Projectile Motion. Objects in projectile motion follow a parabolic path called a trajectory.

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Projectile Motion

Transcript of Projectile Motion. Objects in projectile motion follow a parabolic path called a trajectory.

Page 1: Projectile Motion. Objects in projectile motion follow a parabolic path called a trajectory.

Projectile Motion

Page 2: Projectile Motion. Objects in projectile motion follow a parabolic path called a trajectory.

Objects in projectile motion follow a parabolic path called a trajectory.

Page 3: Projectile Motion. Objects in projectile motion follow a parabolic path called a trajectory.

If released at the same instant, a bullet shot from a gun will hit the ground at the same time as a bullet dropped from the same height.

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The horizontal and vertical motions of a projectile are independent, meaning they do not affect each other.

Horizontal motionVertical motion

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The 2-D motion of a projectile can be separated into two 1-D motions: horizontal and vertical.

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HPM: Horizontal Projectile Motion

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The horizontal motion of a projectile is always constant, if we neglect air resistance.

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For projectiles shot at 0°, all of the initial velocity is in the x direction. Thus, Vyi = 0 m/s.

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For projectiles shot at 0°, vertical displacement and velocity will always be negative.

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To hit the target, when should you release the package?

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Rules for Projectile Motion

• Treat horizontal and vertical as two separate sides of the problems

• TIMETIME is the key, and the only variable that can be used for both horizontal and vertical

• Horizontal Motion is always constant• vx is constant• ax = 0 m/s2

• Objects follow a parabolic shape

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Horizontal Projectile Motion

• All of the initial velocity is in the x direction, Vyi = 0 m/s

• Vertical displacement and velocity will always be negative

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Example problem

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APM: Angled Projectile Motion

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For projectiles shot at an angle, initial velocity is both vertical and horizontal.

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Horizontal velocity and initial vertical velocity can be found using trig functions.

Vx = Vi Cos θ Vyi

Vx

Vi

θ Vyi = Vi Sin θ

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At the end of the problem, you can recombine horizontal and vertical velocity to get the total 2-D velocity.

Vx

Vyf

Vf

Vx

VyfVf

Vf2 = Vx

2 + Vyf2θ

θ = tan-1(Vyf / Vx)

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For APM, vy at any height is the same while going up and coming down except for direction.

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Velocities of projectile motion

Note: Vy = 0 at the highest point.

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With air resistance, the actual path is shorter.

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Angled Projectile Motion

• Initial velocity is both vertical and horizontal

• Use trig functions to find vyi and vx

• Vx = Vi Cos θ • Vyi = Vi Sin θ

• Remember clues• vy at the top is 0 m/s• vy at any height is the same while going up

and coming down except for direction

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Example ProblemExample ProblemHappy Gilmore hits his shot at 55.0 m/s with an

angle of 50.0° to the ground. How far did the ball travel before it lands?

•vi = 55.0 m/s

•θ = 50.0°

•ay = -9.81 m/s2

•∆x = ?

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vi = 55.0 m/s ay = -9.81 m/s2 ∆x = ?θ = 50.0°

• Find vx and vyi

vx = vi Cos θ = 55.0 m/s Cos (50.0°) = 35.4 m/s

vyi = vi Sin θ

= 55.0 m/s Sin (50.0°)

= 42.1 m/s

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vi = 55.0 m/s ay = -9.81 m/s2 ∆x = ?θ = 50.0° vyi = 42.1 m/s vx = 35.4 m/s

• What do we need to find ∆x?

• Time! Find time from the vertical side

• ∆y = vyi ∆t + ½ ay ∆t2

0 m = (42.1 m/s) ∆t + ½ (-9.81 m/s2) ∆t2

- (42.1 m/s) ∆t = ½ (-9.81 m/s2) ∆t2

(42.1 m/s) = ½ (9.81 m/s2) ∆t

∆t = 8.58 s

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vi = 55.0 m/s ay = -9.81 m/s2 ∆x = ?θ = 50.0° vyi = 42.1 m/s vx = 35.4 m/s∆t = 8.58 s

• Now we can find ∆x

• ∆x = vx ∆t

= (35.4 m/s)(8.58 s)

= 304 m

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Where Should We Aim the Cannon?Where Should We Aim the Cannon?

At or Above the monkey?

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Above the MonkeyAbove the Monkey

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At the MonkeyAt the Monkey

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Explanation of monkey experiment

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Ranges of projectiles versus angle.

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Another interesting application

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If speed is great enough…

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That’s how the space shuttle and satellites orbit the earth.