Renderers a Guide
Transcript of Renderers a Guide
-
7/30/2019 Renderers a Guide
1/4
3dworldmag.com
ew other parts o the 3D market oer quitethe thrilling and oten bemusing diversityas rendering sotware. While most artists
are content to use the tools built into their primaryapplication or one o a small number o specialistpackages or modelling, texturing and animation,rendering solutions multiply like rabbits. In thepreliminary research or this article, we countedover 40 currently in use and thats beore you getto the CAD industry. Sometimes, you suspect thatdevelopers are writing them just or the un o it
So or anyone overwhelmed by the sheer range o
systems available, weve put together this guide orthe perplexed. But rst, a ew basic questions.
Do you need a third-party renderer?The rst question to ask when choosing a renderer iswhether you actually need a third-party solution. Formodo and Cinema 4D users, the answer is probablyno. Artists we spoke to commented that Cinemasbase engine is adequate or many jobs, althoughmost proessionals also use Maxons AdvancedRender 3 module. Similarly, NewTek evangelist WilliamVaughan estimates that 90 per cent o LightWaveusers work with the built-in renderer.
Over in the 3ds Max and Maya communities,things are rather dierent, with most mid-to-largeVFX houses opting or a RenderMan-compliantsystem such as RenderMan, 3Delight or AIR;while most visualisation studios opt or one othe big three 3ds Max renderers, V-Ray, Brazil r/sand nalRender, or their GI capabilities and highraytracing speed. Houdinis built-in Mantra rendereroers a hybrid o the two approaches: its singlebiggest underestimated eature, according to Black
Mountain VFXs Abdelkareem Abonamous.
Does VFX have to mean RenderMan?In serious visual eects work, its easy to assumethat there is only one renderer in town: PixarsRenderMan. But that isnt necessarily the case.RenderMan is great i you have enough o a teamto support it, says VFX supervisor Allan McKay, aveteran o ILM, Blur Studio and Prime Focus. A loto small and mid-sized studios just automaticallyassume their work is going to look as good as thebig boys i they use it. Its like buying a Flame suitebecause you hear its good or compositing.
For smaller studios, RenderMan-compliant systemslike 3Delight, AIR or even the open-source Aqsis
and Pixie oer many o the benets without suchheavy technical overheads, while McKay notes thatmental ray is also worth considering. RenderMan is
much more fexible and open, so its very ast whenoptimised. But mental ray is really solid or certainthings like water and glass.
Do you need a physically based system?O all o the issues raised here, the pros and conso physically based rendering have probablybeen responsible or the most fame wars overthe past ve years. While conventional renderers
use mathematical shortcuts to approximate thebehaviour o light, sacricing absolute realism orspeed and controllability, newer systems such asMaxwell Render, ryrender and Indigo Renderer usealgorithms that closely replicate the real world. Suchpackages progressively rene the rendered resultover time, resulting in a trade-o between speedand image quality. They oer potentially unparalleledresults, but many artists nd them agonisingly slow.
So which is better? While most visualisationstudios we spoke to used V-Ray or most o theirwork, physically based renderers also had staunchsupporters; while some used both, either on a per-jobbasis, or employing a physically based renderer to getan idea o what overall lighting levels should be.This one really does come down to personal taste.
The right renderer or the jobOver the next six pages, you can nd proles oten o the most important renderers currently onthe market and what their users eel are theirstrengths and weaknesses. For reasons o space,we havent included renderers intended primarily
or industrial design tools or SketchUp. Nor havewe covered renderers still awaiting a 1.0 release,such as LuxRender or FurryBall; or those on whichdevelopment has been discontinued, such as Gelatoor BMRT. And, with the exception o mental ray, weelt that it was unnecessary to review the built-inrender engines o the main 3D packages in detail,since most people are already amiliar with them.
The summary table at the end o the article listsother key third-party renderers and built-in renderengines, and you can nd a more inormation on ourwebsite, including an extended version o this article.But or now, happy render hunting!
More information online: tinyurl.com/renderers
The making o 2012
F
048 | | February 2010
GLOSSARYKey technical termsused in this article
Biased rendering
>Any rendering system thatdoes not converge on thecorrect solution when manyrenders o the same sceneare averaged. Bias otenoccurs when an algorithmignores or misrepresents thecontribution o a particularlighting eect or example,reected or reracted light or the sake o computationalspeed. Many standardalgorithms, including mostradiosity methods and photonmapping, are biased.
RenderMan-compliant renderer
>A renderer that conorms toPixars RenderMan InteraceSpecifcation protocol. Otenknown as RIB renderersater RenderMans native
RIB fle ormat. The Pixarsotware commonly knownas RenderMan used tobe more strictly known asPhotoRealistic RenderManor PRMan, to distinguish itrom this protocol.
Unbiased rendering
> Any rendering system thatconverges on the correctsolution on average. The termis oten used interchangeablywith physically basedrendering, although this isnot actually accurate: a resultthat is physically correctis one that matches nature,whereas unbiased is purely amathematical concept.
01V-RayMany 3ds Max artists renderer o choice,
and especially ubiquitous in visualisation
> TYPE Biased/unbiased (depends on settings),non-RenderMan-compliant> PRIMARY USES VFX, visualisation> HOST APPLICATIONSNative support or: 3ds Max, Maya. Via thirdparty: Blender, Cinema 4D, Rhino, SketchUp> PRICE $999> DEVELOPER Chaos Group
At times, the presence o V-Ray in the sotwareused lists in online galleries seems so ubiquitousthat youd be orgiven or thinking that it camebuilt in to 3ds Max: just one measure o how muchthe speed and power o this Bulgarian-developedrenderer have endeared it to artists, both orvisualisation and personal work, and to a lesserextent, VFX. Although interviewees noted thatrecent updates to mental ray are encouragingsome studios to switch back, V-Rays all-roundstrengths, good orum support and large pool oreelance artists make it dicult to dislodge rom
its position o dominance in the industry.
EXPERT OPINIONGus Capote, art director, Neoscape
STRENGTHS
Great speed-to-render-quality ratio
Very stable on large scenes
Multiple calculation options, including brute
orce, irradiance maps and light cacheWEAKNESSES
Limited antialiasing on channel passes
Distributed rendering can create issues
with 3ds Maxs Backburner system
An industry standard:our o the fve previouswinning entries in theArchitectural 3D Awards,including this 2006 imageby Gustavo Capote, listV-Ray as the renderer used
Rendering sotware Rendering sotware
Text:JimThacker
Renderers:a guide
or the perplexedRenderMan or RenderMan-compliant? V-Ray or mental ray?Our guide to todays expanding rendering sotware market cutsthrough the conusion to help you fnd the renderer you really need
February 2010 | | 049
-
7/30/2019 Renderers a Guide
2/4
050 | | February 2010 3dworldmag.com
Rendering sotware
February 2010 | | 051
Rendering sotware
FPrime oers LightWave 3Dusers ast, intuitive interactiverendering on jobs such as thisprint ad rom Splashlight
04
HyperShotA little renderer rom the world o designvisualisation thats starting to make it big in DCC
> TYPE Biased, non-RenderMan-compliant> PRIMARY USES Visualisation> HOST APPLICATIONSNative support or: Pro/Engineer, Rhino, SketchUp,SolidWorks, SpaceClaim. Supports most DCCpackages via 3DS, Collada, FBX and OBJ ormats> PRICE $995 (HD edition: see website or others)> DEVELOPER Bunkspeed
With a development team including technicalAcademy Award winner Henrik Wann Jensen, therewas little doubt that HyperShot would turn out to bea bit special. Marketed as The rst digital cameraor your 3D data, ease o use was a priority romthe outset, with the renderer quickly nding avourwith industrial designers wanting to visualise theirown models, but put o by the complexities o Mayaor Showcase. Recently, however, DCC proessionalshave begun to realise the power concealed beneath
HyperShots deceptively simple exterior. Its a littlerenderer but it can kick ass, says Escape Studiostraining development director Lee Danskin.
EXPERT OPINION Mark Pritchard,design manager, Drive Design
STRENGTHS Extreme ease o use Very rapid results Deceptively fexible material systemWEAKNESSES Manipulation tools can be awkward
03
fnalRenderA ast, versatile raytracing render enginethat perorms strongly on complex scenes
> TYPE Biased, non-RenderMan compliant> PRIMARY USES VFX, visualisation> HOST APPLICATIONS 3ds Max, Cinema 4D, Maya> PRICE 6951,295($1,050-1,950: varies according to edition)> DEVELOPER cebas Visual Technology
Speed and perormance on complex scenes werethe key eatures cited by our interviewees inchoosing nalRender, one o the three big 3ds Maxrenderers: both selling points that seem to havebeen amplied in the recent R3 release. While asmaller user base makes it more dicult or studiosto call upon a pool o reelancers while scaling upor projects than with V-Ray, the product maintainsa strong ollowing while its visibility in the worldo visual eects has been recently raised by itsuse at Uncharted Territory, lead acility on RolandEmmerichs 2012. Native versions or Maya and
Cinema 4D urther widen nalRenders appeal.
EXPERT OPINION Ari Sachter-Zeltzer, owner, Shadowplay Studio
STRENGTHS
Extensive, customisable feature set
Good render elements system, including option
to include/exclude objects
Powerful new layered EXR exporter
WEAKNESSES
Hardcoded defaults not ideal for speed or quality
Needs a proxy system
02
Brazil r/sA third-party renderer or 3ds Max thatstraddles the worlds o VFX and visualisation
> TYPE Biased, non-RenderMan-compliant> PRIMARY USES VFX, visualisation> HOST APPLICATIONSNative support or: 3ds MaxVia third party: Rhino> PRICE $995 (includes 10 render nodes)> DEVELOPER Caustic Graphics
O the three main third-party 3ds Max renderers,Brazil r/s has arguably the strongest pedigree in VFX.Scott Kirvan and Steve Blackmon, co-ounders ooriginal developer SplutterFish, both worked at BlurStudio in the 1990s: a background borne out byBrazils raytracing and antialiasing capabilities. Whileit has not achieved the same ubiquity in visualisationas V-Ray and lacks a physical sky system and GIcache or animations it maintains a dedicated userbase, though announcements have slowed sinceBrazil was acquired by hardware rendering rm
Caustic Graphics earlier this year. It will be interestingto see where Caustic takes this much-loved tool.
EXPERT OPINIONMichiel Quist, ounder, 3idee
STRENGTHS High stability Very ast raytracing and 3D motion blur Quality and speed o image samplingWEAKNESSES
Small user base
No SDK
05FPrimeThe interactive renderer that changedthe way many people work with LightWave 3D
> TYPE Biased, non-RenderMan-compliant> PRIMARY USES General> HOST APPLICATIONS LightWave 3D> PRICE $399> DEVELOPER Worley Laboratories
When Steve Worley rst released FPrime backin 2004, some people jokingly suggested thathe should put in an oer to buy LightWave
itsel, such was the developers standing inthe host apps user community. While themarket has caught up to some extent, withsome interviewees reporting that they nowuse FPrime mainly or setting up lights andsuracing, its still remarkable how quicklythis ultra-ast interactive renderer made itselindispensable in so many peoples workfows.Real-time previews make set-up more intuitive,while the progressive rendering engine allowsusers to stop and start renders without havingto wait to the end to see results.
EXPERT OPINION Joe Ze,Creative director, Splashlight
STRENGTHS Ultra-ast rendering on complex scenes Handles area lights and transparency
without signicant time penalty Intuitive, ecient progressive render engineWEAKNESSES
Lacks ability to use LightWaves volumetrics Struggles with some new material nodes
Its origins may lie inVFX, but Brazil r/s alsoremains a workhorse ovisualisation studios suchas Utrechts 3idee
Used in both VFX andvisualisation, recent
high-profle fnalRenderprojects include theseshots rom Uncharted
Territorys work onthe movie 2012
While its frst audience camerom automotive visualisation,DCC studios are startingto realise the power andsimplicity o HyperShot
Image3idee
ImagesColumbiaPictures
ImageDriveDesign
ImageSplashlight
-
7/30/2019 Renderers a Guide
3/4
3dworldmag.com052 | | February 2010 3dworldmag.com February 2010 | | 053
Rendering sotware
07
MachStudio ProCan this GPU-accelerated production rendererand compositing system live up to its early hype?
> TYPE Biased, non-RenderMan-compliant> PRIMARY USES Animation, visualisation> HOST APPLICATIONS Native support or:ArchiCAD, 3ds Max, Maya, Rhino, SketchUp.Supports most DCC applications via FBX ormat> PRICE $3,995> DEVELOPER StudioGPU
With the advent o a new generation o tools thatactively harness a workstations GPU to calculateresults, the goal o production-quality renders inseconds rather than minutes or hours may nallybe approaching. The rst o this wave o applicationsto hit the market, GPU-accelerated rendering,compositing and grading system MachStudio Propromises not merely dramatically reduced rendertimes but the potential to open up entirely newproduction workfows. While its still too early to tellwhether the sotware really lives up to the hype,sources tell us that major London VFX houses are indetailed discussions with developer StudioGPU.
EXPERT OPINIONChris Edwards, CEO, The Third Floor
STRENGTHS
Intuitive interactive workow
Empowers directors and cinematographers
WEAKNESSES
Export process from Maya is time-consuming
and not straightorward
Artists require training in unique workow
10
TurtleRobust global illumination and advanced bakingeatures make or an indispensable games tool
> TYPE Biased, non-RenderMan-compliant> PRIMARY USES Games> HOST APPLICATIONS Maya> PRICE $1,499> DEVELOPER Illuminate Labs
Initially perceived as a more general-purpose globalillumination renderer, Turtle quickly ound its nichein games, where it developed a reputation as aast, fexible system or baking lighting inormation.Employed on such distinctly dierent-looking recentproductions as Dragon Age: Origins (pictured above),Killzone 2 and Mirrors Edge, users praise its eatureset, the fexibility oered by Lua scripting, and thetechnical support oered by developer IlluminateLabs. There may be other ways to solve the problemo creating lighting assets or games, but or itspower to enable a studio to quickly iterate the lookand eel o a level, Turtle is largely unchallenged inthis sector o the market at the minute.
EXPERT OPINIONAndreas Papathanasis, seniorgraphics programmer, BioWare
STRENGTHS
High-quality results
Extensive render optimisation options
Large range of map types and output f ormats
WEAKNESSES
Difcult to integrate into baking pipeli nei not using Maya or level editing unlikeTurtles sister application, Beast
06Maxwell RenderThe application that introduced most artiststo the idea o physically based rendering
> TYPE Unbiased, non-RenderMan-compliant> PRIMARY USES VFX, visualisation> HOST APPLICATIONSNative support or: 3ds Max, ArchiCAD, orm.Z,Cinema 4D, LightWave 3D, Maya, modo, Rhino,SketchUp, SolidWorks, SotimageVia third party: Allplan, Houdini, MicroStation,solidThinking> PRICE $995
> DEVELOPER Next Limit Technologies
At the time o its original alpha release in2004, physically based system Maxwell Renderbecame one o the most talked-about productsin the 3D industry. Five years on, it remains thede acto benchmark or other renderers o itstype. Version 2.0, released in late 2009, boasts agreatly improved speed-to-noise ratio and greaterprocessor scalability one interviewee reportedit perorms 4-15 times aster than 1.7, dependingon the scene and while its core market remainsvisualisation, Maxwell is also being adopted orsome visual eects tasks, including matte workon The Curious Case o Benjamin Button.
EXPERT OPINIONTim Ellis, head o unbiasedlighting and texturing,Cityscape Digital
STRENGTHS Unparalleled render quality
Intuitive network rendering,including resume render
Powerful Multilight system
WEAKNESSES Render times can still
be very long, particularlyor larger scenes
Oering extremerealism, and now withan improved speed-to-noise ratio, Maxwellremains a benchmarkor unbiased renderers
Early users o GPU-accelerated rendering andcompositing system MachStudio Pro include pre-vizhouse The Third Floor. Will VFX studios ollow suit?
Turtle bakes all thecomponents neededor modern games suchas Dragon Age: Origins,including normal maps,ambient occlusion andpolynomial textures
In
setimage:AketoshiTada,a
taKikakuco(info@atakikaku,com)
09
RenderManPixars production workhorse retains its positionas the big name in rendering or visual eects
> TYPE Biased, RenderMan-compliant> PRIMARY USES VFX> HOST APPLICATIONS Native support or: MayaVia third party: Blender, Cinema 4D, Sotimage> PRICE $3,500 (Pro Server edition)> DEVELOPER Pixar Animation Studios
For large animation houses, RenderMan remainsthe renderer to beat. Developed and used by Pixarsince the late 1980s, our interviewees noted that itrequires a large technical support team to harnessully, and that reliance on third-party exportersto get les into its RIB ormat can be an issueor smaller studios, but that its reputation as aproduction workhorse remains unchallenged. AsILM VFX supervisor John Knoll notes: RenderManswidespread use among acilities whose reputationdepends on creating consistently excellent imagery istelling. Its extreme fexibility, quality, robustness andscalability have made it the standard that it is today.
EXPERT OPINION John Knoll,VFX supervisor, Industrial Light & Magic
STRENGTHS
Extremely robust, production-proven renderer
High-quality output
Flexible and scalable
WEAKNESSES
More costly than other RenderMan-compliantrendering solutions
RenderMan remains thetool o choice or largestudios such as ILM andDigital Domain on projectssuch as Transormers:
Revenge o the Fallen
ImageDreamWorksPictures/ParamountPictures.CourtesyofIndustrialLight&Magic
ImageTheThirdFloor
ImagescourtesyofBioWare
08
mental rayThe frst port o call or artists working in Max, Mayaor Sotimage, enjoying a resurgence in popularity
> TYPE Biased, non-RenderMan-compliant> PRIMARY USES General> HOST APPLICATIONS 3ds Max, AutoCAD,Inventor, Maya, Revit, Sotimage> PRICE Integrated into host application> DEVELOPER mental images
Built into 3ds Max, Maya and Sotimage, mental rayremains the rst port o call or many smaller studios,both in VFX and visualisation, with intervieweesreporting a return to the platorm rom third-partytools in recent years. As well as the price or lack oit users cite its wide range o physically accuratepreset shaders and ease o set-up as key sellingpoints. Jamie Cardoso, co-author o the bookRealistic Architectural Visualization with 3ds Max andmental ray, notes the ew drawbacks as the natureo its proxy system, and the act that the new irayinteractive rendering engine, while more powerulthan alternatives, is not yet part o Max or Maya.
EXPERT OPINION Jamie Cardoso,senior 3D visualiser and consultant
STRENGTHS
Free, and fully integrated into host packages
Wide range of physically accurate preset shaders
Rapid results on complex scenes
WEAKNESSES
Proxy system does not enable retrieval of the
original mesh as in V-Ray
iray not yet part of host applications
A shot rendered in 3ds Max and mentalray at GMJ Design. The renderer oers anattractive mix o power and accessibility
ImageGMJDesign(www.gmj.co.u
k)
Image
GlassCanvasProductions(www.g
lass-canvas.co.u
k)
Rendering sotware
Mainimage:7-t(www.7-t.co.u
k)
A retail unit in Oxord Street, Londonrendered with 3ds Max and mental ray
at Glass Canvas Productions
-
7/30/2019 Renderers a Guide
4/4
3dworldmag.com054 | | February 2010 3dworldmag.com
Selected built-in render engines Selected third-party renderers
Developer
Current release
Price
Annual maintenance
Other pricing notes
RenderMan-compliant?
Unbiased?
Fully GPU-accelerated?
Includes shader compiler?
Key market sectors
Applications supported
3ds Max
Blender
Cinema 4D
Houdini
Lightwave 3D
Maya
Sotimage
Other (selected applications only)
Platorms
Features
64-bit compatible
SDK
Network rendering
InstancesProxy system
Render layers/passes
Interactive render preview
Material system
Layered materials
Bump and normal mapping
Micropoly displacement/MTD
Subsurface scattering
BRDF support
Raytracing
Global illumination
Ambient occlusion
Colour bleeding
HDRI
Caustics
Camera controls
Depth of eld
3D motion blur
f stop controls
Bokeh effects
Tonemapping
Hair and ur
Particle rendering
Points
Spheres
Implicit surface/blobbies
Baking tools
Texture baking
Vertex baking
Point cloud baking
Radiosity normal maps
Physical sky
Photometric lights
EXR support
Other key eatures
BlenderFoundation
2.5
Free
N/A
Python only
Any
N/A
Win/Mac/Linux
Indevelopment
Indevelopment
Indevelopment
Built-incompositor
Built-invideoeditor
Audioplayback/sync
MaxonComputer
11.5
$3,695
N/A
PriceorStudiobundle
Any
N/A
Win/Mac
Built-intexturepainting
Unlimitedrendernodes
Truemulti-threading
SideEectsSotware
10.0
$1,995
$800
Unlimitedrendernodes
Any
N/A
Win/Mac/Linux
Volumerendering
Amazoncloudsupport
Multi-segmentblur
NewTek
9.6
$895
N/A
Unlimitedrendernodes
Any
N/A
Win/Mac
Linuxduein CORE
Due in CORE
Anim.radiositycache
Unlimitedrendernodes
EXIFsupport
Luxology
401
$995
N/A
Inc.50render nodes
Any
N/A
Win/Mac
Internal
Volumetriclights
Anisotropiceects
Fresneleects
DnAResearch
9.0
$900 - $2,150
$190 - $450
Firsttwothreadsree
VFX
Viathird-partyplug-in
Viathird-partyplug-in
Native
Native
Native
Rhino
Win/Mac/Linux
Via RSL
Bent normals
Point-basedGI
Stereorendering
Proceduralgeometry
SiTexGraphics
9.0
$450
$150
Priceorourthreads
VFX
Viathird-partyplug-in
Viathird-partyplug-in
Native
Viathird-partyplug-in
Inprogress
Rhino
Win/Linux
Programmableshading
Instancershaders
CausticGraphics
2.0
$995
N/A
Inc.10render nodes
VFX, visualisation
Native
Rhino
Win
Quasi-MonteCarlocore
Unlimitednumbero
renderpresets
cebasVisualTech.
3.0 (3dsMaxed.)
$1,050 - 1,950*
See website
*695-1,295
VFX, visualisation
Native
Native
Native
Win
Unlimitedrenderelems.
Truehybridscanline/
raytracing
WorleyLaboratories
3.0
$399
N/A
Unlimitedrendernodes
Any
Native
Win/Mac
Windows only
Via LightWave
Via LightWave
Hybrid 2D/3D
Via LightWave
Imagezoomsupport
Supportsmultiple
cameras/windows
RandomControl
1.0
795 ($1,190)
N/A
Inc.2 rendernodes
Visualisation
Native
Native
Native
Native
Native
modo,Rhino,SketchUp
Win
Not public
Lighting only
Present
Bunkspeed
1.9
$995
N/A
PriceorHD edition
Visualisation
Via OBJ, FBX
Rhino,SketchUp
Win/Mac
Turntableanimation
Renderqueue
(BothProeditiononly)
GlareTechnologies
2.2
295 ($440)
N/A
Inc.2render nodes
Visualisation
Native
Native
Native
Native
Native
SketchUp
Win/Mac/Linux
Bump only
Via other settings
Shadinglanguage
Fullspectralrendering
Cameraaperturedir.
IoannisPantazopoulos
2008
Free
N/A
Hybrid
Visualisation
Native
Native
SketchUp
Win/Mac/Linux
Instancingbrush
Easyclay/depth/mask
rendermodes
StudioGPU
1.2
$3,995
N/A
In development
Any
Via FBX
Indevelopment
Native
Indevelopment
Rhino,SketchUp
Win
In development
In development
In development
In development
Stereoscopicrendering
Real-timesubpixel
displacement
NextLimitTech.
2.0
$995
N/A
VFX, visualisation
Native
Native
Viathird-partyplug-in
Native
Native
Native
modo,Rhino,SketchUp
Win/Mac/Linux
Lighting only
Multi-lightsystem
3,500+reematerials
NativeRealFlowsupport
mentalimages
3.8
As host app.
N/A
Standalone:$745
Optional
Optional
VFX, visualisation
Native
Supported
Supported
Native
Native
Win/Mac/Linux
Via extension
Via extension
Via extension
Progr.IBLrendering
Fastblurrasterisation
MetaSLlanguage
PixarAnim.Studios
15.0
$3,500
$700
PriceorPro Servered.
Animation, VFX
Viathird-partyplug-in
Viathird-partyplug-in
Native
Native
Viathird-partyplug-in
Win/Mac/Linux
Via custom code
Via image shaders
Viacustomshader
Viacustomshader
Via custom code
Deepshadows
Point-basedcolour
bleedingandSSS
IlluminateLabs
5.0
$1,499
$899
Games
Native
Win/Mac/Linux
Optimisedbaking
ScriptableviaLua
Hardwarevis.oresults
ChaosGroup
1.5
$999
N/A
Inc.networkrendering
Optional
VFX, visualisation
Native
Viathird-partyplug-in
Viathird-partyplug-in
Native
Indevelopment
Rhino,SketchUp
Win/Mac/Linux
Via V-Ray RT
3ds Max only
Varies with ed.
Via plug-ins
VRayFur
VRayEnvironmentFog
Blender Cinema 4D Houdini Escape LightWave 3D modo 3Delight AIR Brazil r/s fnalRender FPrime ryrender HyperShot Indigo Renderer Kerkythea MachStudio Pro Maxwell Render mental ray RenderMan Turtle V-Ray
February 2010 | | 055
Sources:Alldatawassupplieddirectlybytherelevantso
ftwaredeveloper,withtheexceptionofFPrime
Rendering sotware Rendering sotware
In brie| Key renderers compared