Seven Things

138
2006 AIGA GAIN CONFERENCE DESIGN MEANS BUSINESS

description

Seven things I learned at the 2006 AIGA Gain Conference

Transcript of Seven Things

Page 1: Seven Things

2006 AIGAGAIN CONFERENCE

DESIGN MEANS BUSINESS

Page 2: Seven Things
Page 3: Seven Things
Page 4: Seven Things
Page 5: Seven Things
Page 6: Seven Things
Page 7: Seven Things
Page 8: Seven Things
Page 9: Seven Things
Page 10: Seven Things

Really Busy

Page 11: Seven Things
Page 12: Seven Things

Seven Lessons

Brock Ray

Page 13: Seven Things

1) Breaking Down the Silos

Moira Cullen, Design Director, Coca-Cola North America

Page 14: Seven Things
Page 15: Seven Things

Brand vs. Design

Page 16: Seven Things

Brand vs. Design

Marketing

Page 17: Seven Things

Brand vs. Design

Marketing Production

Page 18: Seven Things

Brand vs. Design

Marketing Production

Intangible

Page 19: Seven Things

Brand vs. Design

Marketing Production

Intangible Tangible

Page 20: Seven Things

Brand vs. Design

Marketing Production

Intangible Tangible

Value

Page 21: Seven Things

Brand vs. Design

Marketing Production

Intangible Tangible

Value Cost

Page 22: Seven Things

Waste of Time and Money

Page 23: Seven Things

Myth of the Rational Agent

Page 24: Seven Things

70%Emotional

Page 25: Seven Things
Page 26: Seven Things

Move Tangibles to Intangibles

Page 27: Seven Things

Move Tangibles to Intangibles

Create Engagements

Page 28: Seven Things

4 “P”s

Page 29: Seven Things

4 “P”s

Product

Page 30: Seven Things

4 “P”s

Product

Price

Page 31: Seven Things

4 “P”s

Product

Price

Position

Page 32: Seven Things

4 “P”s

Product

Price

Position

Place

Page 33: Seven Things

4 “P”s

Product

Price

Position

Place

Commodities

Page 34: Seven Things

2 “E”s

Page 35: Seven Things

2 “E”s

Emotion

Page 36: Seven Things

2 “E”s

Emotion

Engagement

Page 37: Seven Things

2 “E”s

Emotion

Engagement

Differentiation

Page 38: Seven Things

How Do We Do It?

Page 39: Seven Things

How Do We Do It?

Stamina & Perseverance

Page 40: Seven Things

How Do We Do It?

Stamina & Perseverance

Personal Relationships

Page 41: Seven Things

How Do We Do It?

Stamina & Perseverance

Personal Relationships

Understand Other Disciplines

Page 42: Seven Things

“Design is the communication between brand partners and shareholders to define the brand.”

Moira Cullen

Page 43: Seven Things

2) All Look, No Feel

Michael Hendrix, Tricycle, Inc.Bo Barber, Nood Floorcovering

Page 44: Seven Things

1 Carpet Sample = 1 Quart of Oil

Page 45: Seven Things
Page 46: Seven Things

Environmental Report Card August 2004 – July 2005

SIM from Tricycle™ Alternative Samples Shipped

Gallons of Oil Saved

Pounds of Carpet Not Landfilled

Saved By Manufacturers

Page 47: Seven Things

Environmental Report Card August 2004 – July 2005

SIM from Tricycle™ Alternative Samples Shipped

Gallons of Oil Saved

Pounds of Carpet Not Landfilled

Saved By Manufacturers

34,443

Page 48: Seven Things

Environmental Report Card August 2004 – July 2005

SIM from Tricycle™ Alternative Samples Shipped

Gallons of Oil Saved

Pounds of Carpet Not Landfilled

Saved By Manufacturers

34,443

8,611

Page 49: Seven Things

Environmental Report Card August 2004 – July 2005

SIM from Tricycle™ Alternative Samples Shipped

Gallons of Oil Saved

Pounds of Carpet Not Landfilled

Saved By Manufacturers

34,443

8,611

51,665

Page 50: Seven Things

Environmental Report Card August 2004 – July 2005

SIM from Tricycle™ Alternative Samples Shipped

Gallons of Oil Saved

Pounds of Carpet Not Landfilled

Saved By Manufacturers

34,443

8,611

51,665

$4,729,825

Page 51: Seven Things

Nood FloorCovering Green Means Green

Page 52: Seven Things

Old School

Shoppers vs. Designers

Page 53: Seven Things

New Is Cool

Dematerialization and Mass Customization

Page 54: Seven Things

How It Works

Page 55: Seven Things

“Design will fail if it’s only lipstick on a pig.”

Michael Hendrix

Page 56: Seven Things

“If a 73-year old gets [Nood], it’s wrong.”

Bo Barber

Page 57: Seven Things

3) Execute the Obvious to Rise Above the Competition

Scott Williams, Starwood Hotels

Page 58: Seven Things
Page 59: Seven Things
Page 60: Seven Things

Complicated Research Process

Page 61: Seven Things

Complicated Research Process

1. Asked Customers What They Want

Page 62: Seven Things

Complicated Research Process

1. Asked Customers What They Want

2. Listened

Page 63: Seven Things

Complicated Research Process

1. Asked Customers What They Want

2. Listened

3. Did It

Page 64: Seven Things

Heavenly Bed

Page 65: Seven Things

Hard To See The Obvious

Page 66: Seven Things

The Problem With Focus Groups

Focus groups can be used to tell the CEO that what you think is right

Page 67: Seven Things

Ethnography

[eth-'näg-r&-fE]the scientific description of the customs of individual peoples and cultures

Page 68: Seven Things

What Marketing Ethnographers Learn

Page 69: Seven Things

What Marketing Ethnographers Learn

How the product is used

Page 70: Seven Things

What Marketing Ethnographers Learn

How the product is used

How the product is abused

Page 71: Seven Things

What Marketing Ethnographers Learn

How the product is used

How the product is abused

What are the user’s expectations

Page 72: Seven Things

“Buyers are liars!”

Scott Williams

Page 73: Seven Things

4) The Business Case for Design

Harry Rich, Design Council, U.K.

Page 74: Seven Things

Trust me. I’m a designer.

Page 75: Seven Things

Trust me. I’m a designer.

Page 76: Seven Things

Business Performance

Page 77: Seven Things

Design Council, U.K.

Page 78: Seven Things

200%Share Price Outperformance

Page 79: Seven Things

Don’t Need Exceptional Results

Page 80: Seven Things

I’m a professional who gets results, so trust me.

Page 81: Seven Things

“Without design, companies end up competing on price alone, and that is a path to be avoided as it ultimately devalues your product or service.”

Harry Rich

Page 82: Seven Things

5) Designing in Hostile Territory

Roger Martin, Joseph L. Rotman School of Management, University of Toronto

Page 83: Seven Things

The Fundamental Tension

Page 84: Seven Things

Reliability

Identical Or Consistent Results

Page 85: Seven Things

Validity

Subjective But Accurate Results

Page 86: Seven Things

Reliability vs. Validity

Page 87: Seven Things

Reliability vs. Validity

Enterprise resource planning

Page 88: Seven Things

Reliability vs. Validity

Enterprise resource planning A robust strategy

Page 89: Seven Things

Reliability vs. Validity

Enterprise resource planning A robust strategy

Customer relationship management

Page 90: Seven Things

Reliability vs. Validity

Enterprise resource planning A robust strategy

Customer relationship management Customer intimacy

Page 91: Seven Things

Reliability vs. Validity

Enterprise resource planning A robust strategy

Customer relationship management Customer intimacy

Six Sigma and TQM

Page 92: Seven Things

Reliability vs. Validity

Enterprise resource planning A robust strategy

Customer relationship management Customer intimacy

Six Sigma and TQM Design excellence

Page 93: Seven Things

Reliability vs. Validity

Enterprise resource planning A robust strategy

Customer relationship management Customer intimacy

Six Sigma and TQM Design excellence

Knowledge management systems

Page 94: Seven Things

Reliability vs. Validity

Enterprise resource planning A robust strategy

Customer relationship management Customer intimacy

Six Sigma and TQM Design excellence

Knowledge management systems Creativity

Page 95: Seven Things

Reliability vs. Validity

Enterprise resource planning A robust strategy

Customer relationship management Customer intimacy

Six Sigma and TQM Design excellence

Knowledge management systems

Incentive compensation

Creativity

Page 96: Seven Things

Reliability vs. Validity

Enterprise resource planning A robust strategy

Customer relationship management Customer intimacy

Six Sigma and TQM Design excellence

Knowledge management systems

Incentive compensation

Creativity

Jobs that have meaning

Page 97: Seven Things

Reliability vs. Validity

Enterprise resource planning A robust strategy

Customer relationship management Customer intimacy

Six Sigma and TQM Design excellence

Knowledge management systems

Incentive compensation

Meeting analysts’ quarterly targets

Creativity

Jobs that have meaning

Page 98: Seven Things

Reliability vs. Validity

Enterprise resource planning A robust strategy

Customer relationship management Customer intimacy

Six Sigma and TQM Design excellence

Knowledge management systems

Incentive compensation

Meeting analysts’ quarterly targets

Creativity

Jobs that have meaning

A successful company

Page 99: Seven Things

Five Tools for Designing in Hostile Territory

Page 100: Seven Things

1) Take Design Unfriendliness as a Design Challenge

Page 101: Seven Things

2) Empathize with the Unfriendly Elements

Page 102: Seven Things

3) Speak the Language of Reliability

Page 103: Seven Things

4) Use Analogies and Stories

Page 104: Seven Things

5) Bite Off as Little a Piece as Possible to Generate Proof

Page 105: Seven Things

“It's not that corporations don't like or want great design. It's just that when a validity-oriented design comes to an important corporate decision gate, the reliability-oriented question inevitably gets asked: ‘But can we prove this will work?’ Or, ‘How can we be sure this will work?’”

Roger Martin

Page 106: Seven Things

6) Exporting Fast Food to China

LiAnne Yu, Cheskin

Page 107: Seven Things

Pollo Campero

Page 108: Seven Things

What Pollo Campero Found

Page 109: Seven Things

1) Chinese Love Pollo Campero Chicken

What Pollo Campero Found

Page 110: Seven Things

2) Don’t Know Anything About Guatemala

1) Chinese Love Pollo Campero Chicken

What Pollo Campero Found

Page 111: Seven Things

What Pollo Campero Found

Page 112: Seven Things

Proposed Position

Page 113: Seven Things

1) Cheap Fried Chicken

Proposed Position

Page 114: Seven Things

1) Cheap Fried Chicken

2) Eliminate Guatemalan Visuals

Proposed Position

Page 115: Seven Things

Stop

Page 116: Seven Things

Cultural Immersion

Page 117: Seven Things

Ethnographers Who Speak Both Spanish and Mandarin

Cultural Immersion

Page 118: Seven Things

Explore Both Cultures to Identify Similarities

Ethnographers Who Speak Both Spanish and Mandarin

Cultural Immersion

Page 119: Seven Things

What Cheskin Found

Page 120: Seven Things

1) U.S. Fast Food No Longer Aspirational

What Cheskin Found

Page 121: Seven Things

1) U.S. Fast Food No Longer Aspirational

2) Chinese Mourn Loss of Traditional Lifestyle

What Cheskin Found

Page 122: Seven Things

Revised Position

Page 123: Seven Things

1) Casual Dining

Revised Position

Page 124: Seven Things

2) Leverage Latin American Heritage

1) Casual Dining

Revised Position

Page 125: Seven Things

“While we agree that people can’t always directly describe the product, service or brand they want, they can describe the functions, economics, feelings and meanings they value. They can show you how they live and can point out where their lives could be improved or enriched.”

LiAnne Yu

Page 126: Seven Things

7) The SHIFT Report™

Kierstin De West, ci: Conscientious Innovation

Page 127: Seven Things

ci: Conscientious Innovation

Page 128: Seven Things

The SHIFT Report™

Page 129: Seven Things
Page 130: Seven Things

Time

Page 131: Seven Things

Price

Page 132: Seven Things

Knowledge

Page 133: Seven Things

Pressure

Page 134: Seven Things

Key Findings

Page 135: Seven Things

1) Consumers Want To Be Told How To Live Sustainably

Key Findings

Page 136: Seven Things

1) Consumers Want To Be Told How To Live Sustainably

2) Consumers Want Products That Will Help Them Do That

Key Findings

Page 137: Seven Things

“Brands that understand this consumer and authentically manifest these values are poised to take advantage of an increasingly discerning marketplace.”

Kierstin De West

Page 138: Seven Things

End