Project Contractv2

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BRIEF (v2) CLIENT: INDIESPRING – Cannon blast CREATED BY: _ _ _ _ _ _ _ _ (Samuel Luk)

Transcript of Project Contractv2

Page 1: Project Contractv2

BRIEF (v2)

CLIENT: INDIESPRING – Cannon blast

CREATED BY:

_ _ _ _ _ _ _ _ (Samuel Luk)

Page 2: Project Contractv2

INTRODUCTION

The client Indiespring is in the process of producing a first person pc game called Cannon Blast.

They are a small start up games-company whose skills lie in games engine programming and require a 3D model to be developed to help progress with the games production.

AIM

The final outcome for Indiesprings is a fully functional game which can be played over all pc platforms and will be able to accommodate large amount of synced players online.

The aim for this project is to provide the company with a 3D model which can be used in the production of the game as well as being used for promotional products such as videos and posters.

OBJECTIVES

There are several objectives which must be met to fully achieve this brief, some of which rely on other objectives being completed before.

To identify the style and image of the overall model in reference to the intended game theme, for this objective the designer will need to look at other games of a similar genre and design a character which is best suited for this game. The final decision will be decided by the company to see if they like it or not.

To create a working 3D model, this will be used in the game and for promotional material. The model will have to be functional as a working model so the detail cannot be too high but at the same time be usable on the promotional model. The modeller might have to create a high quality model and then export a lower poly count version for the game engine.

To research into different methods of creating fabrics to try and achieve a realistic look for the character. The fabric will need to be created with a low poly-count and be usable in the games engine.

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After testing several methods of creating fabrics the modeller will need to integrate the chosen method with the model.

To finish the model, it will need to be rigged and tested with the fabrics by rendering a sequence of the mesh in motion and exported into the games engine to ensure there are no faults.

RATIONALE

The main objective of this project is to define and produce a working 3D model which will later become animated and used within a games engine.

The desired result of the project is one of the reasons for selecting this brief but it is also because of the responsibility of designing a suitable model for the game which the author finds attractive with this brief.

Not only will he need to look at the style and theme of the game but will need to look at how detailed the model needs to be and what is the best way to achieve the final look and model.

The project will require research into several topics, such as polygon counts and rigging methods, his main research will be in creating materials for 3D models for a games engine. The main material will be clothes and fabrics which are required for the character.

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RESEACH

Title:

What is the best way to create 3D fabrics in 3D Studio Max?

Outline:

The researcher for this project will focus on the creation of realistic materials for the modelling industry. His main focus will be on materials such as fabrics and clothes and how they are created in 3D Studio Max because this is the program that the modeller has chosen.

He will identify different techniques which are common in creating realistic fabrics and define their benefits as well as discussing their flaws.

Afterwards he will need to create a review of all the methods which were look at and report back to Indiesprings and explain why he believes the proposed method is best suited for their needs and then implement it into the model.

ITEMS

Hardware

Personal Computer University Computers

Software

Microsoft Office

3D Studio Max

Zbrush

Adobe Creative Suite

Source

Faculty

Personal