Resident Evil walktrought

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    As soon as the movie is over you'll come in control of rebecca, when thathappens turn to her left and head down the corridor of seats, enter thedoor at the end of the corridor. Once in here a scene starts in which beckyhears something, she heads forward and after some tussel she is now in themiddle of oncoming zombies. This is your first zombie fight. Now headbehind

    the seats here for some cover then shoot at the zombies. oon they shouldbedead. As soon as the zombies are dead head to the door on the left.

    !nter that door. Now in this new hallway enter the first door you see, inthisroom you'll find a file, some handgun bullets and a first aid spray, nowtakethem all and head out this door again, then enter the ne"t door in line, inthis door you'll find some handgun ammo and a green herb and your firsttypewriter of the game, now head back out to the hall. Once back here headforward and round the corner, you'll find a body with a key on it. Take itthat is the train key, once taken a scene starts in which rebecca is

    introducedto the culprit. #illy coen. $e isnt all that happy once he finds out thatTA% are there looking for him. #ecky tries to be all grown and arrest himbut he ignores her and leaves.

    Once he's gone try to head back to the previous hall and along the wayanotherscene in which one of your #%A&O team mates edward will come flying throughthe window, after warning you he'll die, and some dogs will attack you now,shoot them before they can even get close to rebecca, once the dogs aredeadhead back to the place where you fought the first zombies. $ere you'll seesome

    more zombies, kill them or dodge if you like to and head back to thecorridorwhere the game started. Once here you'll have a scene in which enrico callsinrebecca and tells her some more information about billy coen. $e killedgasp() people.

    Once the scene is over head to the door on the right side and use the trainkey you *ust got and open the door. Once you enter this new door, this isa stairway room, here you'll have another scene in which becky meets billyagain, this time billy wants her to work with her but becky doesnt trusthimand she wants to go solo. Once your back in control of rebecca head up thestairs. Once up head to the south side and another scene starts. After thisscene is over you'll be attacked by a new type of zombie. %un to the northcorner and start shooting from there, a few shots fired and you'll haveanotherscene in which billy comes and saves rebecca's life for the first time.

    After this scene is over billy and rebecca decide that its best if theywork together, and you'll also see that mysterious singing man outsidethe train window with all his leeches. Once your back in control headto the north side of the room and this time search by the wall and you'llfind a ladder, climb the ladder and your at the top of the train now. Onceat the top head forward and you'll find the power controls for the kitchenof the train. Now try to re connect the power and rebecca will fall downthe hole in a kitchen of sorts, once your back in control take the handgunammo and the green herb. +se it if you were in*ured in your battle.

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    Once your done here check in the kitchen for another train key, now putthiskey in the dumbwaiter and send it down. Now change your character and yourbilly. $ead back to the dining car area where you fought the strange zombienow head down the stairs, since rebecca turned the power on we can open the

    door which was besides the stairs, this door leads to the kitchen. Once inthe kitchen head to the upper left part of the kitchen and you'll find thedumbwaiter, open it and take the key from it.

    Now head back all the way to where you met edward as rebecca, once your inthere head forward and use this new key to open the door at the end ofthat hall. This is the conductors room, in this room check out the smallcloset in the south corner and you'll get the briefcase, then press theswitch to the upper right of the room and you'll make a ladder come downnow take that ladder up and you'll come out in the lounge area.

    Now in this lounge area head to the south and enter the far door , oncein here head to the cart and take the ice pick from it, now head down

    this room and enter the door. n this door you'll find the hunting rifleand some shotgun shells, e-uip the rifle right now, if you are low onitem space then this is the place to drop your combat knife. Now headback and towards the lounge again, along the way you'll come acrosssome eggs but they have nothing to do now, keep on heading back to thelounge.

    Once you come back to the lounge head back to the ladder where you camein here with the first place and along the way a scene starts, billy willbe attacked by a large scorpion now, how the hell did that got in here.As soon as the battle starts head straight up to it with your rifle inhand and shoot one shot straight to its head, it will scream and throwits claw at you, -uickly -uick turn and run to avoid. Now we at least

    have the first blood /. 0earning this boss's attack patters is reallysimple, when ever this boss is about to strike you it will make a scream.and whenever its about to make a charging attack it will put its clawstogether and go in a crouch. Now use the same pattern as we did with thefirst blood shot and keep on hitting the scorpion right at the head.%emember that the rifle will reload after every ( shots so its best toreload it manually otherwise you would be left wide open to be attacked.1retty soon this boss should be dead, if the rifle didnt do the trickthen take out the handgun and shoot from a distance. The boss will fallsoon.

    As soon as the boss falls down head forward and towards the wrecked barand here you'll find a panel opener, take it, now its time to head backall the way to the kitchen. Once your back at the kitchen use the dumbwaiter and send the ice pick up to rebecca. Now change your characterand as rebecca take the ice pick from the dumb waiter. Now use theice pick and open the door, then go and meet billy at the main kitchen.

    Now turn back to billy and use the panel opener on the small hatchin the corner, then enter it. n this new area kill the doggies beforethey attack, to your right is a gas canister and some shotgun shells./own the hall in one of the cages in the gold ring, combine the ringwith the briefcase, then go and enter the door at the end. n thisnew room have rebecca wait by the door here and as billy alone headforward and press the switch, as soon as you do immediately switchto rebecca and take the hook which is shot off by the wall. Nowmake billy and rebecca *oin each other and its time to do someback tracking, its time to head back to the place where you foughtthe first zombies, the seating area.

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    Along the way a zombie will attack from inside the fridge, kill it andthen check inside the fridge and you'll get some empty bottles, combinethem with the gas canister and you'll get some moltov cocktail styledbombs. Now head on to the seating area. Once your in the seating areato the right side wall is an open window, use the hook u *ust got on

    the window and your on the roof of the train again. This time headsouth and you'll see a hole in the roof. 2ump down this hole.

    Now in this room there should be a zombie, kill the zombie and e"aminethe room and you'll get some handgun ammo and a *ewelry bo", e"aminethe bo" and you'll get the silver ring, combine this ring with thebriefcase and you'll unlock the case, open it and you'll get theblue key card, head back to the place where billy is waiting forbecky. Now once becky and billy are back togather head back to thefront part of the train, namely to the place where you met edward.

    Once your back there use the key card on the reader there, anotherscene starts now and you'll see that there are more people on this

    train, more soldiers actually. The man in charge of them is none otherthen mr albert wesker with his partner in crime william birkin. #utthe soldiers are killed off by the cool leeches, once the scenefinished head forward, run over the dead soldiers and enter thedoor at the end , this is the control room.

    Once in here another scene starts in which the hero's discover thatthe train is picking up speed even now, they decide that they needto initiate the manual break, one of them would have to go to theback part of the train to do it. 3ou can take anyone you want buti suggest that you keep billy here. Once your in control of billynow take the magnetic key card from the console and head out thecontrol room again, now we have to do some backtracking, we have

    to go all the way to the room where rebecca got the hook shot from.

    Along the way in the seating room there will be a horde of 4 zombieswaiting to pounce, either shoot them all or run into them and billywill shove all of them away, that is the time to dash to the door.5ontinue your path to the hook shot room. Once your in here head tothe little console to the right, in order for the breaks to workyou must go through this puzzle, now the puzzle starts, you mustmake combinations which add up to the e-ual of the number whichcomes on screen, this is a random puzzle and any number can comebut here are the answers to the combo numbers of the most commonkind.67 8,8,8,8,8,4,4,4,4,()6 4,4,4,4,4,4,(,(,9,9:9 8,8,8,8,8,8,8,8,:,9

    Once you have entered the right combination with billy change thecontrol back to rebecca, once your back in control ,check thepanel and rebecca will also have to enter the numbers like billy*ust did back there, the problem with becky is that you wont beable to see the total of the current number combo's. Anywho insertthe right combo and a scene will start.

    The breaks of the train come into action now but the train doesntseem to slow down, after heading for the tunnel the train willderail and crash in an unknown place, billy will get up and callfor rebecca hoping to see her alive and becky comes out of thedust, and she's fine too.

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    Now your in the umbrella training facility, well not yet but we'll bethere in a little while, for now as soon as your back in control of yourhero's ) zombies will attack you, kill them all and look around this roomyou'll find all of your items lying around here, take all you can carryhere and head right towards the door which leads to the sewers. Once inhere drop in the sewage and head through the passage until you come to aladder at the end , climb it -uickly.

    Now you'll find yourself in another one of umbrella's large mansion'sthis is the actual training facility building, here *ust place all theitems you dont want to take in the main hall, like the guns and healing

    items and such. Now head up the stairs and head to the statue, behind itis a double doors, enter them -uickly. Now your in some kind of seminarroom, check the tables for a file and in one corner there is a typewriterwith some shotgun shells, take them and head through the west door andyou'llcome in a cramped up hallway.

    Now in this hall there are some zombies, kill them right now and enter thedouble doors, in this room there is an ink ribbon and a microfilm A forthe taking, so take them. $ead left from that door and you'll find atrainingfacility map, take it, take note of that candle besides the door, once wehave fuel for bily's lighter we'll come back here, for now nothing can be

    done with it. There are also small elevators on each side of the wall anda hole in the wall which re-uires a handle for it. Now ignore all thisand head back to the main hall .

    !"it through the double doors in the lower east corner of the dining room.Once your in this room you'll come acoss ? zombies, kill them -uickly andhead to the southern side of this room for some handgun ammo, once youtake them head for the northern door and enter it. n this room head tothe west side and take the stairs down.

    Once your down your in the engine room here. 3ou cannot go forward herebecausethe steam is blocking your path, for now head back to the way you came fromand head to the east side of the path this time, head down the corridor andenter the door to the storage room. Once your here you'll see ( zombies,killthem now and head to the other end of the room, and take the shotgun fromthe other side of the shelves and another gas canister is here and alsotake the black statue, give the shotgun to billy and head all the way backto the main hall.

    Now in the main hall e"it through the door in the upper west area. 3ou willcome into a little sitting room. 5heck in this room and you'll find a filethen check in the southern corner and you'll see the crank, take it andsomecrows will come crashing through the windows, ignore them and enter thedoor.

    Now its time to do a little back tracking, head back to the room with the

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    small elevator, remember @ once you get back there have rebecca stand onthe elevator and use the crank on it as billy, he will crank the elevatorup and becky will go one level up to the clock works room. Once your backup here you'll be attacked by new enemies, the plague crawlers, kill themwith the shotgun or alot of handgun bullets, once they are dead take thehandgun ammo, then go and check the clock face and another handgun bullets.

    Take it and head for the east door.

    3ou will come in a balcony of some sorts now, once in here ignore all thecrows and head for the door in the west corner, enter it. Now you'll findyourself in a $+=! hallway with a winch in the west corner of it, ignorethe winch for now and head along the wall and you'll come across stairshead down the stairs and you'll come across a door, ignore the first doorand head down to the door at the far end, open the door and then go backin control of billy. $ave billy and becky *oin each other again.

    Once they are back together take billy in control and head to the doorwhich we *ust ignored. n this room kill the crawlers you see , thentake the grenade launcher and also the flame rounds in here, then take

    the white statue and head back to the previous room, hand over thestatue to rebecca cause you'll need all the item space you can musterup right now.

    Now make sure that you have the grenade launcher e-uipped with billyand also give him the shotgun and some spare shells for it, leave acouple of healing items on top of the stairs cause you'll shortly beneeding them here, now take control of rebecca only and have her goto the small breeding pool, once here take the ladder and in this newroom move rebecca right ne"t to the small cage with something shininginside it.

    #illy will use the winch now and rebecca will take the item from under

    the cage, its a fire key, but all of a sudden the huge centurion bosswill come and grab rebecca. Now head with billy and start shootingat the boss with the grenade launcher, only shoot at this boss when hehas reared up and he is e"posing his belly, dont think of shooting at hisfront skin cause its too damn hard, shoot at the belly many times andit will finally give up and drop rebecca.

    Now its time to use the fire key, make sure that you make rebeccae-uip her handgun after that boss fight, now head back to the diningroom and use the new shining fire key on the door which leads to thekitchen and open it, once in this room you'll find some empty bottlesand some lighter fluid, use the fluid on billy's lighter and you'llnow have a working lighter for billy, now its time to do some backtracking.

    %emember the room with the candle, the same room with the elevators,now head there and use the lighter on the candle and you willopen up the door to the hidden library. !nter the library, here killthe ( zombies you see and head along forward with the bookshelves andyou'll find some grenade rounds, take them and climb to the upperpart of the library.

    Once your up here you'll see a shelf which seems to be sticking outof the place, use billy and push the shelf aside, and you'll find thebook of good. !"amine it and you'll unlock a pair of angel wingstake them and head back to the previous room where you came fromand through to the cramped hallway.

    Once your back in the cramped up hallway open the new door with thefire key and enter this room, n this new room take note of the

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    glowing moose eye, B creepy C and climb over the table to takethe shotgun shells and handgun ammo, now as billy push the tableas far forward as it can go and then as rebecca push the tableto the right until it comes directly under the moose head. 5limbthe ladder now and check the moose head and you'll get the ironneedle.

    Now its time to do some more back tracking so head back all theway to the clock works room, once you are there head to the clockand use the iron needle on it, now your in a small puzzle where youhave to ad*ust the arms of the clock to unlock some doors, theright answer can be found in the file you found in the sitting room.To save your time the right answer is mostly :94, so ad*ust theclock arms so that it makes the right time and you'll open some doors.

    Now its time to head back to the main hall, once your back therehead to the second floor balcony and enter the door which you*ust unlocked. Once you enter this room kill the ? zombies in hereand then take the verse of poetry lying there, then take the

    second microfilm and the shotgun shells before you leave and thene"it back.

    Now head back to the cramped up hallway and enter the door tothe west side, once in this room ignore the leech zombie nowand run past it and head to the door at the far corner of thishall. !nter that door.

    Once inside your in a pro*ector room, so make one of your charactersgo and take the handgun ammo and the other one who has both the microfilmsgo and stand ne"t to the pro*ector. +se both the films on the pro*ectorand now you'll see a complete layout of the seminar hall room and inthe layout you'll see that each desk is marked with a number. 3ou will

    also get the

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    $ead back to the previous hallway, now in here enter the double doorsand your in the chess room now. This is -uiet a chess room actuallythere is an actual size chess board on the table , have rebecca checkthat out and billy will do the pushing. The actual size chess board isactually showing the solution of your puzzle, you have to move therighe pieces to the right space to complete it.

    this solution given by my friend from his site with permission

    $ave #illy push the white king one s-uare past the black pawn. Thenmove it west to the edge of the board BEF that way is westC. >inallypush it up against the white rook in the top corner. 1roblem solved.%emember if you make a wrong move poison gas will fill the room anddamage both characters. A panel will open on the desk revealing the#ook of !vil, take it and e"amine it. nside you'll find a black wing.%eturn to the main hall.

    Once your back at the main hall head up to the scale and combinethe black statue with the black wings you *ust found, then place

    it on the other end of the scale, now this will cause the weightsto balance and the portrait of the old man will slide up and nowyou will be able to head to the basement.

    Now before doing anything go and save your game immediately, this isimportant cause a hard ass place is coming. $ead through the passageonce your done saving and your about to enter the facilities basement.Ohh$$$$ scary @@.

    Once down here get ready for some ma*or spider slaying.

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    Once your finally in the basement run down the hallway and kill the spidersif you wish or *ust run past them and enter the door at the end. Onceinsideyou'll find a file a blue herb and a green herb, take this all and headthroughthe door at the other end of the wall.

    Once your in here head forward in this small cell area, now billy willgive boost to rebecca and she will fall through the other end of the holenow a scene starts in which rebecca finds herself in a torcher room ofsome sort, what the hell happened here. Ghile wondering this head to thenorthern part of the room and you'll find a power regulator here, this isa small puzzle in which you have to ad*ust the power to the right levelthe simplest solution to the puzzle is by pressing the switches in thisorder,

    up up down up up

    Once you have successfully completed the puzzle another scene starts inwhichyou will discover that the mystery man has been watching rebecca all thistime via a monitor room, he says some spooky things and lets a new type

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    of creature loose. Now the screen changes and we see ( men walking downa familiar hall, its good old wesker and birkin and they are walking downa hall which should be familiar to %esident evil ( players, while weskerplans to take the alpha's to the site birkin says that he has his ownplans and wesker leaves. Now the screen goes back to rebecca and she isattacked by a new monkey creature which is an eliminator and almost falls,

    but she hangs on to a peace of metal and now its up to billy to save her.

    Now the control will turn back to billy and you have to do some seriousbacktracking to get to rebecca, we *ust saw in the scene that the steamstopped spraying, right, so thats where we are going, now head back allthe way up the basement to the training facility. Once here head backto the dining room , through the holiday then in the west corridorhead back to the area which was previously blocked by steam, remember

    Once you have successfully reached that area dash to the back side ofthe boiler and take the northern stairs, ignore any monster in thisarea for now and keep on running. %un to the west and ignore any monstersyou see here until you have reached the door at the end of the hall,

    take the door to the right here. Once you enter it another scene startsand becky is *ust about to fall as billy saves his life once again.Now rebecca gets serious and asks billy if he really did killed thosepeople, billy will now tell his side of the story and you'll see oneof the best >

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    picked up a while ago.

    Now inside here you'll find a duralumin case very similar in appearanceto the one's found in code veronica, e"amine it and you'll find the code):4 scratched on its side, now use this code and open the briefcaseinside much like code veronica are some handgun parts for rebecca's

    gun, combine them with her gun -uickly and for the first time in thisgame good ol' becky becomes use full slightly. nside the locker thereshould also be some shotgun shells and magnum ammo. Now its time for someaction, so keep rebecca near the control panel and take billy down thestairs to the lower floor.

    Now take billy to the test area and keep him inside, then switch tobecky and press the 0 button to turn the area around, back to billynow and take the acid rounds which are lying there then head north tothe gate and make billy stand against it. Now go back to becky and haveher press the 0 button again, now billy's on the other side, see theshining thing in the cage, we'll get it. 1ress the red button near yourposition now and the cage will open up and billy will be attacked by

    ( hunters, now make -uick work of them with the help of the shotgunand -uickly take the water key from the cage.

    Time for some ma*or backtracking now. $ead all the way back to themain hall of the training facility.

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    Once your back in the umbrella training facility main hall time forsome more backtracking, getting a little boring i know, but we haveto do this. =o to the room where you found the grenade launcher inthe first place, once you have reached that room head over to theblue door and use the water key on it, discard the key afterwardsand enter the new hallway. n this hallway there should be one zombiekill it -uickly before doing anything, then make sure that becky isstaying outside and enter the door directly to the right of the dooryou entered from.

    There should be a leech zombie in this room, no need to kill or evenfight it right now, if billy's alone then *ust run past the monsterand grab the vise handle from the shelf and *ust like before ignorethe zombie and e"it back to the previous hall and reunite with becky.

    Now head forward and enter the other brown door near the end of thishallway, this is a piano room, much like the one in the originalresident evil, brings back old memories, and look , there's a pianohere too, have rebecca play it and, no wait, rebecca is not the rightone, have #003 @@@ play the piano and much like the original a secretpassage will open up, now with becky alone head inside the passageand at the end of it take the battery and again like the original thewall will slide down, play the piano as billy again and it will openagain. Now head inside and reunite with becky, then take the magnumbullets and the bottles in here and head back to the previous hallway.

    Now back in the hallway try the door at the end of the hall and your

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    now in another hallway. n this new hallway head down to the westside and enter the door at the end of the hallway. n this door thereshould be some handgun ammo, a green and a blue herb and some emptybottles for the taking, take all you can and head back to the previoushallway, now head all the way to the east end of the hallway and enterthe door there.

    As soon as you enter this door change your character to rebecca anduse her custom handgun to kill all the zombies in here, no need towaste billy's ammo, then head forward and take some handy shotgunshells from the shelves, then head over to the south east side ofthe room and you'll find a few vices here, use the vice handle onthe middle vise and you'll get another tablet like the one you gotearlier, this one is the obidience tablet.

    Take this tablet and head back out the room, now head back to themain hall of the training facility. Once your back here head outthe main doors to the courtyard outside.

    Once your in the main courtyard take a look at the shining thingon the column , were here to get this , then head over to the elevatorslot and have the character put the battery in it, now a large cratewill be lowered in the courtyard area from the heavens, since billyis stronger and taller then becky he'll do this thing. $ead over tothe crate and have billy push it in the main courtyard. Then keep onpushing it until its right ne"t to the pillar which has the shiningthing. 5limb on to the crate and take the thing off.

    ts the final of the ) tablets, the discipline tablet, were almostto the end of disk 9 now, its time to do some more backtracking, butbefore any of that make sure that you have the hookshot you got fromthe train in your inventory, you'll need it in a little while .

    Now head all the way back to the room where you fought the centurianboss with billy and e"it through the double doors on the north wall.3ou will come into an observatory now. %un over to the north end ofthe place and try to use the double doors, but they are locked now.o nothing else to do head down the ladder. Once down here head tothe base of the huge telescope and use the ) tablets you have onthe slots, once you have used all ) another scene starts and thistime the whole observatory descends a level.

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    Now the double doors are unlocked so head up the ladder again and tothe double doors enter them.

    Gere in the open area's now again but there's a big building rightin front of us so i guess we have to go and check it out right now.$ead over to it and you'll find out that the main doors are locked,we'll have to do something else, now split the team and take controlof becky, give billy the grenade launcher if she had it and leave billyby the main doors. Now as becky head on over to the right tower andstand on the plate near the shotgun shells. This will cause the doors

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    this room and you'll find another hole in the ceiling here, use thehookshot again and have rebecca climb to the floor above.

    Now in this new room head to the desk and grab the file besides italso there is a gas tank so you should take it too, continue onin this room and you'll run into another leech zombie, -uickly use

    the bottle bombs and get rid of him -uickly and easily.

    $ead to the corridor behind the leech monster and at the end of itis a sample case, e"amine it and you'll find the leech capsuletake it, there are also some empty bottles on the shelf, combinethem with the gas tank you *ust found to get some more flamingbottles. Now continue your way down the hallway and e"it throughthe door at the end.

    Now in the #9 hallway leave the hookshot here and any other itemswhich you think are unnecessary and e"it through the door on thewest side. Now as -uickly as you entered this room -uickly enterthe door on the wall opposite to the door.

    Now in this room -uickly head over to the item transport thingand take your custom handgun which we placed here from the otherplace, now clean house time and kill all the zombies in here withthe gun, now its time to check the place out. n this room thereis a green chemical which can be mi"ed with something in a whileand also there is a first aid spray and another file, take allthese items and head back to the previous room.

    Now in this room head south this time, one of the zombies isalive, the one who has his face down, kill him before you go onand take the file off the desk too. To the left now will be aconsole which you cant do anything with right now, there should

    also be a red chemical here, now combine this this with thegreen chemical and becky will create the stripping agent andNO #!5D3 /O! NOT T%1. Once you have made the agent combineit with the leech capsule and you will uncover the leech charm.Now take the shotgun shells off the desk where you got the filetoo.

    Now head back to the room with the item transport and sendbilly the shotgun shells, the bottle bombs and the leechcharm via the transport.

    Now change back the control to billy and take all the itemswhich becky sent up, now head back to the hallway withthe elevator but be sure to leave some room between youand the far door, now turn back the control to becky andwith her go back to the #9 hallway room, here pressthe switch on the wall and H+5D03 turn back to billythen a wall at the end of the hall opens up and out walksanother leech zombie, TO0/ 3A TO 0!A&! O

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    After about the 9IIIth mail i thought why not do this thing again..the biggest -uestion always asked is what do i do if a accidentallysent billy up the hole instead of rebecca.. now here's the solution..

    f you accidentally sent billy with the hookshot then change thecontrol over to rebecca and backtrack all the way to the mansion,more specifically in the area where you had to light the candle

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    a little bit earlier with billy.. ok so there should be a bedroomnearby , have rebecca e"amine it and she'll find the green capsulein there, check it and becky will find the green chemical, nowhead back to billy and then change the control over to him, raisethe wall there with the switch and then with becky kill the leechzombie -uickly, NOG go and e"amine the red capsule with becky and

    she'll find then necessary item and your all set hehehe.. simple.

    NOT! NOT! NOT! NOT! NOT! NOT! NOT! NOT! NOT! NOT! NOT! NOT! NOT!

    Dill the monster -uickly with the fire bombs and then headinto the newly opened hallway, here go to the end of the halland place the leech charm on the door at the end to open itup. Now head inside and your in a doctors chamber, there aresome handgun bullets in this room, also take the input regulatorcell from the shelves, on the desk billy will find an oldphotograph and some more discovery on the mystery man's identity.Now e"it this room through the door on the south.

    n this new room kill all the zombies and head to the back areaof the room. At the far end of the room is a statue which isholding another leech charm, take it and head all the way backto the item transport, send that leech charm to rebecca.

    Now change the control to rebecca again and take the leech charmfrom the transport, now head over to the room where you got thatgreen chemical from, in here check the locked door and use theleech charm on it and the door shall open. !nter it.

    n this new room kill all the zombies with the handgun and runto the far corner of the room, at the end make a right and you'llfind the sterilizing agent, this is the item we need to operate

    the console so take it and time to head back to the room whereyou got the red chemical from.

    Once your in that room head over to the console and use theagent on it to pump out the poisonous gas. $ead inside the chambernow and watch out for the zombie, and take the key. ts the breedingroom key.

    Ok now with your new key head over to the hallway where i asked youto drop the hook shot, remember @ Once your there unlock the easterndoor with the new key you got. Once inside be ready for a tough fightcause there are ( hunters inside and becky dont got much of a weaponhere, so if you // have any other gun for becky use it to kill thehunters, otherwise do the dodging game and take care of them with yourhandgun.

    Once the hunters are finally dead you should also be hurt, use ahealing item if you were and then check out this room for a fileand a dial in one of the cages in the back. Take the dial and headback to the transport room, send the dial to billy now.

    Now as billy take the dial and head over to the hall with the doorto the doctors chamber, but use the door *ust before it, place thedial on that door and enter the code ?:6) to open the door for you.!nter the door and your in the cable car room, does this remind youof anything @ Now a scene and billy will contact rebecca and theywill have a little chat, when your back in control of billy headover to the control switches on the left and use them. This willmove the ladder and reveal an item from under it, head over to it

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    and take it, its the output regulator. Take it, now we have theitems re-uired to get this party underway so switch back tobecky.

    Now back in control of rebecca grab hold of the hookshot fromGhere ever you left it before and head to the #9 hallway then

    enter the first door on the northern right side. Once on theother side of the door make sure you have some herbs, so combinethem and go and meet up with billy, but the control room door islocked so leave billy up here alone and as becky head down theladder.

    Once down the ladder head under the control room and you'll finda hole in the bottom of it, use the hookshot here and becky willuse the sneaky way up into the control room, take the way andyour in the control room. Once your inside open the door to itand call in billy too, change to billy and take the shotgun shellsnow and then check out the console.

    nsert both the input and output regulators in the consoleand finally the tram will be able to activate now, so withoutwasting any more time head directly for the tram door. Tryto open it and a scene starts and billy will be attacked byan eliminator and he'll fall off the railing, becky goes overto check him but fails to see something coming from behind herits a leech zombie.

    Dill the rather -uick leech zombie with the bottle bombs youhave left, and before anything else go back into the controlroom and replace the coils back in, how did they got out.Now before you go and enter the cable car i suggest that you goback and > you have dropped any magnum ammo before =O AN/ TAD!

    T %=$T NOG @@. Ge wont come back here anymore. =O AN/ =!T T$!

    Ok now your in the catwalk area and pretty soon you'll be on familiargrounds, what grounds you'll see. Now as soon as your out of thecar take the green herbs there and use them if you were in*ured inthe last leech boss fight, now head for the catwalk and ignore thedoor in the east side, but place all your useless items like the handgunand its ammo outside that door, dont enter it. Deep the magnum andsome healing items with you *ust in case.

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    the top of the stairs. n this new room run over to the edge of theplatform and there is a lift, take it down.

    /oes this remind you of anything

    Now when your down the lift run round to the door at the other corner

    of the catwalk and enter it. n this N!G room run forward aroundthe corners and at the end of the corners is a control panel, there shouldbe a key at the base of it, take the factory key, then for a little chilltake a look at the only lit monitor in the control panel, you'll seesomething which you'll fight later on in the game, now e"it this room.

    // T$AT %! AN3T$N= @

    Now head back to the lift and take it up again, along the way you willbe attacked by ( hunters, kill them with the magnum like you do andthis time head over to the south door in the factory area. !nter thesouth door and your in a &!%3 familiar room right now, %!

    some grenades and a first aid kit, take all these items and headover to the console, use the factory key on the console and it willcall for the train.

    Note.. for those of you who are dumb enough to realize it, we are in the area's of %esident evil (. ee. The train's here too

    Once the train has been called head out of this room, before leavingsave your game if you wish, now outside head over to the large elevatorand to the panel on its side, turn on the control panel and you'll seea little scene of the train going down.

    Now your in a very familiar place and if you T00 didnt figure it out

    then i guess your hopeless.

    Once the elevator stops moving head forward and straight towards theelevator on the far corner, this is the same elevator wesker took whenu saw the scene of him and birkin talking. $ead over to the elevatorand another scene starts in which rebecca meets up with enrico, butwhat the hell is he doing down here @ $e asks rebecca to come withhim but she says that she still has to find him and ignores enrico'sre-uest. !nrico walks away and becky never see's him again.

    Now when the scene is over head over to the elevator key he droppedand take it, dont worry you wont be able to open any other door inthis area, try it if you dont believe me. guess only leon or claireare able to do that.

    Ok now head west to the platform and you'll get to the other elevatorhead over to the control panel and use the key on it to call the elevatorbut before the elevator comes something else will arrive, its the tyrant.The one you saw back there, remember. and becky is all alone, she hasto fight this fight on her own. #ecky avoids one mad swing from thetyrant and the fight begins.

    Now as soon as the fight starts the first thing you should know is thatthe basic pattern for this boss is to stay away from it as far as youcan and when ever it kneels down that means its getting ready for alunge attack, take out the magnum now and start shooting at it froma distance, the attack patters are much like the tyrant in code veronicabut its -uiet easy to dodge him, whenever he's getting ready for a lungingattack get behind him and shoot him from behind. The basic things to use

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    here are the magnum bullets, and they should probably be enough, but ifyou run out of them then take out any remaining bottle bombs and use themon the beast, pretty soon it should be dead. That wasnt so hard nowwas it

    Ok now you can enter the elevator so take it to level (. As soon as you

    get out of the elevator your in a long hallway, *ust outside the elevatordoor should be some magnum bullets, take them and reload your magnum withthem, then head forward and kill the hunter you see here, take the greenherb and the blue herb here too and head to the door at the end. +nlockthat door from this side and open it and your back in the place where iasked you to leave your handgun and its ammo. Now is the right time sotake them now and head back to the elevator.

    Now head in the elevator and take it to level 9 and you'll find yourselfdirectly in front of the train wreck, now is the time for some item huntingso if you left any healing item or any ammo at all here or at the trainingfacility then now is the time to go and get it cause were in the finalparts of the game and we need all the supplies available. Once your done

    with this part head back to the elevator.

    Once you think your fully prepared take the elevator to the ?th level nowand another scene in which you'll see that the mystery man has beenwatchingall of this through the monitors, when will he show himself. nteresting.

    ;;;;;;;;;;;;;;;;;;;; ;; T%!AT

    ;;;;;;;;;;;;;;;;;;;

    Once you are out of the elevator another scene starts in which rebeccafinally see's billy, he's still alive, wouldnt be a game without him, nowwould it @ Now its up to becky to save him but billy's already in a badcondition, will becky be able to do it. That is up to the player.

    Now once your back in control of becky go and cross over the bridge andenter the double doors at the end. n this room there is an elevator butyou cant use it since there is no power currently coming over to this sideof the facility, otherwise check out the rest of the room for some handgunammo and some green herbs, once you've taken the items head over to thecontrol room.

    Once your in the control room head over to the power grid and check it,you have to re route the power back to this facility, here's how todo this simple thing.

    oEEEEEo J J J J oEEEo(EEEEoEEEo K J LJ K J L J KJ L J

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    oEEEo oEEEo J JK LJ J J J K L J J J J o J J J J L J J J oEEEEEo J

    J LJ J J J L J J J JL J J J o o9 )oEEEo J J J J J J J J J J J J oEEEo oEEEo L L L o

    This is really simple and all you have to do is press the buttons in theorder that i have labeled them here, press 9 first then ( and then finallynumber ) and your done. 1ower should be back on in this facility. Now thereis a typewriter here so save your game if you wish here and head back tothe previous room. Time to check out the elevator.

    Now head over to the elevator and take it to the lower level, once you aredown here head forward and you'll see some zombies, becky should haveenough handgun ammo to kill them all now, otherwise use any remainingbottle bombs you have left, there are also some e"tra bottles here soif you have some gas with you then make new bombs here and now. Once yourdone here e"it through the door.

    Now in this new room head forward and you'll come across a leech zombieif you have any fire bombs left after the last fight use em right nowand kill this thing, otherwise run for hell and continue to run acrossthe catwalk to the door at the far end, ignore the door at the west wallnow, we'll come back here once we have a re-uired item, for now enter thefar door.

    Now in this new room there should be some zombies, kill them right nowand take the empty bottles here, keep them with you and head down thestairs, in this area you'll see a fork lift but we wont be usingit right now, for now drop any item you dont want in this area.tems like empty bottles which you have no gas for and some e"trahealing items. #ut keep the handgun and its bullets and some e"trabombs with you once your done here head to the door and enter it.

    Ge are very near the end of the game now so its your duty to makesure that you dont go on and spend alot of healing items or ammofrom now on, we have to save something cause the final fights arevery hard , trust me.

    This room is -uiet useless for the time being because you wontdo anything here till you have billy with you, there's a valvehandle on the other side of the room but you cant reach it rightnow so say bad words to it and take the south door this time.Once taken head down the stairs in this new room and take the otherdoor at the bottom.

    Once you enter this room another scene starts and rebecca and billywill finally re unite, looks like becky is of some use after all.

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    Now that billy's back in control its time to kick some ma*orzombie butt and escape from this place. $ead back out the dooryou came in from, take the stairs up again and enter the valvehandle room now.

    Now that billy is here in this room with you, we can go and get

    the valve handle, but before that there should be some shotgunshells in this room, take them up as billy, now still as billymake him climb down into the pit and take rebecca up to thecontrols. Now as billy you should begin by pushing the metalbo" east all the way it goes and climb it. Now turn the controlover to rebecca and have her rotate the gate towards the right.

    Now change back to billy and push the metal crate up to thenorth wall, now push the eastern crate and take it all theway to the south wall. Now push the other crate up againstthe east wall and then push it down south all the way tillits against the crate which is ad*acent to the south wall. Now climbon top of the crate. Turn the control back to rebecca and have

    her rotate the gate left.

    Now change the control back over to billy, finally push the crateup against the south wall, now go back up the ladder and haverebecca fill the tank up with water, now wasnt the %esident evil (version of the water crate puzzle hell of a lot easier then this @

    After all that crating business is over with switch the controlover to billy and cross this bridge to the other side, now onthe other side take the valve handle and e"it back to the roomwith the forklift, if you didnt take the shotgun shells beforenow is the time to take them, e"it back to the forklift room.

    Once your back in the fork lift room dumb any useless itemsthat billy had in his inventory like any e"tra healingitems or the grenade launcher and its e"tra rounds.

    Once you have cleared your inventory of the useless items, and byuseless i do mean useless, head back to the room where we foughtthe last leech zombie, the room where i asked you to ignore thedoor to the west wall. Once your back there head over to thatdoor and use the valve handle on it and the door's open. !nter it.

    Now once you enter this new room you will be greeted by somezombies, kill them with becky's handgun cause were saving the shotgunfor bigger fish now, once the enemies are toast in here head over tothe ladder and climb it to the upper level. On this new lever thereare some zombies here, kill them -uickly and check this area out forsome green herbs, a red chemical and another file, take them alland head down the ladder again.

    Once your back down the ladder head through the door on the eastbut make sure becky's in the lead and she has the magnum e-uippedwith her and enter the door. n this new room you'll be attackedby ( hunters, ( well places magnum rounds should do the trick here.Take the east door out of here and your in the bunk rooms.

    The bunk room is more like a heaven room cause there are -uiet afew items back here, there are napalm rounds, handgun bulletsred and green herbs here and a first aid spray, take all of theseitems now. There is a typewriter here so you should considersaving your game now, head over to the other door but before

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    you enter it take the file off the bed ne"t to it. !nter the door.

    n this new room head forward and take the stairs down, down hereenter the door. Now in this area run through it again and enterthe door at the end. Now again e"it through the door at the endof the catwalk and your in the gondola room now. nside the

    gondola room you should come across some zombies, try to killthem with becky's handgun if you can, cause were gonna needthe rest of ammo in a short while. Once the zombies are deadtake the file and the shotgun shells in this room.

    On the wall to the west is the control panel for the gondolabut to make it work we need to find the control panel. #ut for nowrun over to the other side of the room and ride the elevator theredown. Once you are down here ignore the damn doors to the damand head south of this room.

    Now the tyrant will be back for another fight with you, but sinceit couldnt kill becky when she was alone then there is no chance

    for it killing her with billy, as soon as the battle starts takeout the magnum for becky and use the shotgun for billy .

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    then change the controls back to becky, have her go down the stairsin the room she's in and now billy and becky are back togather again.

    Now walk over to the shelves in this room and with the help of beckygrab the battery on them. Now ( more crawlers will break out of thetest tubes, kill them and head back up the stairs. =ive the acid rounds

    to billy and the handgun ammo to becca now and pick up the acid grenadesas billy. $ave rebecca take the blue chemical from the tank ne"t tothe door, now combine the blue and the red chemical and you got thesulfuric acid, grab the industrial water from the shelves and now combineit with the acid and you have got the battery fluid. >inally combinethe battery fluid with the battery and we are through with this combininggame. Now you are in possession of the $ power battery.

    Now the game takes a turn for the ending part and we are not so far fromthe ending fight, but for now head back all the way to the fork lift room.NOG 3O+ !! G$3 AD!/ 3O+ TO 10A5! 3O+% T!

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    bad thing is that now you have to fight him.

    This boss is -uiet simple then it appears, for most of the part use thesame trick as you used in the second tyrant fight, hand over the shotgunto billy and the magnum to becky, then have them both shoot at it, chooseany character to control for this battle, that wont matter, the magnum

    rounds can actually push the boss back to they are -uiet usefull here.Deep on shooting at the boss and be sure to run away if its getting alittle too close for comfert. Not long after this boss should fall downsee i told you it was easy.

    After good ol' marcus falls to his demise pick up the ( keys he droppedthey are both the shaft keys. Now in this battle room there should alsobe some magnum bullets, take it and refill becky's magnum with it andthen head for the large door. $and over one key to each character andhave them stand by the ( panels on either side of the gate, the goldkey should be used first on the left panel and immediately use the silverkey on the right panel and the door should open now.

    !nter this room, there are -uiet a few things here so its time to pickthem up one by one, pick up and shotgun shells in here, dont take thehandgun ammo, take the ( first aid spray's and > there is any magnumammo here then take it, also save your game here cause this is the finalsave game of the game. f you have any herbs then now is the time tomi" them. Now make your way to the elevator and start it to begin yourclimb up.

    Along your elevator trip in a scene you'll find out that there are only4 minutes left till this place is blown to bits , thats not all, the$+=! @@ -ueen leech will now attack you, damn it moves fast for itssize, the cutscene ends with the hero's finally reaching the toplevel, but the -ueen is also with them now, let the final battle

    #!=N.

    The first part of the final battle isnt all that hard, *ust think likethe tyrant fight, e-uip billy with the shotgun and let rebecca takethe magnum, now start shooting at the boss and no stopping now, notlong after the shooting part a scene will start.

    Now the characters will find out that the only way to kill the bossis via sunlight and becky will start opening up the valve handlesone by one now, its up to billy to protect her from the boss whileshe does so.

    Now the second and more harder part of the boss battle begins, as soonas this battle begins take out your most powerful gun and start shootingat the boss, it wont die with your gunfire but the power will force it toturn over to you and leave rebecca, another method of doing this part isto stick with becky and whenever she's turning a valve over you standright in front of her so the boss hits you and not her, cause becky isweaker in health anyways and she'll die -uickly, shoot with AN3 =+Nat all, ammo shouldnt be a problem here, dont think of saving some forlater. /istract it anyway you can from rebecca. oon becky should haveall the ? valves turned and the final scene begins in a short whileand this game is over.

    The finale of the game starts and the creature is e"posed to the sunlightit shreiks in pain and at the same time becky finds someone's discardedmagnum revolver on the floor, how convenient. #ecky will toss the gunover to billy and he'll catch it, the final >

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    history M $!3 H+!!N3 .. >!AT ON T$ M

    Then he shoots the already in pain -ueen and it falls down the elevatorshaft into the oncoming flames on the self distruct e"plosion. #eckyand billy make it out right in time and the whole warehouse goes DA#0A

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    Note This is not like a complete walkthrough for the leech huntermini game, what im doing here is *ust simply describing the roomsand what enemies and how many leeches are in those rooms.

    +A50T3 9T >0OO%

    or this door to open you'll need to get the fire key from the basement area's of the facility.

    $all and #oiler room!nemies ( zombies playing dead0eeches 9 blue leech, ( green leechesNotes No need to actually kill the zombies, but *ust do it.

    0adder room!nemies ? hunters, really0eeches 9 blue leech, ( green leeches

    Note /ont think of coming to this room without a better gun.

    #athroom!nemies 9 leech zombie0eeches INote There will be ammo for the shotgun or submachine gun and the handgun in this room, so be sure to visit it.

    Gest hallway!nemies 9 leech zombie0eeches INote f your -uick on your feet, avoid this leech and run.

    1ro*ector room!nemies I0eeches INotes There are no enemies here, but there should be some herbs for the taking, be sure to take them before e"iting.

    +A50T3 (N/ >0OO%

    !nemies I0eeches 9 blue leech, 9 green leechNotes 2ust up the stairs, no enemies, but ( handy leeches.

    creen room!nemies I

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    0eeches ( blue leeches, ( green leechesNotes Only the leeches here for the taking, take em.

    $all leading to east wing!nemies Ileeches I

    Notes 2ust an empty abandoned hallway.

    tatue room!nemies ( plague crawlers0eeches 9 blue leech, ( green leechesNotes Dill the insents here -uickly.

    $all leading to west wing!nemies ) hunters, tough0eeches ) blue leeches, ? green leechesNotes Dill the hunters with a powerful thing, not the handgun.

    5andle trick room

    !nemies ( zombies0eeches ) green leeches, ( blue leechesNotes ombies shouldnt be a problem now, kill with the handgun.

    0ibrary!nemies ) zombies, ( standing 9 playing dead0eeches ) green leechesNotes After your done here, be sure to take the handgun ammo.

    tudy!nemies ome crows0eeches ( green leechesNotes 5rows, dont shoot, *ust run and save ammo.

    Galkway!nemies 4 zombies0eeches ) green leeches, ) blue leechesNotes Dill the zombies from afar and loot the place

    Test roomenemies ( hunters0eeches ( blue leechesNote There is also a grenade launcher in here with 9 grenade take that after you have killed the hunters.

    5lamping room!nemies ? zombies0eeches ( green leeches, ( blue leechesnotes ombies and handgun dont mi" togather, do they

    #ar!nemies ) zombies, playing dead0eeches ) green leechesNotes There should be a mi"ed herb combo here somewhere

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    0eeches ( green leeches, ( blue leechesNotes

    Tunnel room!nemies 4, 3! 4 hunters0eeches 9 green leechNotes n this room is the fire key needed to open the kitchen up there and also there's a green herb too.

    #9 hall!nemies 4 spiders0eeches ( green leeches, ( blue leechesNotes spiders are slow and clumsy, ignore them.

    $andyman room!nemies ? zombies

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    0eeches INotes kill them all right now.

    Torture room!nemies ? hunters0eeches ( green leeches

    Notes There's another shotgun here too and a green herb along it.

    Gaiting room!nemies ( eliminators0eeches Inotes

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    doors of the main hall of the training facility and the game shallbe over, you'll get your rewards now.

    EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

    ; 0!!5$ $+NT!% %!GA%/ ;

    Once you have completed leech hunter then you'll get your rewardsaccording to the number of leeches you have captured during themain game. $ere is the basic chart of what you win at what amountof leeches. J J JJ NO of leeches J %eward JJEEEEEEEEEEEEEEEEEEEEEEEEJEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEJJ 9 E (8 leeches J ubmachine gun ammo J

    J )IE 48 leeches J $andgun with inf ammo JJ 6IE :8 leeches J $unting rifle with inf ammo JJ 8IE 88 leeches J %evolver magnum JJ 9II leeches J nfinite ammo for all the guns. JJJJ

    ; 0!!5$ $+NT!% T1 ;

    f your playing the leech hunter mini game and want to make it a little easier then its best that you should first kill all the monster things

    in the game, this will take a little time but it will make it easier for you to take leeches. Dill all the monsters then head to the main hall and drop your things there, then go with an empty inventory to get all 9II leeches.

    Once your leech count reaches 84 B i heard from people that sometimes its8I C then the monsters will start re appearing so its best to leave theleeches in the most obvious places for the end like the main hall and second floor main hall and the pro*ector room because no enemies will come there whatsoever.

    f you only want some submachine gun ammo -uickly then take the leeches in the main hall and e"it immediately, you'll get the ammo as desired.

    Ok so remember how we always wonder wether it will be the magnum or the submachine gun, well there is a way to determine that earlier to bust your bubbles . As soon as the leech hunter game starts take a look at the herbs right in front of you, if they are blue and green then your getting the magnum, if they are green and green then be happy cause your getting the submachine gun, now for this game the submaching gun is much better so start praying.

    There is also another un tested way to determine the gun your gonna get, if you start the leech hunter minigame from disk 9 then your gonna get the magnum and if you start the game from disk ( then your gonna get the submachine gun. BB this theory has been deproven by some people, but i need a solid evidence for it.. CC

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    !N/ O> GA0DT$%O+=$ !5TON

    ;;;;;;;P'Q.R R.Q'SCR.Q'SC;;;;;;;;;; ; ; ; =A

    5Oound Alot of placesAn herb native to this area. t can be used to cure poison.+se the blue herb to cure any type of poison caused by the enemiesits found all over the shop and can be mi"ed with the green herb.

    >%T A/ 1%A3>ound Alot of places+se it to fully restore health>irst aid spray's are really usefull in bad times and *ust one spraywill restore you to full health, keep them for the dangerous enemies.

    =%!!N $!%# >ound A0OT of placesAn herb native to this area. t can be used to recover health.These are the most common type of herbs you will come across in the gamethey can restore your health to a -uarter, if mi"ed with other herbscan also raise its powers.

    ND %##ON >ound Alot of places+sing this on a typewriter will allow you to record your progressThese are the basic of all resident evil games, if you wanna save yourgame then u gotta have a ink ribbon with you, otherwise sit and play.

    %!/ $!%# >ound

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    !ound >ew places3ou might be able to use this as a weapon if you fill it with something.+se the gas canisters with them and you will make the infamous bottlebombs, use them on the leech zombies for -uick kills.

    =A TAND >ound +ncommont's filled with gasoline+se the empty bottles with them and you will make the infamous bottlebombs, use them on the leech zombies for -uick and painful kills.

    =%!NA/! >ound 5ommonThese grenades are filled with conventional e"plosivesThese are the most common of the rounds of the grenade launcher, usethem mostly if you encounter a large horde of zombies.

    $AN/=+N A

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    #0+! D!35A%/ >ound nside the briefcaseThis keycard is used unlock the electronic door to the lead car.2ust use it on the electronic panel and your *ob for the day is done.

    #%!>5A!

    >ound 5loset in conductors roomt appears to be locked. There are two holes that look as if theyfit some kind of round ob*ect.>ind the ( right things and your briefcase will open up.

    50O!T D!3 >ound #ecky's inventory, you must unlock it first+sed to open the train closet.Open the closet and inside you'll find new clothes for your hero's.

    5ON/+5TO%'s O>>5! D!3 >ound mall kitchen on the second floor of dining car.The tag reads M5onductor's Office.M

    +se this on the door to conductors office.

    /NN= 5A% D!3 >ound /ead body around the corner of conductors office.The tag reads Mdining car M1ick this key up and you get to meet billy for the first time.

    =O0/ %N= >ound %ight cage in the rear storage room on first floorA finely crafted gold ring.+se this gold key on the briefcase.

    $OOD$OT

    >ound Gall in the rear of the trainA gunElike device used to fire grappling hooks.This has to be used in many places to advance.

    5! 15D >ound On the service tray in second floor of second car.An ice pick with a finely tapered point.%ebecca can use this to get out of the kitchen.

    2!G!0%3 #O >ound n the closet in room 9I(.t looks like a case for holding *ewelry.earch it to get the silver ring.

    0=$T!% >ound #illy's inventoryThe lighter appears to be out of fuel3ou need to find the lighter fluid to fill it.

    ound On the control panel in the engine car.This keycard is used the bypass the security lock on the brakes.This is a must take item.

    ound #ecky's inventoryA set of tools used to mi" and prepare medicines.+se this set to mi" and grind herbs into medicine.

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    1AN!0 O1!N!% >ound On the floor, second floor or car 9.+sed to open the access panels in the floor.This can be used as a can opener too.. *ust kiddin.

    0&!% %N=

    >ound nside the *ewelry bo"A finely crafted silver ring.+se this ring on the briefcase along with the gold ring.

    +A50T3 T!ound 5heck in the book of good.Ghite stone shaped like a pair of wings.These wings need to be used on the balance

    #ATT!%3 >ound n the secret wine storage roomA standardEtype battery. t can be used in a battery caseof the same type.+se it on the right place and it will make something work.

    #0A5D TAT+! >ound mall table in the first floor storage roomA stone statue with a single eerieElooking wing on it's back.use the black wing to fill its second wing to make it complete.

    #0A5D GN=

    >ound 5heck inside the book of evil#lack stone shaped like a wing. t looks like one of a pair.+se this on the black statue to complete its wings.

    #OOD O> !&0 >ound ecret compartment in the chess room under real size chess board.An elegantlyEbound book entitled M!&0M. t seems unusually heavyfor a book of it's thickness.5heck inside this book and you'll get the black wings.

    #OOD O> =OO/ >ound #ehind the bookcase in the secret library opened by the candle trick.An elegantlyEbound book entitled M=OO/M. t seems unusually heavyfor a book of it's thickness.5heck inside the book for some angel wings.

    5%AND >ound nside dresser in west room (> main hall.A crank handle with a s-uareEshaped protrusion at one end.This crank is used in more then one place to raise or lower ob*ects.

    /510N! TA#0!T >ound On the pillar outside the facility.A tablet depicting a priest. The word M/isciplineM is inscribed.use it on the right slot in the telescope room.

    /+%A0+

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    >ound econd floor of the control room after the statue room.t's locked via a combination lock. 0ooking closely, you noticethe numbers M):4M written in the corner.Open it with the code and inside you'll get the handgun parts.

    >%! D!3

    >ound +nder the empty cage pool on )>t's inscribed with a fire design.=et this key and you'll get your second boss fight.

    $AN/=+N 1A%T >ound nside the duralumin case.A set of various parts consisting of a scope and a scope mount.!-uipping these on a handgun will greatly increase the gun'sfiring precision.

    %ON N!!/0! >ound nside the moose head5ould it be part of some sort of decoration There's a hole in the

    base.+se it on the right place for the needle to work its magic.

    0O5D!% D!3 >ound On a crate in the room with the waterfallt appears to be the key to a locker.+se this key to open the locker in the duralumin case.

    0< A >ound On the small desk near the candle locked door.nsert this film into a pro*ector to view it's contents.This will reveal an important item and a puzzle layout.

    0< # >ound Over the fireplace in the second floor office.nsert this film into a pro*ector to view it's contents.This is the second film and needs to be inserted alongside the first one.

    ound nside the device ne"t to pro*ector after using both the

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    +NT3 TA#0!T >ound >ireplace in first room beyond animal statue roomA tablet depicting a knight. The word M+nityM is inscribed.+se it on the slot in the telescope room to open your path.

    &! $AN/0!

    >ound On a shelf in one of the rooms, in a hallway opened up by the water key.This tool will allow you to operate the vise.Githout this tool you wont be able to get one of the tablets.

    GAT!% D!3 >ound nside the right cage in the battle room.t's inscribed with a water design.+se this key to open the doors marked with water

    G$T! TAT+! >ound On a table in the art roomA stone statue in the shape of a woman.

    +se the angel wings on it to get a full statue.

    5$A11!0 0A# T!ound 0eech capsuleA blue sculpture specially shaped in the form of a leech.+se this charm on the right door to open it.

    #%!!/N= %OO< D!3

    >ound On a barrel inside the poison filled chamberA key engraved with the visage of a hideous monster.+se this key to gain access to the breeding room.

    /A0 >ound nside the cage on the left in the breeding roomt looks like an ordinary dial similar to those found on safes.This dial is used to open a door not a safe.

    =%!!N 0!!5$ 5$A%< >ound nside the storage room after the door with the blue leechA green sculpture specially shaped in the form of a leech.+se it as the other character to open another door.

    N1+T %!=+0AT1O% 5O0>ound n the cabinet besides the skeleton in the leech room.Necessary to get the 5able 5ar moving again.nsert the regulator in the control panel to get the car moving.

    0!!5$ 5A1+0!>ound n a large cabinet in room after using hookshot onthe hole in the ceiling.the capsule appears to contain a specimen of a leech. The lidwon't budge.

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    T!%0N= A=!NT >ound On the floor in the room opened by the green leechA small tank containing a chemical agent that can be used tosterilize rooms contaminated by a virus.

    >A5TO%3 T!ound On the floor after you meet up with enricoA key necessary to get the elevator running again.use this key on the elevator door and you'll find that yourin a boss fight with the tyrant.

    +1 D!3

    >ound

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    inserted into a computer.+se it on the computer to call in the transport for becky.

    $A>T D!3 =O0/ >ound After beating marcus in his mutated formA uni-uely shaped key. A small letter M0M has been engraved into

    the gold plating.+se it on the left panel along side the other key.

    $A>T D!3 0&!% >ound After beating marcus in his mutated formA uni-uely shaped key. A small letter M%M has been engraved intothe silver plating.+se it on the right panel alongside the other key.

    !N/ O> !5TON

    ;;;;;;;P'Q.R R.Q'SCR.Q'SC;;;;;;;;;; ; ; ; ; ; =A0! ; ; ; ; ; ;;;;;;;;;;Q.RCP'Q.RCP'Q.RC;;;;;;;;;

    1layer ound 3ou start off with it

    ENote that buttons may differ depending on the controller type selected.

    &iew status screen1ress 3 button during play.E3ou should view the screen in the following circumstancesE/uring event movies.EGhen taking damage.EGhen weapon is readied.

    The following functions are available on the screenE !-uip weaponE +se itemE &iew mapE &iew fileE 0eave itemE &iew map

    elect the map item on the status screen...B3ou should also press the button during play.C

    E f you do not have a map for the area, you will only see locationsalreadyvisited.

    %eading the map

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    E #lue %oom 3our current location.E =reen %oom &isited locations.E No 5olor 0ocations not yet visited.E %ed /oor 0ocked door.E 3ellow /oor +nlocked door.

    Ghile viewing the map, you can view the item list by pressing the A button.

    The following information is available on the item 0istE 0eft items.E 0ocations of the left items.

    1ushing ob*ectsome Mob*ectsM can be moved in the certain directions.+se the control sticktopush these Mob*ectsM. B3ou also can use the control padC.

    5limbing B/ismounting from raised platformsCE 1ress the A button to climb onto waistEhigh surfaces. B3ou can also climb

    ontomovable ob*ects.C

    !-uipping weaponsE 5hoose your weapon from the items on the tatus screen and select theM!-uipMcommand. B3ou can only use a weapon if it is e-uipped.C

    Attack tanceE 1ress the % button. B3ou turn toward the nearest enemy with the currentlye-uipped weapon.C

    Attacking

    Ghile in Attack tance, press the A button. B3ou can attack with thecurrentlye-uipped weapon.C

    Huick Turn1ress the # button while 1ressing /own on the control stick or on thecontrol 1ad.

    5heck item details5hoose the item at the status screen and select M!"amineM command.

    1layer ound Ghen billy *oins you

    E Note that button names may differ depending on the controller typeselected.

    5haracter witchingE A system that enables you to control the two lead characters, %ebecca and#illyand use their different abilities to progress through the game.E The character you are controlling is called the M

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    5ontrolling the 1artner 5haracterE The 1artner character generally moves independently. B3ou can use the 5stickto control the 1artner 5haracter.CE electing the M1artnerM on the status screen allows you to assigninstructions

    to the character.

    olo #oth characters move independently.E Team 1artner moves with the main character.E Attack 1artner attacks automatically QE dle 1artner will not attack.

    3ou can also press the TA%TL1A+! button to switch between independent and5oEoperative Action.

    witching charactersE 1ress the button at the tatus screen to switch between the characters,To

    overcome the obstacles, you will need to evaluate the circumstances andswitchcharacters as needed.

    !"changing itemsE Ghen your partner character is nearby, you can e"change items on thetatuscreen.E 5hoose the item from the active character's item bo" and select theM!"changeMcommand.

    5haracter Attributes %ebecca

    E %ebecca, a member of .T.A.%. has the following attributesE 5an combine herbsErelated items.E s weak defensively.E 5an use a mi"ing set to combine chemicals.

    5haracter Attributes #illyE #illy, a former marine, has the following attributesE 5annot combine herbsErelated items.E s strong in combat.E 5an push large ob*ects.

    f your partner is attacked..E #oth the main and partner characters will die if they take too muchdamage. 3oushould always keep an eye on their condition. A partner being attacked in adifferent room will call for help over the radio. f your partner doescall, go andhelp as -uickly as possible.

    5oEoperating with your partnerE ome puzzles cannot be solved by one character. Ghen you are stuck, tryto see ifusing your partner will help.

    5ourt Order >or Transportation

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    >ound 3ou start off with it

    1risoner name #illy 5oen/ number / E9I)6>ormer econd 0ieutenant,

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    opening th investi ation, want yo r team to provide suppo t. Thefollowing ordersre Gill m #ark and 9s i ves gat o +n t.

    ..... BThe rest is torn and unreadable.C

    Notice To All upervisors >ound /ining car of train 9>

    Ghen closing the dining car, supervisors are asked to switch off theautomatic doorsafter ensuring all the staff have vacated the car. The main automatic doorpower switch

    is located on the roof of the fifth car, nspections will take place whenthe train isgaraged. After inspections is completed, use the ladder at the rear of thesecond ofthe dining car.

    +mberella 5orp

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    t would certainly help to find data and samples that help us in ourresearch.

    2uly 98thThe day is finally apporaching.. am growing more an"ious. The %accoon5ity newspapers

    and T& stations are full of reports about bizzare murders in the suburbs.t can't bethe virus, can it f it is... No, can't think of that now. have toconcentrateon this investigation and make sure it runs smoothly.

    #rake Operation ound Ghen you find out about stopping the train

    +sing the #rake control, the following steps are neccessary to operate thebrakes

    tep 9 Activate the controlsE #rake controls are loacted in the following locations

    >irst car /river's compartmentE %ear deck of the fifth car. To activate the system,you must insert themagnetic cardinto the device in the fifth car. This will supply power to both sets ofcontrols.

    tep ( !nter %ear /eck code !nter the rear deck unit to release the lock.

    After this,the /river's compartment code can be input.

    tep ) !nter /river's compartment codeE !nter the code for the /river's compartment unit to remove the lock. +poncompletionof these steps, the manual brakes will be available for use.

    Note >rom The 5onductor >ound 5onductors room in train

    The keycard for the driver's compartment is in my bag as always. #ut needthe otherguys key too often to open the damn thing. #ut it looks like 've lost itsomewhere.f it was a normal key, someone is sure to turn it in, but the key isdifferent. 'lllook for it too, but it you happen to find it, please hand it in.

    Thanks in advance.

    %egulations >or The Trainees

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    >ound 5onference room of the facility

    Training >acility

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    Ge finally did it....the new virus@ Ge have called it the M1rogenitorM. want tocarry it back and start detailed invesgations immediately.

    ebruary 99th

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    Today, again found evidence of tampering around the entrance to the labs.f thatis what they're after, must find a suitable way to deal with them.1erhaps shouldhave Gilliam and Albert smoke out the pest..

    Those two are the only ones trust. Apart from the beloved leeches, ofcourse, #utpencer.. t wouldn't end there.. Gould it will announce MTM at the ne"tdirectorsmeeting and collect my *ust rewards..

    Assistant /irectors's /iary >ound tudy room in facility

    eptember (ndA useless bunch of trainees, as always. Ghere does head-uarters find theseidiotsGe did get a couple of decent ones, though, so can't complain guess,Gilliam andAlbert, they might have a future.

    eptember (4thcholar Gill, 1ratical Al, They really are opposites. And they are alwayscompetitivein everything they do. There is something useless and cruel about themboth..

    October 7th=ot a sudden call from the director, it was to tell me to encourage a rivalbetweenthose two@ t's the first time since this training facility was built that/irectoround Torture room ( basement facility

    /ue to the recent lightning strike, the power regulator continues to beinoperative. wouldn't really matter about the power, e"cept for the fact that theboiler roome-uipment is on the same grid. The e-uipment is so run down, 'll probablyhave tohave it fi"ed up all the time. f you wish to e"it rapidly, set theindicator to 7I.5heck first though that everything is connected to the chain.

    A &erse Of 1oetry

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    >ound >ireplace in study of training facility

    The

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    E ortunately, the storage tanks are still full. Ge have *ust started andthere isstill a lot we don't know, but it appears that the chemicals can be mi"edtoproduce new substances. The chemicals are scattered all about. Not becauseof the

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    accident, more a result of a plain investigation. Ghen we reopen thefacilities,we have to develop a system for dealing with these chemicals.

    Bomething is scrawled on the back of the note.C

    E %ed U #lue V ulfuric AcidE =reen U %ed V tripping Agent

    ound

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    them taken deliberately to keep the corporation's secret safe. Ghere the/octor isnow don't know, but considering the recent rapid growth of the +mbrella5orporation, can't imagine the research is continuing. No..his e"periment lives andcontinues

    to grow in the dark. Those things, the MfruitM of his research, they fillthis facility.

    BThe rest of the notebook pages are missingC.

    0eech =rowth %ecords >ound 1oison room in church

    >ebruary )rd, 987:.E Administrated MTM into ? leeches. Their will to survive leads them first

    toparasitism and predation, then they breed and mulitply. uch single mindedbiologymakes them attractive candidates for bioweapons research. Afterwards, noma*or changesobserved.

    >ebruary 9Ith, 987:.E 7 days since the adminstration of the MTM. %apid growth to double formersize, signsof tranformation emerging. pawning successful, they double their numbersin an hour,but their ravenous appetites lead them to cannibalism. $astened to incease

    food supply,but lost (.

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    >ound %esearch room in church

    Today, under /irector

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    About #attery >luid >ound ave room with beds in 0A#

    #attery >luidE The fluid used in batteries is a diluted solution of mi"ed water andsulfuric acid.#oth must be of high purity. Ghen fully charged, battery fluid should havespecificgravity of 9,(:I U I.I9I at (I degrees.

    #attery Acid 1urityE Take care that dilute sulfuric acid solution is of sufficient purity.

    nvestigator's %eport (

    >ound Galkway in 0A#

    Ge should have finished with this dump long ago. Ghen this is all started,did anyonee"pect that there would be guns blazing away like this Ge weren't told athing aboutcreatures attacking us at the briefing.. =uess they were a surprise to thehead honchostoo. The things in the woods.. *ust starting attacking people. That had tobe planned.omeone deliberately scattered that virus, no doubt about it. #ut theguards, our fellow

    soldiers, they must be still around.. Gell, whatever. /on't have to worryabout thatanymore. Ghat 've got to worry about whether to use the last bullet onmyself, or on afriend..

    That's the only decision have to make.

    Treatment 1lant

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    =ate Operation ound 0A#

    To open the heliport in case of an emergency, follow the procedures below

    %emoving the lockE There are four locking mechanisms in the room which must be activated inthis order

    E 9. outhwest ide.E (. Northwest ide.E ). outheast ide.E ?. Gest ide.

    Turn each of the mechanism's handles to unlock the gate.

    !N/ O> !5TON

    ;;;;;;;P'Q.R R.Q'SCR.Q'SC;;;;;;;;;; ; ; ; 5$!AT ; ; AN/ ; ; T1 ; ; ; ;;;;;;;;;;Q.RCP'Q.RCP'Q.RC;;;;;;;;;

    NE=A

    !T%A 5OT+O% #003 AN/ #!5D3 To get new and cool looking costumes for becky and billy *ust finish thegame once under normal difficulty in any rank and save your game , thenstart off a new game with that save game and you'll find a closet key inyour inventory. Take this key and take it to the room where you found thehunting gun, open the closet in there and inside are some brand newcostumes, billy in a tu", becky looks cool.

    0!!5$ $+NT!% #ON+

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    %O5D!T 0A+N5$!% >inish the game with a time less then ))I to get the rank and if you dothat you will also get the almighty rocket launcher from the ne"t game on.The launcher can kill almost everything in 9 shot each.

    T1

    This is a cool trick which can be done with any gun at all and can save alot of ammo in game.