ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender...

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quick start lessons Lesson 1 Floor plan 1 ScenePD 4.0 Quick Start Lessons Overview The following lessons will teach you the skills needed to draw most incident scenes. Using ScenePD, follow the step-by-step instructions to create the ten sample drawings shown here. Each drawing builds upon the skills learned in the previous lesson. Once you have completed the lessons, you should be ready to begin a drawing of your own! Lesson 1 Floor plan This lesson teaches the following skills, which are discussed in more detail on the pages referenced below: Accessing ScenePD Beginning a new drawing Creating structures Repositioning objects Using handles Managing walls Managing windows Managing doorways Description A crime has taken place in an apartment building. To begin your diagram of the crime scene, you will create a floor plan of the apartment.

Transcript of ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender...

Page 1: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

quick start lessons

Lesson 1 – Floor plan 1

ScenePD 4.0 Quick Start Lessons

Overview

The following lessons will teach you the skills needed to draw

most incident scenes. Using ScenePD, follow the step-by-step

instructions to create the ten sample drawings shown here. Each

drawing builds upon the skills learned in the previous lesson.

Once you have completed the lessons, you should be ready to begin a drawing of your own!

Lesson 1 – Floor plan

This lesson teaches the following skills, which are discussed in more detail on the pages

referenced below:

Accessing ScenePD

Beginning a new drawing

Creating structures

Repositioning objects

Using handles

Managing walls

Managing windows

Managing doorways

Description

A crime has taken place in an apartment building. To begin your diagram of the crime scene,

you will create a floor plan of the apartment.

Page 2: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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2 Lesson 1 – Floor plan

1. Start ScenePD.

2. Click “click here” to begin

with a drawing template.

3. On the New Scene window,

click the Structures button.

4. Click the 30’ x 50’ template.

5. Click OK.

6. You are now looking

at the exterior of the

building. Click

(the Zoom Out

button) twice to give

yourself more room

around the building.

7. The building size is

actually 40’ x 60’.

Change the size as

follows:

a. Click on the top

wall. It turns

green. Drag it

upward until the

measurement from

the bottom wall

shows 40’.

b. Click the right

wall and do the

same, so the

measurement

reads 60’ from the

left-hand wall.

Page 3: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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Lesson 1 – Floor plan 3

8. Create the leftmost

interior main wall by

dragging the vertical Add

Wall tool onto the work

area, inside the structure,

until it measures 12’ from

the left outer wall.

9. Create three more main

walls as follows:

a. Wall 1: Drag the

horizontal Add Wall

symbol onto the

structure and position

it so that it is 12’

from the bottom

outer wall.

b. Wall 2: Drag the

horizontal Add Wall

symbol and position

it 5’6” above the wall

you just placed.

c. Wall 3: Drag the

vertical Add Wall

symbol and

position it 25’

from the first

vertical wall you

placed.

10. The upper horizontal wall does not go

all the way to the right exterior wall.

Click on the wall to select it. Drag its

right Square Handle until it is 11’ from

the vertical wall.

25’

5’6"

12’

Page 4: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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4 Lesson 1 – Floor plan

11. Drag the four remaining walls onto

the structure:

a. Wall 1: A vertical

wall 11’ from the

right outer wall.

b. Wall 2: A vertical

wall 11’ from the wall

just placed.

c. Wall 3: A vertical

wall 11’ from the

wall just placed.

d. Wall 4: A vertical wall

6’3” from the wall just

placed.

12. Add 8 doorways to the building,

their locations are indicated by the

blue dots:

a. Click on the Add

36” Doorway symbol. Drag the

doorway to the

location of the first

blue dot. A doorway

will appear. Fine-

tune its position,

then let go of the

button.

b. Repeat step a seven

times, placing the

doorways as

indicated by the

remaining blue dots.

6’3” 11’ 11’ 11’

1

2 3 4 5 6 7

8

Page 5: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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Lesson 1 – Floor plan 5

13. There are two big 10’ doorways in

the back of the building, indicated by

the blue dots. To create them:

a. Drag the Add 36” Doorway

symbol into place.

b. On the Properties Bar at the

bottom of the screen, click the

arrow next to the Door Width

item. Type 10’ in the text entry

box. Click OK.

c. Position the new door 1’10” from

the little door.

d. Repeat steps a-c to create the 10’

doorway on the other wall.

14. Add one big window and

three small windows.

Window placement is

indicated by the blue dots.

a. Drag the Add 72”

Window symbol up

front (upper right

exterior wall). Position

as needed.

b. Drag the Add 24”

Window symbol to each

of the three offices.

Position as needed.

15. Congratulations! You

have successfully

completed Lesson 1.

Your drawing should

look similar to the one

shown here.

To prepare for the next

lesson, on the Scene

menu, click

Erase & Start Over.

Page 6: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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6 Lesson 2 – Intersection fender bender

Lesson 2 – Intersection fender bender In addition to the skills learned in lesson 1, this lesson teaches the following skills, which are

discussed in more detail on the pages referenced below:

Adding objects

Starting over

Naming a street

Modifying symbols

Description

Unit 1 was moving through the intersection. Unit 2 ran a red light, and then turned to the right to

avoid Unit 1. Unit 2 struck Unit 1, and Unit 1 skidded across the intersection. There is minor

damage to both vehicles.

Page 7: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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Lesson 2 – Intersection fender bender 7

1. Start ScenePD (if you have

not already done so).

2. On the New Scene window,

click the Streets button and

4-Way to select the 4-way

intersection template.

3. Click OK.

4. You are on the streets layer.

Click the street on the left.

5. Type Elm Street.

6. Click the street on the top.

7. Type 8th Avenue.

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8 Lesson 2 – Intersection fender bender

8. The text is off center. Click

the text and a green rectangle

appears.

9. Drag the text box to the

center of the street.

10. Click the Symbols layer tab.

You are now on the Symbols

layer, with the Vehicles

toolset selected.

11. Click the Passenger > Car

subset and drag the Midsize

car to the upper right corner

of the intersection.

12. Click the Pickup/Van/SUV

subset and drag the Minivan

to the lower-left corner of the

intersection.

13. Use the Circle Handles to

rotate the car and the van into

position.

Page 9: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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Lesson 2 – Intersection fender bender 9

Note

14. To color the car tan, select

the car and click the Dark

Tan color button on the

Properties Bar.

15. To color the minivan black,

select the minivan and click

the Black color button on the

Properties Bar.

16. To label the vehicles, click

Label, drag Unit 1 onto the

car and drag Unit 2 onto the

minivan.

As you drag the label over the

vehicle, a green rectangle indicates

the locations where the label may

be placed. Once placed, you can

always reposition the label using

the Position button on the

Properties Bar.

17. Click Roadway > Marks.

18. Drag two Skid Marks onto

the intersection and move

them into position.

Page 10: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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10 Lesson 2 – Intersection fender bender

19. Drag Debris 2 between the

two vehicles.

20. Click Roadway > Signals.

21. Drag Signal - Red 1 to the

middle of the intersection.

22. The red light is facing the

wrong way. Right-click the

signal, point to Rotate Left,

and then click 90°.

Tip You can access many

useful commands by right-

clicking any object.

23. Congratulations! You have

successfully completed

Lesson 2. Your drawing

should look similar to the one

shown here.

To prepare for the next

lesson, on the Drawing menu

choose Erase & Start Over.

Page 11: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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Lesson 3 – Bicycle and crosswalk 11

Lesson 3 – Bicycle and crosswalk

In addition to the skills learned in lesson 1, this lesson teaches the following skills, which are

discussed in more detail on the pages referenced below:

Resizing objects

Adding a street

Moving a street

Adding a crosswalk

Adding a lane

Adding lane markings

Description

The driver of Unit 1 accelerated to turn and struck Unit 2 as it was crossing 1st Street.

Page 12: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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12 Lesson 3 – Bicycle and crosswalk

1. Start ScenePD (if it is not

already open).

2. On the New Scene window,

click the Streets button and

then click the Tee

Intersection template.

3. Click OK.

4. Click the horizontal street

shape. Use the Square

Handle at the right end to

drag the street down at an

angle.

5. With the street still

selected click the Lanes

up arrow on the

Properties Bar. A lane

will be added.

Page 13: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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Lesson 3 – Bicycle and crosswalk 13

Note

6. Drag the Horizontal street

symbol onto the drawing so

that its right end slightly

overlaps the intersection.

The new street will join the

intersection automatically.

7. Use the Square Handle at the

left edge of the street to

shorten the street. (You may

need to scroll to the left to get

the view you want.)

8. Select the vertical street and

type 1st Street.

When you label a street, ScenePD

places the street’s name in a

default location inside the street. If

this location is not optimal you can

drag the name to another area of

the street.

9. Drag the text box to the

bottom, out of the way.

Page 14: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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14 Lesson 3 – Bicycle and crosswalk

10. Select the street on the right

and type State Street.

11. Move the text out of the way,

as you did for 1st Street.

12. With the Streets toolset still

selected, drag the Crosswalk

to 1st Street.

The crosswalk will

automatically “snap” to the

street.

13.Click the Lanes & Shoulders

toolset.

14. Drag the directional arrows

out to State Street and rotate

them into position.

15. Click the Symbols layer tab.

16. Unit 1, a Jeep, is partially in

the crosswalk. Add Unit 1 as

follows:

a. Click on the

Pickup/Van/SUV subset

and drag the Jeep symbol

onto the work area.

b. Position the jeep as

indicated in the example

and color it olive.

c. Click the Label subset

and drag Unit 1 onto the

Jeep.

Page 15: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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Lesson 3 – Bicycle and crosswalk 15

17. Unit 2, a bicycle, is on its

side. Add Unit 2 as follows:

a. Click Vehicle > Cycle

and drag the Bicycle Side

symbol onto the work

area.

b. Position the bike as

indicated by the example

and label it Unit 2.

c. The bicycle is facing the

wrong way. Click

(Flip button) on the

Properties Bar.

18. Click the Roadway toolset

and the Posted Signs subset.

Drag out and position two

stop signs.

19. Select the Tags/Other toolset

and the Indicators/Arrows

subset. Drag

North Indicator 3 onto the

drawing.

Page 16: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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16 Lesson 3 – Bicycle and crosswalk

20. Use a corner Square Handle

to make the symbol smaller.

21. Use the Circle Handle to

rotate the symbol.

22. Congratulations! You have

successfully completed

Lesson 3.

To prepare for the next

lesson, click Erase & Start

Over on the drawing menu.

Page 17: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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Lesson 4 – Jackknife 17

Lesson 4 – Jackknife

In addition to the skills learned in lessons 1 thru 3, this lesson teaches the following skills, which

are discussed in more detail on the pages referenced below:

Ordering objects

Selecting multiple objects

Grouping and ungrouping objects

Resizing a lane

Adding a turnbay

Changing a stripe’s pattern

Adding a shoulder

Description

Unit 1 failed to notice the upcoming intersection. The sudden attempt to stop caused the semi to

jackknife.

Page 18: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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18 Lesson 4 – Jackknife

1. Open ScenePD (if it is not already

open).

2. On the New Scene window,

click the Streets button and

then click Straight.

3. Click OK.

4. On the toolbar, click the

Zoom Out button.

5. Click the street.

6. Type Main Street.

7. Click the Lanes &

Shoulders toolset.

8. Drag the 2 Way Left Turn

Lane tool onto the street.

9. To increase the width of the

travel lanes, click the Lane

Width arrow until the width

is 12 Ft.

Page 19: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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Lesson 4 – Jackknife 19

10. Change the width of the

turn lane:

a. Select the street and then

click in the turn lane to

select it.

A green selection line

will run along the lane

and new buttons will

appear on the Properties

Bar.

b. Click the Divider Width

arrow (on the Properties

Bar) until the lane is

12 Ft wide, or enter the

desired width into the

textbox manually.

11. Add the turn bay:

a. Click the lower turn lane

stripe. A dashed line will

appear along the stripe.

b. Drag the Triangle Handle

at the right end of the

stripe to open the turn

bay.

c. Use the stripe’s middle

Triangle Handle to

shorten the turn bay.

12. Drag the Add Shoulders

symbol onto the street.

13. Drag the Add a Bike Lane

symbol onto the lower edge

of the street.

14. Move the Main Street text

box up, out of the way.

Page 20: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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20 Lesson 4 – Jackknife

15. Label the bike lane:

a. Click on the Text drawing

tool - - on the left

toolbar.

b. Click in the work area;

your pointer will turn to a

cross hair . Hold

down the left mouse

button and drag to create

a text box.

The Edit Text window

will appear when you

release the mouse button.

c. Type Bike Lane.

d. Click OK.

16. Reformat the text:

a. Right-click upon Bike

Lane and choose

Properties from the

shortcut menu.

b. Change the Size to 2’.

c. Click to italicize.

d. Click to Left-justify.

e. Click OK.

You may need to adjust the

length of the text box to align

with bike lane.

Page 21: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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Lesson 4 – Jackknife 21

17. Click the Symbols layer tab.

18. Drag out Trailer 28ft from

the Semi/Trailer subset.

Rotate symbol into position.

19. Add the tractor to the trailer:

a. Drag out Tractor LN.

Rotate it into position as

indicated in the

example.

b. Change the color to

Orange.

c. Label the tractor Unit 1.

20. The tractor appears on top of

the trailer. To fix this, right-

click on the tractor, point to

Arrange and then click Send

to Back.

Page 22: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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22 Lesson 4 – Jackknife

21. To make the truck a single

object, follow the steps

below:

a. Drag a selection box

around the tractor and

trailer to select both

of them.

b. Right-click in an empty

area. Do NOT right-click

on the truck or you will

lose your multiple

selection.

c. Click Group on the

shortcut menu.

22. Drag the tractor-trailer to the

right and rotate it into

position.

23. Congratulations! You have

successfully completed

Lesson 4.

To prepare for the next lesson

choose Erase & Start Over.

Page 23: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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Lesson 5 – Off-road encounters 23

Lesson 5 – Off-road encounters

In addition to the skills learned in lessons 1 thru 4, this lesson teaches the following skills, which

are discussed in more detail on the pages referenced below:

Copying objects

Zooming

Curving a street

Changing part of a stripe’s pattern

Using drawing tools

Showing original position

Description

Due to icy conditions, Unit 1 lost control, crossed the highway, jumped a shallow ditch, smashed

through a chain link fence, swiped a juniper bush, flipped on its side, and slid into a tank in the

National Guard depot.

Page 24: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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24 Lesson 5 – Off-road encounters

1. Start ScenePD (if it is not

already open).

2. On the New Scene window.

Click the Streets button and

then click Straight.

3. Click OK.

4. To provide more drawing

space in the work area click

the Zoom Out button five

times.

5. Use the end Square Handles

to position and drag the street

to the corners of the work

area.

6. Right-click on the street,

point to Set Profile and click

Triple Arc.

Page 25: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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Lesson 5 – Off-road encounters 25

Note

7. Use the Square Handles to

curve the road, as indicated

by the example shown here.

8. The street striping should

change from “no pass” to

“pass” for southeast-bound

traffic. To change the stripes,

follow the steps below:

a. Click the Stripes toolset.

b. Double-click the Double

Solid pattern tool.

Position the pointer at the

left end of the stripe, hold

down the left mouse

button, and move the

pointer to the right (along

the stripe). Release the

mouse button just after

the sharp turn.

c. Double-click the Dash &

Solid pattern tool. Position

the pointer at the right end of the

stripe, hold down the left mouse

button, and move the pointer to the

left (along the stripe). Release the

mouse button at the double solid

pattern.

Before you release the mouse button,

make sure that the pointer is on the

lower side of the stripe. This will ensure

that the dashes appear below the solid

stripe.

Page 26: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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26 Lesson 5 – Off-road encounters

Note

Tip You can use the double green

bars to drag the pattern

transition point along the

length of the stripe.

9. Click the Symbols layer tab.

10. Drag out, resize, and position the

following items:

a. Ditch from the Roadway >

Roadside toolset. The ditch

should run along the right

side of the road.

b. Building from the Roadway

> Roadway toolset. Label

the building Armory.

c. Bush from the Roadway >

Roadside toolset. Position

the bush so that it is in front

of the Armory. Use the side

Square Handles to elongate

the bush until it matches the

length of the Armory.

d. Fence 1 from the Roadway >

Roadside toolset. Position

the fence alongside the ditch.

e. North Indicator 3 from the

Tags/Other toolset and the

Indicators/Arrows subset.

Position it to the lower left of

the work area.

f. Not to Scale from the

Tags/Other toolset and

Indicators/Arrows subset.

Position under North symbol.

You can adjust the work space view

as needed by using the arrows on the

bottom and right side of the work

area.

Page 27: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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Lesson 5 – Off-road encounters 27

11. To draw the tank, using the

drawing tools located on the

left toolbar. You will copy

and layer the Rectangle,

Square, and Circle shapes as

follows:

a. Draw a long, black

rectangle.

c. Copy the rectangle by holding

down the CTRL key and

dragging the rectangle. The

original remains intact as you

drag the copy.

d. Draw an olive rectangle on top

of the two black rectangles.

e. Draw a dark green square on

top of the olive rectangle.

f. Draw a long, black rectangle

in front of the green square.

g. Draw a black circle on the

upper left corner of the green

square.

h. Drag a selection box around

the tank to select all of the

shapes.

i. Right-click in an empty area

(not on the shapes) and choose

Group from the popup

menu.

12. Copy the tank two times using

the CTRL-drag method.

Position the tanks in a row,

near the right side of the

Armory.

Page 28: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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28 Lesson 5 – Off-road encounters

Note

13. To draw Unit 1, including

five “ghost” images, follow

the steps below:

a. Drag out an SUV from

the Vehicles >

Pickup/Van/SUV

toolset.

b. Name the SUV Unit 1.

c. Copy it four times.

For illustration only, the text has

been placed on top of the vehicle.

d. Right-click one of the

SUVs and click Show

Outline Only.

Repeat this step until you

have four “ghost”

vehicles.

14. Position the five vehicles,

placing the gray SUV against

the tank.

15. With the gray SUV selected,

Click on the Properties

Bar to flip the vehicle. Click

the addition Flip buttons as

needed to correctly position

the SUV.

Page 29: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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Lesson 5 – Off-road encounters 29

16. To draw four arrows, follow

the steps below:

a. Click the Tags/Other toolset

and the Indicators/Arrows

subset. Drag out Arrow 1.

b. Click the up arrow on the

Line Width text box

(Properties Bar) until width is

5”.

c. Right-click on the Red

color selector on the

Properties bar. This will

change the arrows line

color to red.

d. Copy the arrow three

times using CTRL-drag.

17. Position the arrows along the

vehicle path.

Shorten/lengthen and curve

the arrows as needed.

18. Congratulations! You have

successfully completed

Lesson 5.

To prepare for the next

lesson, on the Drawing menu

choose Erase & Start Over.

Page 30: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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30 Lesson 6 – Body in the woods

Lesson 6 – Body in the woods

In addition to the skills learned in lessons 1 thru 5, this lesson teaches the following skills, which

are discussed in more detail on the pages referenced below:

Using Bubble Man

Using station line measurements

Using drawing tools

Description

A John Doe is found in the woods near town. Clues at the site indicate the death occurred at the

scene.

Page 31: ScenePD 4.0 Quick Start Lessons - Trancitequick start lessons Lesson 2 – Intersection fender bender 7 1. Start ScenePD (if you have not already done so). 2. On the New Scene window,

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Lesson 6 – Body in the woods 31

Note

1. Start ScenePD (if it is not

already open).

2. On the New Scene window

click OK to open a blank

scene.

3. Click the Measurements

layer tab, along the right side

of the work area.

4. Drag a north-oriented

baseline onto the center of

the drawing area.

The ruler zero points align to the station

line’s origin point.

5. While the baseline is

selected, click the Edit

Measurements button,

displayed at the bottom of the

screen.

6. Enter the following data:

ID

1

Description

Body Right Foot

Station

2

Dir

Left (W)

Distance

0.2

ID

2

Description

Body Head

Station

7 7

Dir

Left (W)

Distance

1 2

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32 Lesson 6 – Body in the woods

ID

3

Description

Cigarette

Station

8

Dir

Right (E)

Distance

6 6

ID

4

Description

Shoe Print

Station

9

Dir

Left (W)

Distance

11 6

ID

5

Description

Pistol

Station

28 6

Dir

Right (E)

Distance

3 7

ID

6

Description

Boot Print

Station

32

Dir

Right (E)

Distance

25 7

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Lesson 6 – Body in the woods 33

ID

7

Description

Trail Start

Station

0 1

Dir

Right (E)

Distance

0

ID

8

Description

Trail Turn

Station

22

Dir

Right (E)

Distance

4

ID

9

Description

Trail End

Station

28

Dir

Right (E)

Distance

29

7. Click OK to close the

Measurement Points window.

ScenePD will display marker

points for each measurement item.

8. Use the lasso zoom button

on the toolbar to zoom into points

1 and 2.

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34 Lesson 6 – Body in the woods

9. Add the body:

a. Click the Symbols layer tab.

b. Click the Person toolset and the

Bubbleman subset.

c. Drag the Man symbol onto the drawing;

position the symbol between marker

points 1 and 2.

Use the external Circle Handle at the

right of the body to rotate the symbol

counter-clockwise a few degrees.

10. Use the internal Circle Handles to

position the body parts as shown.

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Lesson 6 – Body in the woods 35

Note

11. The right arm appears to be under the

torso. To position the arm in front of

the torso, drag the Bring Part to

Front tool onto the forearm. A red

circle appears to identify the body

part under the tool. Release the

mouse button to move the forearm on

top.

12. Do the same for the hand.

In addition to the Bring Part to Front

tool, you may also access the Send Part

to Back and Remove Body Part tools.

13. Drag and place the four clues, as follows:

a. Place a Cigarette symbol at marker

point 3. The Cigarette symbol is

located in the Person symbol set in the

Personal subcategory.

b. The pistol is a Llama Ruby Model XII.

This is similar to the S&W Model 10.

Drag the S&W Model 10 from the

Object toolset, Weapons | Handguns

subcategory and position the symbol

on marker point 5 as shown.

c. Under the Person toolset,

Prints/Tracks subcategory, use the

Shoeprint Flat symbol for the shoe

print at 4, and the Shoeprint Heeled

symbol for the boot print at 6. Position

as shown.

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36 Lesson 6 – Body in the woods

14. Draw the walking trail:

a. Click the Closed Shape drawing

tool on the left toolbar.

Your cursor will turn to a

crosshair in the work area.

b. Position the crosshair where you

want the trail to start. Press the

left mouse button and then draw

the trail, clicking at each corner

point.

c. When you reach the last corner

point, right-click to close the

shape.

d. Change the Color to

Cream on the Properties

Bar.

e. Right-click on the path,

point to Arrange and

click Send To Back to

ensure the trail is under

the body.

15. Draw the tree stumps:

a. Click the Circle drawing

tool on the left

toolbar. Your cursor will turn to

a crosshair in the work area.

b. Hold down the left mouse button

where you wish the stump to start

and drag.

Release the mouse when you are

finished drawing.

c. Color the stump Dark Brown.

d. Copy the symbol twice and size

and position accordingly.

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Lesson 6 – Body in the woods 37

16. Select each clue and label

accordingly. You may need to

change the position of the text – you

may do so by clicking the Position

button on the Properties Bar.

17. Congratulations! You have

successfully completed

Lesson 6.

To prepare for the next

lesson, click Erase & Start

Over on the Scene menu.

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38 Lesson 7 – Four-way right yield template

Lesson 7 – Four-way right yield template

In addition to the skills learned in lessons 1 thru 6, this lesson teaches the following skills, which

are discussed in more detail on the pages referenced below:

Modifying a curb return

Removing a stripe

Creating a drawing template

Adding a template group

Description

Your county has a number of rural roads with four-way stops where one road has a right turn

lane with a yield sign. You want a template to use whenever an accident occurs at such an

intersection.

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Lesson 7 – Four-way right yield template 39

1. Start ScenePD (if it is not already

open).

2. In the New Drawing window,

click the Streets button and then

click the 4-Way template.

3. Click OK.

4. Click twice.

5. Lengthen the right and bottom

streets. (You may need to scroll

down and to the right to view

the entire drawing.)

6. Click the lower-right curb

return to select it, and then

use the green square handles

to extend the curb return until

it is approximately 60 feet

each way.

Watch the Setbacks

measurements on the

Properties Bar as you drag

the handles.

7. To draw the island, follow the

steps below:

a. Click the Closed Shape drawing tool

on the left toolbar.

Tip Closed Shape is an important

tool because it lets you draw any

shape with a border and interior.

b. To make a triangle, click at position

1, then 2, then 3, and right-click.

1 2

3

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40 Lesson 7 – Four-way right yield template

c. Position the triangle at the yield

corner.

d. Use the Diamond Handle on the

right side to create a curve.

8. The stripes are extending too far

into the intersection on the right

and bottom streets. To fix this,

follow the steps below:

a. Click (the Eraser

drawing tool) on the left

toolbar.

b. Position the eraser at the

point where you want to

begin erasing. Hold down

the left mouse button and

move the eraser over the

stripe you want to erase.

Release the mouse button

where you want to stop.

Tip Double green bars appear

to show where the stripe

is erased. You can adjust

the erased section by

dragging these bars.

c. Repeat steps a and b for the

other street.

9. Click the Symbols layer tab.

10. Click the Roadway toolet and

the Posted Signs subset. Drag

out and position a Yield sign.

11. Add four generic signs:

a. Drag out Generic Sign 1.

b. Right-click on (Red) on

the Properties Bar to change

the symbol’s line color.

c. Copy the sign three times.

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Lesson 7 – Four-way right yield template 41

d. Position the generic signs

at each street.

Tip You can easily rotate

the signs into position

by right-clicking on a

sign, pointing to

Rotate Left or Rotate

Right, and then

selecting 90° or 180°.

12. The drawing is complete. To

save it as a template, first

create the following folder on

your computer:

C:\Templates\Rural.

13. On the Tools menu, click

Options.

14. Click the Templates option.

15. In the Name box, type Rural

Roads.

16. In the Location box, type

C:\Templates\Rural or click

the arrow button to browse for

location.

17. Click OK.

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42 Lesson 7 – Four-way right yield template

18. On the File menu, click Save As

Template.

19. In the Template Group box,

select Rural Roads.

20. In the Layers to Save box, select

both Streets and Symbols. (Your

drawing has objects on both

layers.)

21. In the Description box, type

4-Way Right Yield.

22. Click OK.

The next time you begin a new

drawing, the Rural Roads template

group will appear with the 4-Way

Right Yield template in the group.

23. Congratulations! You have

successfully completed

Lesson 7.

To prepare for the next

lesson, on the Drawing menu

choose Erase & Start Over.

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Lesson 8 – Vandalism at the library 43

Lesson 8 – Vandalism at the library

In addition to the skills learned in lessons 1 thru 7, this lesson teaches the following skills, which

are discussed in more detail on the pages referenced below:

Using Wall Painter technology

Adding swinging doors with handles

Using the callout tool

Using Lasso Export

Description

The library at St. Anthony High School was vandalized. Perpetrator(s) broke a side window on

the first floor, stole two computer monitors and attempted to steal another. The third computer

monitor lay on the floor, damaged, but does contain a print. You will be exporting the major

area of damage as a bitmap image.

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44 Lesson 8 – Vandalism at the library

Note

1. Start ScenePD (if you have

not already done so).

2. Click OK on the New

Drawing window to open a

blank drawing.

3. Click the Structures toolset

on the Base Layer.

4. Double click on the 10’ x 12’

Structure symbol. Your

pointer will turn to a

crosshair in the work area.

5. Draw the school building:

For this example, begin with

the top wall and draw right to

left, clockwise.

Measurements listed are for

the outer diameters.

a. Click where you want to

begin drawing. Draw the

top horizontal wall

measuring approx. 197’

5”.

b. Click mouse at corner

point and then draw one

vertical wall measuring

16’.

c. Click mouse at corner

point and then draw small

horizontal wall.

d. Click mouse at corner

point and then draw

107’10” vertical wall.

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Lesson 8 – Vandalism at the library 45

e. Repeat measurements

(steps a thru c) for

corresponding walls.

Tip Watch for a red circle

when aligning

the corner points of

parallel walls.

This will indicate wall

alignment.

f. Click mouse at corner

point and then draw

39’1” vertical wall.

g. Click mouse at corner

point and then draw 43’2”

horizontal wall.

h. Click mouse at corner

point and then draw

63’5” vertical wall.

i. Repeat wall

measurements for

corresponding walls

(steps f and g).

j. Click at corner point and

then right-click to end

drawing.

6. Click the vertical Add Wall

symbol and drag it to the upper

right end of the structure. It

should measure 12’4” from the

outer wall.

7. Repeat step 6 for the lower

end of structure.

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46 Lesson 8 – Vandalism at the library

8. Add the two front doors:

a. Click the Add 48”

Doorway symbol and

drag to the front entrance.

b. Check the Show Door

box on the Properties Bar

to show a closed door.

c. Repeat steps a and b for

the second door.

d. Position doors as needed.

9. Add the six emergency exits

and two restroom doors:

a. Click the Add 36”

Doorway and drag onto

the upper wall.

b. Copy the doorway six

times. Position two

doorways on the top wall,

two on the bottom, two

on the back inner walls,

and one on the back wall.

c. Check the Show Door

box on the Properties Bar

for each door to show a

closed door.

d. Click the Add 36” Door

symbol and drag onto the

back wall.

e. With the door still

selected, click the

Position button (on the

Properties Bar) until the

door opens outward.

1 2

3 4

7

6

5

8

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Lesson 8 – Vandalism at the library 47

10. Add the windows, as

indicated by the blue dots in

the example:

a. Click the Add 72” Window

symbol and drag onto one

side of the building front.

b. Click the Add 72” Window

again and drag onto

the other side of the

building front.

c. Click the Add 36” Window

symbol and drag onto one of

the structure sides. Position

between the two emergency

exit doors.

d. Repeat step c for the

other side of the building.

11. Add the staircase.

a. Click the Stairs Up 6 ft

symbol and drag to a

location near the upper right

corner of the structure.

Position so the up arrow

points toward the top

horizontal wall. Use the

Square Handle to lengthen

the stairs.

b. Copy the stairs. Position the

second set of stairs on the

top of the first set, with the

arrow facing to the right.

12. Click on the Symbols layer tab.

13. Click on the Furnishings toolset,

and then the Fixtures subset.

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48 Lesson 8 – Vandalism at the library

14. Add the checkout counter:

a. Click the L Counter

symbol and drag onto the

lower left corner of the

structure.

b. Use the Triangle Handles

to adjust the size as

indicated in the screen

capture example.

c. Click on the Rounded

Corner tool and drag onto

to the middle corner (front

and back) of the counter.

Tip The red circles

indicate placement.

d. Drag the Rounded

Corner tool onto each

outer corner.

15. Click the Counter symbol

and drag to the middle of the

structure.

Use the Triangle Handles to

lengthen the counter. Use the

Circle Handle to turn the

counter to a horizontal

position.

Tip Activate the grid if

you wish more

precise placement of

symbols.

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Lesson 8 – Vandalism at the library 49

16. Add the bookshelves:

a. Click the Counter

symbol and drag onto the

structure.

b. Use the Triangle Handles

to lengthen and widen the

symbol. Use the Circle

Handle to turn the counter

to a horizontal position.

Tip Counter shapes will

automatically align

with the closest shape.

For instance, if you

want the counter to be

horizontal, drag

it into the work area

next to the middle

counter.

c. While the symbol is still

selected, click the Light

Brown color selector on

the Properties Bar.

d. Copy the counter 18

times and position as

indicated in the example.

Tip Copy and position

one side, make a

multiple selection

and then copy and

paste to the other side.

17. Click the Furnishings toolset

and the Tables subset.

Drag the Table symbol

between the first set of

bookcases. Size and position

according to the example.

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50 Lesson 8 – Vandalism at the library

18. Click the Furnishings toolset

and the Chairs/Couches

subset.

Drag the Arm Chair symbol

onto the structure. Copy the

arm chair twice and position all

three between the second set of

bookcases.

19. Add the computers monitors

on the counter:

a. Use the Lasso Zoom

button on the toolbar

to zoom into the middle

counter.

b. From the Furnishings

toolset and the

Electronics subset, drag

in a computer Monitor

symbol. Position the

monitor facing out on the

counter.

c. Copy the monitor and

position the copy facing

the opposite direction.

d. Select both monitors and

copy and paste five times.

Position monitors down

the counter.

20. Copy one monitor and

position it on near one of the

chairs.

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Lesson 8 – Vandalism at the library 51

21. Place a red X indicating from

where the computer monitors

were taken:

a. Click the Line drawing tool

on the left toolbar.

b. On the empty end of the

middle counter, draw a

slanted line.

c. Change the Line Width to

3” on the Properties Bar.

d. Change the color to red.

e. Copy the line and position

it in the opposite direction.

f. Group the two lines and copy

twice.

22. Click the Zoom to Fit

button on the toolbar.

23. Mark the emergency exits as

indicated with the blue dots in

the example:

a. Click the Fire/NFPA

toolset and the General

Use subset. Drag the

Emergency Exit symbol

onto the work area.

b. Copy the Emergency Exit

symbol five times.

c. Position symbols at each

emergency exit (two on

each side, two on the back).

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52 Lesson 8 – Vandalism at the library

24. Click the Object toolset and

the Other subset. Drag the

Bathroom-M symbol onto

the upper right end of the

structure.

25. Drag the Bathroom-W

symbol onto the lower right

end of the structure.

26. Click the Roadway toolset

and the Roadside subset.

Drag the Bush symbol onto

the right side of the work

area.

Copy the shrub 5 times and

position as indicated in the

example.

27. Click the Zoom Out button

once to add more space

to the work area.

28. Click the Roadway > Marks

set and drag Debris 3 onto

the work area. Position near

the lower window.

29. Click the Tags/Other toolset

and the Indicators/Arrows

subset. Drag the North

Indicator 3 onto the upper

right of the work area.

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Lesson 8 – Vandalism at the library 53

30. Click the Text Drawing tool

. Draw a text box in the

lower left of the work area.

Type:

St. Anthony HS – Library

First Floor

31. From the Tags/Other toolset,

Indicators/Arrows subset,

drag the Not To Scale

symbol onto the work area.

Position it under the text box.

32. Call attention to the entry

location:

a. Click on the Callout

drawing tool - .

Your cursor will turn to a

crosshair in the work

area.

b. Position the crosshair

near the bottom window.

Hold down the left mouse

button and drag.

c. Release mouse button.

d. Type: Point of entry.

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54 Lesson 8 – Vandalism at the library

33. With the previous steps as

reference, use the Callout

drawing tool to call attention

to the additional damage:

a. Draw a Callout box by

the lower right wall.

Type: Graffiti

b. Draw a Callout next to

the single computer.

Type: Monitor with print

34. Export the damaged areas to

a bitmap image:

a. Click the Lasso Export

button .

b. Drag a box around the

damaged areas, including

the callouts.

c. Click the Export button

above the selection box.

d. Select the folder in which

to save the *.bmp file and

name the file.

e. Click Save.

35. Congratulations! You have

successfully completed

Lesson 8.

To prepare for the next

lesson, on the Drawing menu

choose Erase & Start Over.

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Lesson 9 – Tanker spill 55

Lesson 9 – Tanker spill

In addition to the skills learned in lessons 1 thru 8, this lesson teaches the following skills, which

are discussed in more detail on the pages referenced below:

Street segmentation

Using HazMat symbols

Adding logo

Converting to PowerPoint

Description

A Semi tanker tips over while attempting to avoid a boulder in the middle of the road. The

tanker contained fuel, which spills onto the roadway. You must provide accident progression in

a PowerPoint presentation.

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56 Lesson 9 – Tanker spill

1. Start ScenePD (if it is not already

open).

2. On the New Drawing

window, click the Streets

button and then click the

Straight template.

3. Click OK.

4. To provide more drawing

space in the work area, click

the Zoom Out button

five times.

5. Use the Square Handles to

drag the street to either side

of the work area.

6. Right-click on the middle

Diamond Handle. Click

Split Segment on the

dropdown menu.

Additional Diamond Handles

will appear on either side of

the middle handle.

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Lesson 9 – Tanker spill 57

7. Curve the street, using the

Diamond Handles that have

been added.

8. Click on the Symbols layer

tab.

9. From the Roadway >

Roadside toolset, drag the

Tree 3 symbol onto the work

area.

a. Copy the tree symbol six

times.

b. Position the trees

alongside the road, as

indicated by the example.

10. While the Roadway >

Roadside toolset remains

selected, drag the Boulder 1

symbol onto the work area.

a. Copy the symbol three

times.

b. Resize boulder symbols

to various sizes.

c. Position boulders in a

cluster, near the lower

bend.

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58 Lesson 9 – Tanker spill

11. From the Vehicles >

Semi/Trailer toolset, drag the

Semi Tanker symbol onto the

work area.

a. Click the Red color button

on the Properties Bar to

change the cabin color.

b. Position the semi so that it

is entering the top curve.

12. To continue with the accident

progression you will need to

open another drawing window.

a. Right-click on the Scene 1

tab, located in the lower

right hand corner, below

the work area.

b. Click Clone.

You will automatically be

directed to the work area of

Drawing 2.

13. Move the semi forward, toward

the end of the curve. Use the

Circle Handle to position

appropriately.

14. From the Roadway > Marks

toolset, drag in Skid Marks.

a. Position the Skid Mark

behind one of the semi’s

back tires.

b. Copy the Skid Mark and

position behind the other

tire.

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Lesson 9 – Tanker spill 59

15. Begin the third progression

slide:

a. Right-click on the Scene 2

tab.

b. Click Clone.

You will be automatically

directed to the work area of

Scene 3.

16. Drag the semi forward.

17. Lengthen the skid marks so

they remain behind semi.

18. To flip the semi on its side:

a. Click on the semi to select

the symbol.

b. Click the Flip button

on the Properties Bar.

c. Click the Flip top to

bottom button on the

Properties Bar.

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60 Lesson 9 – Tanker spill

19. Draw the hazardous spill:

a. Click Lasso Zoom button

. Draw a box around

the semi and the area you

wish to add spill.

b. Click the Closed Shape

drawing tool on the

toolbar. Draw the spill.

c. While the shape is still

selected click the Tan

color selector on the

Properties Bar.

20. The spill shape is on top of

the semi. Right-click on

shape. From the shortcut

menu, select Arrange and

then click Send to Back.

21. Click the Hazmat toolset.

Drag the Placards symbol (fire

diamond) onto the spill.

Position as needed.

22. With the placard selected, type

the following numbers: 2, 3, 2,

0.

The classification numbers will

automatically populate in

diamond, as well as on the

Properties Bar.

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Lesson 9 – Tanker spill 61

23. Click the Zoom to fit button

to return to normal view.

24. Before you convert your drawings to

a PowerPoint presentation you will

need to add your logo:

a. Click Tools > Options.

ScenePD Options box appears.

b. Click Print Standard Output

option.

c. Click Browse for Logo

button. The Browse for

Logo box will appear.

d. Browse for logo file, or

type in file name.

e. Click Open button. Your

logo now appears in the

preview box.

f. In the ScenePD Options

box, check the box next to

Logo.

g. Click OK.

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62 Lesson 9 – Tanker spill

25. Create your PowerPoint

presentation:

a. Click File > Create

PowerPoint Presentation.

The Save As window will

appear.

b. Choose the location on your

computer where you wish

to save your presentation.

c. Name the file.

d. Click the Save button. A

new window will open with

your PowerPoint slides.

Your presentation will also be

saved in the location specified in

the Save As window.

26. Congratulations! You have

successfully completed

Lesson 9.

To prepare for the next

lesson, close your

presentation.

In ScenePD, on the Drawing

menu choose Erase & Start

Over.

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Lesson 10 – Accident report 63

Lesson 10 – Accident report

In addition to the skills learned in lessons 1 thru 9, this lesson teaches the following skills, which

are discussed in more detail on the pages referenced below:

Using triangulation measurements

Adding workbook details

Printing measurement points

Description

A large Sedan drifts over the middle line on a one-way parkway. The driver hits the breaks too

late, and sedan hits a tree. As the first officer on the scene, you will be submitting an initial

report of the accident scene.

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64 Lesson 10 – Accident report

Note

1. Start ScenePD (if you have not

already done so).

2. On the New Drawing

window, click the Streets

button and then click the

Curve2 template.

3. Click OK.

4. Click the Symbols layer tab.

Click the Roadway >

Roadside toolset and drag

Tree2 in to the work area.

a. Copy the tree symbol

twice.

b. Position trees above the

curve.

To ensure the whole symbols can

be seen, you may need to adjust

the screen view.

5. While still in the Roadway

>Roadside toolset, drag the

Overhead Light into the

work area.

a. Copy the Overhead Light

symbol.

b. Rotate and position so

lights are placed at an

angle on either side of the

inner curve.

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Lesson 10 – Accident report 65

6. Draw the base of the marble

statue:

a. Click on the Rectangle

drawing tool, .

Draw a rectangle between

the two light posts.

b. While the rectangle is still

selected, type Marble

Statue. Text will

automatically populate

within the shape and on

the Properties Bar.

7. Click the Measurements layer

tab.

8. Drag the Reference Point

symbol onto the work area,

and position it to the right of

the light post base.

9. Drag the Reference Point

symbol onto the work area

again - position this point at

the upper left corner of the

statue.

10. With Reference Points

selected, click the Edit

Measurements button. The

Measurement Points

data entry grid will

open in a separate

window.

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66 Lesson 10 – Accident report

Note

11. Type in the following data:

Pt.1 and Pt.2 will default to A and B

respectively, and all Directions

should be Shaded.

ID 1

Description start 1st skid mark

Distance 1 25’11”

Distance 2 13’

ID 2

Description end 1st skid mark

Distance 1 27’ 2”

Distance 2 20’3”

ID 3 501 Baybrook Court

Description start 2nd

skid mark

Distance 1 29’5”

Distance 2 16’

ID 4

Description end 2nd

skid mark

Distance 1 29’ 8”

Distance 2 22’

ID 5

Description rear left bumper

Distance 1 26’7”

Distance 2 20’ 3”

ID 6

Description front left side

mirror

Distance 1 31’3”

Distance 2 28’2”

12. Click the OK button.

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Lesson 10 – Accident report 67

Note

13. Click the Symbols layer tab and

position evidence from marker

points:

a. Click the Vehicle > Car

toolset and drag the Large

Sedan symbol.

Rotate and position so the left

rear bumper is aligned with

the 5 pointer, and the left side

mirror with the 6 pointer.

b. The car symbol is on top of

the tree. Right-click on the

Sedan, place your pointer

over Arrange and then click

Send to back on the

shortcut menu.

c. Click the Roadway >

Marks symbol toolset

and drag in Skid Marks.

Position skid mark to

align with points 1 and 2.

Skid marks will “snap” to the

points. A red circle will alert

you to the proper placement.

d. Drag the Skid Marks

symbol again. Position this

skid mark between points 3 and 4.

14. To add workbook details to your

drawing, click the workbook

Details button, , located

below the work area near the

Scene tab.

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68 Lesson 10 – Accident report

Note

The workbook Details editor

window will open:

Your logo should be displayed in the

preview box, from Lesson 7.

a. Add the following scene

details:

Case Number: 283743

Date: You want today’s date, so tab

through the Date entry box (the

current date is the default).

Location: Anderson Parkway

Workbook Narrative: At 0200

hours on [date], I arrived at

Anderson Parkway. Silver, late

model sedan had hit a tree head on in

the northeast corner of the parkway

Drawing Description: Location of

sedan as measured from right corner

of light post base and upper left-hand

corner of statue base.

b. Click the OK button.

15. You want to include the workbook

details and measurement points

with your print output. From the

main menu, click Tools >

Options. The ScenePD Options

window will open:

a. Select Print Standard under

the Printing option. All

boxes must be included.

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Lesson 10 – Accident report 69

b. Click Print Measurement

Items under Output options.

Check both boxes.

c. Click OK.

16. Click Print Preview on the File menu

to see what your final product will

look like when printed.

17. Congratulations! You have

successfully completed Lesson 10.

On the Drawing menu

choose Erase & Start Over

to begin a drawing all your

own.