PRIMARY TEACHER RESOURCE PACK

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PRIMARY TEACHER RESOURCE PACK 2021

Transcript of PRIMARY TEACHER RESOURCE PACK

Page 1: PRIMARY TEACHER RESOURCE PACK

PRIMARY TEACHERRESOURCE PACK 2021

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WELCOME MESSAGES 3

INTRODUCTION 4

CURRICULUM FOR EXCELLENCE 4

CURRICULUM FOR EXCELLENCE CPD 4

GAME CARDS 5

ANIMAL WALKS 6

TIG GAMES 7

BALL FAMILIARISATION/RELAY RACE 7

OCTOPUS 8

CORNER BALL 9

TEN PASS 9

END BALL 10

‘TRADITIONAL’ TOUCH RUGBY 11

TWO BALL TOUCH RUGBY 11

FIJI RUGBY 12

OFFSIDE TOUCH RUGBY 12

SESSION PLANS 13

FAQS 15

RUGBY’S PRINCIPLES OF PLAY 15

REGIONAL LEADS 16

GLOSSARY 17

Contents

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A welcome from Saltire EnergySaltire Energy takes huge pride in supporting Scottish Rugby, whose core values are fundamental to all that we stand for.

We are therefore very excited to be backing the next generation of young Scottish players through our partnership with Scottish Rugby Schools Week.

We can never underestimate the part that sport plays in our lives; its ability to motivate and empower are astonishing.

We are immensely proud to be supporting Scottish Rugby Schools Week and encouraging the sustainable growth of youth rugby.

Wishing all the schools involved a very enjoyable experience through Scottish Rugby Schools Week and we hope by the end of the programme you will love rugby as much as we do!

Yours sincerely Mike Loggie Saltire Energy Founder and Chief Executive

Founded by Mike Loggie in 1986, Aberdeen-headquartered Saltire Energy is a highly successful family business and one of the leading oilfield equipment rental suppliers across the global energy sector. Its partnership with Scottish Rugby draws on the company’s proud Scottish roots and a desire to reinforce this through support for the development of rugby in young people across the communities in which it operates.

A welcome from Scottish RugbyIt is with great pleasure that the Rugby Development department launches Scottish Rugby Schools Week supported by Saltire Energy as part of the Return to Rugby programme following the covid-19 pandemic.

Whilst the last year has been tough for everyone, it has been especially so for young people. Sport plays a vital role in the mental and physical wellbeing for people of all ages and abilities. It is our hope that Scottish Rugby Schools Week will support the wellbeing of those involved, and allow more young people to enjoy the benefits of rugby, an inclusive sport where there is a place for everyone, no matter their gender, ability or level of fitness.

I hope that you and your pupils enjoy taking part in Scottish Rugby Schools Week, and I look forward to further supporting you and your school’s journey into rugby.

Yours sincerely Gavin Scott Director of Rugby Development

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IntroductionRugby is a sport for all and provides significant physical, mental and social benefits for participants. The ‘Spirit of Rugby’ driven by Scottish Rugby’s core values of Leadership, Respect, Engagement, Enjoyment and Achievement ensures that rugby is an inclusive, safe, and enjoyable game. Through Scottish Rugby Schools Week, supported by Saltire Energy, we aim to create a range of opportunities for schools to offer practical and classroom based rugby activities that allow more young people the chance to access and experience rugby. This pack has been designed to facilitate rugby activity to any age group within a school, irrelevant of playing and coaching experience.

All activities are:

• Non-contact

• Active/Informative

• Provide transferable skills (Sports/Other aspect of school life)

• Enjoyable

• Safe

The aims of this resource are:

• Provide teachers with background information on what Rugby is and where it sits within Physical Education

• Provide session plans and game ideas to allow teachers to facilitate physical and classroom activity linked to Rugby

Curriculum for Excellence Rugby is an ideal vehicle for developing young people. By delivering rugby in both curriculum time and as an extra curricular sport within your school and community, you will be providing each child with meaningful opportunities to develop across the following four capacities; Successful Learners, Confident Individuals, Responsible Citizens & Effective Contributors.

Rugby offers opportunities to develop the learner within curriculum subjects, assisting you to achieve Health & Wellbeing outcomes as well as developing individuals contribution towards the ethos of the school and wider community.

Scottish Rugby encourages schools to develop meaningful partnerships with our Rugby Development Department via our Regional Development structure incorporating our member clubs, Development Officer network and community coach programme. Partnerships will provide opportunities to recognise, value, capture and encourage the learning coherence that occurs beyond the classroom and may offer up further opportunities such as effective use of facilities or coaching support.

Curriculum for Excellence CPDScottish Rugby’s Training and Education pathway promotes continual development for all stakeholders with three linked aims:

Start – To give more people the chance to participate in Rugby.

Stay – To retain more people in our game by improving their experiences.

Succeed – To support more people achieving their potential whether at club, school, age-grade or professional levels.

Aligning Teacher Curriculum for Excellence CPD with an established pathway opens up opportunities for a more structured approach to personal development.

Scottish Rugby’s Coach and Match Official pathway provides a mechanism for teachers to develop their skills beyond their own classroom and have a positive impact on their wider school community. For more information, please click here.

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Game CardsThe enclosed ‘Game Cards’ are designed to provide ideas to facilitate Rugby activity linked to the sport’s ‘Principles of Play’. These are not an exhaustive list of activities but can provide guidance for novice and experienced coaches to create progressive sessions that continue to challenge, engage and develop players.

Game Card Contents:

1 Evasion Games

1.1 Animal Walks

1.2 Tig Games

1.3 Ball Familiarisation/Relay Races

1.4 Octopus

2 Ball Games

2.1 Corner Ball

2.2 Ten Pass

2.3 End Ball

3 Touch Rugby

3.1 Traditional Touch Rugby

3.2 Two Ball Touch Rugby

3.3 Fiji Touch Rugby

3.4 Offside Touch Rugby

Changing your practice with STEPThe Game Cards are designed in a way that they can easily be changed to suit different circumstances, for example, using different balls if a rugby ball is not available or to further develop gross motor skills, experience of the players, number of participants and space to work in. Try altering some of the below to increase or decrease difficulty of the game:

SPACEPitch DimensionStarting position

Scoring areasSkill zones

Number of pitches

TASKConditionsConstraintsSpecial roles

ScoringDelegationScenarios

EQUIPMENT Balls/Cones/Bibs

Head bands3G/Indoor PitchContact Shields

Clickers

PEOPLE Numbers

Special RolesInjured Players

Co-coachesModel Performers

Parents

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1.1 Animal WalksIn rugby, we believe in developing athletes first, delivering activity that promotes transferable skills and builds a level of physical competence (flexibility, strength, etc) in our players. This approach gives young people the opportunity to excel in a sports environment. Incorporating these principles into fun and enjoyable activities and games supports the young person’s long term development.

The Young person attempts animal walks and mimic the movement and noise of a chosen animal, these movements engage the core muscles and stretches all the main muscles groups, this prepares the participant for sporting activity.

Games to further develop ‘Animal Walks’:

Relay Races, young people split into equal sized teams and have to ‘Animal Walk’ out to a cone and back to allow the next player to go. The race ends when all players in the team have been once.

Mirror - Two young people pair up and mirror the partners’ animal walk, they guess the animal and swap roles. Use a small coned areas or markings on the floor to support spatial awareness in participants.

ANIMAL WALK HOW TO

Bear CrawlOn all fours, arms extended, player crawls forwards on feet instead of knees with back in straight position, hips above shoulders.

Duck WalkPlayer puts hands behind head, squats down, and starts walking like a duck backwards and forwards.

Monkey WalkPlayer walks around on two feet and only one hand. Alternates hands only when the walking hand gets fatigued.

Cricket WalkPlayer squats down with arms between legs grabbing ankles. Player starts walking. Walks forward, backwards and side-to-side.

Crab WalkPlayer reverses down on all four (so it looks like they are almost like a chair), stomach facing upwards, then moves left leg and left arm, and then right leg and right arm. Walks forward, backwards and sideways.

Crocodile WalkPlayer lies on the floor to start then raises up on arms and feet. Chest as close to the floor as possible. Elbows high. Moves forward moving left arm and left leg simultaneously, then follows with the right leg just like a crocodile walks.

Kangaroo HopPlayer assumes a half squat position and jumps as high and as far as possible. On landing, lands in the half squat position and repeats.

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1.2 Tig GamesHow to PlayCatchers each have a ball; you can have as many catchers as you want.

Catchers carry the ball in two hands and can tig anyone between the shoulders and waist with the ball – put them through as many ranges of movements as you can (see games below).

Emphasise two hands with every game, as we ALWAYS use two hands in rugby.

Curriculum for ExcellenceHWB 0-21a, HWB 1-21a, HWB 0-23a, HWB 0-24a

VariationsCatchers to use two-handed touch tackle to catch opponents (without a ball)

Toilet Tig: When caught (tug with the ball), that person has to stand still with one arm out horizontally. To be freed, someone who has not been caught has to “flush” the person by pressing their horizontal arm downward

Banana Tig: When caught, that person has to stand still with both arms straight up above their head with hands together (like a closed banana peel). To be freed, someone must “peel” their arms away as if peeling a banana.

High Ten/ Low Ten Tig: When caught, hands are to be held up as if to give someone two “high fives”. To be freed, someone else hasto give the caught person a “high ten”. For low ten tig, same rules apply but a low ten is used instead of a high ten.

Disco Tig: When caught, that person has to do a dance on the spot. To be freed someone who isn’t caught needs to stand in front of that person and copy their dance move.

Chaos Tig: Sometimes called Confusion Tig. All players are catchers, attempting to be last person running. Players have to freeze and kneel down if caught but are free if the person who caught them is caught

Skydiver Tig: When caught the player has to lie on floor and raise hand and feet off ground. They are freed when “parachute is pulled” by free player touching or pulling their top.

Additional: Any position of caught player can be allied to a physical competency or animal walk to create a new variation tig. Then choice of number of steps in said position or as said animal before re-entering game

1.3 Ball Familiarisation/Relay RacesHow to PlayRelay races are an excellent way of introducing a variety of rugby skills in a progressive manner. Progress skills based on the skill level/stage of the group in order to maintain interest.

Example skills:

• Throw in air

1. clap and catch

2. clap in front, clap behind and catch

3. head, shoulders, knees and toes and catch

• Score a try

• Round Body

• Figure 8 between legs

Skills should be performed as fast as can be successfully managed.

Curriculum for ExcellenceHWB 1-21a, HWB 1-22a, HWB 2/3-22a, HWB 0-23a, HWB 0-24a

VariationsExtra markers can be set up for the players to weave throughPlayers perform skill while moving, or at the end of a sprint before returning to teamAnything the coach can think of to increase the difficulty or make more interesting

Coaching PointsCatch

• Hands up & fingers spread, pointing skyward (thumbs together – hands will make a W shape)

• Reach for the ball with both hands

• Watch the ball into soft hands – don’t snatch at the ball

Pass

• Underhand pass, not passing from the chest

• Swing ball towards target with the arms

• Release with a flick of the wrist

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1.4 OctopusHow to Play• Attackers (A) attempt to run from one safe zone/ beach

across to the other on the coach’s command.

• Four attackers each with a ball go first, and if any of them get across to the other safe zone/ beach, the rest of the attackers can attempt to get across

• Defenders (max of 3 defenders, min of 1) attempt to “tackle” attackers using two-handed touch (must be two handed)

• If the attackers are tagged they become seaweed and go on their knees (or stay standing with feet together) where they were tagged and can’t move. NB – seaweed must stand where they were tagged

• If attackers run outside the area then they become seaweed

• Seaweed can tag the attackers if they run close enough to them, with either one or two hands.

• If the coach shouts “Jaws”, all seaweeds become sharks and can move and catch attackers. Once that particular

round is over, they revert to seaweeds again.

Variations• Move the seaweed into a long line to show how a

defensive line is hard to break (should try and cover the holes in the line)

• Turn “Seaweed” into “Crabs” – crabs can move side to side but not backwards/forwards

• Hammerhead Shark – Attackers have 10 seconds to get across to the opposite beach. In the next round they have 9 seconds, then 8, then 7, etc. if they fail to make it across in the time limit they become seaweed.

Equipment & Drill Setup10-12 cones (to mark 30x30m area), balls and bibs, Players are divided into two teams, attackers and defenders.

Curriculum for ExcellenceHWB 1-21a, HWB 1-22a, HWB 1-23a

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2.1 Corner BallHow to Play

1. Players must not run outside the grid.

2. The ball is passed amongst the members of one of the teams with the aim being to ‘corner’ and tag a member of the opposite team with the ball

3. All members of both teams can move anywhere in the grid but once a player is in possession of the ball they cannot move.

4. Once a player is tagged they join the catchers team.

5. If the ball is dropped the game continues.

Equipment & Drill SetupOne ball, Four Cones (to mark 10x10m area)

Both teams stand inside the grid marked out by cones

Curriculum for ExcellenceHWB 1-21a, HWB 2/3-21a, HWB 2-23a, HWB 1-24a, HWB 2-24a

2.2 10 PassHow to Play

1. First team to complete 10 passes (or any designated number) gets a point

2. All players are free to move anywhere within the grid.

3. The team without the ball have to try and prevent the team in possession making a pass by intercepting or forcing a bad pass.

4. If the ball is intercepted or dropped the other team gain possession.

5. Once a point is scored the other team gain possession.

As pupils become more competent try adding in turnovers of possession if defenders successfully make a two handed touch on the ball carrier.

Equipment & Drill SetupOne ball, 10-12 cones (to mark 15x15m area), bibs

Players are divided into two equal teams and positioned inside the grid area - aim for lower numbers of 3-5 per side

Curriculum for ExcellenceHWB 1-21a, HWB 2/3-21a, HWB 2-23a, HWB 1-24a, HWB 2-24a

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2.3 End BallHow to Play1. The ball can be passed in any direction.

2. Only a two handed touch tackle is allowed.

3. Once a player is touch tackled whilst in possession of the ball he/she has 3 seconds to make a pass to a team mate. The player is allowed to continue running during the three seconds but can’t score.

4. To score a try the player must cross over the opposite try line and touch the ball down with ‘downward pressure’.

As pupils become more competent try adding in turnovers of possession if defenders successfully make a two handed touch on the ball carrier.

Equipment & Drill SetupOne ball, cones for try lines (mark out 30x20m area), bibs

Players are divided into two equal teams (select teams based on playing area available)

Curriculum for ExcellenceHWB 1-21a, HWB 2/3-21a, HWB 2-23a, HWB 1-24a, HWB 2-24a

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3.1 ‘Traditional’ Touch RugbyHow to Play1. The ball can not be passed forwards (The ball cannot travel the same direction you are trying to score). This means forward

of a line parallel to the try lines.

2. Only a two handed touch tackle is allowed.

3. Once a player is touch tackled and is in possession of the ball he/she has 3 seconds to pass the ball to team mates. The player can still run during those three seconds.

4. To score a try, the player must cross over the opposition’s try line and touch the ball down.

5. Referee is always right.

Equipment & Drill SetupOne ball, cones for try lines (mark out 35x35m area)

Players split into teams (select team size based on playing area available)

Curriculum for ExcellenceHWB 2/3-21a, HWB 2/3-22a, HWB 1-23a, HWB 2-23a, HWB 1-24a, HWB 2-24a

3.2 Two Ball Touch RugbyHow to Play1. The ball can not be passed forwards (The ball cannot travel the same direction you are trying to score). This means forward

of a line parallel to the try lines.

2. Only a two handed touch tackle allowed.

3. Once a player is touch tackled and is in possession of the ball he/she has 3 seconds to pass the ball to team mates. The playercan still run during those three seconds.

4. To score a try, the player must cross over the opposition’s try line and touch the ball down.

5. Referee can introduce “NEW BALL’ - play goes from the new ball with the old ball being returned to the teacher by a player.

Use the new ball to: maintain flow of the game - increase try scoring opportunities - engage all pupils in the session by creating success.

Equipment & Drill SetupTwo balls, cones for try lines (mark out 35x35m area)

Players split into teams (select team size based on playing area available)

Curriculum for ExcellenceHWB 2/3-21a, HWB 2/3-22a, HWB 1-23a, HWB 2-23a, HWB 1-24a, HWB 2-24a

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3.3 Fiji Touch RugbyHow to Play1. The ball can not be passed forwards (The ball cannot travel the same direction you are trying to score). This means forward

of a line parallel to the try lines.

2. Only a two handed touch tackle allowed

3. Once a player is touch tackled and is in possession of the ball he/she is able to continue running but CANNOT score the try

4. If the ball carrier is touched by two different defenders before they make the pass it is a turnover of posession to the defending team

5. To score a try, the player must cross over the opposition’s try line and touch the ball down.

Encourage the attacking players to continue running after being touched once and to make a pass before the 2nd touch is made.

Equipment & Drill SetupOne ball, cones for try lines (mark out 35x35m area)

Players split into teams (select team size based on playing area available)

Curriculum for ExcellenceHWB 2/3-21a, HWB 2/3-22a, HWB 1-23a, HWB 2-23a, HWB 1-24a, HWB 2-24a

3.4 Offside Touch RugbyHow to Play1. The ball can not be passed forwards (The ball cannot travel the same direction you are trying to score). This means forward

of a line parallel to the try lines.

2. Only a two handed touch tackle allowed.

3. Once a player is touch tackled and is in possession of the ball he/she must place the ball on the floor and wait 3 seconds to pass.

4. After each touch ALL defenders must retreat to their try-line and touch it before rejoining the game and tagging the attackers

Over time the teacher should look to reduce the distance the defenders retreat to a minimum of 1 metre behind the ball.

Equipment & Drill SetupOne ball, cones for try lines(mark out 35x25m area)

Players split into teams (select team size based on playing area available)

Curriculum for ExcellenceHWB 2/3-21a, HWB 2/3-22a, HWB 1-23a, HWB 2-23a, HWB 1-24a, HWB 2-24a

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Session PlansPlease see the below session plans as an example of how to link the ‘Game Cards’ into a 40 minute lesson. These session plans can easily be adapted by extending time, adding other games or changing the games utilising STEP.

ACTIVITY TEACHING POINTS SUCCESS CRITERIA

Warm UpTig Games

Ball in 2 hands

Use/awareness of space

Catch

• Head facing the ball, hands up & fingers spread

• Reach for the ball with both hands

Pass

• Transfer the ball across the body towards thetarget

• Fingers point at target after pass

• I can move in space without colliding

• I can accurately pass and catch the ball over short distances

• I can perform a range of skills using a rugby ball

• I can move into space to receive a pass

Relay RacesInclude a variety of skills and progressions

10 Pass

Week 1

ACTIVITY TEACHING POINTS SUCCESS CRITERIA

Warm UpOctopus tig

Use evasive running to get past defenders

Defenders work as a team

Catch

• Head facing the ball, hands up & fingers spread

• Reach for the ball with both hands

Pass

• Transfer the ball across the body towards thetarget

• Fingers point at target after pass

• I can defend successfully

• I can stay alert and move into space

• I can use skills in a game setting

• I can make a two handed touch tackle

• I can use space to get past a defender

10 Pass

End Ball

Week 2

ACTIVITY TEACHING POINTS SUCCESS CRITERIA

Warm UpTig Games/Animal Walks

Ball in 2 hands

Use/awareness of space

Focus on running forward into space with the ball

Use evasive running to avoid being touched by the defenders

• I can change direction when running

• I can perform different movements

• I can take on different roles in a team

• game

• I can pass & move in different directions.

• I can share space in a team game

End Ball

Two Ball Touch Rugby

Week 3

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ACTIVITY TEACHING POINTS SUCCESS CRITERIA

Warm Up10 Pass (add in turnover if ball carrier is tug to increase intensity)

• Move into space off the ball

• Pass to players in space to avoid getting caught

• Focus on running forward into space with the ball

• Develop passing backwards after each tag

• I can stay alert and move into space

• I can accurately pass and catch short distances in a game setting

• I can take on different roles in a teamgame

• I can pass and move in different directions

Two Ball Touch Rugby

Offside Touch Rugby

Week 4

ACTIVITY TEACHING POINTS SUCCESS CRITERIA

Warm UpEnd Ball/Animal Walks (add in turnover if ball carrier is tug to increase intensity)

• Ball in 2 hands

• Use/awareness of space

• Focus on defenders retreating back to their side after each successful tag

• Gradually decrease the distance defenders must be on their side as they become competent

• Develop passing backwards for attacking team

• I can move into space and call for the ballto be passed

• I can perform different movements

• I can make a successful two handed touch on an attacker

• I can pass the ball over a short and long distance

• I can understand the offside rule and explain where I should be

Offside Touch Rugby

‘Traditional’ Touch Rugby

Week 5

ACTIVITY TEACHING POINTS SUCCESS CRITERIA

Warm UpOctopus Tig/Animal Walks • Use evasive running skills to avoid

beingcaught

• Focus on attackers identifying space, and making passes whilst running

• Develop defenders to work together to create double tags for turnovers

• I can stay alert and move into space

• I can accurately pass and catch varied distances in a game setting

• I can explain the rules

• I can use tactics in a team game

• I can use skills previously learned

Fiji Touch Rugby

‘Traditional’ Touch Rugby

Week 6

SHOW US HOW YOU’RE ENGAGING WITH RUGBY BY SHARING YOUR ACTIVITIES WITH US ON SOCIAL MEDIA USING THE HASHTAG

#EVERYONESGAME

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Frequently Asked Questions What is Rugby?Rugby is an invasion and evasion team sport. Key skills and techniques include: catching and passing (hand eye motor skills), running with and without the ball (agility, balance, co-ordination), spatial awareness (moving into space, awareness of others in relation to space, working in a marked area), team work and problem solving (collaboration).

Who can take part?Rugby is Everyone’s Game! Any pupil at your school from P1 to S6.

Do pupils need to have any rugby experience?Experience as a player or spectator isn’t necessary.

Do teachers need any rugby experience?Previous rugby knowledge isn’t necessary. Scottish Rugby will equip teachers with a range of resource and support to assist in helping plan a great rugby activity for delivery during the week.

Does it need to be contact rugby?Rugby can be delivered in a variety of formats including non-contact, touch, tag and tackle. Delivering contact rugby sessions during this week isn’t necessary.

What are the transferable skills?Rugby is a late specialisation sport and the skills involved can be developed through a wide variety of games and linked practices, many of which do not involve any contact. Participants that regularly play other sports such as Football (Evasion), Basketball & Netball (Hand eye), Hockey (Spatial Awareness &  team work) as well as Athletics and Racket Sports or Wrestling/Judo; all have extremely transferable skills to enjoy Rugby.

DECISION MAKING&

COMMUNICATION

CONTEST POSSESSION

GO FORWARD

SUPPORTCONTINUITY

APPLY PRESSURE

SCORE

Principles of PlayRugby, like all sports, can be broken down into ‘Principles of Play’. By breaking the sport down it allows focus on specific aspects that allow the game to be understood as well as taught.  

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Regional LeadsCaledonia MidlandsAndy Cummins - [email protected]

Local Authorities - Angus, Clackmannanshire, Dundee City, Falkirk, Fife, Perth & Kinross and Stirling

Caledonia NorthSinclair Patience - [email protected]

Local Authorities - Aberdeen City, Aberdeenshire, Comhairle nan Eilean Siar (Western Isles), Highland, Moray, Orkney Islands and Shetland Islands

EastChris Pacey - [email protected]

Local Authorities - East Lothian, Edinburgh City, Midlothian,

Scottish Borders and West Lothian

Glasgow NorthAilidh Hood - [email protected]

Local Authorities - Argyll & Bute, East Dunbartonshire, East Renfrewshire, Glasgow City, North Lanarkshire, South Lanarkshire and West Dunbartonshire

Glasgow SouthAlan Falconer - [email protected]

Local Authorities - Dumfries & Galloway, East Ayrshire, Inverclyde, North Ayrshire, Renfrewshire and South Ayrshire

If you have any questions. please don’t hesitate to get in touch!

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WORDS

Attackers The team in possession of the ball during play.

Defenders The team not in possession during play.

Two Handed Touch Tackle

Defending player touches an attacker with two hands between the shoulders and the waist.

Try/ScoreWith the ball in two hands, the ball is touched on the ground ‘applying downward pressure’, this is completed over the try line/designated scoring area.

Turnover Attacking team loses possession and the ball is given to the defending team.

Backwards Passing The attacking team must pass in the opposite direction to try line (Designated scoring area)

Forward PassThe ball is passed towards the attacking team’s try line. Attacking players should be encouraged to stand between the ball and the line they are defending.

OffsideWhen a tackle is made, all defenders must be between the ball and the try line they are defending, no defenders can stand between the player with the ball and the attackers.

Start/RestartWith the ball on the ground, an attacking player touches the ball with a foot, the ball is then passed to another attacking player. The defending team must be onside. Games can also be started with a simple pass.

Glossary

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Stage Rehab Stage Exercise Allowed % Max Heart Rate Duration Objective

1Minimum

rest periodComplete body & brain rest Recovery

2 Light exerciseWalking, light jogging, swimming,

stationary cycling. NO resistance training, jumping or hard running

<70% <15mins Increased heart rate

3Sport specific

exerciseSimple movement activities e.g. running

drills. NO head impact activities<80% <45mins Add movement

4Non-contact

practice

Progression to more complex training. MAY start resistance training.

NO head impact activities.<90% <60mins

Exercise, coordination & skills/tactics

5Full contact

practiceNormal training activities

e.g. tacklingRestore confidence & assess

functional skills by coaching staff

6 Return to play Player rehabilitated Return to play

GRADUATED RETURN TO PLAY - PROTOCOLS

GRADUATED RETURN TO PLAY - OBJECTIVES

Age GroupGRTP Stage 1

MINIMUM Rest Period

GRTP should only start if the player is symptom free and off medication that modifies symptoms

of concussion

GRTP Stages 2-5

Contact sport should be authorised only if

the player is symptom free and off medication

MEDICAL CLEARANCE

RECOMMENDED

GRTP Stage 6 MINIMUM Return

to play interval

18 and Under 14 Days

4 Stage GRTP progression every

48 hours, if symptom free

14 day rest + 8 day GRTP = Day 23 post

injury

Adults 7 Days

4 Stage GRTP progression every

24 hours, if symptom free

7 day rest + 4 day GRTP = Day 12 post injury

Any player with a second concussion within 12 months, a history of multiple concussions, players with unusual presentations or prolonged recovery should be assessed and managed

by health care providers with experience in sport related concussions.CAUTION

!

CAUTION

!CAUTION

!

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