PLOTS How Many Basic Plots ?. 1 PLOT The ancient Greek philosopher Aristotle said: "A whole is...
Transcript of PLOTS How Many Basic Plots ?. 1 PLOT The ancient Greek philosopher Aristotle said: "A whole is...
PLOTSHow Many Basic Plots ?
1 PLOT
T
he ancient Greek
philosopher Aristotle
said:
"
A whole is what has a
beginning and middle and
end"
1 PLOT
a
ll plots stem from conflict
t
he basic elements of plot revolve around a
problem dealt with in sequence: "Exposition -
Rising Action - Climax - Falling Action -
Denouement".
EXPOSITION
the part of a play or work of
fiction in which the background
to the main conflict is introduced.
DENOUEMENT
d
enouement |ˌdānoōˈmä n |noun
t
he final part of a play, movie, or narrative in which the strands of
the plot are drawn together and matters are explained or
resolved.
t
he climax of a chain of events, usually when something is
decided or made clear : I waited by the eighteenth green to see
the denouement.
Plot Structure
Plot is the literary element that describes the structure of a story. It shows the causal arrangement of events and actions within a story.
Freytag’s Pyramid
Freytag’s Pyramid uses a five-part system to describe a story’s plot.
This graphic organizer matches the way stories are constructed: The climax is the high point, and it’s surrounded by rising and falling action.
Modified Freytag Pyramid
Freytag’s Pyramid is often modified so that it extends slightly before and after the primary rising and falling action.
You might think of this part of the chart as similar to the warm-up and cool-down for the story.
Exposition: The start of the story. The way things are before the action starts.
Rising Action: the series of conflicts and crisis in the story that lead to the climax.
Climax: The turning point. The most intense moment (either mentally or in action.
Falling Action: all of the action which follows the Climax.
Resolution: The conclusion, the tying together of all of the threads.
Plot Structure Components
7 PLOTS
1
.[wo]man vs. nature
2
.[wo]man vs. [wo]man
3
.[wo]man vs. the environment
4
.[wo]man vs. machines/technology
5
.[wo]man vs. the supernatural
6
.[wo]man vs. self
7
.[wo]man vs. god/religion
1.Quest
2.Adventure
3.Pursuit
4.Rescue
5.Escape
6.Revenge
7.The Riddle
8.Rivalry
9.Underdog
10.Temptation
20 PLOTS
11.Metamorphosis
12.Transformation
13.Maturation
14.Love
15.Forbidden Love
16.Sacrifice
17.Discovery
18.Wretched Excess
19.Ascension
20.Descension.
MACGUFFINI
n fiction, a MacGuffin is a plot Device in the form of some goal, desired
object, or other motivator that the protagonist (and sometimes the
antagonist) is willing to do and sacrifice almost anything to pursue,
often with little or no narrative explanation as to why it is considered so
desirable. A MacGuffin, therefore, functions merely as "a plot element
that catches the viewers' attention or drives the plot of a work of
fiction". In fact, the specific nature of the MacGuffin may be ambiguous,
undefined, generic, left open to interpretation or otherwise completely
unimportant to the plot. Common examples are money, victory, glory,
survival, a source of power, a potential threat, a mysterious but highly
desired item or object, or simply something that is entirely unexplained.
MACGUFFIN
T
he quintessential
MacGuffin is The Maltese
Falcon. It gets the
characters together, pits
them against each other,
but turns out to be
worthless.
O
THEME
a
theme is the central topic,
subject, or concept the author is
trying to point out.
OBJECT
A
n object that is used to
represent the theme.
LORD OF THE RINGS
W
hat is the object?
W
hat is the theme?”
W
ho has the object?
W
ho wants the object?
W
hat are the obstacles?
What is the object?What is the theme?Who has the object?What are the obstacles?
A
Case: • James Bond Movies• No Country for Old
Men• Pulp Fiction• Ronin
OBJECTS USED IN FILMS
T
he Piano
T
he Soloist
T
he Legend of 1900
T
he Red Violin
MUSICAL INSTRUMENTS
T
he Last Action Hero: a magic
movie ticket
H
arry Potter series
W
izard of OZ: The Ruby Slippers
MAGIC OBJECT