Resident Evil Survivor 4

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    ________|________\________________________________________________________| || - 2.11 - E U R O P E A N / P A L I N F O R M A T I O N /|________________________________________________________________/

    Amazingly Eidos Interactive were able to release Resident EvilSurvivor onto the PAL market quickly. With Code Veronica's releasein the US, the bad reviews import Gun Survivor was getting, and thechanges to Survivor's Gun Support, it seems Capcom USA is no rushto release this game in the Resident Evil Saga.

    But the difference is that because Eidos will not get around toreleasing Code Veronica until May or June. In this absence(besides releasing Resident Evil 3: Nemesis over 3 months laterthan when the US got it) they have released Survivor with Gun-Consupport to tide of PAL area Resident Evil Fans.

    So the game has G-Con support. It's also in various languages. It'sgood to be able to have the files in english (especially for thosepeople who only have the Japanese version and wish to know what thefiles say).

    Now that I have played Resident Evil Survivor I can say that besidesthe translation, the slight name change, and the addition of Eidoslogo :-) the game is no different than it's Japanese counterpart.

    The translation is excellent, I have seen very little in the way ofmistakes and even the "disasterstruck" typo in the intro that manypeople made fun of from Gun Survivor has been corrected.

    Playin it in english has allowed me to understand some of the otherparts of the game nicely and overall fit together nicely. Other thanthat nothing special stuck out between Biohazard Gun Survivor andResident Evil Survivor.

    In some of the sections I also noticed that some of the slowdownhad been corrected. I don't know if this was due to any programmingefforts or if it was due to the fact that PAL games run slightlyslower frame rates than NTSC.

    I have BHGS, and I don't see much point in myself buying Survivor,but if you haven't played the game at all then you might want topick up Survivor and give it a go.

    ________|________\________________________________________________________| || - 2.12 - N O R T H A M E R I C A N I N F O R M A T I O N /

    |________________________________________________________________/

    First there was Raccoon Citybut unknown to the rest ofthe world, another town is also mutating into a chaoticnightmare from the deadly T-Virus. Attempting to flee thecarnage, a solitary helicopter loses control and crash landsin the heart of the chaos. As one lone survivor comes to,the sound of screaming and other monstrous soundssurround him. Dazed and unsure where he is or why he isthere, he embarks on a nightmarish adventure where

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    cunning and quick reflexes are the key to survival.

    Game Features

    Experience Resident Evil in first-person perspective

    The only game of its kind! Full, free movement - nopredestined track

    Surprise elements and hidden secrets entwine with theResident Evil storyline

    Rejoice Americans Survivor has been released. Capcom released thegame at a very late summer date, on the 31st of August 2000.

    The info at Capcoms page has no mention of G-Con gun support,only mentioning the 1st person view of the game. So I wasn't sureon the gun support, but from what I've now been told from peoplewith the game, it now seems the US version of the game has itremoved.

    On top of that the game is anti-modded, meaning that if you havea mod chip in your console the game will not play instead givingyou a warning screen. I would have thought Capcom would have

    learnt not to do this after Dino Crisis last year, but insteadkept it for Survivor. To get around this you'll need theanti-mod chip Gameshark codes which you can find in the codessection of this FAQ.

    I also wasn't sure of any changes being made to the game but italso seems no real changes have been made either.

    I think I have everything covered within this guide but if youfind something I should know about and add to the FAQ pleasee-mail me at [email protected] about it.

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    |________\________________________________________________________| || - 2.13 - P C V E R S I O N & O T H E R I N F O /|________________________________________________________________/

    PC Survivor -

    Announced for a recent Japanese release in 2002 and followed by aEuropean release in December, the PC version is at all counts thesame game as covered in this guide. Should any drastic changeshappen then they'll be updated in here with a Version 6 listingbut I doubt that'll happen.

    Gun Survivor History -

    Since the release of the game and this guide, Capcom has releaseda series of games in the GS series all on the PlayStation/PlayStation2 consoles. They are:

    - Biohazard: Gun Survivor (Japan)- Resident Evil Survivor (US, PAL)The game covered by this guide. As it stands Resident Evil Zero

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    confirms that the story of Gun Survivor is official plot canon bymentioning Sheena Island in the intro. It's a bit funny to hear itrefered to as the "second Raccoon City" though.

    - Gun Survivor 2: Biohazard - Code Veronica (Japan)- Resident Evil Survivor 2 - Code Veronica (PAL)Based on Code Veronica this "side story" has no official impact onthe series. Based off an arcade game made by Capcom with Konami itcontains a very Arcade style and many mini-games. Was never releasedofficially in the US.

    - Gun Survivor 3: Dino Crisis (Japan)- Dino Stalker (US, PAL)A non-Resident Evil based gun game. Dino Stalker is again veryarcade based and focus' on easy gun play action.

    - Biohazard: Gun Survivor 4 (Japan)- Resident Evil Survivor 3 (PAL? US?)The latest yet-to-be-released GS title. Based on a cruse ship andwith a plot line touted to be the original intention for Biohazard3, this game seems to mix the 3rd and 1st person. Due in Japan inFeb 2003, an overseas release is TBA.

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    |________\________________________________________________________| || - 3.0 - W A L K T H R O U G H /|________________________________________________________________/

    Well, it's onto the walkthrough. Before I start I do have to saythat Gun Survivor has a slight randomness to it. Some enemy/itemlocations differ, but most stay the same each time you play. Alsothe ammo that Mr. X drops also changes game to game.

    Also, if you want to skip movies press Start, please also note notall movies can be skipped.

    If you have problems picking items up, walk over the area where theitem is a few times. If you still can't pick it up, press L1 to seeif you can actually lock onto it, if you can't then you can't pickit up, if you can, walk up to it again and you should be able topick it up.

    The guide is played through in Normal, and is the difficulty levelI suggest you play in. There should be little difference found ineasy. Sorry about all the references to "L1" for looking at thingsalso, I was playing this with the controller, and it wasn't untilafter I was finished that I realised that I kept writing that. Forthose of you playing with a G-Con, double tap A or B when I talk

    about L1.

    ________|________\________________________________________________________| || - 3.1 - O P E N I N G /|________________________________________________________________/

    Once you have the ability to move, run around the crates and turn

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    into the side hall and through the door.

    Once you're through, you will see the body of the guy who droppedfrom the helicopter. Run up to him, and a cinema will take over.When it will finish, you'll have a zombie in front of you, killhim and collect the key he drops. You now have the choice of 3doors.

    The door to the left of the body leads to the CHURCH, the doorin front of the body leads to the RESTRAUNT, and the door at theend of the hall of the left leads to the MOVIE THEATER.

    If you selected the Church, go to Section 3.1.1If you selected the Restaurant, go to Section 3.1.2If you selected the Movie Theater, go to Section 3.1.3

    ________|________\________________________________________________________| || - 3.1.1 - C H U R C H /|________________________________________________________________/

    Welcome to the church of Umbrella. Once you are inside, there will

    be some zombies for you to kill. Once they are dead, take the doorto the right of the chapel.

    In this room you will be surrounded by 3 zombies. The best idea isto run to the right of the zombie in front and shoot them all froma position against the wall there. Once they are all dead, you cancollect the key from the table around the far corner, this will beused for the door on the other side of the chapel. Before you exitget the winder from the side of the clock. Now exit to the chapel.

    Run straight ahead and unlock the door. Once inside shoot the threezombies and go into the double doors halfway down the hall. Thecamera will pan around showing you the room. Once you have control

    again pick up the file, and go around corner. Shoot the zombie andpick up the green herb. Now exit back to the hallway.

    Run down to the end where the zombies were, and go up to the clock.You will be prompted to use the winder for the clock. Once it isput in, it will access the staircase beside the clock. Go down thestairs.

    Shoot the spider, and enter the door at the end. Shoot the threezombies, and grab the blue and orange key off the table. Now leaveand head back upstairs.

    Go up to the door that you haven't been through yet, and you will

    be prompted to use the key you just picked up. Do so.

    Go to Section 3.2 to continue

    ________|________\________________________________________________________| || - 3.1.2 - R E S T A U R A N T /|________________________________________________________________/

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    You will find yourself in a kitchen, with a few undead friends.Get rid of them, and grab the file on the desk. The door aroundpast the file will be locked, so go into the closest door.

    When you get into this section you will see a door infront of you,but don't go through it yet. Turn to your left, and you should beshown a storeroom, with a ramp leading down. If you go down aroundthe corner, you should find a green herb sitting on the floor. Nowgo back up the ramp and in the door at the end of the hallway.

    You will find yourself in the freezer. Kill the zombies, then grabthe key in the back corner. Make your way back to the kitchen, anduse the key on the door that was locked. Once inside, the camerawill pan around the room showing you the zombies pounding on thewindows.

    As soon as you shoot one of the zombies walking around, the otherspounding on the windows will break them. Kill all the zombies inthe room, then go around to the front entrance of the room andexit out the door. Go to Section 3.2 to continue.

    ________|________\________________________________________________________

    | || - 3.1.3 - M O V I E T H E A T E R /|________________________________________________________________/

    Once inside, shoot any zombies that are around, and grab the greenherb off the counter. Now head up the stairs. Once at the top,follow the hall around to the next room. Inside, the camera willpan around the room showing you what is inside. Grab the file offthe trunk in the corner. Go into the other room, killing thezombie, and grab the 35mm Film. Go back out to the projector,and go up to the buttons. You will be prompted to use the film.Do so, and then leave the room.

    As you walk or run down the hallway, crows will attack. You canrun or shoot. I usual shoot as they are easy to kill. Either wayhead back downstairs. Kill the zombies that have popped up again,and head into the red double doors by the stairs.

    You will now see what was on the film. Now that's what I callentertainment! Any of you who thought it would be a porno, must begreatly embarrassed. Pick up the key from the front of the roomand head back out. Kill the zombies that have popped up yet again,and use the key on the blue double doors by the counter. Go toSection 3.2 to continue.

    ________|________\________________________________________________________| || - 3.2 - W A T E R S I D E /|________________________________________________________________/

    Once outside you will have 2 dogs to contend with. Once they havebeen put down, you can go to answer the ringing phone.Unfortunately, it stops ringing as you pick it up. Now head down

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    the stairs to the right of the phone.

    Down here you should see one licker. If you shoot it a few timesa second one will jump up from over the side. Once they are bothdead, you should pick up the key from off the seat, and the herbfrom the right of the far stairs, before heading up them.

    Once your at the top a movie should take place. When it isfinished (or you have skipped it) you will notice you are in astreet. Move up to the end of the van, and you will have another3 way door decision to make. The door to the left building leadsto the ARCADE, the door of the building straight ahead leads tothe LIBRARY, and the door of the building to the right leads tothe HOSPITAL.

    If you selected the Arcade, go to Section 3.2.1If you selected the Library, go to Section 3.2.2If you selected the Hosptial, go to Section 3.2.3

    ________|________\________________________________________________________| || - 3.2.1 - A R C A D E /|________________________________________________________________/

    As you enter the Entrepot Arcade, a movie will take place showingyou the "Cleaners" being dropped into the area. Once you're inside,another will take place of 2 zombies being killed by something.When you gain control, you will have to shoot a Cleaner, the onethat killed the zombies. They aren't very hard and only take ahandgun bullet or 2.

    The double doors are locked, so go around the corner, and throughthe single door. You will get another movie. When it is over, pickup the key off the computer desk, and go back out into the mainroom.

    Unlock the doors, and kill the Cleaners inside (Note - L1 willhelp you a lot with them). Go over to the counter of the "WoodenBox" bar, and grab the Hook off it, then head downstairs.

    Kill the Cleaners down here in the Casino. Occasionally, youmight find a First Aid Spray sitting on one of the tables. Headthrough the single door, into the storage room. In here you willfind a Handgun sitting on the shelf. Walk over to the manholecover on the floor, and use the hook when prompted. Go to Section3.3 to continue.

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    |________\________________________________________________________| || - 3.2.2 - L I B R A R Y /|________________________________________________________________/

    Once inside you will get a movie. When it is finished, head up thestairs straight ahead. At the top, turn to the left to find agreen herb. Now head into the doors.

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    When you get in, another movie takes place, and you are locked in.Go around the book cases to find a hunter you need to go against.Once it is dead, pick up the handgun sitting on the desk, and goback outside. Make your way downstairs, killing the dogs the jumpthrough the windows. Go into the door that Andy went into.

    Once inside, maneuver around the bookcases, picking up the fileand killing the lickers you find. Make your way through to thenext room. Kill all the zombies then pick up the hook off the tablebefore exiting out the back door.

    When your outside, kill any enemies, then walk over to thebarricade where you can see the doors to the movie theater. PressL1, and you should lock onto a hidden Red Herb. Now walk over tothe manhole cover on the floor, and use the hook when prompted.Climb down the ladder. You will be in a pitch black room, exceptfor a dim red light in front of you. It is a switch. Turn it on,and run to find the door. Go through it instead of wasting yourtime fighting the cockroaches. Go to Section 3.3 to continue.

    ________|________\________________________________________________________| || - 3.2.3 - H O S P I T A L /

    |________________________________________________________________/

    Once the movie is over, go around the desk and into the doors.Once you are through, kill the zombie and go through the doors onthe right. This is the Medical Exam Room. Inside, kill the zombies,then go around to the controls for the CT Scanner (the one monitorthat is on) to access the bed in it. Grab the key off the bed, andthe blue herb against the wall and go back out to the hallway. Usethe door across the hall, which unlocks with the key you justpicked up. You are now in the Medicine Room.

    Kill all the zombies, grab the blue herb, then exit through the

    other door in the room. You are now in the Doctor's Office. Justkill all the zombies, grab the file, then exit out the door backinto the hallway. Now head up the stairs.

    You will now be in a long hallway with 5 doors. 3 on the right, and2 on the left. I'll work my way down each side.

    Go into the first door on the right. This is Room 201. Inside youshould find a zombie to kill, and first aid spray on the bed. Goback out to the corridor.

    Go into the second door on the right, Room 202. It contains threezombies, and a green herb on the back wall, by the window. Go back

    out to the corridor.

    Go into the last door on the right, Room 203. Inside will be threemore zombies, and a red herb. When your finished in here, go backout to the corridor.

    Go back to near the stairwell, and enter the door beside the metalshutters on the left side. This is the nurse's station. In here youwill find a handgun. Go around to the lockers, and flick the threeswitches. Now go back out to the corridor.

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    Go down to the end, and enter the double doors there to access theOperating Room. Kill any zombies roaming around, and pick up thehook. Once that is done, head back out to the corridor.

    As soon as you leave the Operating Room, you will see a lift aheadof you. Go and use it and Mr. X will attack. When you drop him,the lift will arrive. Take it down to the basement.

    Kill the enemies down in here in the morgue, and head through theother door. Walk over to the manhole cover on the floor, and usethe hook when prompted. Go to Section 3.3 to continue.

    ________|________\________________________________________________________| || - 3.3 - S E W E R S A N D P A R I D I S E P R I S O N /|________________________________________________________________/

    When you enter, you won't be able to use any of the other exitsexcept for the door with the spray painted orange mark around it.When you get inside pick up the Shotgun Shells from the top of thefridge, then get the file off the desk. After you read it, you

    will get a movie.

    When it is finished, go through the door that the boy went through.Run down the corridor, but watch out because a licker drops downfrom the ceiling. If your quick enough you can run right past it andup the ladder, or you can stand and fight it. Either way, go up theladder.

    You will find yourself in a large area, with two doors below largeletters which say "PARIDISE." Go through the two doors. Once yourinside, you around the zombies to the other end of the hallwaybefore killing them. Then go through the door that has the hangingsign above it saying "Office."

    This can be tricky. You have 4 zombies in here, and very littlespace. Try your best to drop them quickly. When you have go throughthe other door. When your inside, grab the file off the desk, andthe gold key off the table.

    Head back out to the main office, take out the new zombies, and goback out to the main hallway. Use the key to unlock the door acrossfrom where you are.

    Once inside kill any zombies about, and don't forget to grab therope. Don't head through the door at the end of the hallway whereyou entered, instead go through the bar door in the area with the

    lockers and the table.

    In the cell area, kill the naked zombies, and pick up the file inone of the cells, before heading through the door at the end. Inthis hallway head in the door halfway down the hall (the one withthe small window in it). Inside kill the zombies as best you can,and grab the SPAS Shotgun lying on the floor at the end. Go backout to the hallway.

    When you exit, you will be facing a door. Don't go through it yet.

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    Turn around and you will see a stairwell at the other end of thehallway. Go down it. When you get to the bottom, move forward alittle. The doors will fall off and 4 zombies will come trudgingout. Kill them, then grab the herb at the end of the hall.

    Now you get to make another decision. You can go back upstairs tothe COURTYARD and GUARD TOWER, or you can either take the doubledoors leading UNDERGROUND. Please note, the Underground way isextremely hard, there are many Hunters and Lickers, and 2Alligators you will need to get through to get out.

    If you selected the Courtyard and Guard Tower, go to Section 3.3.1If you selected the Underground, go to Section 3.3.2

    ________|________\________________________________________________________| || - 3.3.1 - C O U R T Y A R D / G U A R D T O W E R /|________________________________________________________________/

    Come back up the stairs from the basement, and go through the doorat the end of the hallway. You will find yourself outside in acourtyard, with a couple of Hunters.

    Get behind the poles, and shoot the one walking around with yourhandgun, while using L1 to keep up with where it's running around.When it's dead, do the same with the second one.

    Now the hunters are gone, you can go up to the far end. To theright is a doorway, do not go through it, it leads back into theprison hallway where you picked up the rope. Instead, head into thehallway to the left. Pick up the red herb, and follow the hall downto the ladder at the end, and climb it.

    At the top of the Guard Tower, go to the other side, and you willbe prompted to use your rope. Do so, and you will climb to the

    bottom.

    When you get to the bottom, you will notice something walking atyou. It's Mr. X. Shoot away at him with your handgun, you should beable to drop him before he gets too close to you. Pick up the ammohe drops.

    Now it's decision time again. You can go to the end of the alleyand use the door there to go to the NIGHT CLUB, or you can go halfway down the alley and use the staircase which leads to a ROOFTOPand a WAREHOUSE,

    If you selected the Night Club, go to Section 3.3.1.1

    If you selected the Rooftop and Warehouse, go to Section 3.3.1.2

    ________|________\________________________________________________________| || - 3.3.1.1 - N I G H T C L U B /|________________________________________________________________/

    As soon as you enter the door you will have another Mr. X charging

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    at you, you can either run around the boxes, taking a few shotsbefore he gets close (which is quite easy) or you can run aroundthe boxes to the doorway (which is even easier). I would go forMr. X, as he gives you some ammo for dropping him. Either way youchoose, go through the door eventually and you will be in the mainpart of the Heaven's Night Club.

    Grab the Green Herb off the counter of the Bar, then head up thestairs. You will be automatically taken into the upstairsVIP room. When your inside, grab the VIP card off the table, but bewarned as soon as you do, Mr. X will come and attack you again.Run or take him down, and exit back to the main part of the club.

    When you're down the bottom, you will have to take on anotherMr. X. When he's down, go to the door down the hall, and use thecard reader to unlock the door, then exit. Go to Section 3.4 tocontinue.

    ________|________\________________________________________________________| || - 3.3.1.2 - R O O F T O P A N D W A R E H O U S E /|________________________________________________________________/

    As soon as you get up on the roof, you'll have heaps of Cleanersattacking you. Take them all out (usually 8-10), then grab thegreen herb from over at the vent outlets, before climbing downthe ladder on the other side.

    Once down the bottom, run to the end to pick up some ammo (if itstays the same every game, then it will be flame rounds-it's whatI got both times I went this way), then head in the door. Killthe cleaners in here. Getting the ones on the shipping containerfirst is a good idea. Behind the container is some shotgun shells.Now go over to the door and exit. Go to Section 3.4 to continue.

    ________|________\________________________________________________________| || - 3.3.2 - U N D E R G R O U N D /|________________________________________________________________/

    So you've chosen the hard way. Well your first task is to kill thetwo moths in here, so do that. When they are dead, grab the blueherb, and climb through the open vent near it, using the rope whenprompted.

    This next part is hard. Shoot all the hunters you can see in this

    area. The ones on the other side of the bridge can jump across, sobe careful. When they are dead, run to the end, and climb up theladder. Run through the air shaft and down the ladder at the otherend.

    In this area, kill any enemies around, and go through the door atthe end of the hallway. You will be back out in the main area,except on the other side. Grab the green herb, and go down to thefar end where there is a door you can go through. Follow the nextroom around, picking up the red herb as you do, until you reach

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    the next door. Go through it, and get ready for a fight.

    In here are the hardest enemies in the game. You have to fight 2alligators. Once you finally kill them, head up the ladder at theend of the area. Go to Section 3.4 to continue.

    ________|________\________________________________________________________| || - 3.4 - U M B R E L L A H Q /|________________________________________________________________/

    After the movie, you will be facing the doors to Umbrella's HQ forthis island. Before you enter, press L1 to find a Red Herb behindyou. Once you have grabbed it, you can head inside the building.

    In the main lobby, you will come up against either Hunters orLickers. When they are dead, grab the Magnum rounds off what isleft of the reception desk, and head through the doors on theright-hand side of the room.

    When you get into the next room, run straight ahead past thezombies, to the lift doors at the end of the hallway. When you

    reach there, turn around and kill the zombies. Now, head down tothe other lift and pick up the green herb, before heading back tothe first lift and taking it to the 13th floor.

    When you arrive at the 13th floor, you will have either Lickers orHunters to take on. When they are dead, take the first door, on theleft wall. After the movie, grab the file off the counter on theleft side of the room, and then go to grab the blue card from theright side. Mr. X will turn up. Drop him, and pick up the ammo heleaves, along with the key card before leaving the room.

    Back out in the hallway, use the card reader at the other door,and enter into the room. Kill all of the zombies, and exit through

    the next door. When you get into the room, you will get a movie.When it is finished, pick up the file on the control panel, andfollow the direction in which Lilly left, past the computers, andout through the door.

    From where you start looking when you get through the door, lookslightly left, and you will see a Red Herb to pick up. Once youhave, use the right lift. Mr. X will attack again, coming backthrough the hole he created. Once you have dropped him, and takenwhat he leaves, take the lift back down to the 1st floor.

    When you get along the hallway, make sure you flick the switch onthe wall before stepping through the area where the metal detector

    is, or else the alarm will sound and some monsters will attack(usually Lab Lickers-the darker stronger ones). When your through,go down the stairs.

    You will be down in the parking lot, with some dogs to take careof. When they are dead, grab the Grenade Launcher off the car, andhead up the ramp and through the doorway.

    ________|________\________________________________________________________

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    | || - 3.5 - W A T E R W A Y, H O U S E, A N D R O P E W A Y /|________________________________________________________________/

    A movie will take place after you leave the parking lot. You willsee Lott and Lilly climb over a chain fence, and into a waterway.Ark will follow them, and you will gain control again.

    Go through the gate at the end. You will see a hunter on a walkway,shoot at it until it's dead, or you can just run to the other end,and go through the gate. When you're through the gate to the othersection, you will have 2 green and black spiders to deal with.When they are done with, run to the ladder and go up.

    When your up the top, turn left and you will see a Blue Herb, anda Green Herb. Take both then go to the gate at the end and kill the2 zombies they're before heading inside the house.

    Once you're inside, head to the door beside the kitchen. In thebedroom, shoot the zombie between the beds, and grab the Red Herbby the curtains. Go back out to the main room, and go to the lastdoor you haven't been through.

    Inside, after the small scene, go up to the closet. After the moviego over to the desk, and grab the file. Now leave and go backoutside, to the yard. You will find new zombies to kill, but thegate will be open. Follow the path round and head up the stairs.

    Once you're at the top, you will have a couple of dogs to get rid of.When they are gone, go around the corner, but watch out for theHunter that smashes the door down. Once he's dead, go into the roomhe was in and grab the green herb, before entering the door to theleft of it.

    Walk up to the machine panel left of the valve handle. You willautomatically switch the machine on to bring the car to the area

    you were in before. Just as you leave, 2 Lickers will jump throughthe window. You can stay and fight, or run and leave. Either waymake your way to the car, and get on board.

    As you get off, the Hunter who jumped on top of the car will jumpdown and attack. Kill him and the other Hunters around, beforeheading down the stairs.

    When you arrive at the bottom you will find 2 dogs running aroundalong with Mr. X walking towards you. Take out Mr. X, then quicklyget rid of the 2 dogs. Walk over the path and through the gate atthe end.

    In the next area, you have 3 gates you can choose from. The oneright in front of where you come in leads to the CLIFF SIDE, whereyou will have to go through many Mr. X's. Across the bridge, are2 more exits. The large gate leads to the TUNNELS, where there ismany Hunters and Lickers, and the last gate leads to the ELLEMONATesting Grounds, where you will come up against many Cleaners.

    Before you make your pick, don't forget to grab the Red Herb bythe gate that leads to the Testing Grounds.

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    If you selected the Cliff Side, go to Section 3.5.1If you selected the Tunnels, go to Section 3.5.2If you selected the Ellemona Testing Grounds, go to Section 3.5.3

    ________|________\________________________________________________________| || - 3.5.1 - C L I F F S I D E /|________________________________________________________________/

    After the movie, you'll hear Mr. X thumping towards you. Dodge himor drop him then continue up the hill. The path is straightforwardenough, and you just have to get past the 4 Mr. X's (who won't giveyou anything for dropping them), and exit through the gate at thetop. Go to Section 3.6 to continue.

    ________|________\________________________________________________________| || - 3.5.2 - T U N N E L S /|________________________________________________________________/

    Follow the long straight tunnel, killing any monsters in your way.Go through the double doors and follow the wooden walkway aroundto the next door.

    In the next room, pick up the ammo, and then go out the otherdoor. Walk along the walkway, killing any enemies that jump ontothe platform, and go in through the door at the end.

    In the next rooms, kill the monsters, and pick up the green herb,sitting by the big tanks with the Radioactive logo on them (Mmm...nuked green herbs...) before heading up the stairs. Go to Section3.6 to continue.

    ________|________\________________________________________________________| || - 3.5.3 - E L L E M O N A T E S T I N G G R O U N D S /|________________________________________________________________/

    This is very straightforward. You follow the obvious path to theend, while shooting all the Cleaners. There should be about 30 orso to kill, which can be easily accomplished with your handgun. Avery easy section. Go to Section 3.6 to continue.

    ________

    |________\________________________________________________________| || - 3.6 - U M B R E L L A F A C T O R Y / L A B /|________________________________________________________________/

    Once your out of the last area, kill the enemies in this area andhead towards the gate at the far end where you can see a largemansion. Once you're through the gate, you can take on all thedogs, but the best idea is to just run for the 2 large doors.

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    Once you're in the next area, take out all the hunters. If you trythe main doors you will find they won't move. Around the corner ofthe building to the left is a green herb. Now go around the cornerto the right of the building to find a door inside.

    As you walk forward inside there will be a movie. When you gaincontrol again, run over to the back wall where you will find acase of Grenade Rounds lying on the floor. Take them, then headdown the stairs.

    Down the bottom you will come up against Mr. X(s), so drop him orthem. Follow the path around to the end. In here you should finda Magnum on the floor (kick ass!). After you pick up the magnum,flick the huge switch on the wall to bring the lift up. Run overto the lift and ride it down the bottom.

    Once you're at the bottom in the power room, shoot the nakedzombies and head on over to the far door to the left of a largepower indicator that is currently showing red lights. The wholemission here is to get an Umbrella Key Card to access a door. Todo so, we have to switch the power on and battle a few monsters.Once you are through the door, you should be in all hallway. Killthe Lickers in here. Take note of a large blue button on the wall,

    it will become important soon. Head through the door on the leftwall.

    Inside here you will notice tanks along the left wall. Inside aresome plants. They are of no bother right now. On the right wallare some Acid Rounds on a desk. Take them, then head through theother door.

    Carefully move down the hall as there is a Licker in the room.Once it's dead, grab the System Disk and the file before leaving.When you get the System Disk, there will be a short scene with acrashing sound. That is just the plants escaping, but you can getpast them easily. On you way down the hall on your way out, watch

    out for Licker dropping from the ceiling. You can run down theright side of the room (where you got the acid rounds) to avoidthe plants.

    Head back to the power room and go into the other door aftershooting more naked zombies. Run around the main area to theend, and use the System Disk on the panel there. An alarm willsound and you will get a very Metal Gear Solid style movie ofZombie's escaping from a doorway. Turn around and run down thehall to go kill them. Once you have, go into the area the zombiescame from to find a case of Grenade Rounds. Now go back to thearea where the big blue button was, taking care of any zombies onthe way.

    Go up to the button and push it. It should open the big shutterdoors, to reveal 2 plant creatures, and the dead guy who has thekey card we are after. Kill the plants, and take the card. Go thethe other end of the hallway, and use the card on the doorway.

    You should be in a large room with a couple of Plants. Kill theplants then flick the switch at the end of the hallway to openthe door. Pick up the Blue Herb and the Flame Rounds, then gothrough the doorway.

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    There will be a short scene involving the monsters, then Mr. X willappear, and the door at the end of the hall will close. Take himdown and the door will open, along with you hearing Lott yell again.Pick up the ammo Mr. X dropped, and head through the end door.

    After the movie, kill the Hunter then there will be another. Onceit is finished also, turn to the left and you will see a First AidSpray you can pick up sitting in the corner. Now go through thesingle door you were facing, and Ark will wrap up the story in asmall flashback movie.

    Run down the hallway, past the "E Area" door and enter the doorat the end. Once inside shoot all the zombies. On a panel on theright side of the room is some Magnum Rounds, pick them up. Thengo to the control panel in the middle of the room and access itto unlock the "E Area" door in the hallway you were just in.

    Go back to that door, and flick the switch to open it. When it isopen, kill the Plants inside, and go through the door at the end.You'll see a Tyrant in a status tube. Grab the file off the deskson the left side of the room, and the lab key off the middle deskand head back out of the room. Run down the hall, and half way amovie will take over. Depending on path you took at the second

    choice (Arcade, Library, Hospital) a different person will turnup (Leader of the Cleaners, Andy, The Real Vincent), and be killedby the Tyrant who has escaped.

    When the movie is over, fight the Tyrant and when he's dead gothrough the door which leads into the control room where youunlocked the "E Area" door. When you go through, a movie willtake place showing you the Tyrant changing and getting up.

    ________|________\________________________________________________________| || - 3.7 - F I N A L E S C A P E /

    |________________________________________________________________/

    Go through the door on the other side of the Control Room. It willlead you into a long hallway where the doors will blow of and somesort of enemy will escape. If you're playing the game where Andywas killed by the Tyrant, then there will be no enemies to fight.Take them out and take the lift at the other end.

    A movie will take place at the top. Run down the hall and to theleft. Pick up the shotgun shells on the ground. You need to openthe gate before you can use the train though. When you do, youwill be attacked by Cleaners, so make sure you have your shotgun

    ready so you can make a quick escape to the train doors. Flick,the switch, and turn 180 quickly. Shoot the 2 cleaners in frontof you and run for the doors of the train.

    Ignore the happy music, you haven't finished yet. Once you havecontrol, run down the hall and into the lift. Once all the moviesare finished it's down to a fight against the Tyrant. For hisfirst form at the heliport you can run all around theheliport taking pot shots with whatever weapon you want to. Asfor his second, that's where you can have trouble. Because of one

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    of his moves he can sometime block your shots, he also jumps a lot,and he can also pick you up and slam you on the ground (if hekills you he will skewer you with his clawed arm before chuckingyou a large distance). The only thing you really can do, is tocontinue to run around and taking shots when he charges at you orwhen he's turning around. Will you win? Only you can manage that.

    "But don't worry... we can fly as long as we have fuel" - The End

    ________|________\________________________________________________________| || - 4.0 - M A P S /|________________________________________________________________/

    ____________________Street Area Part 1 /

    __________________/||

    ________________________/____|| Areas| D2 | 1 - Helicopter Crash\ D3 | 2 - Alley|______________________ D1 \

    | 2 / Doors| | D1 - Church| | D2 - Restaurant| | D3 - Movie Theater| ||___/___|| || |

    ______________________| |______| || 1 ||_____________________________________|

    ___________Church 1F /

    _________/______________/__| D1 ||S | Areas|___________ | A1 - Chapel| | | A2 - Library| | | A3 - Hallway| ________| | A4 - Rec Room| | A3 || / | Doors/Stairs

    | A4 \ | D1 - Street Area Part 2| | | S - Stairs to Church B1|___________|__/__|__| |\ A1 |/ ||______________/_____|| || || A2 |

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    |_____________________|

    ___________Church B1 /

    _________/_| ||S|_______________ Areas| A1 | A1 - Hallway|_______________/_| A2 - Basement Room| || A2 | Doors/Stairs|_________________| S - Stairs to Church 1F

    ____________Restaurant /

    __________/___________________/___| | D1 | Areas| | A4 | A1 - Kitchen| | ____________| A2 - Wine Storage/Storeroom| | | | A3 - Freezer

    |_____|_____\________ _| A4 - Dining Area| \____ \ || | | | Doors|A3 | A2 | A1 | D1 - Leads to Street Area Part 2|____|______|_________/_|

    __________________Movie Theater 1F /

    ________________/________________| | Areas|S A1 D2/ A1 - Lobby

    |______/\____ | A2 - Theater| | || | | Stairs/Doors| | | S - Stairs to Movie Theater 2F| | | D1 - Door to Street Area Part 1| A2 | | D2 - Door to Street Area Part 2| | || | D1/|__________|___|

    __________________Movie Theater 2F /

    ________________/___________________| A1 | Areas| S ___________ | A1 - Hallway|___| | | A2 - Projection Room

    | | ||- ---------| | Stairs| A2 | | S - Stairs to Movie Theater 1F| / ||____________|___|

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    ____________________Street Area Part 2 /

    __________________/ _/\___________| D5 |________________ _ _

    | |/D6 A3 |\ D4 ||__________________/\_____ ____|_ _ _| | | |

    _/_ | | | ||D7 |________| | | ||____________ A4 | |A2 |

    | | | || | | ||_______|_________________| ___|__ _ _| |/ A1 |\D1 D2 D3 ||______________/\_ ___/_________|_ _ _

    ||||

    Areas | DoorsA1 - Street | D1 - Movie TheaterA2 - Waterside | D2 - RestaurantA3 - Street | D3 - ChurchA4 - Access to Sewers | D4 - Arcade

    | D5 - Hospital| D6 - Library| D7 - Library's Back Door

    ___________Arcade 1F /

    _________/

    ___________/\___________| | | || A2 | | A3 ||_/_____| A1 / || \ S ||________________|_______|

    Areas | StairsA1 - Arcade | S - Stairs to Arcade B1A2 - Office |A3 - Bar |

    __________Arcade B1 /

    _________/________

    | |______| A2 | Areas| /________| A1 - Casino| A1 | A2 - Storage| ||_______________|

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    ____________Library 1F /

    __________/________________________| | | | Areas| A2 | / | A1 - Lobby| | | | | A2 - Downstairs Library| | | S \ A3 - Study Room|__/_|______| /| D1 | A1 | Stairs/Doors| A3 |_/_| | S - Stairs to Library 2F|_______| |____________| D1 - Library's Back Door

    ____________Library 2F /

    __________/________________________| | | | Areas| | | | A1 - Landing| | | | A2 - Upstairs Library| A2 / |||| |

    | \ ||||S | Stairs| | | | S - Stairs to Library 2F| | A1 | ||_________|____|_________|

    _____________Hospital 1F /

    ___________/____________________

    __| | / | Areas| | A4 | A5 | A1 - Waiting Room| | | | A2 - Medical Examination Room

    | A1 |____/_|____/____| A3 - Hallway| /__ ____||___ A3 | A4 - Medicine Room| __| \ |S | A5 - Doctors Office|D1 | | |___||_/_| | A2 | Stairs

    |__|____________| S - Stairs to Hospital 2F

    _____________Hospital 2F /

    ___________/____________________

    _/| | | | | Areas

    | D1 | A4 | A3 | A2 | A1 - Hallway| | | | | A2 - Room 201| |__/_|__/_|__/___| A3 - Room 202| A1 | A4 - Room 203|_/______________/____ | A5 - Nurse's Station| | | | S| A6 - Operating Room| A6 | A5 |__||____|______|________| Stairs/Doors

    S - Stairs to Hospital 1FD1 - Door to lift to Hospital B1

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    _____________Hospital B1 /

    ___________/

    _/______________|D1 | | | Areas| | | | A1 - Morgue| A1 / A2 | | A2 - Power Room| | | ||_______|____|___| Doors

    D1 - Door to lift to Hospital 2F

    ________Sewers /

    ______/__|L4| |__________________|_A4____/ |

    | A3 ||____________/| Areas

    | | | A1 - Cockroach Room| | | A2 - Channel| |L3 A3 - Managers Station| | | A4 = Hallway to Prison| | || | | Ladders| | | L1 - Ladder to Back of Library|A2| | L2 - Arcade| | | L3 - Hospital| | | L4 - Prison| | || | || |L2

    ________________| | || | | ||L1 A1 |__| ||________________/____|

    ___________Prison 1F /

    _________/___________________| A8 / || _/___/__| ||S| | | |

    ___|_| | | |___| | | | L | Areas|----- | A9 | A10 | | A1 - Entrance| | | | | A2 - Foyer|----- |_____| | | A3 - Office| | | | | A4 - Admin|----- \ A6 | | | A5 - Hallway| A7 | | | | A6 - Rec Room|________|__ _| | | A7 - Cells| A5 / | A8 - Hallway

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    |/_____________|________|___| A9 - Showers| | | A10 - Courtyard| A2 / A1 || \ | Stairs/Ladders|/_____________|____________| S - Stairs to Prison B1| | | L - Ladder to Guard Tower| A3 | A4 ||________/_____|

    ___________Prison B1 /

    _________/| |

    _|S|____| | Areas

    | | A1 - Cells|___| A1 | A2 - Moth Room| |

    ____|___|__/\_| Stairs| | S - Stairs to Prison 1F| A2 || ||______________|

    _____________Guard Tower /

    ___________/____| R | Ladder/Rope| | L - Ladder to Prison 1F|__L_| R - Rope hook. Allows access to Street Area Part 3

    ____________________Street Area Part 3 /

    __________________/ | |_ _ __________________|S|____________________ _ _=\___D1__________ ___________________|

    \ |_|

    Stairs/DoorsD1 - Door the Night Club 1FS - Stairs to Rooftop

    _______________Night Club 1F /

    _____________/

    __________________________________/_| | | | D1|| A3 | | | | || -------| | |_| A1 ||___________\_| A2 _/________|| |/D2 __________ ||___| |__________|

    Areas | Doors

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    A1 - Storeroom | D1 - Leads to Street Area Part 2A2 - Night Club | D2 - Leads to Street Area Part 3A3 - VIP Booth |

    _________Rooftop /

    _______/___________________| S | Stairs/LadderL |__| S - Leads to Street Area Part 3| |__| L - Leads to Street Area Part 4| |__|| |__|| |__|| |__||________________|__|

    __________________________________Street Area Part 4 and Warehouse /

    ________________________________/____________________ _ _| | |

    | | L| Areas| | | A1 - Alleyway/D1 |A1| A2 - Warehouse| A2 | || | | Doors/Ladder| / | D1 - Leads to Umbrella HQ|_______________|__|____ _ _ L - Leads to Rooftop_______________________ _ _|

    ____________________Street Area Part 5 /

    __________________/

    ~~~~~~~~~| | Doors

    _| | D1 - Night Club| D2\ D2 - Warehouse

    _| | D3 - Umbrella HQ| |\D3 ------/ ------|_ || ||_ |

    | || D1\|_______|

    ______________North Sewers /

    ____________/

    ___________

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    | | L4|| | || | ||_______| |

    | || |______________________________________|A5 | | / | | L1 || | | | | | || | | | | | || | _|A4| | | || |________________| | | | ||___/_____________________| | | |

    | | | |Areas | | | |A1 - Channel | | | A1 |A2 - Vent | | | |A3 - Walkway | | | |A4 - Pond | | | |A5 - Alligator Run ___| | | |

    | /____|______|_L2_|Ladders | | | |L1 - Ladder to Prison B1 | | | A2|L2 - Ladder to Vent | | | |L3 - Ladder to Vent | |____________|___|

    L4 - Ladder to Street Area | A3 L3|Part 5 |____________________|

    ________________Umbrella HQ 1F /

    ______________/___________________________| |/D1 A2 ||_ __________/\________|| | |

    __| | | Areas

    | | _| A1 - Lobby| | | A2 - Lift Hallway___|______| \ A3 - Exit| | A1 /| S | |_ Stairs/Doors|___| | | S - Stairs to Umbrella HQ Parking|___| | | D1 - Door to lift leading to 13F|___| |_________________| D2 - Door to lift leading from 13F|___| ||___| A3 D2/|___|________________________|

    _________________Umbrella HQ 13F /

    _______________/__________________________

    | | | Areas/D1 A1 | | A1 - Entryway

    _|_________ | | A2 - Main Office| | / | A3 - Control Room| | \ A2 | A4 - Computer Room| | | | | A5 - Lift Lobby

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    | | | | || A3 | | |___________| Doors| | / | | D1 - Door to lift leading from 1F| | \ | | D2 - Door to lift leading to 1F| |_____|____|____ |__| | | | || / | ______/ A5 ||_____| | | | || A4 | | D2/|_______________|______|______|

    _____________________Umbrella HQ Parking /

    ___________________/___________________\D1 | Stairs/Doors|________ | S - Stairs to Umbrella HQ 1F

    | | D1 - Door to Waterway| || || || |

    |S| | |

    | | | || |____| ||_________________|

    __________Waterway /

    ________/___________________________________________________| | | || | | ||_______________/__________________/_____________L__|

    LaddersL - Ladder to Lot's House

    _______________________________________Lott's House (Marked as "Rott's House)/

    _____________________________________/____________________| | || A3 | A4 || _____|______/___|| \ | | Areas|____| | | | A1 - Yard

    | | | A2 | | | A2 - Living Room/Kitchen| | | | | | A3 - Bedroom| |__|____/____|--|-----| A4 - Kid's Bedroom| | | A5 - Pathway|L A1 ||____________________ | Steps

    | | S - Steps to Ropeway| |_____| || A5 ||S||

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    |-----------|| |

    ________________Ropeway Part 1 /

    ______________/____

    | || B

    |||||S |____________ Areas |Stairs/Access| | A3 | A1 - Gateway |S - Steps to Lot's House| A1 |__________/_| A2 - Waiting Room |B - Board Car Here| / A2 | A3 - Engine Room ||__________|______|

    ________________Ropeway Part 2 /

    ______________/_/_| D2| Areas

    _/_| |______________/_ A1 - Gateway

    |D3 A3 D1| A2 - Bridge|______________________/_| A3 - Yard| || | Doors/Access|___ | D1 - Door to Cliff Side

    | | D2 - Door to Tunnels| | D3 - Door to Testing Grounds| | E - Exit Car Here

    ________| | _________________| |___| || A2 ___ A1 ||___________| |_____ ________|

    | |

    | E| ||_______|

    _________Tunnels /

    _______/_____| S2||||| ||____ |

    _________________________| |______| | A5 |

    | / A4 /_____|| A3 |_________________________||__/___|| || |___________|___________ |

    |A2 || |_|_/_|_

    | | Areas

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    | | A1 - Cavern| | A2 - Wooden Walkway| | A3 - Power Room| | A3 - Skyway| | A5 - Storage Rooms| || | Stairs| | S1 - Stairs to Ropeway Part 2| | S2 - Stairs to Mansion| A1 || || || || || || || || || S1 ||_______|

    _________Mansion /

    _______/

    ________________________| | Areas| | A1 - Yard| | A2 - Garden|__ __| A3 - Courtyard| | | | A4 - Mansion|__| |__|| | S A4 | | Stairs/Doors| | ________ /D4| S - Stairs to Plant B1| |____| |____| | D1 - Door to Cliff Side| A3 | D2 - Door to Tunnels|___________/ \__________| D3 - Door to Testing Ground| | D4 - Door into the Mansion

    | || A2 || ||_/______________________|| || |

    _| |____| |/D3 || |\ |\ |/ A1 |

    / || |/D2 || |\___ D1 |

    \__/_|

    __________

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    Plant B1 /________/ ____

    ________| _ | Areas|_________|L| | A1 - Walkway| _______ | | A2 - Power Room

    _____| | | | || || | |A1 | Stairs/Lift| || | | | | S - Stairs to Mansion| A2 || | | | | L - Lift to Plant B2|_____ _| | | |

    |_________| |_||S|

    __________ __Plant B2 / _________|L |

    ________/ | | ||--------| || ____ |

    _________ |A1 | | || |___________| | | ||A3 _/_______________/___|____|_/_|| | | | || | A4 |___ | |

    | | |_ | | A2||D1 |_______________/_| | | | ||_/_| | | | |____| |

    | | |_|________ || A5 | | | || __| |_____||______________|

    AreasA1 - Generator RoomA2 - Power Control RoomA3 - HallwayA4 - Testing Room

    A5 - Lab

    Doors/LiftD1 - Door to lift to Plant B3L - Lift to Plant B1

    __________Plant B3 /

    ________/ ___|D2 || || |

    |A7 || |

    ______|_/_|______| || A5 ||________/________|

    __________ | || |__________| || A6 /__________ A4 ||__________| | |

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    ____|_/_|_| ____|A3| |

    ___________||__/____|_|___________| | | || | | || |A2 | || | | ||____________|/ \|_________________|

    | A1 ||_ _|

    | || ||D1||/\|

    Areas | DoorsA1 - Entryway | D1 - Door to lift to Plant B2A2 - Mr. X Lab | D2 - Door to lift to Subway Part 1A3 - Hunter Room |A4 - E Area Hall |A5 - Control Area |A6 - Tyrant's Domain |A7 - Escape Area |

    __________________________Subway Part 1 (Plant B4) /

    ________________________/_/\_

    | D1 || |

    _____________| |_______ _ _ ___|_________________________|____ _ _ _

    _ _ _ __________________________________ _ _ _

    DoorsD1 - Door to lift to Plant B3

    __________________________Subway Part 2 (Plant B4) /

    ________________________/

    _/_| D1|| |__________________| __________________|__________ _ _ _| |

    | |_____________________________ _ _ _|___|

    DoorsD1 - Door to lift to Heliport

    __________Heliport /

    ________/

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    _____________________/_| D1 || || || || || || || ||___ ___|

    |---------------|

    DoorsD1 - Door to lift to Subway Part 2

    ________|________\________________________________________________________| || - 5.0 - R A N K I N G /|________________________________________________________________/