PPC Warriors of Chaos 2015.11

download PPC Warriors of Chaos 2015.11

of 27

description

Warhammer: Age of SigmarWarriors of Chaos Project Point Cost Army List

Transcript of PPC Warriors of Chaos 2015.11

  • Fantasy Battles The 9th Age

    Warriors of the Dark Gods Army Rules

    Version 0.9.4 Beta

    Rules changes between versions are colour coded in green. See change log at end of document.

    1

  • Army Special Rules Eye of the Warp A model with this rule cannot refuse a challenge, and must issue one if no other model does so. Immediately after killing a non-champion model in a challenge or slaying a monster, the controlling player rolls on the table and confers to the model:

    1 +1 Initiative If this is the second time receiving this gift, the model must take a toughness test. If the test passed, the model gain Stupidity Special rule instead, if it is failed, the model turns into a Mutant Spawn.

    2 +1 Weapon Skill If this is the second time receiving this gift, the model gain Lightning Reflexes Special Rule instead.

    3 +1 Attack If this is the second time receiving this gift, the model gain the Lethal Strike Special Rule instead.

    4 +1 Strength If this is the second time receiving this gift, the model gain the Multiple Wounds(2) Special rule instead.

    5 +1 Toughness If this is the second time receiving this gift, choose one: gain Ward Save (5+) or increase existing Regeneration or Ward Save by +1, up to a maximum of 3+.

    6 +1 Leadership If this is the second time receiving this gift choose one: gain Stubborn or turn into a Daemonic Prince.

    Re-roll any roll that results in getting a gift a 3rd time. If the model is a combined model, Special Rules or Statline increases from this special rule only affects the part of the model that has Eye of the Warp. When turning into a new model. Remove the old model from the board. It counts as being killed for all purposes, except for the King is Dead and the Their Flag is Down. Place the new model back on the the table within 6"s of the old model's place. Keep it at least 1" away from all other models and impassable terrain. If the model is impossible to place in these guidelines place it as close as possible to the legal position. This new model becomes your Battle Standard or General if replacing a model with that rule. Spawn only retain the mark of the old model, while Demonic Princes keep all Gifts, Magic or Mundane Items and Marks. Spawns can never confer their Leadership to another model.

    2

  • Mark of the Dark Gods There are different Marks of the Dark Gods, each one with a different effect, explained below. Which mark has a model has is stated in brackets. Models with a Mark of the Dark Gods other than Unbound cannot join Units with one or more models with a Mark of the Dark Gods other than the same as themselves or Unbound. Models who choose a Mark of the Dark Gods as an option must specify which mark they have on the army list.

    Unbound Units with majority of models with the Mark of the Dark Gods (Unbound) may reroll failed Panic tests

    Change When Shooting, or at the start of each combat, parts of models with the Mark of the Dark Gods (Change) can choose one of the following Special Rules to apply to their Shooting attacks that Phase or Close Combat Attacks done during that combat: Flaming Attacks, Magical Attacks, Holy Attacks or Hellfire. A Wizard with Mark of the Dark Gods (Change) has +1 Casting Modifier when casting spells.

    Lust Models with the Mark of the Dark Gods (Lust) can reroll charge, pursuit and random movement rolls and are Immune to panic caused by 25% casualties (but not immune to any other kinds of panic: unit destroyed or broken within 6", terror-caused panic etc.).

    Pestilence Enemy models attacking or being attacked by models with Mark of the Dark Gods (Pestilence) have -1 Weapon Skill (to a minimum of 1) when rolling to hit. Toxic Attacks are at -1 to wound against parts of models with Mark of the Dark Gods (Pestilence).

    Wrath Parts of models with the Mark of the Dark Gods (Wrath) have Immune to Psychology Special Rule and +1 Strength on their attacks until they lose a combat. While you have this additional Strength you cannot benefit from Parry. Furthermore, a Unit with one or more models with this Mark must always Pursue (if able), but are not forced to overrun. Wizards cannot use, have, or gain this Mark in any way.

    Wizards with Marks Wizards with Mark of the Dark Gods must use certain Paths depending on the mark chosen

    Unbound Path of Heavens (Lord only), Alchemy, Shadow, Death or Fire

    Change Path of Change or Alchemy

    Lust Path of Lust or Shadows

    Pestilence Path of Disease or Death

    3

  • Chosen from the Dark Gods: A model with this special rule is one of the few Chosen Ones from the Dark Lords. Those models gain an additional effect from their Mark of the Dark Gods:

    Unbound Bodyguard Special rule

    Change 6+ Ward Save (or improving their existing Ward Save by 1) and Wizard Conclave (Level 1: Blue Fire) Special rule.

    Lust +1 Movement and +1 Initiative. The additional Movement speed is also conferred to any Character with the Mark of the Dark Gods (Lust) that joins this unit.

    Pestilence +1 Toughness.

    Wrath +1 Strength.

    Lightning Resistance The model has Ward Save (2+) against attacks with the Lightning Attack special rule. If a model is hit by Lightning Attack it gains Frenzy Special rule.

    Brute Force If a Unit has this Special Rule, the unit only needs to be 4 models wide to form Full Ranks. Models with this Special rule have the Monstrous Support rule and cannot be the target of a stomp.

    Inspire Greatness As long as one or more models with this special rule are alive and in a unit of the same troop type as themselves, the unit can make an additional Supporting attack from the second rank (but not from the third rank). Mounts can still never make supporting attacks. For each Chosen Lord in your army one unit of Wasteborn Warriors can have a magic banner up to 50 points.

    Armoury Close Combat Weapons Warpblessed Weapon A Warpblessed Weapon grants +1 Strength and Magical Attacks.

    4

  • Warp Gifts

    Warp Gifts cannot be duplicated within the army, unless stated otherwise.

    The Chosen Jarl 15 pts Barbarian Jarl only. Choose up to one unit from each Barbarians, Mounted Barbarians, and Striders of Lust. Their standard bearer may be upgraded with a magical banner up to 25pts. Soulfeeder 15 pts For every wound the wearer inflicts in close combat, excluding Special attacks, roll a D6. For each 6+, the wearer recovers 1 wound. This Gift cannot be taken by a model mounted on a Warp Dragon and does not count towards the limitation on Gifts per Character. Mutant of the Dark Gods 20 pts Infantry Character only. A model with this gift receives +1 Wound, +1 Movement, has 40x40 base size, and the Brute Force Special Rule. This Gift can be duplicated within an army. Third Eye of Change 30 pts Mark of the Dark Gods (Change) only. A model with this Gift has its Ward save increased by one to a maximum of 4+. Wastehardened Skin 35 pts Wearer has Innate Defense (5+). This item cannot be taken by a model mounted on a Manticora.

    Void Strike 35 pts Model has the Crush Attack Special Rule. Ulcerating Flesh 35 pt Mark of the Dark God (Pestilence) only. Model has a Breath Attack (Toxic Attack). In addition, every round of combat each enemy model in base contact with the bearer suffers a Strength 1 hit with Armour Piercing (6) special rule at Initiative 10. Blessed by the Dark Gods 50 pts / 40 pts Model with Eye of the Warp only. When you deploy this model the gifted can increase one of its statistics by 1. Wildling Blood 40 pts Units with Warbeast, Monstrous Infantry, Monstrous Beast, and Monster troop type in 12 can use this models Leadership instead of their own. If the gifted is your General the range of this Leadership is increased by 6 and one unit of Trolls count as a Core choice instead of Special.

    5

  • Magic items

    Magic Weapon Burning Hellsword 65 pt Type: Hand weapon. Attacks made by the Weapons have Flaming Attacks, Multiple Wounds (D3) and Armour Piercing (6). After all attacks are made, for each model slain by this sword, that models unit suffers a Strength 4 hit with the Flaming Attack Special Rule. Diseased Spear 30 pts - Requires Mark of Pestilence Type: Spear. +1 Strength. Poisoned Attacks. Wielder has the Fear Special rule. If the wielder kills a model in combat he gains the Terror Special Rule. Counts as a Light Lance if taken on a mounted character. Magic Armour Darksight Helm 35 pts Type: None (6+ Armour Save). Wearer has Lightning Reflexes. Talismans Sorcerers Bane 30 pts - Requires Mark of Wrath Magical Resistance (1). The wearers unit is immune to all effects from non damage hex and augment spells. Arcane items Circlet of Change 35 pts - Requires Mark of Change The wearer and any unit he joins adds +1 to the result when rolling for Strength of spells from Path of Change.

    Enchanted Items Beguiling Chains 20 pts - Requires Mark of Lust Whenever the wearer issues a Challenge the opponent has to accept it, if possible. Magic Banners Banner of Darkness 55 pts Friendly Infantry units with a Standard Bearer within 12 of this banner gain +1 Movement. All enemy units within 12 of this banner have -1 Initiative. Warpmist Standard 30 pts - Requires Mark of Change All Shooting Attacks made against the unit have -1 on any to wound rolls Banner of Temptation 30 pts - Requires Mark of Lust When a unit is charged by the bearer of this banner, they may only declare Hold as their Charge reaction unless they are already Fleeing. Banner of Wrath 25pts - Requires Mark of Wrath All models in the wearers unit have the Frenzy Special Rule. Filthy Banner 25 pts - Requires Mark of Pestilence All Models in wearers unit have the Poisoned Attack Special Rule.

    6

  • Army List LORDS

    Daemonic Prince 230 pts single model M WS BS S T W I A Ld

    8 9 5 6 5 4 8 5 9 Monster 50x50mm base

    Alliance: Mark of the Dark Gods (Unbound) Special Rules: Otherworldly, Daemonic Instability, Stubborn

    Options: pts May choose Mark of the Dark Gods 10 May take Magic Items up to 25 May take up to 2 Gifts no pt limit May take Plate Armour 30 May take Fly (8) 40 May take magic levels

    Level 1 35 Level 2 65 Level 3 100 Level 4 160

    Marks of the Daemon Legion Models with Daemonic Special rule have different marks than mortals:

    Change A model can each phase choose either Flaming Attacks, Holy Attacks or Hellfire special rule for any (non-special) attacks. Any character with Mark of Change adds +1 to their casting rolls.

    Lust A model has +1 Armour Piercing (which is cumulative with other sourcers)

    Pestilence Enemies who strike a model with a Mark of Pestilence have their Weapon Skill lowered by one point. If an enemy is in base contact with 2 units or more with a Mark of Pestilence, their Weapon Skill is instead lowered by two point.

    Wrath A model has +1 Str first round of combat. Wizards cannot use, have, or gain this Mark in any way.

    Unbound No additional trait.

    Daemonic Instability Daemonic units never flee from combat. Instead, roll 2D6 as normal for break tests. Add to this score the Combat Score difference and deduct the units leadership (i.e. 2D6+CS-Ld). If the total is a positive number, the test is considered failed and the unit loses this many wounds (distributed using the rules for unstable), no saves (of any kind) allowed.

    7

  • Chosen Lord 160 pts single model M WS BS S T W I A Ld

    4 8 3 5 5 3 7 5 9 Infantry 25x25mm base

    Alliance: Mark of the Dark Gods (Unbound) Armour: Plate Armour Special Rules: Eye of the Warp, Inspire Greatness

    Options: pts May replace Unbound

    with another Mark of the Dark Gods 5 May take a single Gift no pt limit May take Magic Items up to 100 May take Shield 5 May take a Weapon (one choice only)

    Additional Hand Weapon 5 Flail 5 Halberd 15 Lance 15 Great Weapon 15

    May take a Mount (one choice only) Waste Steed 35 Juggernaut of Wrath 35 Warp Daemon Steed 35 Steed of Lust 40 Disc of Change 45 Palanquin of Pestilence 50 Wasteborn Chariot 95 Manticora 120 Warp Dragon 280

    Chosen Sorcerer 180 pts single model M WS BS S T W I A Ld

    4 5 3 4 4 3 5 3 8 Infantry 25x25mm base

    Alliance: Mark of the Dark Gods (Unbound) Armour: Plate Armour Special Rules: Eye of the Warp Magic: Level 3 Wizard. Generates spells from Paths of Magic that depends on the models Mark of the Dark Gods.

    Options: pts May replace Unbound

    with another Mark of the Dark Gods 5 May take a single Gift no pt limit Upgrade to Wizard level 4 60 May take Magic Items up to 100 May take a mount (one choice only)

    Waste Steed 15 Palanquin of Pestilence 30 Steed of Lust 35 Warp Daemon Steed 40 Disc of Change 45 Wasteborn Chariot 95 Manticora 120 Warp Dragon 330

    8

  • HEROES

    Chosen Champion 100 pts single model M WS BS S T W I A Ld

    4 7 3 5 4 2 6 4 8 Infantry 25x25mm base

    Alliance: Mark of the Dark Gods (Unbound) Armour: Plate Armour Special Rules: Eye of the Warp, Inspire greatness

    Options: pts May become Battle Standard Bearer 25 May replace Unbound

    with another Mark of the Dark Gods 5 May take a single Gift no pt limit May take Magic Items up to 50 May take Shield 5 May take a weapon (one choice only)

    Additional hand weapon 5 Flail 5 Halberd 10 Lance 10 Great Weapon 10

    May take a mount (one choice only) Waste Steed 15 Juggernaut of Wrath 35 Steed of Lust 35 Palanquin of Pestilence 40 Disc of Change 40 Warp Daemon Steed 40 Manticora 150 Wasteborn Chariot 100

    Chosen Warlock 90 pts single model M WS BS S T W I A Ld

    4 5 3 4 4 2 4 2 8 Infantry 25x25mm base

    Alliance: Mark of the Dark Gods (Unbound) Armour: Plate Armour Special Rules: Eye of the Warp Magic: Level 1 Wizard. Generates spells from Paths of Magic that depends on the models Mark of the Dark Gods.

    Options: pts May replace Unbound

    with another Mark of the Dark Gods 5 May take a single Gift no pt limit Upgrade to Wizard level 2 35 May take Magic Items up to 50 May take a mount (one choice only)

    Waste Steed 15 Steed of Lust 25 Palanquin of Pestilence 40 Disc of Change 40 Warp Daemon Steed 50 Wasteborn Chariot 100

    9

  • Barbarian Jarl 55 pts single model M WS BS S T W I A Ld

    4 5 4 4 4 2 5 3 8 Infantry 25x25mm base

    Alliance: Mark of the Dark Gods (Unbound) Armour: Light Armour Special Rules: Eye of the Warp, Inspire Greatness (Barbarians and Mounted Barbarians only)

    Options: pts May replace Unbound

    with another Mark of the Dark Gods 5 May take a single Gift no pt limit May take Magic Items up to 50 May take Shield 4 May take Heavy armour 5 May take Throwing Weapons 3 May take a weapon (one choice only)

    Flail 3 Additional hand weapon 3 Light Lance 3 Great Weapon 4

    May be mounted on (one choice only) Warhorse 20 Steed of Lust (Lust Only) 35

    May have one of the following upgrades

    Heir of the Sea (40 pts) The model gains the Ambush and Vanguard Special rules. Choose one Barbarian unit, that unit gains Ambush and Vanguard Special rules and the Barbarian Jarl has to be deployed in that unit.

    Heir of the Steppe (15 pts) The model gains the Devastating Charge Special rule. If the model joins a unit of Mounted Barbarians or Striders of Lust, this unit also gains Devastating Charge.

    10

  • CORE

    Wasteborn Warriors 120 pts 10 models, may add up to 20 models 12 pts/model M WS BS S T W I A Ld

    4 5 3 4 4 1 4 2 8 Infantry 25x25mm base

    Alliance: Mark of the Dark Gods (Unbound) Armour: Plate Armour

    Options: pts All models may replace Unbound

    with another Mark of the Dark Gods 2 / model All models may take:

    Additional Hand Weapons 1 / model Halberds 2 / model Great weapons 2 / model Shields 2 / model Shields if taken with another weapon 1 / model

    May upgrade one model to each of the following: Champion 10 Musician 10 Standard Bearer 10 - may take a Magic Banner up to 25

    Wasteborn Fallen 75 pts 5 models, may add up to 5 models 15 pts/model

    M WS BS S T W I A Ld

    6 4 - 4 4 1 4 * 8 Infantry 25x25mm base

    Alliance: Mark of the Dark Gods (Unbound) Armour: Plate Armour Special Rules: Random Attacks (D3), Frenzy, Immune to Psychology, Skirmishers

    Options: pts May upgrade one model to Champion 10 All models must replace Unbound

    with another Mark of the Dark Gods free

    11

  • Wasteborn chariot 90 pts single model M WS BS S T W I A Ld

    Chariot - - - 5 4 4 - - -

    Crew (2) - 5 3 4 - - 4 2 8

    Waste Steeds (2) 8 3 - 4 - - 3 1 - Chariot 50x100mm base

    Alliance: Mark of the Dark Gods (Unbound) (Crew only) Weapon: Halberd (Crew only) Armour: Heavy Armour Special Rules: Scythes

    Options: pts All models may replace Unbound

    with another Mark of the Dark Gods 10 May take barding 20

    Barbarians 60 pts 15 models, may add up to 35 models 4 pts/model

    M WS BS S T W I A Ld

    4 4 3 3 3 1 3 1 7 Infantry 25x25mm base

    Alliance: Mark of the Dark Gods (Unbound) Armour: Light Armour

    Options: pts All models may replace Unbound

    with another Mark of the Dark Gods 1 / model All models replace Light Armour

    with Additional Hand Weapons free All models may take

    Flails 1 / model Spears 1 / model Great weapons 2 / model Shields 2 / model Shields if taken with another weapon 1 / model

    May upgrade one model to each of the following: Champion 10 Musician 10 Standard Bearer 10

    12

  • Mounted Barbarians 80 pts 5 models, may add up to 10 models 12 pts/model M WS BS S T W I A Ld

    Barbarian 4 4 3 3 3 1 3 1 7

    Warhorse 8 3 3 3 3 1 3 1 5 Cavalry 25x50mm base

    Alliance: Mark of the Dark Gods (Unbound) (Barbarians only) Armour: Light Armour Special Rules: Fast Cavalry

    Options: pts All models may replace Unbound

    with another Mark of the Dark Gods 1 / model May replace Fast Cavalry special with Barding free All models may take

    Shields 1 / model Light Lances 1 / model Throwing weapons 1 / model Flails 2 / model

    May upgrade one model to each of the following: Champion 10 Musician 10 Standard Bearer 10

    Warhounds 35 pts 5 models, may add up to 30 models 4 pts/model M WS BS S T W I A Ld

    7 4 - 3 3 1 3 1 5 War Beast 25x50mm base

    Special Rules: Insignificant

    Options: pts All models may have Innate Defence (6+) 1 / model All models may have Poisoned Attacks 1 / model All models may have Vanguard 2 / model

    13

  • SPECIAL

    Favoured 140 pts 10 models, may add up to 20 models 14 pts/model M WS BS S T W I A Ld

    4 6 3 4 4 1 5 2 8 Infantry 25x25mm base

    Alliance: Mark of the Dark Gods (Unbound) Armour: Plate Armour Special Rules: Immune to Psychology, Chosen of the Dark Lords

    Options: pts All models may replace Unbound

    with another Mark of the Dark Gods 3 / model All models may take:

    Additional Hand Weapons 1 / model Halberds 2 / model Great weapons 2 / model Shields 2 / model Shields if taken with another weapon 1 / model

    May upgrade one model to each of the following: Champion 10

    - may take Magic Weapon up to 25 Musician 10 Standard Bearer 10 - may take a Magic Banner up to 50

    Wasteborn Knights 165 pts 5 models, may add up to 7 models 37 pts/model M WS BS S T W I A Ld

    Knight 4 5 3 4 4 1 5 2 8

    Wasteborn Steed 8 3 - 4 3 1 3 1 5 Cavalry 25x50mm base

    Alliance: Mark of the Dark Gods (Unbound)(Knights only) Weapon: Lance (Knights only) Armour: Plate Armour, Shields and Barding Special Rules: Hatred (Knights only)

    Options: pts All models may replace Unbound

    with another Mark of the Dark Gods 2 / model All models may replace Lance

    with Warpblessed Weapons 5 / model May upgrade one model to each of the following:

    Champion 10 Musician 10

    Standard Bearer 10 - may take a Magic Banner up to 50

    14

  • Brutes 200 pts 4 models, may add up to 4 models 50 pts/model M WS BS S T W I A Ld

    5 5 3 4 4 3 5 3 8 Infantry 40x40mm base

    Alliance: Mark of the Dark Gods (Unbound) Weapons: Flail, Halberd, Great Weapon, Additional Hand Weapon Armour: Plate Armour and Shields Special Rules: Weapon Masters, Chosen of the Dark Lords, Brute Force

    Options: pts All models may replace Unbound

    with another Mark of the Dark Gods 6 / model May upgrade one model to each of the following:

    Champion 10 - may take Magic Weapon up to 25

    Musician 10 Standard Bearer 10 - may take a Magic Banner up to 50

    Striders of Lust 75 pts 5 models, may add up to 10 models 10 pts/model M WS BS S T W I A Ld

    Strider 4 4 3 3 3 1 6 1 7

    Steed of Lust 10 3 - 3 3 1 5 1 7 Cavalry 25x50mm base

    Alliance: Mark of the Dark Gods (Lust) Weapon: Light lance Striders Whip: This is a shooting weapon with the following profile: Range 4. Strength as user. Quick to Fire. When making an attack with this weapon treat it as a Close combat attack as if you were in base contact with your target (including all Special rules that would apply, use Weapon skill instead of Ballistic skill). Units that suffer a hit from this weapon have Initiative 0 and Stupidity Special Rule until the start of the current player's next shooting phase. Armour: Shield Special Rules: Fast Cavalry, Lightning Reflexes (Strider only), Poisoned Attacks (Steed of Lust only)

    Options: pts May upgrade one model to each of the following:

    Champion 10 Musician 10

    Standard Bearer 10

    Dragon Centaur 180 pts 3 models, may add up to 3 models 60 pts/model

    15

  • M WS BS S T W I A Ld

    7 4 2 5 5 4 2 3 8 Monstrous Beast 50x75mm base

    Alliance: Mark of the Dark Gods (Unbound) Armour: Light Armour and Innate Defence (5+) Special Rules: Lightning resistance, Stomp(2)

    Options: pts All models may take:

    Additional Hand Weapons 3 / model Halberds 6 / model Great weapons 8 / model

    May upgrade one model to each of the following: Champion 10 Musician 10 Standard Bearer 10

    Trolls 135 pts 3 models, may add up to 6 models 45 pts/model

    M WS BS S T W I A Ld

    6 3 1 5 4 3 2 3 4 Monstrous Infantry 40x40mm base

    Special Rules: Regeneration (4+), Stupidity Troll Belch: Instead of making its usual attacks the model may choose to make a single attack, which hits automatically and has Strength 5 and Armour Piercing (6). Warped Regeneration: When a unit of Trolls successfully saves 4 or more Regenerations saves in one phase, roll on Eye of the Warp table and always treat the roll as if it was their first. All models in the unit receive the characteristic increase. This could result in the same characteristic being increased more than once.

    Options: pts All models may take Additional Hand Weapons 3 / model

    16

  • Bloodbeast 175 pts single model M WS BS S T W I A Ld

    6 3 0 6 5 5 3 5 4 Monster 50x100mm base

    Armour: Innate Defence (4+) Special Rules: Frenzy, Hatred Bloodbeast link: When deploying a Bloodbeast, the player must nominate one character in the army to be its Master. For as long as this character is alive, the BloodBeasts may use their Weapon Skills and Leadership and gains their Mark of the Dark Gods. For as long as the Bloodbeast is alive, its Master gains the Hatred special rule. A character cannot be the Master of more than one Bloodbeast and a Bloodbeast cannot receive Inspiring Presence from the General.

    Vortex Fiend 175 pts single model M WS BS S T W I A Ld

    6 4 - 5 5 5 3 * 8 Monster 50x100mm base

    Armour: Innate Defence (4+) Special Rules: Random Attacks (D6+2), Ward Save (5+), Blurry, Channel Waves of Change: Enemy units within 6 of a model with this Special Rule are affected by the Fear special rule as if they were in base contact with this model. Every friendly unit within 6 of model with Waves of Change is immune to Fear. Wizard from Warriors of the Dark Gods army may cast spells of type Damage through this model if within 24. When casting through the model, measure range from it and use its forward arc and Line of sight. Wizard may cast spells of type missile even if it is engaged in combat as long as the Vortex Fiend isnt. If the spell is miscast, the Wizard rolls on the miscast table as normal and the Vortex Fiend suffers a Strength PDU+2 hit.

    Mutant Spawn 50 pts single model M WS BS S T W I A Ld

    * 3 - 4 5 3 2 * 10 Monstrous Beast 40x40mm base

    Special Rules: Fear, Random Movement (3D6), Random Attacks (1D6+1), Unbreakable

    Options: pts Must take a single Mark of the Dark Gods free

    Mutant Ambush: This works just as Ambush Special rule with addition that when Mutant Spawn enters the Battlefield it can do a 2D6 Random move as if in Compulsory Moves sub-phase but treating all units (friends and foes) as Impassable terrain.

    17

  • RARE

    Chimera 195 pts single model M WS BS S T W I A Ld

    6 4 - 6 5 4 3 7 5 Monster 50x100mm base

    Armour: Innate Defence (4+) Special Rules: Fly (8), Regeneration (5+)

    Options: pts May have a Breath Weapon: (Strength 4, Flaming Attacks) 30 May be upgrade to Ancient Chimera 60 Ancient Chimera: One of a Kind. The model gets Regeneration (4+) and +1 Wound on its profile.

    Warpscream Cannon 180 pts single model M WS BS S T W I A Ld

    4 4 3 5 6 5 1 5 6 Monster 100x150mm base

    Weapon: Hellmortar This is a Catapult Artillery Weapon with the following profile: Range 60", 3" Template, Strength 4 [9], Armour Piercing (1), [Multiple Wounds (Ordnance)]. A unit which suffers 1 or more casualties from a Hellmortar must immediately take a Panic Test. Armour: Innate Defence (4+) Special Rules: Otherworldly, Unbreakable, Frenzy, Swiftstride, Innate Defense (4+)

    18

  • Elder Dragon Centaur 220 pts single model M WS BS S T W I A Ld

    7 6 3 6 6 6 4 5 9 Monster 50x75mm base

    Armour: Innate Defence (4+) Special Rules: Immune to Psychology, Lightning Resistance, Swiftstride

    Options: pts May take Light Armour 10 May take a weapon (one choice only)

    Additional Hand weapon 5 Great weapon 10 Halberd 15

    Crushers 210 pts 3 models, may add up to 3 models 70 pts/model M WS BS S T W I A Ld

    Crusher 4 5 3 4 4 1 5 2 8

    Juggernaut 7 5 - 5 4 3 2 3 7 Monstrous Cavalry 50x75mm base

    Alliance: Mark of the Dark Gods (Wrath) Armour: Plate Armour and Shields Special Rules: Frenzy (Crusher only), Magical Attacks (Juggernaut only), Fear

    Options: pts May take a weapon (one choice only)

    Warpblessed Weapons 5 / model Lances 3 / model

    May upgrade one model to each of the following: Champion 10

    Musician 10 Standard Bearer 10 - may take a Magic Banner up to 50

    19

  • Battle Shrine 150 pts single model M WS BS S T W I A Ld

    Battle Shrine - - - 0 5 5 - - -

    Shrine Priest (1) - 5 3 4 - - 4 2 8

    Shrine Bearer (1) 6 3 3 4 - - 2 * - Chariot 50x100mm base

    Alliance: Mark of the Dark Gods (Unbound) Armour: Heavy Armour

    Options: pts All models may replace Unbound

    with another Mark of the Dark Gods 10

    Special Rules: Fear, Ward Save (4+), Random Attack (2D6) (Shrine Bearers only)

    Attention From Beyond: This model grants a Ward Save (5+) against shooting attacks to all friendly units within 12. If these units already have a Ward Save then it is increased by two, up to a maximum of Ward Save (4+) against shooting attacks. The model also gains a special effect that varies depending on its Mark of the Dark Gods. If it gains an augment spell it may only target units with the same mark or units which are Unbound. If it gains an aura it may only benefit units with the same mark or units which are Unbound.

    Unbound The model may cast the spell Wind Blast from the Path of Heaven as a Bound Spell (Power Level 5).

    Change The model may cast the spell Wave of Transformation from the Path of Change as a Bound Spell (Power Level 5)

    Lust The model may cast the spell Frenzied Histeria from the Path of Lust as a Bound Spell (Power Level 5).

    Pestilence The model may cast the spell Shadow Miasma from the Path of Shadow as a Bound Spell (Power Level 5).

    Wrath The model grants the special rule Magic Resistance (2) to all friendly units within 6

    20

  • Maulerbeast Chariot 150 pts single model M WS BS S T W I A Ld

    Chariot - - - 5 6 5 - - -

    Crew (2) - 5 3 4 - - 5 2 8

    Beast (1) 7 4 5 - - - 2 3 - Chariot 50x100mm base

    Alliance: Mark of the Dark Gods (Unbound) (Crew only) Weapon: Halberds Armour: Plate Armour

    Options: pts May replace Unbound

    with another Mark of the Dark Gods 10 May take Barding 20

    Special Rules: Scythes, Lethal Strike (Beast only), Grinding attacks (D3) (Beast only), Fear

    21

  • Giant 140 pts single model M WS BS S T W I A Ld

    6 3 - 6 5 6 3 * 10 Monster 50x75mm base

    Special Rules: Immune to Psychology, Stubborn, Giant Attacks (see below)

    Options: pts May take a single Mark of the Dark Gods 5

    - May be Chosen from the Dark Lords 15

    Giant Attacks: When a giant attacks in Close Combat, pick a target in base contact to attack and roll on the chart below. Giants have two types of attack patterns depending on the Troop Type of the target.

    Against Infantry, War Beast, Swarm, Warmachine and Cavalry targets: 1: Yell 2: Jump Up 3: Pick Up 4-6: Swing

    Against Monstrous Beast, Monstrous Infantry, Monstrous Cavalry, Chariot, Monster and Ridden Monster targets: 1: Yell 2-3: Thump 4-6: Smash

    Yell: Neither the giant nor the chosen unit can make any Close Combat attacks this phase. Attacks already done (including those simultaneous with this attack) are not affected. The Giant's side automatically wins the combat by 2. If two (or more) opposing Giants Yell, the combat is a draw.

    Jump Up: The chosen unit suffers D6 hits with the Giant's Strength, carried out as if it were a Grinding Attack. The Giant must take a Dangerous Terrain test.

    Pick Up: Select a single model in base contact with the Giant. This model must take a Strength and Weapon Skill test. For each failed test, the model suffers a hit with the Giant's Strength and Multiple Wounds (D3).

    Swing: The Giant makes 2D6 attacks on the chosen unit.

    Thump: Select a model from the chosen unit in base contact with the Giant. This model takes a Initiative test. If the test is failed, the model suffers 2D6 wounds with Armour Piercing (6).

    Smash: Select a model from the chosen unit in base contact with the Giant. This model suffers 1 wound with Armour Piercing (6). If the model has not yet attacked it cannot attack in this round. It the model has already attacked, it cannot attack in the next player turn.

    - Notes- Giant Attacks counts as Close Combat attack and therefore are affected by all rules normally affecting Close Combat attacks. After rolling on this chart, the Giant may still Stomp as normal.

    22

  • MOUNTS The Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.

    Warhorse M WS BS S T W I A Ld

    8 3 - 3 3 1 3 1 5 War Beast 25x50mm base

    Special Rule: Fast Cavalry

    Options: pts May take Barding 15 (model loses Fast Cavalry Special Rule)

    Waste steed M WS BS S T W I A Ld

    8 3 - 4 3 1 3 1 5 War Beast 25x50mm base

    Armour: Barding

    Wasteborn Chariot

    M WS BS S T W I A Ld

    Chariot - - - 5 4 4 - - -

    Crew (1) - 5 3 4 - - 4 2 8

    Waste steed (2) 8 3 - 4 - - 3 1 - Chariot 50x100mm base

    Alliance: Same as character. Weapon: Halberd (Crew only)

    Options: pts Barding 20

    Special Rules: Scythes

    Warp Daemon Steed

    M WS BS S T W I A Ld

    8 4 - 5 5 3 2 2 8 Monstrous Beast 50x50mm base

    Special Rule: Magical Attacks, Fear

    Options: pts May take Barding 20

    23

  • Disc of Change (Model with Mark of Change only) M WS BS S T W I A Ld

    1 3 - 4 4 1 4 3 7 War Beast 50x50mm base

    Special Rule: Magical Attacks, Fly (9), Flaming Attacks

    Palanquin of Pestilence (Model with Mark of Pestilence only) M WS BS S T W I A Ld

    4 3 3 3 3 4 3 6 7 Infantry 50x50mm base

    Special Rule: Magical Attacks, Poisoned Attacks

    Juggernaut of Wrath (Model with Mark of Wrath only) M WS BS S T W I A Ld

    7 5 - 5 4 3 2 3 7 Monstrous Beast 50x75mm base

    Special Rule: Magical Attacks, Mark of the Dark Gods (Wrath)

    Steed of Lust (Model with Mark of Lust only)

    M WS BS S T W I A Ld

    10 3 - 3 3 1 5 1 7 War Beast 25x50mm base

    Special Rule: Vanguard, Magical Attacks, Poisoned Attacks

    24

  • Manticora M WS BS S T W I A Ld

    6 5 - 5 5 4 5 3 5 Monstrous Beast 50x100mm base

    Special Rule: Fly (8), Large Target, Fear, Lethal Strike, Frenzy, Multiple Wounds (D3)

    Warp Dragon (one of a kind)

    M WS BS S T W I A Ld

    6 5 1 6 6 6 3 6 9 Monster 50x100mm base

    Armour: Innate Defence (3+) Special Rule: Breath Weapon (Strength 4, Flaming Attacks), Breath Weapon (Strength 3, Armour Piercing (3)), Fly (7)

    25

  • Quick Reference Sheet

    LORDS M WS BS S T W I A Ld

    Daemonic Prince 8 9 5 6 5 4 8 5 9

    Chosen Lord 4 8 3 5 5 3 7 5 9

    Chosen Sorcerer 4 5 3 4 4 3 5 3 8

    HEROES M WS BS S T W I A Ld

    Chosen Champion 4 7 3 5 4 2 6 4 8

    Chosen Warlock 4 5 3 4 4 2 4 2 8

    Barbarian Jarl 4 5 4 4 4 2 5 3 8

    CORE

    Wasteborn Warriors 4 5 3 4 4 1 4 2 8

    Wasteborn Fallen 6 4 0 4 4 1 4 * 8

    Wasteborn Chariot - - - 5 4 4 - - -

    - Crew (2) - 5 3 4 - - 4 2 8

    - Waste Steed (2) 8 3 - 4 - - 3 1 -

    Barbarians 4 4 3 3 3 1 3 1 7

    Mounted Barbarians 4 4 3 3 3 1 3 1 7

    - Warhorse 8 3 0 3 3 1 3 1 5

    Warhounds 7 4 - 3 3 1 3 1 5

    SPECIAL

    Favoured 4 6 3 4 4 1 5 2 8

    Wasteborn Knights 4 5 3 4 4 1 5 2 8

    - Wasteborn Steed 8 3 0 4 3 1 3 1 5

    Brutes 5 5 3 4 4 3 5 3 8

    Striders of Lust 4 4 4 3 3 1 6 1 7

    - Steed of Lust 10 3 0 3 3 1 5 1 7

    Dragon Centaurs 7 4 2 5 5 4 2 3 8

    Trolls 6 3 1 5 4 3 2 3 4

    Bloodbrute 6 4 0 6 5 4 3 4 4

    Vortex Fiend 6 4 0 5 5 5 3 * 8

    Mutant Spawn * 3 - 4 5 3 2 * 10

    RARE M WS BS S T W I A Ld

    Chimera 6 4 - 6 7 4 3 7 5

    Warp Scream Cannon

    4 4 3 5 6 7 1 5 9

    Elder Dragon Centaur 7 6 3 6 6 6 4 5 9

    Crusher 4 5 3 4 4 1 5 2 8

    - Juggernaut 7 5 - 5 4 3 2 3 7

    Battle Shrine - - - 0 5 5 - - -

    - Shrine Priest (1) - 5 3 4 - - 4 2 8

    - Shrine Bearer (1) 6 3 3 4 - - 2 * -

    Maulerbeast Chariot - - - 5 6 5 - - -

    - Crew (2) - 5 3 4 - - 5 2 8

    - Beast (1) 7 4 - 5 - - 2 3 -

    Giant 6 3 - 6 5 6 3 * 10

    MOUNTS

    War Horse 8 3 - 3 3 1 3 1 5

    Wasteborn Steed 8 3 - 4 3 1 3 1 5

    Wasteborn Chariot - - - 5 4 4 - - -

    - Crew (1) - 5 3 4 - - 4 2 8

    - Waste Steed (2) 8 3 - 4 - - 3 1 -

    Warp Daemon Steed 8 4 - 5 5 3 2 2 8

    Disc of Change 1 3 - 4 4 1 4 3 7

    Palanquin Pestilence 4 3 3 3 3 4 3 6 7

    Juggernaut of Wrath 7 5 - 5 4 3 2 3 7

    Steed of Lust 10 3 - 3 3 1 5 1 7

    Manticora 6 5 - 5 5 4 5 3 5

    Warp Dragon 6 5 1 6 6 6 3 6 9

    26

  • CHANGE LOG v0.9.1 Wasteborn Fallen random attacks (in response to rulebook change) Lightning Resistance Inspire Greatness Diseased Spear Wasteborn Warriors Wasteborn Fallen, attacks and unit size Favoured and Brute champion, magic weapon only Brutes max unit size Mutant Spawn Warpscream Cannon statline and shooting Crushers special rules Steed of Lust character mount Blessed by the Dark Gods v0.9.2 Crushers loses option for marks (copy paste error) Clarified marks for multipart models (knights, chariots etc) Ancient chimera had regained one of a kind v0.9.3 Eye of the Warp, #6, typo Chosen Sorcerer, points cost, level4 cost Mounted Barbarians horse statline (copy-paste mistake) Brutes, movement (copy-paste mistake) Striders of Lust, marks v0.9.4 name of army Warhounds, troop type crusher base size

    27