Re share & diskusi why player leaves

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RESHARE & DISKUSI WHY PLAYERS LEAVE RIZAL SAPUTRA OF DEVAULT TEAM

Transcript of Re share & diskusi why player leaves

Page 1: Re share &  diskusi why player leaves

RESHARE & DISKUSI

WHY PLAYERS LEAVE

R I Z A L S A P U T R A O F D E VAU LT T E A M

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FACT:ON THE F IRST 30 DAYS 95% OF PL AYERS ARE LEAVESQ U E S T I O N I S : W H Y ?

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• Aesthetics will always be relevant on your game, but it’s not a scalable problem to solve• So, what are the reason?

– Customer Interviews– Developer Surveys– Player Study– RUM (Real User Matrix)

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FROM CUSTOMER REVIEWS

•What come up from player & developer?• Players are leaving because of friction• Friction is not the main problem, but it’s a scalable problem

Friction noun [U] (DISAGREEMENT)disagreement or unfriendliness caused by people having different opinions

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PLAYER SAID THINGS LIKE THIS:

“The game is too hard!”“My friends leave the game!”

“The game is too long to load!”

“The updates are too frequently!”

“Please give more update, it’s not enough!”

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CASUAL MOBILE F2PMAJOR TRENDS

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1ST MAJOR TRENDCASUAL• The idea of creating a game that can appeal on casual

audience.• Casual is growing and spreading through all platform.• Inside a large game also have a casual game inside of it.

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2ND MAJOR TRENDMOBILE• Represent 37% of market in

term of revenue (despite the fact that 10 years ago was tiny)• Is a major trend of game

industry at present time

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3RD MAJOR TRENDFREE 2 PLAY• Overwhelming

revenue from games come from F2P games

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CASUAL MOBILE F2PMAJOR TRENDS

• Reduction Difficulty Friction• Some player would

be so pull off the difficulty

• Reducing difficulty friction at least at the very beginning is the key reason why is this party industry is grown

• Illumination of Place Friction• Play at anytime &

anywhere• No need to wait• (It’s not about

artstyle or 8-bit)

• Delay of Payment Friction• How do you get

someone to the store and pay money• How do make

someone pay money at the very beginning

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THESE TRENDS ARE ALL ABOUT FRICTIONN O T A N E SS E N T I A L S R E A S O N

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“HOW HARMFUL IS THE FRICTION?”

“HOW AVOIDABLE IS IT?”

QUESTION IN MIND:

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FRICTION DIAGRAM

Harmful

UnavoidableAvoidable

Beneficial

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FRICTION DIAGRAM

Harmful

UnavoidableAvoidable

Beneficial

Difficulty Payment!

HardwareBad UX

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FRICTION DIAGRAM

Harmful

UnavoidableAvoidable

Beneficial

Balance Hide / Delay

Accept / TrickEliminate

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“WHERE’S YOUR FRICTION?”“WHERE IS IT ON YOUR GAME THAT CAN BE

FIXED?”

QUESTION IN MIND:

REMEMBER: ITS NOT ABOUT ESSENTIALS

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OK.. THANK YOU!

P L E A S E B E H A P P Y. YO U A R E T H E B E S T.

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