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14
COVERS PLAYSTATION®3 COMPUTER ENTERTAINMENT SYSTEM Written by Off Base Productions

Transcript of RESISTANCE 2 - pearsoncmg.comptgmedia.pearsoncmg.com/images/9780744010596/samplepages/... ·...

©2008 Sony Computer Entertainment America Inc. “PlayStation”, “PLAYSTATION”, and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. The Sony Computer Entertainment logo is a registered trademark of Sony Corporation. Resistance 2 is a trademark of Sony Computer Entertainment America Inc. Developed by Insomniac Games. © 2008 Sony Computer Entertainment America Inc.

RES

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$19.99 USA / $21.99 CAN COVERS PLAYSTATION®3 COMPUTER ENTERTAINMENT SYSTEM

www.bradygames.com

Written by Off Base Productions

www.insomniacgames.com

How will you do it? Will you tackle the single-player campaign solo? Will you take part in the cooperative campaign with seven friends? Will you join a 60-player multiplayer confl ict?

Regardless of your approach, we have the answers.

Find every Intel Document!

Earn all the Trophies!

Exclusive Concept Art!

COMPLETE THE SINGLE-PLAYER CAMPAIGN

TRIUMPH IN MULTIPLAYER

AND MUCH MORE!

CONQUER COOPERATIVE MODE

Expert tactics and killer boss strategies get you through even the most brutal areas!

Maps and boss strategies lead you through this relentless and merciless onslaught!

Detailed maps and developer tips give you the edge!

EXCLUSIVE 2-SIDED FOLDOUT!

CHIMERA ARE EVERYWHERE. IT’S TIME TO SAVE THE WORLD.

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Control Layout (Default Confi guration)

HYBRIDHYBRIDHYBRID

BASIC TRAININGBASIC TRAINING

FIELD MANUAL

Before entering the dark, deadly, and alternate reality of Resistance 2, we recommend you take a few minutes to Resistance 2, we recommend you take a few minutes to Resistance 2brush up on the basics of combat and rules of engagement. Knowing how to handle the advanced weaponry and learning Knowing how to handle the advanced weaponry and learning the expert tactics to take down the Chimeran threat are just the expert tactics to take down the Chimeran threat are just a few of the necessary components to achieving your nigh-impossible mission objectives. Over these next few pages we’ve detailed many of Resistance 2’s game mechanics and ’s game mechanics and Resistance 2’s game mechanics and Resistance 2controls. Take the time to learn them.

ACTION CONTROLS

JUMP

(CLICK DOWN) MELEE

(TAP) – CROUCH (TOGGLE)

(HOLD) – SPRINT

MOVE CHARACTER

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Game ModesAt the Main Menu, choose from Campaign, Cooperative, Competitive, Community, and Options. In Campaign, you play through Resistance 2 in single-player story mode. Cooperative mode allows you to play through a unique Resistance 2 story in several missions and maps cooperatively with up to seven other players over the Internet. Competitive mode pits you against other Resistance 2 players in online matches.

COMMUNITY

Select from News, Clan, Leaderboard, and Profi le.

Clan: Create or join a clan.

Leaderboard: Check out the latest updates for Individual, Weekly, Monthly, and Friend Leaderboards.

Profi le: View your online profi le.

OPTIONS

Choose from various options that will affect the presentation of the game. Use the directional buttons to highlight an option and press K to confi rm your choice. Options with adjustable levels can be set using the directional buttons Left and Right while the option is highlighted.

WEAPON CONTROLS

RIGHT ANALOG STICK - AIM WEAPON/LOOK

THROW GRENADE

RELOAD

PRIMARY FIRE

ALTERNATE FIRE

SWITCH WEAPONS

(HOLD) – PICK UP WEAPON

(HOLD) – WEAPON ZOOM

DIRECTIONAL BUTTONS (WITH SNIPER RIFLE EQUIPPED)

GRENADE SELECT (CAMPAIGN ONLY)

TOGGLE FLASHLIGHT (CAMPAIGN ONLY)

(TAP) - BERSERK (COOPERATIVE AND COMPETITIVE ONLY) CHANGE GRENADES (CAMPAIGN AND COOPERATIVE ONLY)

SCOREBOARD (COMPETITIVE AND COOPERATIVE ONLY)ZOOM IN

ZOOM OUT

MAXIMUM ZOOM INMAXIMUM ZOOM OUT

PAUSE GAME/OPEN START MENU

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Single-PlayerTo start a new single-player game, select Campaign from the Main Menu. Select New Game from the Campaign Menu and choose your desired diffi culty setting between Casual, Medium, Hard, or Super Human (Once unlocked). To continue your campaign, select Continue Game. This option loads your most recent checkpoint. You can also load to the beginning of any level or key checkpoint you have visited in your campaign by selecting the Load Level option.

The Single-Player Game Screen1 Crosshairs/Weapon Reticule: Use the crosshairs or other

sights to aim weapons. The crosshairs will turn red whenever they are pointed over an enemy. Note: Each weapon has a unique Reticule.

2 Damage Indicator: The Damage Indicator appears whenever you are taking damage from enemy fi re and displays the direction from which you are being attacked.

3 Grenade Indicator: This icon appears when a tossed grenade is nearby. The Grenade Indicator displays general location of a tossed grenade, and its type. This indicator only appears when you are in the damage radius of a grenade.

4 Objective Marker: Represented by a circle with a star inside, this marker points the way to an important objective or object you must locate or follow. The Objective Marker also can have an arrow displayed around its perimeter like the four points of a compass (North, South, East, and West), which displays the direction you must travel. Finally, there’s also a distance indicator that represents the distance between Hale and your objective in meters.

5 Weapon HUD: Displays information about your currently equipped weapon. These three bars are located in the lower right portion of the screen. The left-most bar displays the amount of ammo currently loaded and the total ammo available for that weapon. The center bar displays the amount of ammo available for your weapon’s alternate fi re. The bar on the far right of the Weapon HUD displays the number of your equipped grenade types left in your inventory.

Combat TrainingNothing can prepare you for the mission on which you are about to embark, however, there are some basics that you can adhere to that may ultimately mean the difference between life and death. Take a few minutes to study up before heading out onto the battlefi eld.

WEAPON SELECTION

You can carry two weapons at a time. To toggle between your weapons tap J. To swap your weapon for a new weapon found during gameplay, hold I when prompted over the desired weapon.

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WEAPONS AND ITEMS

SECONDARY FUNCTIONS

Each weapon has a unique secondary fi re option that can help give you the edge in battle. To use your weapon’s alternate fi re, press R2. Learn about your weapon’s alternate fi re function by pausing the game and selecting the weapon Intel document from the Intel Menu whenever a new weapon is acquired. Each weapon has a unique alternate fi re that may have differing controls.

WEAPON ZOOM

Most weapons have a zoom feature that allows you to look through its sights for more precise aiming. To use the zoom feature, hold down L1. To exit zoom, just release L1 and you will return to the regular weapon view.

GRENADES

There are four grenade types in the game, each with its own devastating results when thrown at the enemy. Press L to toss a grenade. Press the directional button up to cycle through the available grenades in your inventory.

AMMUNITION

Pick up and refi ll ammunition for your weapons by grabbing fallen weaponry. In Cooperative Mode, Spec-Op class players can dispense ammo packs.

INTEL ITEMS

As you play through the game, you can fi nd special Intel items in the form of briefcases that will give you more information. To view the Intel items you’ve collected, press START to access the Pause Menu and then select Intel.

TROPHIES

Earn Trophies by completing special objectives and challenges though gameplay. You can view the trophies you have earned in the Trophies section of your PLAYSTATION 3’s XMB (XrossMediaBar).

BERSERK (COOPERATIVE AND COMPETITIVE ONLY)

Berserk is a special ability fueled by your XP bar that augments your abilities for a short period of time. Each Berserk skill has a different effect. For example, Adrenaline Boost will increase your speed while maintaining weapon accuracy. To activate your Berserk during gameplay, tap the directional button down.

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Holar, Iceland

15 July 1951 - 18:19 GMT

INDIA EIGHT-TWO CRASH SIGHT

Mission Overview

The fi rst Chimeran threat infected Russia in the 1920s. Its origin is currently unknown, but reports of the virus’s full effects were

devastatingly swift and chilling. The Chimeran infection was successfully contained within Russia for over a decade, until 1949. The

Chimera attacked and overwhelmed all of Europe in a matter of weeks. In 1951, the Chimera crossed the English Channel and invaded

the United Kingdom. The survivors abandoned cities and retreated to military bases and outposts.

Sergeant Nathan Hale, member of an American assault team, rendezvoused with the British resistance to recover a secret weapon.

During this mission, Hale survived the Chimeran infection and unlike other human victims, he did not transform into a Chimeran Hybrid.

Withstanding the virus, Hale continued to fi ght and fi nish his mission. How this could change his life—and the course of the Chimeran

war— was unknown at that time. This account has been put together from reports of Hale’s actions after he rejoined surviving U.S.

forces following their disastrous fi rst encounter with the Chimera.

PATROL DRONE

HYBRID

SRPA STATION IGLOO, ICELAND

BULLSEYE

HE .44 MAGNUM

L210 LAARK

M5A2 CARBINE

HARDWARE

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Accompany Blake to the Airfi eld Evac4

Take down the Goliath3

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The saga continues with Major Blake and his extraction team plucking Hale out of the snow. Blake’s got good news and bad news. The bad news is Hale is recruited for a dangerous mission. The Major and his squad are commissioned to rescue Dr. Malikov, a scientist studying the Chimera, and to kill the Chimeran called “Daedalus” at Station Igloo in Iceland. But as the team reaches

Station Igloo, the mission quickly turns sour. When the Hawk VTOL transport

crashes, Hale and Major Blake fi nd themselves facing a Chimeran Goliath—

not a tactically advantageous position. Things are about to get dangerous and deadly, fast!

Accompany Major Blake to the Detention Wing1

Locate Daedalus2

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Follow Hale through the shrubbery and along the path. It doesn’t take long to reach the remains of a dilapidated Quonset hut. Once inside, the Major coaches Hale through some fi eld training using the Magnum. Use the Magnum’s remote-detonating glycerin rounds to destroy the propane tank next to the blocked doorway by fi rst fi ring a shot by pressing R1, and then detonating it with R2. The explosive result reveals a group of Chimeran Hybrids hiding in the next room.

FORM 357-112

WEAK SPOT

FORM 357-112

The Major hands Hale his HE .44

Magnum revolver, along with 12

extra rounds. While the Goliath

destroys the area, Hale must follow

Major Blake to fi nd an entrance

into the Detention Wing of the

base. Take a moment to familiarize

yourself with the controls, and then

head out.

ACCOMPANY MAJOR BLAKE TO THE DETENTION WING1

The High Explosive .44 Magnum fi res armor-

piercing rounds useful for close-quarter combat

scenarios. It is the only weapon in the SRPA

arsenal certifi ed for use with glycerin rounds. Each

slug carries a small, explosive charge that can be

remote-detonated from a switch near the trigger

guard. To fi re, press R1. To detonate a round inside

an enemy, press R2.

HE .44 Magnum Revolver

The Chimera Hybrid

Hybrids are Chimeran foot soldiers. Although quite savage, they are

also smart and tenacious. They quickly learn the methods of their

adversaries. Case in point: they display expertise in British Army

tactics! Beyond their adaptive nature, the sheer numbers of their

army overwhelm humans on every battlefi eld.

During missions, an Objective Marker may appear on your Heads Up Display (HUD).

Represented by a circle with a star inside, this marker points the way to an important

objective or object you must locate or follow. The Objective Marker also can have an arrow

displayed around its perimeter

like the four points of a compass like the four points of a compass

(North, South, East, and West), (North, South, East, and West),

marking the direction in which you marking the direction in which you

must travel. Finally, there’s also a must travel. Finally, there’s also a

distance indicator that represents distance indicator that represents

the distance between Hale and your the distance between Hale and your

objective, measured in meters.objective, measured in meters.

FIELD INTELLIGENCE

OBJECTIVE MARKER

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The Hybrids make good target practice, but beware of their relentless sharpshooting. The Hybrids make good target practice, but beware of their relentless sharpshooting. If Hale absorbs too many of their Bullseye shots, his resistance will be short-lived. Hale can absorb a fair share of hits before defeating them.

HEALTH REGENERATION

If Hale starts to take damage, the edges of the screen become red and his vision appears blurry and devoid of color. If and when this happens, you must get him some protection and cover quickly in order for his health to regenerate.

A CLOSER LOOK

You can use many of the weapons’ scopes to zoom in for precision fi ring. To do so, press and hold L1.

HALE AND GOLIATH

In the room full of the Hybrids, there’s a LAARK (Light Anti-Armor Rocket) sitting atop a desk, as well as a clear shot at the lumbering gigantic Goliath razing the countryside outside. Grab the LAARK, take aim, wait for the Goliath to turn its four exhaust ports towards Hale, and fi re away.

The L210 LAARK (Light Anti-Armor Rocket) has

been signifi cantly improved since its design was

acquired by SRPA Research and Development in

1951. Increased range and accuracy has made it

a formidable weapon against Stalkers, Goliaths,

and other heavy vehicles. A special modifi cation

fi res dozens of explosive shredders capable of

reaching fortifi ed areas. Press R1 to fi re a rocket.

To deploy shredders, press R2.

L210 LAARK

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Date: April 19, 1952

Level Requirements: None

MISSION UPDATE

Chicago teeters on the edge of complete Chimeran control. In October of the previous year, the Chimera launched a massive spire

attack. President Grace called for an emergency evacuation but it was too late, most of the city’s inhabitants were located within

minutes of the attack. All surrounding areas in a 50-mile radius of downtown were declared gray territory and abandoned.

Little activity has been reported until recently, when Intel found that the Chimera have command units inside Chicago. Their intended

target is believed to be the northeast section of the Liberty Defense Perimeter, a location ill-equipped to withstand a Chimeran assault.

Specter must infi ltrate Chicago and eliminate the Chimeran threat before they are able to land a heavy blow to the American forces.

CHICAGO, ILLINOIS

LOCATION BRIEF

Since the Chimeran attack on Chicago, the city has quickly deteriorated from a bustling metropolis to a base of operation for the invading alien force, devoid of human life save for the unfortunate souls converted to the enemy’s ranks.

Many of Chicago’s battles take place in tight alleyways and constrained quarters, lending advantages to the well-trained and severe disadvantages to the untrained. Always scan each battleground to spot locations that provide both the most amount of cover and the best view of the enemy frontline. Communicate with the other Specters to avoid getting stuck in a corner and cut off from the others.

Also take notice of the many abandoned vehicles left on the streets by their previous owners. Target these vehicles when an enemy swarm is approaching the group to cause a large explosion, penetrating their numbers in short order.

Operation: Shadow Strike

Location: Chicago, Illinois

Special Forces Team: SPECTER

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CHICAGO, ILLINOIS

RESTRICTEDRESTRICTED

POWER CORE RESONANCE SWITCH

AUXILIARY NODE

BEACON

HARMONIC SWITCH OVERSEER

PRIMARCH

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CLASS UTILIZATION

It’s important to maintain tight formations throughout the streets of Chicago. Leave no opening in the team’s defenses and always push forward together. In areas such as the museum and the courtyard, split up in teams to cover a wider area and prevent the Chimera from attacking an undefended angle.

SOLDIER

It’s the Soldiers job to lead the Specter’s charge into enemy lines. Many of Chicago’s battles take place in linear fashion, requiring the team to push forward through the invaders. Keep the Soldiers in front of the more defenseless Spec-Ops and Medics, allowing them to benefi t from the force barriers’ provided cover. Soldiers should also use their Wraiths for sprays of deadly fi re.

MEDIC

This is the fi rst mission that the Specters are taking on together, so expect plenty of rookies on the team. It may take some time for each squad to learn the intricacies of working together and knowing when to attack and defend. Medics in particular must stay focused on each and every battle in order to keep everyone alive during this learning phase. Dead soldiers can’t learn new tricks.

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SPECIAL OPS

The Soldiers can’t provide the team with cover and the Medic can’t keep throwing out constant heals if they don’t have their munitions

constantly refi lled. Spec-Ops must perfect the fi ne line between providing ammunition for their team and sniping Hybrids stationed on

rooftops and locations too far for the Soldiers’ Wraith to accurately attack. It’s best to refi ll the team’s ammo stock between every battle

so Spec-Ops can focus on sniping at the beginning of every new battle.

ENEMY STRATEGIES

The odds aren’t just overwhelming against the Specters in terms

of manpower—they’re suffocating. It’s near impossible to take

a breath of air that’s not tainted with the stench of Chimera. For

the Specters to survive, they must exhibit superior strategy and

cunning battle prowess. There can be no mistakes. There can be

no pity.

BOSS STRATEGIES

Chicago is a vital strategic location for the Chimeran forces,

and as such they have made a point to secure it with a powerful

army. When the Specters have pushed their way through the

overbearing Chimeran army and somehow managed to survive in

their mission, then the commanders take it upon themselves to

come out and play. These battle-hardened veterans are tougher

than any other on the fi eld and come equipped with weaponry

more powerful than any Hybrid could ever hope to possess.

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The team effort that brought this guide together is one that we’ll appreciate for a while to come. Everyone at Insomniac, Sony Computer Entertainment America, Off Base Productions, and BradyGames worked together, sometimes at a mind-numbing pace, to get this guide to you, the reader. Enjoy it.

We’d like to extend our appreciation to everyone at Insomniac and SCEA who had a hand in bringing making this happen. There are, of course, a few folks who we’d like to thank individually, namely, Jefferson Dong, Greg Phillips, and Frank Simon over at SCEA and James Stevenson and Ryan Schneider from Insomniac. Of course, Cristian Cardona was, as always, amazing. Bryan Intihar was, while not being driven nuts by the relentless onslaught of emails, incredible. Great to work with you all!

Off Base would like to thank all of the people who came together to make this guide happen. Without their help, we’d still be stuck in Twin Falls, Idaho. The long list includes: Bryan Intihar, James Stevenson, Ryan Schneider, Mike Roloson, Jake Biegel, Ted Price, and the amazing developers and designers at Insomniac Games, Super Greg Phillips, Frank Simon, Grady Hunt, Cristian Cardona, Jefferson Dong, Ian McGuinness, Jonathan Quilo, Will Shepard, and the awesome QA team at Sony Foster City, Jennifer Allen, Mai Chu, and J.R. Parks — team backup at OBP, Xian (dude, you know you rock), Mike Owen, Keith Lowe, Leigh Davis, Mikey D, and David Waybright at BradyGames, and, of course, OBP’s signifi cant others (Maiko Ogawa, Amber Taylor, Steven Burt, and Andi Wang).

OFFICIAL STRATEGY GUIDE

Sr. Development Editor

Christian Sumner

Screenshot Editor

Michael Owen

Lead Designer

Keith Lowe

Production Designer

Areva

Publisher

David Waybright

Editor-In-Chief

H. Leigh Davis

Licensing Director

Mike Degler

Marketing Director

Debby Neubauer

International Translations

Brian Saliba

BRADYGAMES ACKNOWLEDGMENTS

OFF BASE PRODUCTIONS THANKS

CREDITS BRADYGAMES STAFF

Written by Greg Off, David Brothers, Stacy Dale, Alan Johnson, Peter McCullagh, Wes Nehei, and Dan Noel

2008 DK Publishing, a division of Penguin Group (USA), Inc.

BradyGames® is a registered trademark of Pearson Education, Inc.

All rights reserved, including the right of reproduction in whole or in part in any form.

BradyGames PublishingAn Imprint of DK Publishing, Inc.800 East 96th Street, 3rd FloorIndianapolis, Indiana 46240

2008 Sony Computer Entertainment America Inc. “PlayStation”, “PLAYSTATION”, and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. The Sony Computer Entertainment logo is a registered trademark of Sony Corporation. Resistance 2 is a trademark of Sony Computer Entertainment America Inc. Developed by Insomniac Games. 2008 Sony Computer Entertainment America Inc.

The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks and trade names are properties of their respective owners.

Please be advised that the ESRB ratings icons, “EC”, “E”, “E10+”, “T”, “M”, “AO”, and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the ratings icons, please contact the ESA at [email protected].

ISBN: 0-7440-1059-4

Printing Code: The rightmost double-digit number is the year of the book’s printing; the rightmost single-digit number is the number of the book’s printing. For example, 08-1 shows that the fi rst printing of the book occurred in 2008.

11 10 09 08 4 3 2 1

Manufactured in the United States of America.

Limits of Liability and Disclaimer of Warranty: THE AUTHOR AND PUBLISHER MAKE NO WARRANTY OF ANY KIND, EXPRESSED OR IMPLIED, WITH REGARD TO THESE PROGRAMS OR THE DOCUMENTATION CONTAINED IN THIS BOOK. THE AUTHOR AND PUBLISHER SPECIFICALLY DISCLAIM ANY WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. THE AUTHOR AND PUBLISHER SHALL NOT BE LIABLE IN ANY EVENT FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES IN CONNECTION WITH, OR ARISING OUT OF, THE FURNISHING, PERFORMANCE, OR USE OF THESE PROGRAMS.

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