Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
-
Upload
conorharrison01 -
Category
Documents
-
view
216 -
download
0
Transcript of Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
1/117
Master of Arts in Teaching and Learning
Research Project Cover Sheet
Name: Conor Harrison
Student Number: 222
Student Cohort: MATL October 2010
Research Project Title:
Using Scratch to Promote Constructivist Learning
Opportunities for Fifth Class Pupils in a DEIS Band 1
School.
Word Count as per
assessment details: 15,000-16-000 words.
Research Project Word Count:The main text(exclude preliminary matters, abstract, notes,
reference list, appendices and index) 16,632 words.
Research Project Word Count:
The abstract 296 words.
Submission Date: February 4th
2013
I agree that I have researched and written the work submitted in this assessment, and that
the work submitted is my own. Any information and opinions drawn from other sources are
attributed by means of a reference to that source.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
2/117
ii
Using Scratch to Promote Constructivist
Learning Opportunities with Fifth Class
Pupils in a DEIS Band 1 School.
By
Conor Harrison
Supervisor
Clifford Brown
Maters of Arts in Teaching and Learning
Hibernia College Dublin.
Presented in partial fulfilment of the requirements for the award
Master of Arts in Teaching and Learning
Submitted to Hibernia College Dublin February 2013.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
3/117
iii
Declaration
I herby certify that this material which I now submit for assessment on the programme of study
leading to the award of Master of Arts in Teaching and Learning is entirely my own work and has
not been taken from the work of others, save the extent that such work has been cited and
acknowledged within the text of my work.
Conor Harrison Clifford Brown
Dublin February 2013
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
4/117
iv
Abstract
Using Scratch to Promote Constructivist Learning Opportunities for Fifth
Class Pupils in a DEIS Band 1 School.
By
Conor Harrison
The purpose of this study was to investigate how using Scratch could promote Constructivist
learning opportunities with fifth class pupils in a DEIS Band 1 school. Scratch is a
programming language that makes it easy for youth to create interactive stories, animations,games, music, and art. Scratch is designed to help young people (ages 8 and up) develop 21st
century learning skills. This research studied the use of Scratch over a twelve week period
with fifth class pupils that attend a DEIS Band 1 school. The class of seventeen pupils wereintroduced to ten Scratch primary level lessons over a ten week period. During the final two
weeks pupils were planning, designing and creating a collaborative project of their choice for
a Scratch Day that was held in the school. The pupils worked in groups of two or three using
Scratch to create collaborative projects to present on Scratch Day to pupils, parents andteachers. Data were collected through a variety of research instruments which included a
researchers diary, pupil diaries, focus group interviews, pupil-pupil interviews, photographs
and screen-grabs of projects created by pupils. Results indicated that using Scratch has apositive impact on pupil motivation and engagement. Using Scratch in an educational setting
was found to have increased opportunities for pupils to engage in problem solving. Pupils
were found to persist with Scratch projects even when they considered aspects of Scratch
difficult. Scratch also provided increased opportunities for collaborative learning. Increasedopportunities for collaborative learning in this research resulted in the development of
communication skills and social skills. Scratch also enabled the teacher to assume
Constructivist teaching roles when teaching fifth class during this research. Using Scratchenabled fifth class pupils to assume control of their own learning, a key feature of
Constructivist learning theory.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
5/117
v
Acknowledgements
I wish to thank my supervisor, Clifford Brown, for his invaluable professional advice and
guidance throughout this research.
I would like to thank Michael Hallissy and Mary McAuliffe for co-ordinating the MATL
programme.
I wish to express my gratitude to Fionna Power, the school principal, and the Board of
Management for granting permission for this research project. I also wish to thank all my
colleagues in Scoil Chrost R, in particular Gearid Roughan and Karen Vaughan for their
advice and assistance during the project.
A special thanks to my parents Edwin and Brd. Thank you to my two brothers Noel and
Enda for their support and encouragement over the last two and a half years.
I wish to express my sincerest thanks to my beautiful wife Michelle, and baby daughter
Sophie.
Finally, a special word of thanks to the pupils in my class and their parents whose
participation in this project made it possible but also extremely enjoyable. Thank you for the
opportunity to improve my practice in the classroom.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
6/117
vi
Table of Contents
Page
Declaration.. iii
Abstract iv
Acknowledgements ...v
Table of Contentsvi
List of Appendices...xi
List of Figures xi
1 Chapter One - Introduction
1.1 Research Rationale2
1.2 Background to Scratch..........5
1.3 The Nature of the Intervention Question..............7
1.4 The Research Question... ..7
1.5 Overview of the Research Project8
1.6 Summary ...9
2 Chapter TwoLiterature Review
2.1 Introduction .11
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
7/117
vii
2.2 Constructivism...11
2.21 The role of the Teacher and Learner12
2.22 Constructivist Learning Theory using Scratch14
2.3 Educational Disadvantage.15
2.31 Using Scratch in Marginalised Communities..17
2.4 Engagement and Motivation..18
2.41 Engagement.....18
2.42 Characteristics of Highly Engaging Teachers.20
2.43 Motivation...21
2.5 Skill Development..22
2.51 Problem Solving..22
2.6 Collaborative Learning...23
2.7 Summary.25
3 Chapter ThreeResearch Design
3.1 Introduction....27
3.2 Research Design.27
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
8/117
viii
3.21 Qualitative Study27
3.22 Action Research..29
3.23 Statement of the Problem29
3.24 Why Action Research? ..................................................................................30
3.3 Sample30
3.31 Participants and Settings.31
3.4 Research Instruments.32
3.5 Fieldwork...32
3.51 Researcher Observation...32
3.52 Researcher Journal...33
3.53 Pupil Diaries.33
3.54 Interviews.34
3.55 Screen-grabs.35
3.6 Data Analysis.. 35
3.7 Subjectivity.38
3.8 Validity and Reliability...39
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
9/117
ix
3.9 Reflexivity and Bias40
3.10 Ethical Consideration41
3.11 Limitations.41
3.12 Conclusion.42
4 Chapter Four - Presentation of Findings and Analysis of Results
4.1 Introduction.44
4.2 Overview of the Findings44
4.3 Student Profiles45
4.4 Data Finding and Analysis...46
4.5 Pupils Motivation and Engagement.46
4.51 Scratch Day...48
4.52 The Change in the Classroom...52
4.6 Changing Role of the Teacher.52
4.7 Skill Development...58
4.71 Problem Solving...58
4.72 Educational Value61
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
10/117
x
4.8 Collaborative Learning63
4.81 What is the Value of Working in Groups? ......................................................65
4.9 Summary..67
5 Chapter Five - Conclusions and Recommendations
5.1 Introduction..69
5.2 Conclusion69
5.21 Impact on Pupils....69
5.22 Impact on the Teacher...73
5.23 Limitations75
5.24 Contribution to Academic Knowledge.76
5.3 Recommendations76
5.31 Recommendations for the Classroom....76
5.32 Recommendations forFurther Study78
5.4 Concluding Statement..80
Bibliography.81
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
11/117
xi
Appendices...91
Appendix A: Group Interview Questions..92
Appendix B: Letter to the Board of Management Seeking Permission.94
Appendix C: Letter to Parents and Guardians Seeking Permission...96
Appendix D: Profile of the Research Participants.98
Appendix E: Mathematics STEN Results...103
Appendix F: Nationality of the Research Participants105
List of Figures
Figure 1.1 The Scratch Start-up Screen..6
Figure 2.1 Creative Design Spiral.15
Figure 3.1 Data Analysis Framework...36
Figure 4.1 Relationship of Emergent Themes...45
Figure 4.2 Pupil-pupil Interviews.51
Figure 4.4 Screen-grab of an earlyproject..60
Figure 4.5 Screen-grab of project at the end of the research61
Figure 4.5 Pupils Working in Groups..63
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
12/117
Chapter One
Introduction
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
13/117
2
1.0IntroductionThis research project investigates how Scratch can be used to promote Constructivist
learning opportunities for fifth class pupils in a DEIS (Delivering Equality of Opportunity in
Schools) Band 1 school. The project details the experiences of fifth class pupils following
the implementation of ten Scratch primary lessons available atwww.scratch.ie and the
holding of a Scratch Day.
1.1 Research Rationale
Schools need to offer more rigorous, relevant and engaging opportunities for students
to learn, and to apply their knowledge and skills in meaningful ways. (Partnership for
21st
Century Skills, 2007).
The traditional model of teaching based on the lecture model, known as Behaviourism, is
inappropriate for the 21st century student (Tapscott, 2008). In this model of teaching
knowledge is presented to the students in a series of well defined, structured steps by a
teacher who is an expert in the domain as advocated by Skinner (1974). Tapscott (2008)
argues that this model of teaching based on the lecture is encoded deeply into our culture. As
a result progressively more pupils today are failing to fully engage in the educational
process. Prensky (2006) describes how pupils today are tuning out because schools today
are failing to provide opportunities for pupils to become active in their learning. Tapscott
(2008) identifies moving towards a model where students can discover, and learn in a more
collaborative process as appropriate for the 21st century student. This model of teaching is
associated with the educational theory known as Constructivism.
http://www.scratch.ie/http://www.scratch.ie/http://www.scratch.ie/http://www.scratch.ie/ -
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
14/117
3
Constructivism emphasises the importance of the learners existing knowledge, and how it is
linked to new knowledge. Papert (1993) argues that pupils learn most effectively by finding
and generating their own knowledge and that the role of the teacher should be to assist in the
process rather than to merely impart knowledge. In a Constructivist environment the pupil is
an active creator of knowledge rather than a passive recipient. The emphasis in a
Constructivist environment shifts from a situation where knowledge is being transmitted by
the teacher to one in which the pupil assumes control of the learning experience. Prensky
(2006) maintains that schools must recognise the capacity of ICT to motivate and inspire
students to build a co-operative and interactive learning environment. This research project
sought to provide increased opportunities for Constructivist learning while using ICT
(Information and Communication Technology) as a mechanism to motivate and inspire
students to build a co-operative and interactive learning environment.
My experience as a primary school teacher in a large urban designated disadvantaged school
reflected the observations described by Tapscott (2008). Behaviourist methods of teaching
based on the lecture model were ineffective at motivating and engaging pupils in the learning
process. This resulted in some pupils becoming easily distracted in class, some pupils
engaging in off task misbehaviour and some pupils failing to achieve their full potential. In
an attempt to tackle these problems I contemplated Prenskys (2006) recommendation that
schools must recognise the capacity of ICT to motivate and inspire students to build a co-
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
15/117
4
operative and interactive learning environment. My plan was to address these problems
using the motivational and engaging capacity of ICT.
I began to search for a professional development course that promoted the use of ICT in the
classroom. My plan was to utilise the motivational and inspirational power of ICT to help
implement the necessary changes in my classroom. I became aware of a new course the Irish
Software Engineering Centre (LERO) and the National Centre for Technology in Education
(NCTE) were promoting which involved using ICT to support teaching and learning. This
course was titled:An Introduction to Scratch in the Classroom. This courseintroduced
teachers to Scratch, a free application developed by MIT Media Lab which allows users
create and share their own interactive stories, animations and games. The course enabled
teachers to learn how to use Scratch and introduce it to their pupils to help them to explore
aspects of the primary school curriculum in an exciting and engaging manner (Lero, NCTE,
2012, p.4). Having participated on this professional development course I was inspired to
use Scratch in a research project to support the development of concepts, content and skills
of the Irish primary school curriculum (NCCA, 1999) whilst increasing opportunities for
Constructivist learning.
The research project undertaken focused on pupils in fifth class over a twelve week time
frame. The students that participated in this research attend a DEIS Band 1 school. The
majority of students come from families that experience unemployment, low income levels,
and low levels of education. Also, the majority of pupils were not working up to their
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
16/117
5
potential, and occasionally exhibited signs that they were disinterested in school. This
research set out to explore the effects of using Scratch to tackle these issues by increasing
Constructivist learning opportunities for fifth class pupils in a DEIS Band 1 school.
1.2 Background to Scratch
Scratch is a programming language that makes it easy to create your own interactive stories,
animations, games, music, and art. Scratch is designed to help young people (ages 8 and up)
develop 21st century learning skills. As they create and share Scratch projects, young people
learn important mathematical and computational ideas, while also learning to think
creatively, reason systematically, and work collaboratively (MIT, 2004). The aim of Scratch
is that, as children work on personally meaningful products such as games, interactive art
and animated stories, they will develop mathematical and problem-solving skills,
technological fluency and greater self-confidence (Maloney et al., 2004).
Technological fluency requires the ability to create information rather than merely
understand it (Partnership for 21st Century Learning Skills, 2007). In order to achieve this
aim Scratch was designed to be very accessible using a building block concept where all the
pieces of a program literally click together on the screen, therefore avoiding complex
programming syntax (Resnick, 2007). The focus of Scratch is on making multimedia
products, and sharing them in the large and active online community hosted on
www.scratch.mit.edu. This develops childrens creativity in a fun way (Wilson & Moffat,
http://www.scratch.mit.edu/http://www.scratch.mit.edu/http://www.scratch.mit.edu/ -
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
17/117
6
2010). Figure 1.1 shows the user friendly canvas of the Scratch interface. The cat character,
or sprite, can be exchanged or alternatively, pupils can import their own pictures from the
internet or a digital camera. There is also the facility to import sounds. Through these
options, children can create a much more personalised experience.In order to create a
programming sequence the pieces of code are snapped together in the centre of the screen,
the ScriptsArea.
Figure 1.1 The Scratch Start-Up Screen
Block of code
Stage
BlocksSprite
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
18/117
7
1.3 Nature of the Intervention
The research was carried out in the classroom and in the school computer room for a period
of twelve weeks. Lessons were delivered for two thirty minute classes on Tuesdays and
Thursdays with a one hour lesson on Fridays. The thirty minute lessons were incorporated
into the pupils mathematics timetable, whilst the one hour session on Friday was
incorporated into the pupils timetabled ICT class. The pupils were shown an introductory
film explaining Scratch fromwww.scratched.mitand received ten Scratch lessons available
for primary pupils atwww.scratch.ie. Each Scratch lesson took one week to complete. Once
children had completed the ten lessons they worked for two weeks planning, designing and
creating a collaborative project of their choice for a Scratch Day that was held in the school.
The pupils worked in groups of two or three using Scratch to create collaborative projects to
present on this day to pupils, parents and teachers.
1.4 The Research Question
The title of this research project is: Using Scratch to Promote Constructivist Learning
Opportunities for Fifth Class Pupils in a DEIS Band 1 School. In order to establish how
Scratch can promote Constructivist learning opportunities for fifth class pupils in a DEIS
Band 1 school the research aimed to note the impact Scratch had on motivation and
engagement, the role of the teacher, the development of skills, and collaborative learning.
Four embedded questions emerged which supported the research question. These questions
were:
http://www.scratched.mit/http://www.scratched.mit/http://www.scratched.mit/http://www.scratch.ie/http://www.scratch.ie/http://www.scratch.ie/http://www.scratch.ie/http://www.scratched.mit/ -
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
19/117
8
How does Scratch promote motivation and engagement? How can Scratch support a teacher trying to increase Constructivist learning
opportunities?
What skills does Scratch develop? How does Scratch support collaborative learning?
1.5 Overview of the Research Project
To examine the purpose of this research project the thesis is constructed as follows,
Chapter Two will present a review of the literature researched. The literature review willdiscuss the educational theory known as Constructivism. A brief discussion on the
challenges of teaching in a DEIS Band 1 school will be explained with reference to
relevant literature on Education Disadvantage in Ireland. The capacity of ICT to engage
and motivate pupils will be debated. How Scratch supports problem solving will be
reviewed. Finally, the outcomes of implementing collaborative learning opportunities for
pupils will be outlined.
Chapter Three outlines the research methodology chosen to enable the investigation ofthe research focus.
Chapter Four presents the findings of this research project. This chapter analyses anddiscusses the implications of the research findings in accordance with the literature
review
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
20/117
9
Chapter Five presents the main conclusions and recommendations based on the researchfindings and the implications for using Scratch in Irish educational settings and for areas
of further study.
1.6 Summary
This chapter provides the context and rationale for the research project. It highlights the
research question and embedded questions which support the focus of the study. The aims
and objectives of the study are set out and an outline of the research document is provided.
The following chapter will review current literature on Scratch with reference to the research
question and the embedded questions.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
21/117
Chapter Two
Literature Review
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
22/117
11
2.0 Literature Review
2.1 Introduction
The following chapter is a review of current literature with reference to the research
question-How Scratch can promote Constructivist learning opportunities for fifth class
pupils in a DEIS Band 1 school? The aim of this review is to synthesise, analyse and
present a clear line of argument (Burton et al., 2008, p.31) and link current literature to the
research question. After a thorough search and review process the following themes
emerged, which will form the sub-headings for this chapter:
Constructivism Education Disadvantage Engagement and Motivation Skill Development- Problem Solving. Collaborative Learning
2.2 Constructivism
Constructivism learning theory is defined as active construction of new knowledge based on
a learners prior experience (Koohang et. al., 2008, p.92). Woolfolk (1993, p.485) expands
on this definition of constructivism and states the key idea of constructivism is that learning
is active mental work, not passive reception teaching.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
23/117
12
The revised Primary School Curriculum (Government of Ireland, 1999) encourages teachers
to engage in Constructivist teaching in the classroom. It states that the child should be an
active agent in his or her own learning. The structure and content of the curriculum are
designed to provide opportunities for active engagement in a wide range of learning
experiences and to encourage children to respond in a variety of ways to particular content
and teaching strategies. This research project aims to use Scratch (a programming language
that makes it easy to create your own interactive stories, animations, games, music and art,
and share your creations on the web) to achieve these stated underlying principles of learning
from the primary school curriculum and increase opportunities for Constructivist learning.
The traditional method of teaching contradicts the ideas of Constructivism as reported by
Tapscott (2008). According to Tapscott (2008), the traditional model of teaching based on
the lecture model is inappropriate for the 21st century student. He supports a Constructivist
philosophy and identifies moving towards a model where students can discover, and learn in
a more collaborative process as appropriate for the 21st century student. Tapscott (2008)
argues that schools need to embrace the change in relationship between student and teacher
and the learning process and move away from the traditional lecture model of teaching. This
research project will use Scratch to implement the changes necessary outlined by Tapscott
(2008).
2.21 The Role of the Teacher and Learner in a Constructivist Classroom.
The traditional role of the teacher and student was that the teacher imparted knowledge to
the passive student (Papert, 1980). Brooks & Brooks (1993, p. 68) similarly describe that the
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
24/117
13
teacher has been perceived as a repository of knowledge charged with the task of handling
on deposits of knowledge to his or her pupils in a didactic manner. In this research project, I
sought to change my predominant teaching style and assume teaching roles associated with
Constructivist teaching. Kafai et al. (2009) in their study on mentoring partnerships in an
after school Computer Clubhouse identify five mentoring interactions when using Scratch
with disadvantage youth. The five roles were classified as Teaching, Facilitating, Co-
Constructing, Observing and Learning. Apart from the role of Teaching, the other four
mentoring interactions are associated with teaching roles assumed in Constructivist
classrooms. In this research I hope to emulate the mentoring interactions associated with
Constructivist teaching identified in Kafai et al (2009) in a DEIS Band 1 educational setting.
To aid my transition from a predominantly Behaviourist type teacher to a Constructivist
teacher Brooks and Brooks (1993, p. 102) provide descriptors of Constructivist teaching
behaviour. The following characteristics of Constructivist teaching behaviour influenced the
change in teaching roles I assumed during the research.
1. I encouraged and accepted student autonomy and initiative.2. When framing tasks, I used cognitive terminology such as analyse, predict, and
create.
3. I allowed student responses to drive lessons.4. I encouraged students to engage in dialogue,both with me and with one another.5. I sought elaboration of students initial responses (Brooks and Brooks, 1993, p. 103-
118).
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
25/117
14
2.22 Constructivist Learning Using Scratch
After reviewing relevant literature it became evident using Scratch would support a
Constructivist learning environment. Screawn (2012) concurs with this idea and reports
students can construct new knowledge by designing programs or projects which are related
to their interests and experiences when using Scratch. Screawn (2012) also claims that
Scratch supports a learning-by-doing approach to education. Students are able to reflect on
their learning and collaborate with other learners as they construct knowledge.
When using Scratch, Resnick (2007) promotes a kindergarten approach to learning which is
based on Constructivist learning theory. The kindergarten approach to learning, as seen in
figure 2.1, is used to teach Scratch in Computer Clubhouses worldwide (Resnick et al.
2007). In the process, participants imagine what they want to do, create a project based on
their ideas, experiment with alternatives, share their ideas and creations with others, and
reflect on their experiences- all of which leads them to imagine new ideas and new projects
(Kafai, Peppler, & Chapman, 2009, p.21). This research used the Creative design spiral (See
figure 2.1) to guide pupils through the process of creating their collaborative projects for the
Scratch Day held in the school on November 16th
2012.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
26/117
15
Figure 2.1 Creative design spiral
(Kafai, Peppler, & Chapman, 2009, p.21).
2.30 Educational Disadvantage
This research project involved using Scratch with fifth class pupils that attended a designated
educational disadvantage school. Educational disadvantage is defined in the Education Act
(1998), section 32(9), as:
the impediments to education arising from social or economic disadvantage which
prevent students from deriving appropriate benefit from education in schools.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
27/117
16
Educational disadvantage is seen as a complex, multi-faceted problem that can arise from a
number of different factors (DES, 1999, p. 97). Lyons et al (2006, p.20) report that socio-
economic disadvantage characterized by low income, low levels of education and poor
community resources all relate to the growth of educational disadvantage. My school is
classified as DEIS Band 1 based on a national survey of primary schools carried out by the
Educational Research Centre (ERC) in May 2005. The main focus of DEIS is to enhance
literacy and numeracy, increase teacher allocation and provide access to additional supports
for pupils that need them most.
Smyth et al. (2010) report an achievement gap for children in the most disadvantaged
schools particularly in urban DEIS band 1 schools. DEIS Band 1 schools have children with
more complex needs than pupils that attend non-DEIS schools. The school, and my fifth
class, has higher numbers of pupils that experience literacy, numeracy, emotional, and
behavioural difficulties than non- DEIS schools. The school has also seen an increase in the
concentration of pupils from newcomer and Traveller communities, pupils with serious
literacy and numeracy difficulties, and pupils with learning disabilities. According to Smyth
et al (2010), the increased numbers of children experiencing these difficulties has resulted in
many children having developed negative attitudes to school. Smyth et al (2010) contends
that negative attitudes to school can result in lower engagement levels for these pupils. This
has been a problem in my classroom. Many pupils are failing to work to their full potential
and demonstrate low engagement levels in class. If this problem is not addressed, Smyth et
al. (2010) warns this can be a contributing factor to early school leaving amongst pupils
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
28/117
17
from disadvantaged communities. This research plans to use Scratch to develop positive
attitudes to school with pupils from disadvantaged backgrounds.
2.31Using Scratch in Marginalised Communities
As previously stated Scratch is used with disadvantaged youth in after school Computer
Clubhouses around the world (Resnick et al. 2007). The Computer Clubhouse is an after
school club where pupils from urban low-income communities engage with creative
technologies, such as Scratch, in a Constructivist learning environment (Kafai et al., 2009,
p.2). The Computer Clubhouse organisation seeks to bridge the participation gap between
youth that know how to use technology for browsing the Internet and gaming and those who
know how to employ technology toward a more creative and expressive ends (Kafai, 2009,
p.147). The challenge in this research project is to see if findings from studies which have
used Scratch with disadvantaged youth in after school Computer Clubhouses around the
world can be emulated in an Irish DEIS Band 1 setting. An argument for trying to replicate
these findings with fifth class in a DEIS Band 1 school will now be explored.
Peppler (2010) reports as marginalised youth are engaged in the acts of building, creating
and constructing, they more deeply engage in the learning process. She found that youth
creating with Scratch in the Computer Clubhouse engaged in a new form of learning. This
had an impact on their motivation to reengage in traditional subject areas like print literacy.
Peppler (2010) claims this resulted because as youth leverage prior knowledge to sustain
their involvement in new complex subjects, they learn how to learn and increase their
general interest in the learning process. Peppler (2010) argues introducing Scratch into
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
29/117
18
educational settings for marginalized youth could set the stage for higher levels of
engagement in the schooling process. This research project seeks to reduce the gap in the
literature, and report on the use of Scratch with marginalised youth with fifth class in a DEIS
Band 1 school.
2.40 Engagement and Motivation
2.41 Engagement
More and more of our students today lack the two prerequisites for learning- engagement
and motivation (Prensky, 2006, p.2). Prensky (2006) argues that if teachers want to have
relevance in the 21st century it is crucial that teachers find ways to engage and motivate
students in school.
Dolezal et al. (2003, p.243) define engagement as, a high degree of on-task behaviour
with tasks that are appropriately academically demanding and worthwhile for students.
How can teachers engage students? Prensky (2006) believes the answer lies with technology.
If teachers are to engage their students they must do so electronically.Once students are
actively engaged studies show achievement and motivation increase (Fredricks et. al., 2004,
p.71). Means et al. (1993, p.93) note that technology can engage students in challenging,
authentic learning:
Teachers can draw on technology applications to simulate real-world
environments and create actual environments for experimentation, so that
students can carry out authentic tasks as real workers would, explore new
terrains, meet people of different cultures, and use a variety of tools to gather
information and solve problems.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
30/117
19
After attending the professional development course for teachers on using Scratch in the
classroom, it became apparent to me Scratch was a suitable technology application to use
with my students which could engage them in challenging and authentic learning.
Papert (1980) considers knowledge and learning firmly grounded in contexts, and shaped by
their active and engaged users. He established some important guidelines for the use of
technology in schools which I incorporated into my ten Scratch lessons and preparation for
the schools Scratch Day. Papert (1988) encourages the use of open-ended projects when
using technology. He advocates the use of computers to solve real problems. Also, Papert
(1988) contends teachers should connect work on the computer with what goes on during the
rest of the day, and also with the students interests outside of school. Each Scratch lesson
provided the pupils with opportunities to create open-ended projects, solve real problems,
and connect their learning with passions they had outside the classroom. Preparing
collaborative projects using Scratch presented on the Scratch Day gave the pupils a new
opportunity to construct their own learning. Papert (1988) states Better Learning will not
come from finding better ways for the teacher to instruct, but from giving the learner better
opportunities to construct.
I was using Scratch with pupils for the first time. I needed to reflect on how pupils engaged
with Scratch. Were they engaged because they were using something new? Or were they
engaged with Scratch for a different reason? Martinez (2012) argues that engagement is not a
goal, its an outcome of students (or anyone) doing meaningful work. Meaningful to
themselves and to the community they are in. Meaningful because someone trusted them to
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
31/117
20
do something good, and they shouldered the responsibility. The argument is often made that
technology is so engaging for students. Martinez (2012) believes its not the technology
thats engaging its the opportunity to use technology to create something that is valued by
the community. She poses the question that a new device can be entertaining for a while, but
when the novelty value wears off, what are you left with? I was seeking engagement that
enabled pupils to take charge of their own learning.
2.42 Characteristics of Highly Engaging Teachers
Research carried out byDolezal et al. (2003) reported thathighly engaging teachers used
numerous motivating strategies and required students to accomplish cognitively challenging
tasks. Challenging tasks were provided throughout the research through the use of ten
Scratch primary lessons. I felt the pupils would find the lessons interestingchallenging, and
playful. Motivational strategies supporting the use of Scratch included grouping the children
in table groups in the classroom and permitting children to leave their seats in the computer
room to learn from other pupils and view other pupils work. This was something new the
children had not experienced in my classroom before. Dolezal et al. (2003) report that
students desks arranged in table groups promote collaboration and cooperation and I hoped
arranging the classroom in this way would enhance the research focus of promoting
Constructivist learning opportunities.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
32/117
21
2.43 Motivation
Motivation is the extent to which a person is engaged with an activity (Henderlong and
Lepper, 2002). Gottfried (1990, p.525) defines academic motivation as enjoyment of school
learning characterized by a mastery orientation; curiosity; persistence; and the learning of
challenging, difficult, and novel tasks. It is believed that when motivated, children will
engage in high quality learning and conceptual understanding as well as enhanced personal
growth and adjustment. In her study, Gottfried (1990) measured motivation in subject areas
such as mathematics and reading. She found significant correlation between motivation and
academic achievement. Prensky (2006) states that students today lack motivation. A
common view ascertained by researchers is that students will experience an increase in
motivation to learn as a result of interacting with ICT. Ager (2003, p.5) claims that the
interactive nature of ICT motivates and stimulates learning. This project sought to capitalise
on the motivational capacity of Scratch to address the research problem.
Literature reviewed reporting on the use of Scratch with young people have found increased
levels of student motivation when using Scratch. Wilson and Moffat (2010) used Scratch
computer programming to teach some elementary programming to young children in their
computer class for eight lessons in all. This study reported that children were soon able to
write elementary programs, and moreover evidently had a lot of fun doing so. Some pupils
performed beyond all expectations. Wilson and Moffat (2010) report the main advantage to
Scratch is how Scratch makes learning how to program a positive experience, contrary to the
frustration and anxiety that is associated with the usual learning experience.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
33/117
22
Another study undertaken by Malan and Leitner (2007), claims Scratch has remarkable
potential for teaching and learning in educational settings. This study identified the ability
Scratch has to motivate students and familiarise students with the fundamentals of
programming. However, this study used Scratch with teenagers in secondary education.
Despite this fact, I had hoped to emulate these findings with fifth class pupils in a primary
DEIS Band 1 setting. Malan and Leitner (2007) study found that students described Scratch
as fun to use and really easy to learn. Similarly, Kafai (2009) found that young people
attending an after school Computer Clubhouse in the United Statesenjoyed using Scratch
and gravitated toward Scratch repeatedly in preference to other software available. A
common finding in all the reports mentioned was that Scratch promoted problem solving.
The next section will examine closely how Scratch promotes problem solving
2.5 Skill Development
2.51 Problem Solving
The reportLearning for the 21st
Century produced by the 21st
Century Partnership (2003)
identifies Problem Solving as an important skill for students growing up in the 21st
century.
Baroudi (2011) states that using Scratch teaches students to solve their own problems,
encouraging students to figure things out and discover how things work for themselves. She
argues that Scratch teaches students that they need to understand their own problems, make
mistakes and explore alternatives. She explains using Scratch can teach students to look for
solutions, attempt them, learn from their mistakes and seek new ways to solve their
individual problem. During this research project my pupils were creating Scratch projects,
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
34/117
23
which required thinking of an idea, figuring out how to break the problem into steps and
implementing these steps using Scratch programming blocks. I had hoped my pupils would
engage in Problem Solving and persevere with Scratch when confronted with challenges.
Papert (1980) referred to students engagement with Problem Solving and perseverance in
the face of difficulty using technology as hard fun. Papert (1980) argued that children that
engaged in hard fun, not in spite of the fact the activity was hard but because it was hard.
Such engagement was a combination of intense focus on the task at hand and intense
motivation to continue.
2.6 Collaborative Learning
Scratch is designed to support and encourage collaboration and sharing (Resnick et al.,
2007). The visual objects and modular code used in Scratch supports collaboration, enabling
students to work together on projects and exchange objects and code. Resnick et al. (2007)
maintain collaboration on projects using Scratch supports communication skills development
by engaging young people in choosing, manipulating, and integrating a variety of media in
order to express themselves creatively and persuasively. This research provided
opportunities for pupils to work in small groups of two or three pupils to prepare Scratch
projects for the Scratch Day. Increasing opportunities for collaborative learning would
support the focus of this research and perhaps produce some worthwhile findings.
Collaborative learning is defined as an instruction method in which students at various
performance levels work together in small groups toward a common goal (Gokhale, 1995,
p.22). Students are responsible for one anothers learning as well as their own. Thus, the
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
35/117
24
success of one student helps other students to be successful. Studies have shown that
children who work together in a cooperative way show increased academic achievement,
improved school attendance, spend a greater time on task and display increased self-esteem
(Johnson and Johnson, 1989). If I could emulate these findings in my research I would be
improving my classroom practice considerably.
The Irish Primary Curriculum (NCCA, 1999, p.17) recognises that collaborative learning
facilitates children hearing the ideas and opinions of others and reacting to these ideas. In
order to implement effective group work during this project I stressed the importance of the
following:
Positive Interdependence: Students must understand that they are linked with othersin a way that one cannot succeed unless the other members of the group also succeed.
Face to Face Promotive Interaction: Students must explain to each other how to solveproblems.
Individual Accountability: a division of labour is identified and pupils are responsiblefor their component of the project.
Teamwork Skills: Contributing to the success of a cooperative effort requiresteamwork skills, including skills in leadership, decision making, trust building,
communication, and conflict management (Johnson et al., 2005).
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
36/117
25
2.7 Summary
This chapter discussed the Constructivist learning theory and the role of the teacher and
pupil in a Constructivist classroom. The literature review went on to discuss educational
disadvantage and the problems associated with pupils attending DEIS Band 1 schools. The
review then examined the use of Scratch with marginalised youth in after school clubs.
Subsequently, current literature on motivation and engagement was reviewed. The chapter
noted the capacity of Scratch to engage pupils in Problem Solving. How Scratch can be
used to promote collaborative learning was discussed. The consensus of the literature in this
review is that Scratch can play a positive role in teaching and learning.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
37/117
Chapter Three
Methodology
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
38/117
27
3.0 Methodology
3.1 Introduction
This chapter examines the research methodology employed to engage in this research. It
outlines the rationale for the design of the research, the methodology that underpins it, and
how data were collected and analysed. It describes the location and participants of the
research while taking into consideration issues of quality and ethics. The purpose of this
chapter is to use strategies that would make it possible to examine the use of Scratch to
promote Constructivist learning opportunities with fifth class pupils in a DEIS Band 1
school, in a balanced way, thus enhancing the interpretability of the data collected
(Bryman, 1984, p.31).
3.2 Research Design
3.21 Qualitative Study
Qualitative research was chosen as the most appropriate research methodology for this
research project. Qualitative research involves authentically capturing the lived experience
of people (Denzin & Lincoln, 1994). It involves examining peoples words and actions in
narrative or descriptive ways (Maykut and Morehouse, 1994, p.2). In this qualitative study I
was a participant observer, focusing on the words and actions of my pupils, in order to learn
first-hand about the social world.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
39/117
28
A quantitative study was deemed inappropriate for the purposes of this research project.
According to Nielsen (2004) the key benefit of quantitative studies is simple. They boil a
complex situation down to a single number that's easy to grasp and discuss. The research
question could not be appropriately answered by collecting numerical data. The research
project undertaken which involved implementing ten Scratch lessons and holding a Scratch
School Day reflected the characteristics of qualitative research, namely presenting multiple
realities and a focus on the views of all participants (Creswell, 2007). I concluded a
qualitative study was appropriate for the focus of my research.
A qualitative study of this nature allowed for a wide range of data collection methods. This
research project utilised interviews, field notes, observations, participant journals,
photographs and screen images called screen-grabs of pupils projects in order to record the
experiences of using Scratch. Although qualitative research was considered the most
appropriate methodology for this study, some limitations must be acknowledged. It is
considered that qualitative research can be highly subjective and lack scientific rigour
(Marshall and Crossman, 2006). Thomas (2009) similarly criticises qualitative study and
contends qualitative studies may not generalise to other settings or participants. However, I
was cognisant of safeguarding against using a lack of scientific rigor throughout the research
project.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
40/117
29
3.22 Action Research
Action research is designed to deal with a concrete problem located in the immediate
situation (Cohen & Mannion, 1994, p.186) Action research is a process that involves
improvement and reform. Action research is defined:
as any systematic inquiry conducted by teacher researchers to gather informationabout the ways that their particular school operates, how they teach, and how well
their students learn. The information is gathered with the goals of gaining insight,
developing reflective practice, effecting positive changes in the school environmentand on educational practices in general, and improving student outcomes.
Mills (2003, p.1)
According to Cohen and Mannion (1994), action research is concerned with diagnosing a
problem in a specific context, which aims at attempting to solve it in that context. The
ultimate objective of this process they argue is to improve practice in some way.
3.23 Statement of Problem
I identified that pupils in my classroom were not working to their full potential. Many pupils
exhibited signs that they were disinterested and disengaged with learning in my classroom.
In an attempt to reengage my pupils with learning in my classroom I introduced Scratch as a
mechanism to promote Constructivist learning opportunities. I felt traditional teaching
methods were failing to engage my pupils fully in the educational process, as a result I
sought to implement change to improve learning outcomes in my classroom. I proposed to
use Scratch to implement the necessary changes in my classroom. I was optimistic using
Scratch could develop enthusiasm for learning again and motivate pupils to work to their full
potential.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
41/117
30
3.24 Why Action Research?
For the purpose of this research project, I considered action research as the most appropriate
method to affect change in the classroom. Action research allowed me the teacher to
research within the classroom while at the same time the main focus in the classroom was
teaching and learning. I wanted to engage in creating more project based learning
opportunities for pupils and offering increased opportunities for Constructivist learning.
Action research enabled me to address the problem of pupils not working to their potential
while at the same time I was able to continue teaching the class.
3.3 Sample
The research project reports on the learning outcomes for seventeen pupils in fifth class in a
DEIS Band urban school. Purposive sampling was utilised to choose six participants to
participate in a semi-structured interview. This method of sampling was suitable for the
project as it achieved a sample that was as representative as possible of the whole class
(Burton et al., 2008). In purposive sampling, researchers handpick the participants to be
included in the sample on the basis of their judgement of their typicality (Cohen et al., 2000,
p.103). I sought to create a sample which balanced gender and academic ability.
Three boys and three girls were chosen for the sample. A mathematics standardised test
called Sigma T was used to categorise participants based on academic ability (See Appendix
E). The Sigma-T was carried out in June 2012 as the pupils finished 4th
class. The test
breaks down the results on a scale called a STEN. The STEN scale or Standard TEN is a ten
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
42/117
31
point scale with values ranging from 1 to 10 (Wall and Burke, 2007, p.16). In establishing
criteria for purposive sampling, the STEN provided a concrete basis for the selection of
participants.
3.31 Participants and Setting
This research was undertaken in an urban co-educational primary school. As previously
stated many of the children attending the school are from disadvantaged backgrounds.
Seventeen participants were involved in this research project, nine boys and eight girls from
fifth class. There was quite a diverse ethnicity in the class (See Appendix F) which
represents all the nationalities in the classroom. The purposive sample was chosen to ensure
a mix of students with regard to cultural background.
I am the pupils fifth class teacher and had access to the pupils on a daily basis. The Scratch
lessons were carried out in the schools designated computer room. The school computer
room was equipped with a teaching computer, an interactive whiteboard, and a personal
computer for each pupil. Each computer had Scratch software downloaded from
www.scratch.mit.edu. Scratch lessons were integrated into the pupils mathematics
timetable. A one hour computer room session took place on Fridays for ten weeks during
September, October and November in 2012. Two thirty minute sessions took place on
Tuesday and Thursday mornings over the ten week period also. At the end of the ten weeks
of Scratch lessons a Scratch Day was held on November 16th
2012, to allow pupils present
http://www.scratch.mit.edu/http://www.scratch.mit.edu/http://www.scratch.mit.edu/ -
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
43/117
32
projects to pupils from other classes in the school. Pupils collaborated in small groups of two
or three to create Scratch projects for the Scratch Day and presented the projects to invited
parents, teachers and pupils of the school.
3.4 Research Instruments
A range of data collection methods was carefully considered in order to find those most
appropriate for answering the research question.Researcher observations, researcher and
pupil journals, interviews, photographs and screen-grabs of students Scratch projects were
employed to attempt to gain a deeper understanding of how Scratch promoted Constructivist
learning with my students. Collecting data from a variety of sources contributed to the
validity of this study.
3.5 Fieldwork
3.51 Researcher Observations
As outlined previously, I took on the role of participant observer during this research project.
A participant observational study had many advantages for this research project over other
data-gathering methods. I was able to gather real life data from interactions with the pupils
(Robson, 2002, p.310). I could engage in unstructured observation, whereby I was immersed
in a social situation as a participant, in order to understand what was going on (Thomas,
2009, p.186). Bailey (1978) similarly states that the participant observation approach has
some inherent advantages and is superior to experiments and surveys. Investigators are able
to discern on-going behaviour as it occurs and observation studies are less reactive than
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
44/117
33
other types of data-gathering methods which can introduce bias to the data the researcher is
trying to study.
3.52 Researcher Journal
Observations during this research project were noted immediately in my journal as
advocated by Lofland (1971). Any observations were expanded on in greater detail after
each session. Recording the observations sequentially in the diary enabled me to note
emerging trends during analysis. Thomas (2009, p.166) considers a diary or journal to be an
invaluable data-gathering tool for the researcher undertaking a small project. My journal was
utilised to record observations, direct quotes, opinions, interpretations and facts during the
research. These journal entries provided an on-going record of events. In addition to these
field notes, my journal was also used to record my own thoughts, plans and reflections on
how my classroom practice was changing
3.53 Pupil Diaries
Hopkins (2008, p.108) encourages the use of pupil diaries when carrying out classroom
research as they provide an interesting contrast to the field notes kept by the teacher on the
same topic. Hopkins maintains that pupil diaries are an excellent way of obtaining honest
feedback and provide a pupil perspective on the teaching episode. Using pupil diaries in this
research project added to the validity of the study as the pupil diaries provided a basis for
recording the experiences of the pupils and their insights into Scratch. Similarly, (Thomas,
2009) argues pupil diaries can encourage children to be more forthcoming than they might
be in a more formal interview setting. At the end of each Scratch lesson, pupils spent ten to
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
45/117
34
fifteen minutes completing an entry in their diary. Pupils could write freely about their
experiences that day.
3.54 Interviews
Interviews were considered necessary as they enabled the researcher to expand on data
already collected through observations, work samples and journal entries. As a method of
inquiry interviewing in qualitative research is useful for gathering facts, accessing beliefs
about facts, identifying feelings and motives, commenting on the standards of actions,
present of previous behaviour, and eliciting reasons and explanations (Cohen et al. 2000,
p.146). In this research project two types of interviews were carried out, pupil-pupil
interviews and teacher-pupil interviews.
Pupil-Pupil Interviews
Pupil-pupil interviews provide a rich source of data (Hopkins, 2008, p.210). The main
advantages of using this format of interviewing according to Hopkins (2008) are that pupils
may be more candid with each other and they may produce unanticipated or unusual
perspectives. As a result I did not set any questions for the children to follow. They were free
to ask each other any question about Scratch. I had hoped to record responses that may not
have been recorded in teacher-pupil interviews. I also expected to record unanticipated or
unusual perspectives the pupils had about Scratch.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
46/117
35
Teacher-Pupil Interviews
Semi-structured interviews were carried out with the purposive sample of pupils.The semi-
structured interview approach was adopted in the study, so that specific responses could be
elicited from interviewees with a view to comparing and contrasting these responses
(Fraenkel & Wallen, 2001, p.25). I used five key questions which acted as prompts (See
Appendix A). According to the responses given, I either asked further questions to deepen
understanding and give greater detail or else moved on to the next key question.
3.55 Screen-grabs of Pupils Scratch Projects
Images from computer screens known as screen-grabs were taken to review pupils work on
Scratch. Work samples were obtained in order to compile a cumulative record of pupils
Scratch projects during the research. Pupils saved all their Scratch projects on the local
school computer network, and this provided data to show how pupils project complexity
progressed throughout the research. This provided a subtle means of studying the data in
context (Robson, 2002). Comparing scripts from projects at the beginning of the research
with scripts from projects at the end gave an insight into what students had achieved during
the research.
3.6 Data Analysis
In a quantitative research project Hopkins (2008, p129) describes why it is important to
establish a coherent methodology for analysing classroom research data. Hopkins argues that
studies which lack a coherent methodology for analysing data produce findings which can
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
47/117
36
neither be fully scrutinized nor usefully emulated. Thorne (2000) maintains in order to
generate findings that transform raw data into new knowledge, a qualitative researcher must
engage in active and demanding analytic processes throughout all phases of the research.
Therefore, I utilised a data analysis framework (see Table 3.1) during this research to ensure
my findings could be fully scrutinised and researchers in the future wishing to replicate my
findings could do so. A data analysis framework advocated by Hopkins (2008, p.131)
comprising of four stages was used.
Figure 3.1 Data Analysis Framework
Data collection and the generation of categories was the initial stage carried out in this
research project. Four themes were established that began to explain what had happened in
the classroom using Scratch. The themes established included 1.Motivation and
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
48/117
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
49/117
38
employed action research to improve my classroom practice. I reflected on the outcomes of
my action research and as a result, I was in a position to plan for future action (Hopkins,
2008, p.137). I considered how using Scratch had addressed my original concern that pupils
in my class were not working to their potential and were exhibiting signs that they had
become disinterested in learning. These reflections and considerations influence how I will
use Scratch with future fifth classes and what recommendations I would give to teachers
contemplating using Scratch in an educational setting. This stage is discussed in greater
detail in chapter five.
3.7 Subjectivity
Qualitative research seeks to understand the subjective experience. It is also concerned with
interpretive openness through a process by which the researcher attempts to acknowledge his
or her preformed prejudices, biases, and stereotypes and in so doing reveal the lens through
which he or she builds an interpretation of the subject (Denzin, 1978). I was cognisant of the
perils of assumption, bias, and opinion that are associated with qualitative research. Not just
my subjective experience had to be taken into consideration, but also the experiences of the
pupils. Subjectivity is something which must be limited to the greatest degree possible in
order to be able to assert a degree of generalizability in regard to the findings(Denzin,
1978). Section 3.9 Reflexivity and Bias also discusses how subjectivity was minimised
during this research.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
50/117
39
3.8 Validity and Reliability
Validity is an account that represents accurately those features of a phenomenon that it
intended to describe, explain or theorise (Hammersley, 1987). During this research I strove
to demonstrate that my observations recorded and analysed, matched what actually occurred
during the research. Enhancing validity in this project was achieved by implementing the
following techniques proposed by Hopkins (2009, p.142). To begin with, evidence was
gathered from multiple sources. Secondly, data were collected at different points in time
during the research. Thirdly, methodological triangulation was employed to safeguard
against false conclusions. Finally, a data analysis framework proposed by Hopkins (2008,
p.131) was employed to generating meaning from the data collected.
Measuring and accuracy play a big part in demonstrating reliability in qualitative research
(Shank, 2006). Reliability refers to the extent to which a research instrument such as a test
will give the same result on different occasions (Thomas, 2009, p.105). To ensure my
research was academically sound, four criteria proposed by Shenton (2003) were adhered to.
The criteria include Credibility, Transferability, Dependability and Confirmability. To
ensure Credibility in this research project, appropriate well recognised research methods
were employed. Transferability of this research project has been achieved with the provision
of relevant literature which allow comparisons to be made. Dependability has been ensured
in this research through the description of data collection methods which ensure the study
can be repeated. Finally, Confirmability has been achieved with my recognition of
shortcomings in the studys methods and their potential effects.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
51/117
40
3.9 Reflexivity and Bias
Creswell (2009) argues that in qualitative research, the role of the researcher as the primary
data collection instrument necessitates the identification of personal values, assumptions and
biases at the outset of the study. Cohen et. al (2003, p. 141) also argue that in qualitative data
the responses, opinions and perceptions of those involved always include some element of
bias. Therefore the researcher must strive to minimize invalidity and maximize validity.
As I was the participants teacher in this research, it must be acknowledged the pupils may
have offered responses to please me. As a teacher in a DEIS Band 1 school with an interest
in Scratch, I had to be careful of my own assumptions on the value Scratch has. I had to be
aware of my reactions to their responses throughout the project and remain as impartial as
possible throughout the project. For this reason and to safeguard against bias, I employed
pupil-pupil interviews as a research instrument in this project. As already mentioned this
enabled participants to offer responses which may not have been recorded in the teacher-
pupil interviews. Also to ensure that the research remained as unbiased as possible a critical
friend, as well as my supervisor, read the research project as it was written. This approach
aimed to ensure that the information was re-examined and moderated thus enhancing the
validity of the enquiry (Burton et al. 2008, p.172).
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
52/117
41
3.10 Ethical Considerations
In this study, ethical consideration focused on voluntary participation, confidentiality and
anonymity. Permission was sought from the Board of Management of the school (See
Appendix B) and was granted.Once this permission was given, the researcher approached
the children of fifth class explaining the proposed project.Children that showed an interest
were given a letter of consent (See Appendix C) to be signed by their parents. The
participants were reassured that all information provided would remain confidential and
available to the researcher only. The letter of consentto both the Board of Management and
to the parents of participants guaranteed that confidentiality would be a primary concern and
that the anonymity of all participants would be maintained. The cover letter, which was
distributed to participants involved in the research, also made it explicit that participants,
having given their consent, were free to withdraw from the study at any time. All parents
granted permission.
3.11 Limitations
Qualitative research and action research are criticised for lacking scientific rigor as discussed
in sections 3.21 and 3.22. Further limitations acknowledged in this research project include
the relative short length of time the study was carried out over. The researcher acknowledges
that the twelve week programme was quite a short time frame. Nevertheless, I maintain that
the range of data gathered within this period allowed for rich analysis and valid findings. As
stated previously in sections 3.53 and 3.54, other limitations acknowledged in this research
includes data recorded in pupil diaries and interviews with pupils are subjective.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
53/117
42
Additionally, the very small sample of participants is without doubt a limiting factor in
emulating the findings of this research. However, I believe that the nature of the qualitative
research methods employed in this study provided a rich yield of in-depth findings from the
small research sample.
3.12 Conclusion
The aim of this research project was to describe, understand and interpret the opinions,
views and perceptions of pupils that used Scratch during the research project. This chapter
examined the methodologies and the data collection and data analysis used. I proposed that
action research was the most appropriate research method to address the focus of my
research. Data collection strategies employed in this action research included researcher
observations, researcher and pupil journals, interviews and screen-grabs of students work.
Limitations and the potential of researcher bias have been acknowledged and discussed.
Finally, the ethical considerations were presented. In the following chapter an analysis of the
data and interpretations of the data are discussed.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
54/117
Chapter Four
Findings and
Analysis
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
55/117
44
4.0 Presentation of Findings and Analysis of Results
4.1 Introduction
The focus of this research project was to observe and document how implementing ten
Scratch lessons and showcasing collaborative Scratch projects at a Scratch Day promoted
Constructivist learning opportunities with fifth class pupils in a DEIS Band 1 school.
4.2 Overview of the Findings
This chapter will describe the participants of the study. The chapter goes on to outline the
data collected and discusses these findings with reference to current literature. This
discussion is divided into sections according to the validated themes which emerged. The
themes that emerged when analysing the data were:
Pupil Motivation and Engagement. Changing Roles for the Teacher. Skill Development- Problem Solving. Collaborative Learning.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
56/117
45
Figure 4.1: Relationship of Emergent Themes
The diagram illustrates the inter-relationship between the recurring themes that emerged
with using Scratch in this research project.
4.3 Student Profiles
As discussed in chapter two the pupils in this research attend a large urban designated
disadvantaged primary school. Smyth et al. (2010) report DEIS Band 1 schools have higher
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
57/117
46
numbers of pupils that experience literacy, numeracy, emotional, and behavioural
difficulties than non- DEIS schools. The fifth class that participated in this research reflect
Smyths et al. (2010) observation on DEIS Band 1 schools. A profile of the entire fifth class
is available (See Appendix D). Pseudonyms have been assigned to the pupils in this
research.
4.4 Data Findings and Analysis
This section details the findings from qualitative research undertaken with fifth class pupils.
Action research was employed to address the problem identified in chapter one. This chapter
discusses data with reference to the research questionHow does Scratch promote
Constructivist learning opportunities with fifth class pupils in a DEIS Band 1 school. A
comprehensive description of the findings from the researchers diary, observation, pupils
diary, interviews, photographs and screen-grabs provides data to answer four embedded
questions outlined in chapter one which support the research question.
4.5 Pupil Motivation and Engagement
The theme of pupil motivation and engagement was identified from the beginning of the
research. After an introductory video about Scratch available onwww.scratched.mit.eduwas
shown to the pupils, data recorded and analysed showed that pupils were interested in
learning about Scratch. An entry in my diary outlines the level of interest pupils expressed
having watched the introductory video.
Today, the pupils were shown an introductory video about Scratch. The video
seems to have captured the pupils imaginations. The pupils were very excited
http://www.scratched.mit.edu/http://www.scratched.mit.edu/http://www.scratched.mit.edu/http://www.scratched.mit.edu/ -
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
58/117
47
about the prospect of being able to make their own video games, cartoons and
stories.
(Researcher Diary 03/09/12)
Similarly an analysis of pupil diaries after having watched the Scratch introductory video
demonstrated the following:
Mr. Harrison showed us a video today about Scratch. The video showed usthat we can make our own games, cartoons, art and music. I cant wait to
make my own game.
(Stephanies Diary 03/09/12)
Levels of motivation and engagement remained high throughout the twelve weeks. Semi-
structured interviews carried out with a purposive sample of pupils at the end of the research
revealed pupils had maintained their initial enthusiasm for Scratch. I had a concern at the
beginning of the project that once the novelty of Scratch had dissipated the pupils would
cease to engage with Scratch. The following are extracts from what pupils said during the
group interviews. The responses demonstrate that Scratch still excited and motivated the
pupils at the end of the twelve weeks.
Question: What do you like about Scratch?
Carl: I like Scratch because I like to make games by myself
Roisn: Scratch makes school fun
Stephanie: I love Scratch because its so interesting.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
59/117
48
As mentioned in chapter two, Martinez (2012) believes its not the technology thats
engaging its the opportunity to use technology to create something that is valued by the
community. Relating Martinez (2012) observation to the data recorded, one can argue
pupils were motivated and engaged with Scratch due to the opportunities Scratch gave to
create something valued. The Scratch Day held in November provided the pupils with the
opportunity to create a collaborative project to present to invited parents, teachers and pupils
of the school. The pupils had to choose a subject, decide on a topic, research that topic,
organise a division of labour for the project, create the project, and finally present the
project. The following are extracts from pupil diaries on how they felt after presenting their
projects on the Scratch Day.
4.51 Scratch Day
Yesterday we held our Scratch Day. I really loved showing my project to the
pupils, teachers and parents. My Dad came to see my project. He told me itwas brilliant. The second class children loved my project. They were laughing
and gave me and Shane a big clap. Scratch day was the best day ever.
(Glendas Diary 16/11/12)
My own diary recorded the following observations after the pupils presented their projects
on the Scratch Day.
The Scratch Day was a great success. The pupils presented their projects
with a great sense of pride and achievement. The audiences seemed to reallyenjoy the projects. The pupils gave their best efforts to present their projects. I
was delighted with how all the pupils applied themselves and took
responsibility for their work.
(Researcher Diary 03/09/12)
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
60/117
49
These diary extracts demonstrate the huge motivation and engagement levels
achieved by holding a Scratch Day. The pupils had never exhibited this degree of
motivation or engagement with their learning previously in my classroom. The
Scratch Day event demonstrated the huge capacity Scratch has to motivate and
engage pupils. The Scratch Day provided opportunities for pupils to take charge of
their own learning. The following extracts from what pupils said during the group
interviews reveal how pupils were motivated to give their best efforts preparing for
and on Scratch Day.
Question: What do you think about Scratch Day?
Aidan: Scratch Day was the best day ever in school because I showed my
Scratch project to allthe classes and they loved it.
Saoirse: Scratch Day was so much fun. I loved it. I cant wait for next years.
My project will be much better
Henry: I loved Scratch Day because we never show our work off to our
parents or other classes. I loved watching other pupils show their work. I
learned a lot for the other projects.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
61/117
50
Preparing projects for Scratch Day enabled pupils to make connections with subjects or
topics they had a passion or interest in. This was evident in the diverse nature of topics
which pupils chose for their Scratch Day project available at
http://scratch.mit.edu/galleries/view/181591. The topics which pupils collaborated on for the
Scratch Day included History, Geography, Science, Christmas, Holidays, and Sport. The two
weeks pupils prepared their projects for the Scratch Day I witnessed prolonged engagement.
The projects created were deeply individual and personally meaningful to the pupils. Similar
observations are reported by Peppler and Kafai (2007) in their study using Scratch with
pupils in after school Computer Clubhouses. Peppler and Kafai (2007) report how Scratch
engages youths with its capacity to enable individuals and collectives build on their pre-
existing interests.
Russell et al. (2005) note that some indicators of motivation include time spent on a
particular activity; persistence in the face of difficulty; intensity of attention and time-on-
task. Ten of the participants downloaded Scratch and worked on personal projects at home.
Evidence that pupils were using Scratch at home was found in pupil-pupil interviews, semi-
structured interviews and from my observations. The following excerpt from a pupil-pupil
(figure 4.2) interview records the type of work pupils engaged in when using Scratch at
home.
http://scratch.mit.edu/galleries/view/181591http://scratch.mit.edu/galleries/view/181591http://scratch.mit.edu/galleries/view/181591 -
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
62/117
51
Figure 4.2 Pupil-Pupil Interviews.
Adian: Do you use Scratch at home?
Kevin: I do actually. I go on the internet and look at a game, and I say I can
make this game on Scratch but I can do some better stuff.
This excerpt indicates that pupils were examining other projects online and observing how
these projects were made. Similarly, this next excerpt demonstrates how pupils learned from
other projects at home.
Carl: If you didnt know how to make a project what would you do?Jane: I would go online and borrow their project and see how they have done
it.
This independent, voluntary work at home indicates the childrens strong motivation and
willingness to use Scratch.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
63/117
52
4.52 The Change in the Classroom
As previously discussed in chapter one, some pupils in my classroom became easily
distracted in class and engaged in off-task misbehaviour as a result of poor motivation and
reduced engagement levels. This gave rise to the fact that some pupils were failing to
achieve their full potential. I found during this research project that discipline had vastly
improved. Off-task misbehaviour was never an issue in any Scratch lesson. Pupils engaged
willingly in the ten Scratch lessons. Evidence from my diary indicated that the Scratch
lessons were much calmer and quieter when pupils were working in groups rather than
individually. The data collected found that pupils asked fewer questions and sought my help
less when working together in groups. The following entry in my diary describes such an
incident.
Today, the pupils worked on an activity in groups for the first time. I noticed
as the pupils worked that I had to answer far less questions and required tosupport less pupils than when pupils worked on their own. The computer roomwas much calmer and quieter today. All the pupils were fully engaged working
in groups.
(Researcher Diary 03/10/12)
This episode depicts how increased levels of engagement using Scratch can lead to an
increase in calmness and fewer incidents of off-task misbehaviour. Collaborative Learning
using Scratch will be discussed in greater detail later in this chapter.
4.6 Changing Role of the Teacher
As mentioned in chapter two in this research project, I sought to change my predominant
teaching style and assume teaching roles associated with Constructivist teaching. This
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
64/117
53
section reports how using Scratch facilitated this change. As described in the literature
review I wished to emulate findings from Kafai et al. (2009) in their study on mentoring
partnerships in an after school Computer Clubhouse with my class. Kafai et al. (2009)
identify Facilitating, Co-Constructing, Observing and Learning as roles associated with
Constructivist teaching in their study. An analysis of the data found evidence that replicating
the findings from Kafai et al. (2009) after school study was possible with fifth class pupils in
a DEIS Band 1 educational setting.
My role as the teacher changed considerably during the research. Early entries in my diary
revealed examples where I continued the traditional role of the teacher. This form of
teaching associated with Behaviourism was the predominant teaching style I assumed with
my pupils prior to using Scratch. An over-reliance on this teaching style was failing to
motivate and engage my pupils sufficiently. As a result pupils were failing to work to their
potential. I did engage in instructing, directing and modelling when teaching Scratch at the
beginning. I will explain why I continued with this method initially when using Scratch
further on in the chapter. The following entries from my diary were recorded after lesson
one.
I showed the pupils how to import a sprite, and then I directed them through
the process of getting a sprite to move different directions.
I told the pupils to import an underwater background and move the sprite
over and back.
Today I modelled how to paint a new background and create a new sprite.
-
7/30/2019 Promoting Constructivist Learning Opportunities using Scratch with 5th Class Pupils
65/117
54
As the research project progressed I began to assume the roles identified as Facilitator, Co-
Constructor, Observer and Learner by Kafai et al. (2009). Entries in my diary detected the
process of change in my role from Instructor to Learner as pupils by the end of the project
were teaching me how to use Scratch. During this process of change, the data also indicated
that changes were also occurring for the pupils. They progressed from pupils that were
passive in their learning to pupils that were director