Setting camera white balance for V-Ray - Evermotion.pdf
-
Upload
crystal-smith -
Category
Documents
-
view
37 -
download
0
Transcript of Setting camera white balance for V-Ray - Evermotion.pdf
(http://www.evermotion.org/modelshop/show_product/archmodels-vol-138/10722/0/0/)
MARCIN BIAŁECKI | 2013-12-05 13:22 |
TUTORIAL (/TUTORIALS) > 3DS MAX (/TUTORIALS/CATEGORY/3DS-MAX/14/0/)
> rendering (/tutorials/category/rendering/14/4/1)
Tweet 4 | 4
Color temperature is a characteristic of visible light that has important applications in
lighting, photography, videography, publishing, manufacturing, astrophysics and other
fields. Today I will explain setting color balance for V-Ray renders. My example is the
scene with a small bridge over a river.
113LikeLike
Behind the MagicSee how Industrial Light &Magic brought Guillermodel Toro's science fiction
…
Advanced Post PWinter Scenepostproduction inPhotoshop tutorial by
…
V-Ray Workshop The best works of theweek chosen by judgesfrom V-Ray Workshop
…
Setting camera white balance for V-Ray - Evermotion.org http://www.evermotion.org/tutorials/show/8350/setting-camera-white-ba...
1 of 14 1/10/2014 4:35 PM
Before I opened 3ds max, I looked for some references. I usualy download quite a lot of
them each time. It makes me more confident and it`s easier to find the right idea. To make
this scene I found some nice views with small bridges. As you can see below, there can
be many approaches to this kind of visualization.
Click on image to enlarge
09:59:54 10-01-2014by Zhilevich Gleb (/vbulletin/member.php?434521)
08:23:51 10-01-2014
by JDMedia (/vbulletin/member.php?374127)
20:58:45 09-01-2014by JoeyT (/vbulletin/member.php?488124)
18:37:10 09-01-2014
by mixo3d (/vbulletin/member.php?503099)
Koenigsegg CCX Stig Edition in-game 3Dmodel Next Gen (/vbulletin/showthread.php?100228#post_403386)
3D GALLERY
Concrete Kitchen Steininger Designs(/vbulletin/showthread.php?100226#post_403382)
VISUALIZATION GALLERY
Online-Survey: Oculus Rift for architecturalvisualizations (/vbulletin/showthread.php?100224#post_403376)
GENERAL DISCUSSION
Exterior Visualization (/vbulletin/showthread.php?100223#post_403375)
ARTISTS LOOKING FOR JOBS
Thorskan - technNew game engine thatfocuses on achieving truephotorealism in 3d
…
I accept Terms and conditions
(http://www.evermotion.org/modelshop/show_product/archmodels-vol-132/10377
/0/0/)
Log in
Setting camera white balance for V-Ray - Evermotion.org http://www.evermotion.org/tutorials/show/8350/setting-camera-white-ba...
2 of 14 1/10/2014 4:35 PM
References
Modeling
I like to model the environment first. I start with modeling the ground, bottom of the river
etc. Next, I put main models in the scene like trees (not necessarily high poly - they can be
just simple mesh) , bridge, surface of river etc. which are slowly making outline of final
scene. Then I set the camera.
Camera
All camera settings in this scene are nearly deafult, except one important option.
Camera settings - custom balance
Log in
Setting camera white balance for V-Ray - Evermotion.org http://www.evermotion.org/tutorials/show/8350/setting-camera-white-ba...
3 of 14 1/10/2014 4:35 PM
I used custom balance which allowed me to make additional modifications of the image
output. Then I set V-Ray:
V-Ray settings
Log in
Setting camera white balance for V-Ray - Evermotion.org http://www.evermotion.org/tutorials/show/8350/setting-camera-white-ba...
4 of 14 1/10/2014 4:35 PM
V-Ray settings
Log in
Setting camera white balance for V-Ray - Evermotion.org http://www.evermotion.org/tutorials/show/8350/setting-camera-white-ba...
5 of 14 1/10/2014 4:35 PM
V-Ray settings
Log in
Setting camera white balance for V-Ray - Evermotion.org http://www.evermotion.org/tutorials/show/8350/setting-camera-white-ba...
6 of 14 1/10/2014 4:35 PM
V-Ray settings
Before rendering, remeber to check the option "Override material" and change it to 50%
grey, which is listed as grey 128.
Click on image to enlarge
Log in
Setting camera white balance for V-Ray - Evermotion.org http://www.evermotion.org/tutorials/show/8350/setting-camera-white-ba...
7 of 14 1/10/2014 4:35 PM
(http://www.evermotion.org/files/tutorials_content/uploads
/005_Render_setup_Override_mtl.jpg)
Creating override material
First render almost never looks good (as we all know). It`s often too dark or too bright. We
need to combine good settings of our lights, camera and in some cases HDRi. We will use
our override material and color balance so we can find the best temperature of our scene.
Log in
Setting camera white balance for V-Ray - Evermotion.org http://www.evermotion.org/tutorials/show/8350/setting-camera-white-ba...
8 of 14 1/10/2014 4:35 PM
Mostly I use 3 options in camera to achive right lighting:
f-number - This parameter controls the aperture size of the virtual camera. Lowering the
f-number value increases the aperture size and so makes the image brighter, since more
light enters the lens. In reverse, increasing the f-number makes the image darker. This
parameter also determines the amount of the DOF effect.
Shutter speed - This parameter determines the exposure time for the virtual camera.
The longer this time is (small Shutter speed value), the brighter the image would be. In
reverese - if the exposure time is shorter (high Shutter speed value), the image would get
darker. This parameter also affects the motion blur effect.
film speed (ISO ) - this parameter determines the sensitivity of the film and so the
brightness of the image.
Of course, Vray-Sun has also few more options for adjusting brightness or color of scene:
Turbidity - this parameter determines the amount of dust in the air and affects the color
of the sun and sky. Smaller values produce a clear and blue sky and sun, while larger
values make them yellow and orange, often seen in big cities.
Ozone - this parameter affects the color of the sunlight. Available in the range between
0.0 and 1.0. Smaller values make the sunlight more yellow, larger values make it blue.
Intensity multiplier - this is an intensity multiplier for the VRaySun. Since the sun is very
bright by default, you can use this parameter to reduce its effect.
Log in
Setting camera white balance for V-Ray - Evermotion.org http://www.evermotion.org/tutorials/show/8350/setting-camera-white-ba...
9 of 14 1/10/2014 4:35 PM
Size multiplier - this parameter controls the visible size of the sun. This affects the
appearance of the sun disc as seen by the camera and reflections, as well as the
blurriness of the sun shadows.
When I am happy with brightness of the scene, I can start my rendering. I made my first
render with pure white "custom balance" option. Then I looked for the area in my render
which was not directly illuminated by the sun or shadowed. Then I picked a pixel with a
middle tone value (not too bright and not too dark) and replaced white custom balance
with blue / grey value that I just picked.
Click on image to enlarge
Finding right custom balance value
What it does?
Simply speaking, this whole operation will take our blue / gray color (sky influence) and
exclude it from the scene, making the overall look more natural.
This method is also often used in the cinematic industry. Usually real gray sphere is used.
It is put in the middle of the room and photographed. It can be used for setting up the 3D
environment to match the cinematic footage or it can be used for making HDRI.
Log in
Setting camera white balance for V-Ray - Evermotion.org http://www.evermotion.org/tutorials/show/8350/setting-camera-white-ba...
10 of 14 1/10/2014 4:35 PM
More about it you can watch in "Sur La Piste du Marsupilami - Visual Effects Making Of
(http://www.evermotion.org/articles/show/8062/sur-la-piste-du-marsupilami-visual-effects-
making-of)".
At the end I want to share with you my river shader settings. I made the river 300 cm deep
(remember that results of fog color and fog multiplier depend of the depth of river).
Click on image to enlarge
Log in
Setting camera white balance for V-Ray - Evermotion.org http://www.evermotion.org/tutorials/show/8350/setting-camera-white-ba...
11 of 14 1/10/2014 4:35 PM
(http://www.evermotion.org/files/tutorials_content/uploads/008_water_material.jpg)
Water material
Thank you!
Log in
Setting camera white balance for V-Ray - Evermotion.org http://www.evermotion.org/tutorials/show/8350/setting-camera-white-ba...
12 of 14 1/10/2014 4:35 PM
Author: Marcin Białecki | Editor: Michal Franczak
Tweet 4 | 4
TAGS: CAMERA 3DS MAX LIGHTING RENDERING V-RAY COLOR GRADING BALANCE WHITE
You need to be logged in (/main/register) to leave a comment. Don't have account? Register now
(/main/register).
113LikeLike
3dsmax: Maxwell renTUTORIAL
… 3dsmax: Particles - GIn this tutorial we learn to setupdiverse types of particlessystems, attach it to Glu3D and
…
A.Jakobitz (http://www.evermotion.org/portfolios/show/a-jakobitz/746795) 09:58:51 |
08-12-2013
nice
Report post
kadmaster (http://www.evermotion.org/portfolios/show/kadmaster/721506) 15:42:43 |
09-12-2013
Thanks a lot...very useful tip for me and everyone... Max gods send MARCIN BIAŁECKI to
us...:)
Report post
dollmaker (http://www.evermotion.org/portfolios/show/dollmaker/818782) 21:14:48 |
16-12-2013
Very interesting..
Report post
olli (http://www.evermotion.org/portfolios/show/olli/706360) 20:00:30 | 17-12-2013
hmm, it looks like you are using the linear workflow, you should know that a 50% grey is
actually around 55 and not 128 if you are using the linear workflow correctly ;)
OLDEST FIRST (OLDEST)
Log in
Setting camera white balance for V-Ray - Evermotion.org http://www.evermotion.org/tutorials/show/8350/setting-camera-white-ba...
13 of 14 1/10/2014 4:35 PM
EVERMOTION 2013. All rights reserved. Copying and publishing without permission is forbidden.
Report post
ul. Przedzalniana 8, 15-688
Bialystok, POLAND
NIP: 542-291-02-99, ph.: +48 85 674
50 05, fax: +48 85 653 3620.
Open: from 8:00 to 16:00 (+1.00
GMT)
CONTACT US (/contact/)
ADVERTISE WITH US (/static
/show/7/advertise-with-us)
Archmodels (/modelshop
/show_category
/archmodels/103)
3d models (/modelshop
/show_category
/3d-models/49)
Archexteriors (/modelshop
/show_category
/archexteriors/105)
Archinteriors (/modelshop
/show_category
/archinteriors/104)
3d scenes (/modelshop
/show_category
/scenes/236)
HDRI (/modelshop
/show_category/hdri/76)
EVERMOTION VFX is a
visual effect, CG
environment and character
animation company based
in Bialystok, Poland.
Visit VFX website
(http://www.evermotionvfx.com/)
NOX Free renderer is a rendering
software based on unibiased
methods. NOX is free software, even
for commercial purposes.
Visit NOX website (/nox)
Forum
(/vbulletin/)
Portfolios
(/portfolios/)
Downloads
(/downloads/)
RSS (http://www.evermotion.org/files/rss/all.xml) Terms of use (/static/show/6/terms-and-conditions)Privacy policy (/static/show/8/privacy-policy) EULA (/static/show/5/eula)
(/)
Log in
Setting camera white balance for V-Ray - Evermotion.org http://www.evermotion.org/tutorials/show/8350/setting-camera-white-ba...
14 of 14 1/10/2014 4:35 PM