Scott gayer mobileinformationdesign

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MOBILE PHONE INFORMATION DESIGN PART 1: WHY IT MATTERS SCOTT GAYER Reynolds School of Journalism Master’s Project

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Transcript of Scott gayer mobileinformationdesign

Page 1: Scott gayer mobileinformationdesign

MOBILE PHONE INFORMATIONDESIGN

PART 1: WHY IT MATTERS

SCOTT GAYER Reynolds School of Journalism Master’s Project

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Numbers and habits tell all

In 2007, over 4 billion people were mobile Mobile convenience transcends time and space Mobile convenience is linked to survival Over 799 million illiterate worldwide use mobile Many third world communities depend on mobile

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So how well are we doing?

The majority of the web is not mobile-friendly We are in the middle of emerging mobile design Cross platform war is unfinished Search mobile web vs. apps mobile web is undecided Deregulated mobile internet is untapped potential

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What can we do in the meantime?

Infuse principles of good print and web design Practice usefulness, discoverability and usability Think about someone other than yourself Finally, consider the cognitive throughput problem

Solve it with: simplicity, learnability and predictability

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What makes mobile design different?

There are increased design tradeoffs Input gestures are unique compared to computer People use mobile in short focused bursts The unique access to personal data informs design Users have higher usability expectations than web

because of familiarity For a good lecture on the unique process of mobile

application design and development visit: http://www.youtube.com/watch?v=SEwCRpTEgA0

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Re-imagining Mobile Design

Cross-platform push emphasizes a template driven mobile design landscape (ex. iPhone interface)

Could mobile design be the fertile ground for new forms of web design?

Could mobile interfaces become informative usable and engaging without becoming typical?

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MOBILE PHONE INFORMATIONDESIGN

PART 2: PRACTICE

SCOTT GAYER Reynolds School of Journalism Master’s Project

Client : Grace Church

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Designing my own application

Step 1: Choose an audience I’m passionate about Step 2: Decide what that audience might need Step 3: Design and test..design and test

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Phase 1: Usability/design education

Steve Krug’s “Rocket Surgery Made Easy. Design classes in RSJ, additional design readings Software training in Adobe CS Keeping up with news in the mobile design

industry within the past 6 months

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Phase 2: Test the pros, test screenshots

Mars Hill Church app was tested to get an idea of what people like in church app and what doesn’t work.

Wireframes were tested early to get initial impressions

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Phase 3: 1st Homescreen wireframe

Lessons learned: Make titles clear Don’t oversimplify Color counts 1st user impressions

help avoid pitfalls

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Phase 4: 2nd Homescreen Wireframe

Lessons learned: Emphasize the most

important Use real-estate

wisely The mobile web is

not the desktop web

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Phase 5: 3rd Homescreen Wireframe

Lessons learned: Clarify titles Be unafraid to

employ better design that enhances usability

Keep in mind people’s fingers

Limit cognitive throughput

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1st navigable mockup

Lessons learned: Unity is still important Win and doubt…make

it bigger Overemphasize

readability

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2nd navigable mockup

Lessons learned Unity matters User feedback

can be great for new content

Familiar standard device interfaces are important to usability at times

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What could I have done differently?

If I could have done it all over again Tested sketches earlier Conducted more surveys to gauge needs Interviewed more current mobile developers Tested more often and designed less

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Conclusions

Mobile information will see increased demand in all areas of society and increases in global knowledge

The emphasis we place on users must become greater than ever before

The collision of mobile computer programming and information design must happen so that both worlds benefit users in the best way possible

Churches have huge potential to enable members a more fluid communication portal through pursuing mobile.

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MOBILE PHONE INFORMATIONDESIGN

SCOTT GAYER Reynolds School of Journalism Master’s Project