Planning & Organisation Skills Induction Unit 8 - 8.1a.

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Planning & Organisation Skills Induction Unit 8 - 8.1a

Transcript of Planning & Organisation Skills Induction Unit 8 - 8.1a.

Page 1: Planning & Organisation Skills Induction Unit 8 - 8.1a.

Planning & Organisation Skills

InductionUnit 8 - 8.1a

Page 2: Planning & Organisation Skills Induction Unit 8 - 8.1a.

Balloon Pass

Aim: Your team have to pass the balloon along your team without dropping it.

You will have 3 attempts. Rules:1. You have to pass the balloon from person to person.

2. You may not use your hands and they must be clasped behind your back.

3. There is a 5 person penalty if you drop or burst a balloon. 4. You will be scored on the following:

a. Total number of passes in two minutes.b. Creativity and Variety of passesc. Teamwork

Need one balloon (and a few spares!)

Page 3: Planning & Organisation Skills Induction Unit 8 - 8.1a.

Balloon Pass SCORE SHEETTeam Numbe

r of Passes

1

Number of

Passes2

Number of

Passes3

TOTAL RANKTeam work Rank TOTAL

RANKTEAM

POSITION

A

B

C

D

E

F

G

H

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Chain GangAim: Your team have to make the longest paper chain using the

materials supplied. You will have 12 minutes,

paper, glue and scissors. Rules:1. You will be scored on the following criteria:

a. Total length of chainb. Number of linksc. Quality of chaind. Teamwork

You will need newspapers, and

approx. 6 glue sticks and pairs of scissors (depending on size

of team)

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Chain Gang SCORE SHEETTeam Lengt

h of Chain

RankNumbe

r of links

RankQualit

y RankTeam work Rank TOTAL

RANKTEAM

POSITION

A

B

C

D

E

F

G

H

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Trading PlacesAim: Your team have to turn over all the lettered markers in the

marked out area in alphabetical order.

Rules:1. You have 3 attempts and your time will be recorded after each

attempt and the average time will be calculated from your three attempts.

2. Each attempt must be under 3 minutes or you will be disqualified.3. Each attempt will be timed from when your first team member crosses

the start line until ALL the team members return over the line at the finish.

4. Every team member has to touch at least 2 markers and a maximum of 4

5. Only one person is allowed in the marked off area at any one time.6. You may only turn over the markers with your hands.7. If two people are in the marked off area at the same time you will incur

a time penalty of 20 seconds for each infringement.8. You have 15 minutes to complete your task.

You will need 26 plates marked

with letters A to Z

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Trading Places SCORE SHEETTeam First Time Second

TimeThird Time Penalty

timeTotal Time Team

Position

A

B

C

D

E

F

G

H

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What worked?

WHAT DIDN’T?

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Project Management

What is your OUTCOME?

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Planning Only three things YOU CAN CONTROL:TIME

PEOPLERESOURCES

time &place

people resourcesFactors

Attitudes & motivation

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CYCLECYCLE

FOCUS

PLANDO

REVIEW

ONLY THREE THINGS YOU CAN CONTROL:

TIME

PEOPLE

RESOURCES

time &place

people resources

Focus

Plan

Do

Review

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To build the cube as fast as you can.

Objective

• You may not break pieces of the cube.• You may not mark the cube in any way.• You have 25 minutes to prepare your solution before we test you under

trial conditions.• The team with the fastest time under trial conditions will win.

Ground Rules

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• Your cube will be scattered in a random way on the surface indicated.

• If you touch a piece before we say go, you will be disqualified. We will be strict on this rule.

• Pieces include the lid and box.• All cubes must contain 7 different pieces correctly formed as a

cube. • Time will stop when the team puts the lid on the cube.

• You get three attempts.

Trial Condition Rules

Out of the Box

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• Under 10 seconds – Very average• Under 8 seconds – Good• Under 6 seconds – Excellent / World Class• Under 5 seconds – Best of Breed• The World Record 4.2 seconds currently held by McKinsey & Co.• This simulation has been run over 2,600 times.

World Class Benchmarks

Out of the Box

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Some Review Points:• How to put it together: best suited for an individual to solve – it is a

spatial problem with 6 options• Then what is the fastest way to build it guaranteed under trial conditions?

Team task – but how:• Sequentially by a team.• Individual builder but team hands pieces.• Sub-assemblies with final fabrication.• Super team by amalgamating team with the best spatial experts.• Trial condition – “ready, steady, go!”..... is vital to rehearse to avoid

disqualifications• Continuous improvement – did you time out and learn from analysis or

trial and error?• One of the six orientations gives the fastest time – did you try more than

one orientation?• How much time did you focus on other teams and investigating best

ideas?

Key Review and Learning

Out of the Box

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Plenary

Identify and critically review the factors which impact on

successful planning and organisation