Best Practices for Feebate Program Design and Implementation
program design and implementation
description
Transcript of program design and implementation
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program design and implementation
1.prioritizationa. A priority, B priority, C priority, D priorityb. target trainingc. 80/20 Pareto Principle
2.workout structurea. element (mastery of a skill or distance)b. task (complete 3-5 circuits for time)c. time (complete as many rounds as possible in 20
minutes)3.scaling
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Why Heavy Loads?
From the Motor Learning Perspective• Highest level of neural outputs best develops
skill
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Anatomical Planes of the Human Body
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Analyzing Sport Skills
1. Determine objectives2. Special characteristics3. Elite performers4. Divide skill into phases5. Divide phases into elements6. Understand the kinesiology and physics of
each element
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Objectives of the Skill
• What is the result?– Begin with the end in mind
• Overall performance objective• Other objectives that dictate skill performance– Rules of the sport– Physiology energy systems– Biomechanics core to extremity movement
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Special Characteristics
1. Discrete – continuous – serial 2. Open vs. closed environments
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Elite Performances
• Visual image of what the skill execution looks like
• Assists in the development of the motor program
• Watching with intention
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Divide Skill Into Phases
1. Set up (preparatory)2. Wind up (backswing)3. Force producing movements4. Follow through
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Set Up
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Wind Up
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Force Producing Movement(Impulse)
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Follow Through
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Key Elements
• Distinct actions that result in success– Ex. cross diagonal gait walking/running
• Focus on force producing movements when teaching
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Mechanical Reasons
• The basis of good technique is good physics• Be able to answer the “Why?” of the motion
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Observation, Analysis & Correction of Errors
1. Observe complete skill2. Analyze each phase and key elements3. Use mechanical principles4. Select errors to be corrected5. Decide on appropriate techniques
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Performance Errors
• Major– Seriously detract from performance of skill
• Minor– Minimal effect on performance