Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim...

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Project Overview Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden

Transcript of Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim...

Page 1: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

Project OverviewProject Overview

Bag-It GameE-Learning By Design Group

Presenters:

Cheryl AndersonChuck ChillsTim Davis Lisa Fuller

Susan Genden

Page 2: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Project GoalsProject Goals

Setting the standards Planning Phase Design Phase (Macro-Design

Document) Development Phase Implementation Lessons Learned

Page 3: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Setting the StandardSetting the Standard

Quality of Team Members – Group members skills and

strengths

Specific Game Requirements– Development of a Flash-based

multimedia game

Page 4: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Planning PhasePlanning Phase

Conducting the initial brainstorming

Identifying the game concept Narrowing the scope of the

audience Determining/identifying

resources Defining the look and

feel of the game

Page 5: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Design Phase: Macro-Design Design Phase: Macro-Design DocumentDocument

Initial ideas Concept

– Flash-based game, challenging new hire to properly bag groceries

– Improper techniques result in reduction in pay check; bonus received for proper techniques

– One component of several possible Flash-based training tools

Page 6: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Design Phase: Macro-Design Design Phase: Macro-Design DocumentDocument

Program description/need for product– ACME has predicted high employee and

customer turnover– Needs assessment and task analysis

revealed that ACME employees were not efficient in bagging grocery products.

Audience/Learner Characteristics– New hires at ACME, 15-20 years old– Little to no experience bagging groceries– Exposed to computer technology

throughout life

Page 7: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Design Phase: Macro-Design Design Phase: Macro-Design DocumentDocument

Objectives– Upon completion of Bag-It, new hires will

demonstrate organized and efficient bagging techniques

– Enabling objectives Game rules Look and feel

– Informative and entertaining– Animated, colorful and fun

Page 8: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Development PhaseDevelopment Phase

Game specifications Rough draft of game features:

Page 9: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Development PhaseDevelopment Phase

Design of game graphics 1st version

Page 10: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Development PhaseDevelopment Phase

Design of game graphics Rules 1st version

Page 11: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Graphical InterfaceGraphical Interface

Graphics combine with functionality after design defined

– Task & end user comprehension - most important.

• Example – text in a button can be more understandable for the user than an icon, depending on icon

– Look and feel of Bag-It • Consider target audience (15-20 yrs., new

hires) to create something animated, colorful and fun

Page 12: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Development PhaseDevelopment Phase

V.2 game screen– All game

elements included

– Mouse added for humor

– Prototype approved

Page 13: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Development PhaseDevelopment Phase

V. 2 design of game Rules Screens 1 & 2

Mouse added for humor

Page 14: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Development PhaseDevelopment Phase

V.3 game revisions: – color adjustments &

graphic design changes to target audience. Add music, scoring spot below bags

– Cheerleader dudereplaced mouse

– Animations of guy & coupon

– Broken bags created– Final layout of Game

Screen before Actionscript

Page 15: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Development PhaseDevelopment Phase

V.3 screen revisions:– color adjustments

graphic design changes.

– Final layout of Rules Screen 1

– with animated guy and coupon

– Screen 2 design of rules deleted – just changed text

Page 16: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Development PhaseDevelopment Phase

Writing program codes for Bag-It Game

Loading screen Scoring features Animation and sound Final Game Revisions

Page 17: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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ActionScriptActionScript

Difficult with all the different scenarios but could be developed further

“actions” layer used Buttons have script for ease of use Music and sound

Page 18: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Loading ScreenLoading Screen

Used for online deployment and slow connections

Page 19: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Scoring FeaturesScoring Features

Timer Items bagged Items damaged Paycheck deductions and

bonuses

Page 20: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Animation and SoundAnimation and Sound

Animation mostly ActionScript as opposed to “tweening.”

Sound stored in library– Event driven

Page 21: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Game RevisionsGame Revisions

Some bugs found during testing Limited game function due to the

many different scenarios that could exist

Game could continue with enhancements for future versions

Page 22: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Implementation PhaseImplementation Phase

Bag-It Game Demonstration To be posted

Page 23: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Pilot TestingPilot Testing

Testing occurred 7/23/05 & 7/24/05 Testers:

– Ages 16 – 20– 2 Males / 1 Female

Look and feel was received well by all testers– Previous look / feel revisions were a smart

move Some testers found the rules / instructions easy

to grasp, others more difficult– In depth rules / instructions necessary to

ensure learning occurs Testers had issues with a couple of items

sticking and not behaving properly– Concerns were examined and corrected

Page 24: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Lessons LearnedLessons Learned

Initial Project Plan was developed after the design document

Integration of roles and tasks by team members: roles not clearly defined

Game graphics and programming glitches

Team primarily communicated via e-mail; more face to face meetings were required for cohesiveness

Page 25: Project Overview Bag-It Game E-Learning By Design Group Presenters: Cheryl Anderson Chuck Chills Tim Davis Lisa Fuller Susan Genden.

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Any Questions? Any Questions?

Setting the standards Planning Design (Macro-Design Document) Development Implementation Game Demonstration Pilot Testing Lessons Learned