Operant Conditioning. Categories of Positive Reinforcers Tangible Social Activity Token Reinforcers.
Reinforcers & Establishing Operations Chapters 9, 10, 11.
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Transcript of Reinforcers & Establishing Operations Chapters 9, 10, 11.
Reinforcers & Establishing Operations
Chapters 9, 10, 11
Unlearned Reinforcers
• A stimulus, event, or condition that is a reinforcer, though not as a result of pairing with another reinforcer
Unlearned Aversive Condition
• A stimulus, event, of condition that is aversive, though not as a result of pairing with other aversive conditions
Deprivation & Satiations
• Most common examples of establishing operations
Deprivation
• Withholding a reinforcer increases relevant learning and performance
Satiation
• Consuming a substantial amount of reinforcer temporarily decreases relevant learning and performance
WATER DEPRIVATION? DOES IT MAKE A DIFFERENCE?
Before:Rudolph has no water
After:
Rudolph has water
Behavior:Rudolph presses the lever
Deprivation:Rudolph has not had water for 12 hours
WATER SATIATION? DOES IT MAKE A DIFFERENCE?
Before:Rudolph has no water
After:
Rudolph has water
Behavior:Rudolph presses the lever
Deprivation:Rudolph has had free access to water
Establishing Operation
• A procedure that affects learning and performance with respect to a particular reinforcer or aversive condition
“Please pass the salt.”
Assume salt is an unlearned reinforcer
• When will I ask for salt?
• If I am reinforced by receiving salt when I ask for it, why don’t I ask for salt all the time?
SALT DEPRIVATION? DOES IT MAKE A DIFFERENCE?
Before:
Jane has bland eggs
After:
Jane has no bland eggs
Behavior:
Jane asks for salt on eggs
Deprivation:
Jane has not had salt
Premack Principal
• If one activity occurs more often than another, the opportunity to do the most frequent activity will reinforce the less frequent activity.
Example
• Suppose a water deprived rat spends more time drinking water than pressing a lever in a test chamber.
• How could the Premack Principle be applied in this case?
Learned Reinforcers
CH 11
Learned Reinforcers
• A stimulus, event, or condition that is a reinforcer because it has been paired with another reinforcer.
Pairing Procedure
• The immediate pairing of a neutral stimulus with a reinforcer or aversive condition
Value Altering Principle
• The pairing procedure converts a neutral stimulus into a learned reinforcer or learned aversive condition
Pairing Procedure Establishes neutral “click” as a learned reinforcer
Click
No click No food pellet
Food pellet
Pairing Procedure How to establish click as a learned reinforcer?
??
No click ??
Food pellet
Pairing Procedure Establishes neutral “good” as a learned reinforcer
No No food
Food
Shaping a Lever Press with Learned Reinforcement
Before:
Rat hears no click
Behavior Initial: NA
Intermed: Moves around chamber
Inter: Rears
Terminal: Rears close to lever
Behavior Initial: Rears
Intermed: Rears close to lever
Terminal: Presses lever
After:
Rat hears no click
After:
Rat hears click
Reinforcement
Extinction
Pairing Procedure Establishes neutral “click” as a learned reinforcer
Click
No click No food pellet
Food pellet
Token Economies
• Pioneered by Ted Allyon and Nate Azrin
• Used to teach and maintain normal behavior of psychotic residents in a psychiatric institution.
Institutionalized People
• Were suffering from severe problems with verbal and social behavior
• Those included in the token economy earned little metal tokens by making responses
Responses that earned tokens
• Serving meals• Cleaning floors• Sorting laundry• Selling items at the commissary• Projecting movies• Leading guided tours• Helping the nurse• Self grooming
Token Exchange
• Tokens could be exchanged for backup reinforcers (the reinforcers with which the learned reinforcers had been paired.
Things that could be purchased with tokens
• Particular bedrooms (roommate)• Choice of eating groups• Locked cabinet• Personal chair• Movies• Live music• Radio/TV• Dances• Extra clothes• Grooming accessories• ETC.
How can a token be established as a conditioned, secondary, or
learned reinforcer?
Write a diagram of the pairing procedure
Pairing Procedure Establishes neutral “click” as a learned reinforcer
Click
No click No food pellet
Food pellet
Pairing Procedure Establishes neutral “token” as a generalized
learned reinforcer
Token
No token No reinforcers
Various reinforcers like attention, food, conversation, services
Token
• Is a generalized learned reinforcer
Generalized learned reinforcer
• A learned reinforcer that is a reinforcer because it was paired with a variety of other reinforcers when the organism has been deprived of those reinforcers
Token Economy
• A system of generalized learned reinforcers in which the organism that receives those generalized reinforcers can save them and exchange them for a variety of backup reinforcers later.
Learned reinforcers in the acquisition of verbal behavior
Vocal sounds of parent
No vocal sounds of parent
No food, water, removal of aversive condition
Food, water, removal of aversive condition
Before
Baby hears no vocal sounds
After
Baby hears vocal sounds
Behavior
Baby makes vocal sounds
Learned Reinforcers in the Acquisition of Verbal
Behavior
Differential Reinforcement
Before
Baby hears no vocal sounds similar to parents
Behavior
Baby makes vocal sounds unlike parents
Behavior
Baby makes vocal sounds like parents
After
Baby does not hear vocal sounds similar to parents
After
Baby hears vocal sounds similar to parents
Reinforcement
Extinction
Pairing Procedure Establishes neutral stimulus as a learned aversive stimulus
No!
No “No!” No smack
Smack
Learned Aversive Stimulus
• A stimulus, event, or condition that is an aversive condition because it has been paired with another aversive condition
The word “NO”
• Generalized learned aversive stimulus
Pairing Procedure Establishes neutral NO as a generalized
learned aversive stimulus
No!
No click No food pellet
Variety of aversive stimuli & loss of a variety of reinforcers