Sample Essay Draft Xbox v51

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Case Questions, EBUSS Spring 2011 B1, Strategi c and tacti cal tools for e -business Page 1 Answer the following questions in relation to Xbox case: Lee, Hau; Hoyt David W. and Holloway, Chuck, ³Evolution of the Xbox Supply Chain´ y Who are the various stakeholders for Xbox that formed the Microsoft ecosystem while developing the supply chain business strategy for Xbox? y What were the challenges faced by Xbox when it first launched Xbox? y How did this compare to the launch of Xbox 360? y Did they consider any changes in the supply chain? Essay: Xbox Stakeholders Microsoft¶s Xbox project was started by a group of gamers in 1999 so thatthey can also develop a gaming console which threatened the performa nce of the home PC market. T he Xbox pro ject consisted of both internal a nd external stakeholderswho hadeither a direct or indirect ³stake´ in the project. These stakeholders include the Microsoft employe es (i.e., Xbox project team, Microsoft executives), shareholders, suppliers (e.g., Intel, Nvidia), contract manufacturers (i.e., Flextronics, Wistron Corp, Celestica), game developers, designers (i.e, Astro Studios), distributors,broadband providers, retailers and customers. The stakeholders of the Xbox project can be visualized in terms of their position inMicrosoft¶s extended supply chain, shown inFigure 1.0 below. Figure 1.0 Microsoft¶s Xbox supply chain &RPPHQW>0$@ yPC game market yCompetitors yBroadband suppliers

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Case Questions, EBUSS

Spring

2011 

B1, Strategic and tactical tools for e-business Page 1

Answer the following questions in relation to Xbox case:

Lee, Hau; Hoyt David W. and Holloway, Chuck, ³Evolution of the Xbox Supply Chain´

y  Who are the various stakeholders for Xbox that formed the Microsoft ecosystem while

developing the supply chain business strategy for Xbox?

y  What were the challenges faced by Xbox when it first launched Xbox?

y  How did this compare to the launch of Xbox 360?

y  Did they consider any changes in the supply chain?

Essay:

Xbox Stakeholders

Microsoft¶s Xbox project was started by a group of gamers in 1999 so thatthey can also develop agaming console which threatened the performance of the home PC market. The Xbox projectconsisted of both internal a nd external stakeholderswho hadeither a direct or indirect ³stake´ inthe project. These stakeholders include the Microsoft employees (i.e., Xbox project team,Microsoft executives), shareholders, suppliers (e.g., Intel, Nvidia), contract manufacturers (i.e.,Flextronics, Wistron Corp, Celestica), game developers, designers (i.e, Astro Studios),distributors,broadband providers, retailers and customers.

The stakeholders of the Xbox project can be visualized in terms of their position inMicrosoft¶s

extended supply chain, shown inFigure 1.0 below.

Figure 1.0 Microsoft¶s Xbox supply chain

&RPPHQW>0$@yPC game market

yCompetitors

yBroadband suppliers

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adapted some f orm of technology to manage the relationshi p with var ious intermediar ies.

Control. While the case did not  provide enough data to see how Microsoft measured the outcome, it can  be inf erred f rom the changes they made to the launch 

�   

 box � � �  

that they did 

some reviews internally so that they can make the necessary changes.

Unf or tunately, Microsoft had very little time to learn to how to manage the supply network s --³[t]he coordination of all supply activities of an organi   ation f rom its supplier s and  par tner s to itscustomer s

   

  

haff ey, 2� �  

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5). While they adopted a  push approach to supply chain management, which is typically suggests that the  production  processes are aimed at cost and efficiency, Microsoft was up against significant challenges that made it difficult to  be costeff ective.

 

n the end, Microsoft   s investment in the �   

 box is higher  than the expected sale  pr ice of the  product -- i.e., the costs f or   producing the 

�   

 box hardware were estimated to  be at $45�  

, when retail  pr ice f or  the 

�   

 box was only at $2j j  

.� �  

.k  

rofitability was theref ore dependent on dr iving the costs down f or the 

�   

 box console and sales f rom selling games.

Dil l  

erencesm  

etween Original Xm  

ox and Xm  

ox 360and n  

o   pply Chain Changes

n  

ituation.When Microsoft launched �   

 box � � �  

, gaming had already  become a  big  par t of the home enter tainment and  broadband access was substantially higher .Microsoft alsohad a  better  under standing of what games were needed in each country  because they had already established a  presence in the market.

Om  

 jective.Microsoft s decisions on developing the 

�   

 box � � �  

 was no longer   based on their  desire to get into selling hardware and simply off er ing a gaming console,  but more on their  goal of increasing software sales. So, Microsoft developed the new system in such a way that can  be a central  par t of home enter tainment thereby incorporating other f eatures such as internet access.

n  

trategy. 

n launching �   

 box � � �  

, Microsoft  planned a global launch, which no other  company had done  bef ore, so that

�   

 box � � �  

 can  be made available in all major  markets  bef ore Sony would have a chance to launch 

k  

S3. 

mplementing a global strategy  posed two large r isk s f or  Microsoft.  

o mitigate this r isk , Microsoft also implemented some r isk  management techniques. ³Risk  management is intended to identif y  potential r isk s in a range of situations and then take actions to minimi   e r isk´ 

   

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t involves several stages which include the identification of r isk s,  possi ble solutions, implementing the solutions that target high-impact r isk sand monitor ing them f or  the f uture.

  

ir st, was related to the f act that the �   

 box required complementary  products f or  it to  be enjoyed and their   biggest concern was whether  there would  be sufficient game titles available at the same time.

  

hus, Microsoft lined up game developer s who could develop new games.  

or this task ,Microsoft had a  better  appreciation of game types needed in each country  based on the or iginal

�   

 box exper ience, nonetheless ensur ing that the games were ready had var ious timing issues.  

he unavailability of games in a  par ticular  country would mean a decrease of sales of consoles and 

would have a significant impact on the  profitability of Microsoft.

Second, Microsoft f aced the r isk  of success where the supply of gaming consoles would not  be sufficient to keep up with demand.

  

oreseeable, this can manif est itself in diff erent ways  but  both negatively impacting their  ability to acquire new customer s.

  

his suggests that Microsoft

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recogni|   ed the implication of complementary  products to allow them to take advantage of the network  eff ects.

}  

or  Microsoft, the wor se case scenar io is f or  Microsoft to miss customer  expectations and  put them at r isk f or  losing their  customer s. Another scenar io is if their  demand calculations were off and end up with an over/under supply of gaming consoles in one area.

 Tactics. As soon as the or iginal

~   

 box was launched, Microsoft star ted work ing on the nextgeneration of 

~   

 box and required the new model to have high definition capability, high storage capacity and access to the internet. Unlike the ear lier  launch of the 

~   

 box, where Microsoftdelivered a super ior   product whose f eatures that came at the expense of cost, Microsoft included cost considerations as  par t of their  new strategy.

  

his time, Microsoft also wanted to take advantage of the timing,  pr icing and exploiting the relationshi ps with complementary  product.

   

ctions.Microsoft made three changes in its supply chain management to dr ive down costs: 

 ) 

change the location of itsmanuf actur ing f acilities; 

2) increase the number  of   

MS supplier s; and  

3) chi p contracting.

}  

ir st, when launching the or iginal~   

 box, Microsoft decided to select manuf actur ing f acilities thatwere geographically near  the customer s in order to quick ly deliver  the  products to f acilitate f ast product introduction.

   

owever , in launching ~   

 box 360, Microsoft decided to take advantage of a less expensive option  by switching the f acility location f rom Mexico and 

   

ungary to   

hina.

While this meant an increased r isk  in f ulfilling order s in time f or  a global launch, the firm wasable to leverage lower labor  rates f rom a  place where the inf rastructure was already available f or  electronic manuf actur ing.

Second,  by  permitting multi ple   

MS supplier s,Microsoft was able to ensure that they had enough manuf acturer s who would  be able to f ulfill the order s.

  

his also  provided the ability to negotiate as compared with  being dependent on a single supplier  at

~   

 box launch.  

his hel ped Microsoftmanage the supplier  vender  lock -in that they had or iginally and arrest the  possi ble increase in switching costs such as search costs, s peciali|   ed supplier s, contractual commitment

 

Shapiro &

Var ian,  

  

8).

  

hird, Microsoft decided that it was  best to take owner shi p of the design of the chi p  

which was

 previously owned and designed  by    

vidia and  

ntel) and source its par ts f rom the supply chain.  

his disintermediation strategy in their supply chain made it  possi ble f or  Microsoft to  be in a  better   position to control costs over the  product

 s lif etime. Moreover , this strategy is consistent

with what is usually ref erred to as an outside-in outsourcing activity so that they can  build up sk ills internally and manage this area. Microsoft was also able to compress the design cycle  by engaging in concurrent design development activities which included a closer link   between and manuf actur ing, continuous testing and iterative redesign.

  

his was a change f rom Microsoft   sor iginal

~   

 box strategy which had significant system and supplier  level lock -in eff ects f or  Microsoft  because 

   

vidia and  

ntel owned and designed the chi ps.While the dual sourcing 

strategy minimi|   ed the r isk s of lock -in at the supplier  level, they were still locked-in at the system level where Microsoft had to contend with any enhancements or  changes in the design of the 

chi ps.

Microsoft also used  �   

V technologies that was available in the market, while Sony  

 being a hardware company) decided to  bet on 

�  

lu-R ay to allow it to establish it as the new �  

V�  

standard f or  high-definition.

 

n hindsight, Microsoft   s decision  provided them a one-year  head star t in third 

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generation consoles  because Sony¶s  

lu-R ay decision caused a significant delay in Sony¶s  

S3 

launch.  

y  betting on   

lu-R ay, Sony was  betting on standards change to increase their  competitive advantage.

Control. As discussed  previously, the case did not  provide enough data to see how Microsoftmeasured control. 

Japanese    

utomak ers¶  

upply Chain   

tructures

�  

he disintermediation strategy that Microsoft took  gives some insight to classic ³make or   buy´ arguments that companies make in determining where to source their supplies.

� 

n contrast to Microsoft¶s decision to do things themselves, ³Japanese automaker s apparently assume that

quality, delivery, inventor ies, and related costs can  be  better  governed  by the  purchasing depar tment in a  buy situation, than  by mak ing it your self.´ 

� 

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eming, � 

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82,  p. 47).   

owever , f or  them to control the quality they require invar iably have demanding expectations f rom their  supplier s.

�  

he expectations include:� 

� ) exceptional quality requirements;

� 

2) reliable  just-in-time deliver ;

� 

3) exact quantities ±  no over - or  under -runs; and � 

4) continuously improving  productivity resulting in long-term cost reductions

� 

�  

eming,� 

�  

82,  p. 48).� 

n return f or the high 

investments on the  par t of their supplier s, they have  production contracts that are usually long-term 

� 

as long as six year s), and may include requirements f or   product design and testing.  

or  the Japanese automaker s, they have ³arms around relationshi p  ́where they embrace the lock -in eff ects with their supplier s instead of ³arms-lengthtransactions´ which rely on the s pot-market.

�  

he Japanese auto manuf acturer s are more likely to engage in ver tical disintegration and outsourcing of  processes to a network  of supplier s.

  

or  example, in the case of    

onda, they engage in strategic alliances with fir st tier supplier s whom they are said to have a strong ³close relationshi p through shared history´ 

�   

hoi &   

ong, 2002, p. 478).�  

hey are said to have approximately 400 ³core´ supplier s and a number  of indirect supplier s which all contr i bute to the 

 production of 400,000 units of Accord models each year  � 

  

hoi &   

ong, 2002).Another  example isAcura, where the structure of their  network  is very complex with 76 entities in the supply network  

� 

i.e.,� 

fir st-tier , 20, second-tier , 28 third-tier ,� 7 f our th-tier ,

�  

fifth-tier , and � 

six-tier) to  produce their  Acura 

    

/TL center  console alone � 

  

hoi &   

ong, 2002).

Another  example is Toyota, a company that is recogni   ed wor ldwide f or  adopting lean management  pr inci ples in its supply chain. Toyota has var ious stakeholder s that contr i bute to the 

success of the supply chain namely:�  

omestic Supplier s; Over seas supplier s;  

ar ts  

enter s;Toyota 

  

lants;�  

istr i butor s; K yohans;�  

ealer s; R epair  Shops;  

ar ts Jobber s;  

ustomer s.

  

O  

T   

C    

nalysis of Toyota 

To  better  appreciate how supply chain strategies diff er , we can also adopt the SOSTAC model to explain Toyota¶s strategy.

  

ituation    

nalysis.Toyota is an established car  manuf acturer that has  been in existence since � 

�  

37.Toyota off er s a f ull range of models ± f rom mini-vehicles to truck s. Toyota  believes that

their  long-term success is  based on loyal customer s.Toyota manages using the Toyota Way, which is underpinned  by two  pillar s, continuous improvement and res pect f or   people. Toyota  believesthat the Toyota Way should  be used in interactions  because they  believe that their success is not

&RPPHQW   

 

 ³Quality must be measured  by the interactio between three  par tici pants, as shown in 

  

ig« 

¬ ) the  product itself 

« 

2) the user  and how huses the  product, how he installs it, how he takes care of it

« 

example: customer   permittedir t to f all in roller   bear ing), what he was le

« 

as  by adver tising) to expect;« 

3) instruction

f or  use, training of customer  and training ofrepairman, service  provided f or  repair ,availability of  par ts. The top ver tex of the tr iangle does not  by itself determine quality

 ¬ 77

W.®  

. ̄ 

eming,¬ 

ª  

82) 

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Case Questions, EBUSS

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B1, Strategic and tactical tools for e-business Page 6

created by individual efforts but rather as a team.

Ob° 

ecti±   e.Toyota¶s supply chain objective is to establish strong links to its customers, dealers andchannels.

Strategy.Toyota created an efficient network so that it can deliver excellent service to itscustomers. Their close interrelationship between various parts of the chain suggests that theyengage in a pull strategy and their supply chain can be viewed in terms of Figure

²  

.0 below.

 

Figure²  

.0 Toyota¶s supply chain

³  

actics. 

Toyota developed its own Toyota Production System where they introduced variousmanufacturing techni ́  ues such as Justµ  Inµ  Time,

¶   

aizen (continuous improvement).Toyota makes

strategic alliance with its partners and puts an emphasis on longµ  term relationships.

Toyota¶s manufacturing processes is also developed so that each plant serves a local market andat least another market across the world. While this tactic can be seen as a logistical decision, it isalso driven by various risk considerations. It is driven by a financial consideration so that it can

hedge exchangeµ  rate risks and shift production when exchange rates increase (Chopra·   

Sodhi,²  

00 ̧ 

, p. 3 ̧ 

¹  

). It is also driven by capacity considerations so that idle capacity is mitigated byensuring that more than one market are supported by the plants to deal with demandfluctuations(Chopra

·   

Sodhi,²  

00 ̧ 

).

Action.

Toyota ensures that both the upstream and downstream supply chains are highly efficient

networks.For its upstream supply chain, Toyota not only engages in activities that ensure thatinformation flows across its suppliers, but also engages in various activities geared toward promoting a shared network identity among its suppliers. More specifically, Toyota creatednetwork µ  level processes to ensure that they share a social community, network norms andknowledge (Dyer 

·   

Nobeoka,²  

000, p. 3¹  

²  

). To implement this, Toyota has established various

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supplier  associationsÄ 

k  yohok ai) since Å 

Æ  

43 so that they can have ³Ä 

Å ) inf ormation exchange 

 between member  companies and Toyota,Ä 

2) mutual development and training among member  companies, and 

Ä 

3) socialiÇ   ing events´(Dyer &È   

obeoka, 2000).´ 

É  

or  its downstream supply chain, Toyota is dependent on its dealer s to distr i bute new and used vehicles, as well as servicing f or  its profitability. Toyota manages its dealer s with three  pr inci ples: (1)Independence  of dealer s as outside investor s; (2) Winning  jointly; (3) 

Ê  

ncouraging competition among channels. This approach encourages their  dealer s to make independentdecisions and  be  proactive in mak ing improvements. Toyota hel p the dealer smake decisionstoward investing in areas necessary to improve so that they can  be  both successf ul.

Toyota embraced lean manuf actur ing techniques to keep costs down.È   

ot only do they apply these  pr inci ples in their  manuf actur ing of car s,  but they also apply this in other  areas of their  supply chain.

É  

or  example, they use k  yohans to allow their  dealer s to maintain a low level of  par ts supply. The use of an intermediary to have a central control of  par ts allows the network  some flexi bility so that par ts do not sit idly at dealer s at the same time allow Toyota to move the  par ts to dealer s that need them.  Kyohans can order supplies of stock s once a day, and suppliesthem to the dealer s 3-4 times a day. In case the stock  is unavailable,k  yohans can  put in an emergency stock  request which can  be f ulfilled  by a domestic distr i butor  within half a day to a day or  an international distr i butor  in under 5 days.

Toyota also  promotes continuous improvement through a concept they ref er to as k aizen. This process allows them to improve their  operations through innovation, organiÇ   ational learning and standardiÇ   ation of  processes.

É  

or  example, a mandatory  bi-annual ins pections of car s f or  registration at the service f acilities usually takes 2-3 hour s. The length of time it took  was largely dependent on sk ills and exper iences of the service technician in charge of the ins pection.After  applying k aizen  pr inci ples, Toyota was able to streamline and standardiÇ   e the ins pection  processso that ins pections would only take 45 minutes.

Control.Toyota conducts  per f ormance measurements at predetermined timef rames.Ë  

or  instance they do annual reviews wherein they apply some rank ing and rating mechanism to evaluate their  dealer s. The dealer s are measured in terms of sales volume of new and used car s, after -service sales service, customer satisf action, number  of showrooms, number  of service center s, number  of staff, and  profitability.

Discussion 

There are var ious approaches to managing the supply chain of a firm. The decision to adopt one over  another  is highly depended on the long-term strategic goals of the corporation.

Ë  

rom the Microsoft¶s

Ì   

 box case, we can see that sometimes firm make costly decisions in the  process of launching a  product to gain f oothold in the market  place. It is then ultimately up to the firm to learn f orm the  process and as an organiÍ   ation learn f rom the exper ience and make the necessary changes. Microsoft adopted two distinct approaches in managing their supply chain  based on their  shor t- and long-term objectives. In the launching 

Ì   

 box, they were highly dependent on the 

exper tise of their supplier s so that they can launch the Ì   

 box in time f or the 2001 holiday sales.This enabled the firm to learn f rom their  exper ience so that they can come up with a new strategy to launch the next generation gaming console. Microsoft¶s disintermediation strategy appear s to minimiÍ   e lock -in eff ects with supplier s so that they can take advantage of s pot-markets and 

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ultimately lower their  costs.

Interestingly, in the case of Toyota, they took  a very diff erent approach f rom Microsoft even when their  objective was also to minimiØ   e  production costs. Instead of relying on s pot-markets,

they embraced lock -in and invested in long-term relationshi ps with its supplier s. This approach allowed them to make continuous improvements across multi ple supplier s  by shar ing knowledge and inf ormation among the upstream and downstream  processes. The increased inf ormation flows across the network  was made  possi ble  by the use of var ious e-supply and e-demand applications.

Ù  

rom the Toyota case, it can also  be seen that a highly integrated supply chain thatshares inf ormation, exper tise across the firm can take advantage of minimiØ   ed costs and  profitability. It can also  be gleaned f rom this case the impor tance of trust and res pect  because the member s of the supply chain has access to cr itical inf ormation that can  be detr imental to the other   par tner s if oppor tunistic  behavior  ar ises.

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