Real-Time 3d Human Capture System _Sreevidhya@Students

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    Real-time 3d human

    capture system for

    mixed-reality art and

    entertainment

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    contents:-

    Abstract

    Index terms

    Introduction

    Hardware and system description

    Software components

    Magic land

    User study of the magic land system

    conclusion

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    INDEX TERMS

    3d view point

    Mixed reality

    tangible interaction

    Art

    Entertainment

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    Hardware system description Hardware

    System setup

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    Hardware

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    SYSTEM SETUP

    In order to generate the novel view of the subject from any

    angle/position of the virtual view point, the zoom level, position of

    each dragonfly camera must be adjusted .

    The system is very sensitive to the cameras intrinsic and extrinsicparameters .

    Visual hull construction alg.

    Both the Unibrain camera attached to the HMD and the dragonfly

    cameras which capture the subject have to be calibrated.

    Standard routines.

    Standard routines from Intels OpenCV library.

    Relative tranformation

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    SOFTWARE COMPONENTS

    1.Overview

    2.Image processing module

    3.Synchronization 4.Results

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    OVERVIEW

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    IMAGE PROCESSING MODULE

    The image processing module processes the raw captured image in

    three steps:

    1.Background subtraction.

    2.Radial distortion compensation.

    3.Image size reduction.

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    BACKGROUND SUBTRACTION

    The result of visual hull construction in the rendering module largelydepends on the output of the background subtraction step.

    This is more crucial step to determine the quality of the final 3d

    model. Simple statistical method.

    Modified method.

    Main purpose of this method.

    The pixel properties calculated here are chromaticity and brightness,

    Which is obtained from a new model of pixel color. Each pixel is divided into 4 types, they are

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    These modifications reduce the complexity of the formula and quite

    drastically increase the calculation speed ,but produce misclassified

    pixels than original alg.

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    FILTERING

    Morphological operators.

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    DATA SIZE FOR REAL TIME NETWORK

    CONSTRAINTS

    TO OPTIMIZE THE DATA WE CAN USE 2 METHODS.

    1.Reducing the image size by only storing the smallest rectangular

    region containing the foreground objects.

    2.Using Bayer format

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    RESULTS

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    SYNCHRONIZATION

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    The purpose of synchronization

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    RENDERING

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    MAGICLAND

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    SYSTEM CONCEPT AND HARDWARE

    COMPONENTS

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    SOFTWARE COMPONENTS

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    ARTISTIC INTENTION

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    FUTURE WORK

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    MAGIC LANDS RELATIONSHIP TO

    MIXED REALITY GAMES

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    USER STUDY OF THE MAGIC LAND

    SYSTEM Aim of this study

    Design and procedures

    Results of this study Conclusions of the user study

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