SD3026 Kat Gp1 Process Book

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    SD 3026 Summer ProjectHow Does Brain WorkTutor: Katherine Luk

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    Research

    2

    QuestionnaireWe have interviewed 27 children who are from primary 3 to primary 6.

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    Research

    4

    According to the questionnaire, we found that every grade ofprimary students watch animation. Mostrespondents like enthusiastic animation more, such as ,,Bleach, Reborn. Also, theresult shows that in an animation, primary studentsattach importance to content of the story and the frame.Moreover, we found that primary students are quiteactive in the internet. Since they use Email, WindowsMessenger, facebook communicating with the others.

    Therefore, we can work on this direction, paying moreattention on the story and the frame which can attract primarystudents. Also, we can put the animation on the internet andshare with the primary students.

    These are some cartoon th,,,KERORO,((From left to right)

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    6Story

    GenrePoint of View

    Method

    Story elements

    Title

    Fantasy1st personSelf-introductionNarratorCharacterization

    Moyashimon Theatre 4Genre

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    8Story

    MediaPoint of view

    CharacterText

    PictureStory elements

    Book1st personIllustrated human beingConversation, NarrationClose to realistic with speMetaphor

    Research

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    10Story

    MediaPoint of view

    CharacterText

    PictureStory elements

    Animation1st personCharacterized unrealistic aniLyrics, FootnotesClose to realistic with speciaSing the information out

    Brain Stem

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    12Story

    Concept 1Brains mind map

    GenreSelection of content

    Point of viewMethod

    Story elements

    Science Fiction, AdventureStructure, Transport of mess3rd person with point of viewExperience of characterMetaphor

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    14Story

    Storyboard - Concept 1

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    16Story

    Divide the frame into twoStoryboard - Concept 2

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    18Story

    IllusionStoryboard - Concept 3

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    20Story

    Storyboard - Selected Concept

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    22Story

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    24Story

    Solution:- Reduce illusion and memory, only focus on transporting messages- Create more establish shots and explanation shots with actual brain pictures- Simplify the shots into two main locations

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    26Story

    Solution:- Make every shots meaningful- Add more close up on introducing body parts- Replace long track with pan

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    28Story

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    30Story

    Solution:- Reduce size/ timing of less important background styles- Create a real model to practise drawing pan shots

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    32Story

    SLBBLSLL(S)(L)S(SL)

    L30%(L70%)SB

    Problems:- Too many unnecessary conversation- Not enough time on the three stages

    Script

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    34Story

    S I wanna speak f irst!

    L ()Its my turn

    S

    The reason why we can see is because we have eyesS

    Image is reflected onto retina

    L

    And optic nerve will transform the image into signalsL

    !!These are neurones. They are sending the signals to cortex area

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    36Story

    Animatic

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    38Story

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    40Art

    Spongebob Atashinchi ()

    Colourful Fantasy

    Funny Cute

    Cute Warm

    Happy

    Warm, Sharp, Primary Pastel, warm

    VisualStyle

    ColourScheme

    Regular width

    Detail

    Realistic

    Simple

    ColourfulColourful

    Distinct s hapes

    Geometric

    Thin hands and legs

    Borders

    Backgrounds

    Key props

    Characters

    Genre

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    42Art

    Future city and buildings

    Talking about future citymy head is cities with bluelights coming out from thshapes.Since we are telling storiemy idea is to replace the bwith warm and sharp coloufeeling of strong contrastshades to create a complicbrain.

    Concept 1

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    44Art

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    46Art

    Problem: texture atback distract thefocus on characters

    Problem: outlines oncharacters does notmatch with thebackground

    Solution: remove theoutlines

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    48Art

    Tim Burtons Alice inWonderland NDS

    The idea is to use simple and abstract shapesto create background and props.Using large amount of dark colourreplacing other colours to create a stylishfeeling.

    Problem:-texture at backdistract the focus oncharacters-black colour is toodark

    Concept 3

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    50Art

    Concept 1 Concept 2

    Feature 1 Sharp colours Pastel colours

    Pros Catch attention Comfortable

    audiences

    Cons Characters not obvious Hard to catch

    audiences at

    Not exciting e

    F ea tu re 2 O bv io us li gh t s ou rc e L ar ge spac e

    the backgrou

    P ro s C le ar fo cus o n b ac kg ro und Appea rs to be

    Clear focus

    Cons Dive rt focus on the

    characters

    Not enough e

    to keep audie

    interest

    Have to be m

    careful on col

    tone & charac

    F ea tu re 3 W it h de ta il s a nd shades U se simp le &

    geometric sh

    props & chara

    Pros Increase i nterest faster produc

    Cons Time consuming not attractive

    enough

    Comparison between 3 concepts

    - Concept 1 is too time-consuming- Concept 2 may not catch audienceseyeballs

    - Concept 3 using grey colour may makethe scene look dark, but it is balancedconcept so far

    Direction: art style should be somethingbetween concept 2 and 3

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    52Art

    Problem:picture look toointeresting, should lookmore like boringtextbooks

    Solution:try another style

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    54Art

    Problem:- too whim and random- not enough space for Samto walk

    Solution:- refine the lines and shapes- Lengthen the gate

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    56Art

    Problem:neurones are too outstand-ing

    Problem:-still too crowded- neurones with nodifference are boring

    Solution:remove outlines of neu-rones

    S-ro- f

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    58Art

    Background 04 Brain Factory

    Problem:-outlines made the propstoo outstanding- weak feeling of depth

    Problem:-the scenes look messy- still weak feeling ofdepth

    Solution:-remove outlines-adjust the brightness ofeach layer

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    60Art

    Problem:-the background is too dark

    Solution:change differentcolours

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    62Art

    Problem:outlines distractaudiences fromfocusing oncharacters

    Problem:-Colours does not match-too whim

    Solution:Remove outlines

    So-tr

    - apo

    Optical Nerves

    Props

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    64Art

    realistic optical ner

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    66Art

    SketchesBrain Factory

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    68Art

    Stage 1 Receive - Shower

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    70Art

    Problem:stamp is not obvious

    a process torepresend themessage hasbeen checked

    Problem:too much stepsfor receive

    Solution:make the stampbigger

    Stage 1 Receive - Stamp

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    72Art

    Stage 2 Analyze - GraphLittle characterslook similarwith neuronesrepresendingbrain cells areoperating thesemechanic thingsactually

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    74Art

    Stage 3 Reform - TransformationTransformation:Use mechanic hands tocreate a mess and themessage transform intosomething new

    Problem:look toomechanic

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    76Art

    Stage 4 SendTransformation:Use mechanic hands tocreate a mess and themessage transform intsomething new

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    78Character

    Proportion of characters:- They have big head which is o

    of the whole- limbs are thin and their palms

    Proportion of characters:- The protagonist, Dans head is occupy 1/5

    portion of the whole, remaining part is their body- limbs are not too thin or too fat.- ike a real human

    Reference

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    80Character

    SketchesConcept 1

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    82Character

    SketchesConcept 2

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    84Character

    SketchesConcept 3

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    86Character

    Character personality (preliminary)Adding some personacan make them more

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    88Character

    Sam Sam

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    90Character Solution:

    -retune their body ratio-change their poses

    Problems:-their outlooks are too similar-audience cannot identify who they are-their heads are too large-their pose is too similar-their personality cannot stand out

    Silhouettes

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    92Character Different accessories have different meaning

    Accessories

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    94Character

    Facial Expressions

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    96Animation

    Realistic approach

    It can make movement more nuanced and less mechanica

    substance. This makes characters feel more real and ext

    In realistic animation, the broad and fine movements useare analyzed and recreated.

    To recreate a literal expression of emotion is one of reaopen up possibilities for performance which is both subt

    Pose to pose animationoffers great deal of control

    Stretch and squashmakes animation more enagingshapes can only be distorted as long as they maintain volume

    Anticipationadds punch to the main movementhelps audiences follow the action

    Timing and actionChanges in timing after the meaning of action

    Effective pause

    Builds tension and heighten emotion, clarity and emphasis within performance

    Timing and moodTiming is the hidden factor for creating moodThe relationship between timing and mood affects not only action but also structure

    Animation Principle Character Movement

    Reference: http:/

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    98Animation

    Give an array of features:- Rotation- Blur- Brightness / Contrast- Hue / Saturation

    Alter the size of Vcam canchange the size of scene

    Problem:Cannot render JPG sequence of the stage

    Solution:Render mov file and put it inAdobe After Effects and Premiere to alter

    Virtual camera in Flash

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    100Animation

    S_holdhead: Pose to posePose to pose makes the movement smooth and f luentS_pressbutton: AnticipationThere is an anicipation before Sam press button

    Button: Stretch and squashApply Stretch and squash on the string of button.

    L_takeboard: Pose to poseWe change hand as f ist that make Luk more like taking

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    102Animation

    S_talk: limited approachThe origin of movement we uses is the front size of Sam, but it is s trange when Sam talking in front view. So wedecide use front view again.By limited approach, it emphasize the facial expression on Sam talking.

    There is a pause when Sam meet Luk.

    Using dotted line to emphasize the route of transformatUsing dotted line to emphasize the robot

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    104Animation

    Message ball: Stretch and squash, follow throughBy adding Stretch and squash and follow through, the message ball become lively.

    L_takeball L_passball: walk cycle

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    106Animation

    S_sitball:

    L_talk: walk cycle

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    108Animation

    Belt: loop the counter-line to create the motion

    Gear: use shades to create the movement

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    110Animation

    S_coverear: limited approach X-ray machine

    Skull: Pose to pose

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    112Animation

    S_talk2: limited approach

    React zone: change the colour to catch the audiences

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    114Animation

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    116Post-Production

    Problem:- Not able to storyboard pan shots

    Model of the Brain Factory

    Solution:- Create a model to practise theclosest to reality pan shot

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    118Post-Production

    Reference video for zooming in the Brain Factory

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    120Post-Production

    Problems:- Not obvious enough- The colours of subtitle and outline are too similar

    Problems:- Not obvious enough- White shadow does not f it t

    Subtitles

    The pool of Tears.mp3 Sel

    from Are You Alice O.S.T - Rock a bye. Sou

    T k

    Selection

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    122Post-Production

    Music and SoundBackground Music Sound Voice-over

    prevent too quite in parts with no provide details of Narration of story

    voice-over props

    provide details of

    create mood at the beginning enr ich animat ion characters' personalit y

    Idea Funny Stylized General:

    Chirpy Out-of-ordinary Clear words

    Playful Interesting show emotion

    a bit spooky Sound like boys aged 8-12

    Brisky Optical nerve:

    Exciting Slot machine Sam:

    speaking fast

    N eu rones : A lway s ex ci ti ng

    Squeeze toys Higher pitch

    Luk:

    speaking slow and idle

    last syllables last long

    Lower pitch

    Roles

    Too spooky

    Too slow

    Rhuubarbidoo.mp3

    from Go Go Smear The Poison Ivy

    Too much special effects

    Too weird

    Welcome to wonderland.mp3

    from Kingdom Hearts 358/2 Days O.S.T

    Mat ch with r hythm of animation

    Too many instruments

    Too rich

    Monochrome Dreams.mid

    from Kingdom Hearts 358/2 Days O.S.T

    M at ch wi th rhy th m of ani ma ti on

    sounds too much like carnival

    Welcome to wonderland.mid

    f rom Ki ng do m H ea rt s 3 58 /2 Da ys O. S. T

    Match with rhythm of animation

    Some inst ruments ar e too loud

    S om e i nst ru me nt s do es no t m at ch

    - Edit in GarageBand

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    124Post-Production

    124Post-Production

    Insert dialogueConvert the lips into symbolInsert the symbol according to the pronunciation

    Rolling

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    126Post-Pro

    duction

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    128Survey

    Story and Content

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    130Survey

    Technique and Skills

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    132Survey

    Response and outcome

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    134Survey

    We are no longer primary students,so we ask the currents what they think about our animation.They scored our work in different aspect for 5 the highest and 1the lowest.We are proud to tell you that 70% of them increase their knowledge of brain andover 60% of them raise interest in science after watching our animation.We applied metaphor well to let audience understand the brain easily.

    Achievements

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    M him Th t 4 2007 N mb 20

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    136Referenc

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    Colorful gallery. Retrieved June 11, 2010, from http://s306.photobucket.com/albums/nn267/hideyuki_kat/?action=view&current=colorofpeace100.jpg

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