Projectile Motion
description
Transcript of Projectile Motion
PROJECTILE MOTION
RULESThere are only really a few rules:
All projectiles are freefalling objects
The horizontal motion is totally unaffected by the freefall motion!
Since there are no forces acting on it, horizontal motion is at constant speed!
AND NOW…
HORIZONTAL PROJECTILES•Horizontal Projectiles are easiest to work with•only formula used in horizontal (x) direction is:vx = dx / t
HORIZONTAL PROJECTILES•Horizontal Projectiles are the most basic•only formula used in horizontal (x) direction is:
vx = dx / t
constant speed!
HORIZONTAL PROJECTILES•vertical (y) direction is just freefall•all of the initial velocity is in the x direction•So,
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v i• viy = 0
•since viy is in freefall,
• a = -9.8 m/s2€
t1
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t2
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t3
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t4
start by drawing a picture:
EXAMPLEA person decides to fire a rifle horizontally at a bull’s-eye. The speed of the bullet as it leaves the barrel of the gun is 890 m/s. He’s new to the ideas of projectile motion so doesn’t aim high and the bullet strikes the target 1.7 cm below the center of the bull’s-eye.
What is the horizontal distance between the rifle and the bull’ s-eye?
label the explicit givens €
890 m /s
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1.7 cm
givens (separate by direction):
EXAMPLEWhat is the horizontal distance between the rifle and the bull’ s-eye?
want:€
890 m /s
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1.7 cm
X Y
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vx =
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dy =
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ay =
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v iy =€
890 m /s
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−1.7 cm
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−9.8 ms2
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0 m /s
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dx horizontal distance
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1m100cm ⎛ ⎝ ⎜
⎞ ⎠ ⎟= −.017m
which equation do we use?
EXAMPLE
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dy = v iyt +12
ayt2use to find time
rewrite equation for t
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t =2dy
ay
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/ 0
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=2(−0.017m)
−9.8 ms2
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= 0.059 s
Use t and vx to solve for dx
EXAMPLE
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dx = vxt
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=(890 ms )(0.059 s)
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= 52.4 m
NON-HORIZONTAL PROJECTILES• vx is still constant• vy is still in freefall•only difference with non-horizontal is…•
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v i€
v iy ≠ 0
NON-HORIZONTAL PROJECTILES•Angled Projectiles require a little work to get useful vi
•vi has an x and y component•need to calculate initial vx and vy
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v i
BREAKING UP A VECTOR•every vector has 2 components to it•a horizontal component•a vertical component
•they add up to the total€
vx
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vy
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v
BREAKING UP A VECTOR
SOHCAHTOA
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θ
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=v cosθ
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=v sinθhypotenuse
adjacent
opposite€
sin = oppositehypotenuse
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cos = adjacenthypotenuse
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sinθ = OH
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=vy
v
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⇒ vy = v sinθ
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vx
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vy
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v
BREAKING UP A VECTOR
SOHCAHTOAneed to find θ?
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tanθ = OA
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θ =tan−1 OA ⎛ ⎝ ⎜
⎞ ⎠ ⎟
hypotenuse
adjacent
opposite
NON-HORIZONTAL PROJECTILES•need to calculate initial vx and vy
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v
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vx€
vy
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θ
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=v cosθ€
=v sinθ
RELIEF
VISUALIZING PROJECTILES•first enter vectors•focus on vx
vx is constant the whole flight!
VISUALIZING PROJECTILES•first enter vectors•focus on vx
•focus on vy
vy decreases as it rises!
by how much per second?
no vy at the top!
VISUALIZING PROJECTILES
VARIED ANGLES•which projectile angle shoots highest?• larger θ means faster viy•which projectile angle shoots farthest?•45° has perfect balance of fast vx and long flight time.
LET’S ANALYZE THE JUMP
Try Graphing ItGo to pg. 331