

Where’s the party? 140Renraku Asia 140Renraku Asia: India 141Renraku Asia: China 141Renraku Asia: Indonesia 141Renraku Oceania 141Renraku Oceania: Australia 142Renraku Oceania: Philippines 142Renraku Europa 142Renraku Europa: United Kingdom 143Renraku Europa: France 143Renraku Africa 143Renraku North America 143Renraku South America 144

Corporate Culture 144The Home Office 145Regional Offices 145Everybody’s Friend 145Conservativism 146Corporate Samurai 146The Red Samurai 148The Red Ninja 149

Running for Renraku 149Running Against Renraku 150

Extractions 150Making Money 151

(Data) Core Business 151Services 151Government Services 152Education 152Entertainment 153

Products 154Consumer Goods 154Fashion 154Cybernetics 154Motor Vehicles 154Agriculture 154Other Major Sectors 155

SAEDER-KRUPP 156TALES OF A DRAGON EMPIRE 157

Rise of the Giant 157Attack on a Titan 159One step Ahead Again 160

THE S-K MACROCOSM 161General Structure 161Core Business 162

Heavy Industry and Construction 162Manufacturing and Engineering 163Chemical Production and Processing 163Resources and Recycling 163Infrastructure 164Finance 164Matrix and Computer Systems 164Magical Research 165

Other Areas 165Media 165Consumer Goods and Service 165Agriculture 165

Space Assets 166INSIDE SAEDER-KRUPP 166

DRACONIC NEO-FEUDALISM 168Global Management 168

Lofwyr 168Corporate Oversight Office 168Public Relations 169Global Human Resources 169

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© 2016 The Topps Company, Inc. All Rights Reserved. Shadowrun and Matrix are registered trademarks and/or trademarks of The Topps Company, Inc., in the United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright Owner, nor be otherwise circulated in any form other than that in which it is published. Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC.

First Printing by Catalyst Game Labs, an imprint of InMediaRes Productions, LLC

PMB 202 • 303 -91st Ave. NE, E-502Lake Stevens, WA 98258

Find us online:[email protected] (Shadowrun questions)http://www.shadowruntabletop.com (Catalyst Shadowrun website)http://www.shadowrun.com (official Shadowrun Universe website)http://www.catalystgamelabs.com (Catalyst website)http://shop.catalystgamelabs.com (Catalyst/Shadowrun orders)

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Finance 169Law 169

Global Operations 169S-K Africa 169S-K Asia 170S-K Australia 170S-K Europe 170S-K Middle East 170S-K North America 171S-K South America 171

Portfolio Development and Market Forces 171Security and Armed Forces 172

Security Forces 172Corporate Military 172

Corporate Intelligence 172Innenrevision 172S-K Prime 173

DRACO PROXY 173Lobbyists and Henchmen 173

Vanadis Hyvönen 173Claudia Romanov 174Julian Sergetti 174Harold Two Moon 174

In the Dragon´s Shadow 174Awrah 174Hans Brackhaus 175Basima Oriol Diasruiz 175Scale 176

DENS AND HOARDS 176Neu-Essen 176

THE DRAGON´S WRATH 177

SHIAWASE 178LEADERSHIP CURRENT CHALLENGES 180

MAJOR DIVISIONS TO WATCH IN 2078 AND BEYOND 186Shiawase Biofood 186Shiawase Biotech 187Shiawase Envirotech 189Shiawase Manufacturing 190

WUXING 192HISTORY 193

OPERATIONS 196Finances 196Shipping and Logistics 197Consumer Goods 199Magical Goods and Services 201Medical Services 201

MAJOR PLAYERS 202Sharon Chang-Wu 202James Harper-Smythe 203Wu Lung-Wei 203Fu Peng 205Quints 205Jing Shi: Adjuster 206

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MARKET PANIC CREDITSWriting: Mark Dynna, Jason M. Hardy, Philip A. Lee,

Chris Lites, Sascha Morlok, Scott Schletz, Michael Wich, Thomas Willoughby

Proofing: Chuck Burhanna, Bruce Ford, Mason Hart, Robert Price, Jeremy Weyand, Rebecca Welch

Art Direction: Brent Evans

Cover Art: David Hovey

Art: Andreas “AAS” Schroth, Alyssa Menold, Benjamin Giletti, Celeste Hansen, David Hovey, David Lecossu,

Donald Crank, Ethan Brew, Gordon Bennetto, Ian King, Iwo Widulinski, James Cory Webster, James Mosingo, Rick Otey, Rob Stillwell, Seth Rutledge, Takashi Tan, Victor Perez Corbella, Victor Manuel Leza Moreno

Cover Layout: Matt “Ninja Lanternshark” Heerdt

Iconography: Nigel Sade

Interior Layout: Matt “Ninja Lanternshark” Heerdt

Shadowrun Line Developer: Jason M. Hardy

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THE FIRST DAY OF THE REST OF YOUR LIFE

Trapped in the moment, bullets shredding gentrified brown-stone around him, Karl Denisovich just wants to go home. Next to him, snap-shooting around the corner is Fortinbras, caseless ammunition leaving the distinct tang in the air Karl knows from video games. The adrenaline rush is multiplied by a thousand, exponential. Clutching a real gun for the first time. Real danger. No sales reports. This is way better than Awakening: 1949.

“If the Comanche closes in on us, we’ll wish we were dead, omae,” Fortinbras says as he ducks back around the corner. He shows Karl a grenade. “This’ll take care of that. Never let them take you alive, right?”

Karl nods uncertainly. Down the block, more Comanche Mafia appear, catching the team in a classic pincer movement. Karl knows this because he’s directed such maneuvers as Sgt. “Smokin’” Joe Esterhaus, hero of Normandy. But it’s different from the ground level, he thinks, as a rocket takes out the apartment directly above him. Rain of glass in slow-motion, diamond tears like in that commercial, the one for the new Stuffer Shack shake. Turns out, time slows down in these sit-uations. Karl thought it was just something devs programmed into the game.

Pi, their decker (he liked being able to say that, “their”), bleeds out in the narrow alley between the two apartment buildings. Kaiser, their de facto leader, buzzed DocWagon

three times, but the Comanche Mafia jammed their broadcast. No last-minute wagon rescues like on STAT! for Karl. Smokin’ Joe would cowboy up, so Karl does the same. All the adrena-line surging, backed by the Dexedrine analog burning through his veins, Karl opens up on the flanking group. Slight crouch, lean into the recoil. Squeeze the trigger, don’t flinch. The H&K jumps in his hands like the seizures his brother had as a kid.

Blood as he gets one in the gap between her ceramic ar-mor plates. The woman falls. Buzzing snap of a bullet that’s already passed him by the time the sound reaches his ear. Kai-ser screaming in a whoop of fury and joy, his own H&K barrel glowing so white hot Karl can see the bullets raging through.

And all of it just like the game, only so much more so.

It’s forty-eight hours earlier and Karl is just another drone hang-ing out with his co-workers at a 1980s-themed bar in Red-mond. The place tries too hard to be ironically hip, and Karl doesn’t want to be there anyway. He’s afraid he’s going to get fired after what he found out at the office today, so he’s milking his coworkers for information, or “intel” as Shin Yamazaki calls it in UCAS Vat Ninja Reborn. Karl’s a drone, but he’s a burn-out. Lately, he thinks he missed his calling and should have run the

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