PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors...

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PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

Transcript of PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors...

Page 1: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

PHYS 20 LESSONS

Unit 2: 2-D Kinematics

Projectiles

Lesson 1: 2-D Vectors

Adding vectors (Tail-to-tip)

Page 2: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

Reading Segment #1:

2-D Vectors

To prepare for this section, please read:

Unit 2: p.2

Page 3: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

A. 2-D VECTORS

Recall, when we dealt with 1-D vectors, there were only

two possible directions.

We made one direction positive and the other direction negative.

Now, we will deal with 2-D vectors, where there are many

more than two directions. Expressing its direction is more

complicated.

Page 4: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

A1. Direction of 2-D Vectors

- there are two methods to express the direction of 2-D vectors

that we use in Physics 20:

1. NEWS (North, East, West, South)

- acute angles measured with respect to the

nearest axis

2. RCS (rectangular coordinate system)

- angles measured in standard position (from

the positive x-axis)

Page 5: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

1. Angles in NEWS N V

= 50W E

S

Method:

The angle is always positive and less than 90 (acute)

The angle is described relative to a nearby axis

i.e.

= 50 N of E

(North of the East Axis)

Page 6: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

e.g. V N

60 W E

S

How would express this angle in NEWS?

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e.g. V N

60 W E

S

= 60 of

In the NEWS method:

- you always show the acute angle on the diagram

- then, you will place two letters after the angle

(these are shown as spaces)

Page 8: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

e.g. V N

60 W E

S

= 60 of W

The second letter is the axis that the angle "touches".

In this case, the angle is touching the West axis.

Page 9: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

e.g. V N

60 W E

S

= 60 N of W

The first letter is the direction the angle moves from

the reference axis.

In this case, the angle is moving towards the North.

Page 10: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

e.g. V N

60 W E

S

= 60 N of W

We interpret this as:

"60 degrees North from the West axis"

Page 11: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

Ex. 1 Express the following angles in NEWS.

a) N b) N

W E W E

40V1 70

S S V2

Page 12: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

a) N

W E

V1 70

S

1 = 70 of

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a) N

W E

V1 70

S

1 = 70 of S

The second letter is the axis the angle touches.

In this case, it touches the South axis.

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a) N

W E

V1 70

S

1 = 70 W of S

The first letter is the direction the angle moves from the

reference axis. In this case, it moves towards the West.

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a) N

W E

V1 70

S

1 = 70 W of S

We interpret this as "70 degrees West from the South axis"

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b) N

W E

40 V2

S

2 = 40 of

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b) N

W E

40 V2

S

2 = 40 of E

The second letter is the axis the angle touches.

In this case, it touches the East axis.

Page 18: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

b) N

W E

40 V2

S

2 = 40 S of E

The first letter is the direction the angle moves from the

reference axis. In this case, it moves towards the South.

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b) N

W E

40 V2

S

2 = 40 S of E

We interpret this as "40 degrees South from the East axis"

Page 20: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

2. Angles in RCS y

-x x

V -y

Method:

The angle is measured in standard position

- starts from the positive x-axis

Counterclockwise angles are positive

Clockwise angles are negative

Page 21: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

e.g. V y

60 -x x

-y

How would express this angle in RCS?

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e.g. V y

60 start

-x x

-y

RCS angles always start at the positive x-axis.

Page 23: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

e.g. V y

60 -x x

-y

If the angle is counterclockwise, then it is positive.

So, = 180 - 60 = 120

Page 24: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

e.g. V y

60 -x x

-y

But if the angle is clockwise, then it is negative.

So, = -90 + -90 + -60 = -240

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Ex. 2 Express the following angles in RCS.

a) y b) y

-x x -x x

40V1 70

-y -y V2

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a) y

Start

-x x

V1 70

-y

RCS angles start from the positive x-axis.

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a) y

-x x

V1 70 1

-y

If the angle is clockwise, then it is negative.

So, 1 = -90 + -70

= -160

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a) y

1

-x x

V1 70

-y

If the angle is counterclockwise, then it is positive.

So, 1 = 90 + 90 + 20

= 200

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b) y

start

-x x

40 V2

-y

RCS angles always start at the positive x-axis.

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b) y

-x x

40 V2

-y

Clockwise angles are negative.

So, 2 = -40

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b) y

2

-x x

40 V2

-y

Counterclockwise angles are positive.

So, 2 = -90 + -90 + -90 + -50

= -320

Page 32: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

Practice Problems

Try these problems in the Physics 20 Workbook:

Unit 1 p. 4 #1

Page 33: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

Reading Segment #2:

Adding 2-D Vectors (Tail-to-Tip)

To prepare for this section, please read:

Unit 2: p.3

Page 34: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

B. ADDING 2-D VECTORS

A key skill in Physics 20 and 30 is to add 2-D vectors.

There are two methods that we use:

1. Tail-to-Tip

- this is especially good when the vectors

are perpendicular (at 90)

2. Components

- a more tedious, labour-intensive method,

but it works for all cases (including 3-D)

Page 35: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

B1. Adding 2-D Vectors (Tail -to-Tip)

Method:

Place the tail of the second vector on the tip of the first

i.e. "place one right after the other"

The resultant (or sum) vector R is drawn from the origin

to the tip of the second vector

i.e. Resultant is the "start to finish" vector

Solve the resulting triangle

If the vectors are at right angles, then you can use

Soh Cah Toa and the Pythagorean formula

Page 36: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

Note:

Notice that the resultant vector is a "start-to-finish" vector.

This is the same description for the overall displacement

vector ( d ).

Thus, displacement is a good example of adding 2-D vectors.

Page 37: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

Ex. 3 From a hunting lodge, a hiker walks the following path:

1.8 km South

then, 1.10 km East

Find the overall displacement of the hiker.

Include both magnitude and direction in your answer.

Page 38: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

Strategy:

Overall displacement is a start-to-finish vector,

just like the resultant vector.

So, we will add the vectors tail-to-tip to get out answer.

Page 39: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

1.8 km

1.1 km

Place the tail of the second vector onto the tip of the

first vector.

That is, place one vector right after the other.

Page 40: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

1.8 km R

1.1 km

The resultant (displacement) is the "start-to-finish" vector.

Place the angle at the base (origin) of the resultant vector.

Page 41: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

1.8 km R

901.1 km

Since it is a right triangle, we can use Soh Cah Toa and

the Pythagorean formula to find R and .

Page 42: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

Pythag:

c2 = a2 + b2 1.8 km R c

a

1.1 km

b

Remember, c is always the hypotenuse (the longest side).

Page 43: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

c2 = a2 + b2 1.8 km R c

a

R2 = (1.8 km)2 + (1.1 km)2

1.1 km

R2 = 4.45 km2 b

R = 4.45 km2

= 2.1 km

Page 44: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

Soh Cah Toa:

1.8 km R hyp

adj

1.1 km

opp

Remember:

- the hypotenuse is the longest side

- the opposite side is the side furthest from (i.e. the one not touching the angle )

- the adjacent side is the side right beside the angle

Page 45: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

Toa:

tan = opp 1.8 km R hyp

adj adj

1.1 km

opp

Since we know the opposite and the adjacent sides,

we will use tangent.

Page 46: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

Toa:

tan = opp 1.8 km R hyp

adj adj

tan = 1.1 1.1 km

1.8 opp

= tan -1 (0.6111)

= 31

Page 47: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

N

W E

31 R = 2.1 km

S

The answer in NEWS:

d = R = 2.1 km at 31 E of S

(or 2.1 km at 59 S of E)

Page 48: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

y

-x x

31 R = 2.1 km

The answer in RCS: -y

d = R = 2.1 km at 301

(or 2.1 km at -59)

Page 49: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

Animation:

2-D Addition (Tail-to-Tip)

1. http://www.phy.ntnu.edu.tw/java/vector/vector.html

2. http://www.walter-fendt.de/ph11e/resultant.htm

The second animation deals with forces,

but it shows vector addition very well.

Page 50: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

Ex. 4 A boat takes the following course:

3.60 km West

then, 5.20 km North

Find the overall displacement of the boat.

Include both magnitude and direction in your answer.

Page 51: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

5.20 km

3.60 km

Place the tail of the second vector onto the tip of the

first vector.

That is, place one vector right after the other.

Page 52: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

5.20 km R

3.60 km

The resultant displacement vector is the "start-to-finish" vector.

Be certain to show the angle at the base (start) of the

resultant vector.

Page 53: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

Pythag:

c2 = a2 + b2 5.20 km R

R2 = (3.60 km)2 + (5.20 km)2 3.60 km

R = 40 km2

= 6.32 km

Page 54: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

Soh Cah Toa:

tan = opp 5.20 km R

adj

tan = 5.20 3.60 km

3.60

= tan -1 (1.4444)

= 55.3

Page 55: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

N

6.32 km

55.3 W E

S

The answer in NEWS:

d = R = 6.32 km at 55.3 N of W

(or 6.32 km at 34.7 W of N)

Page 56: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

y

6.32 km

55.3

-x x

-y

The answer in RCS:

d = R = 6.32 km at 125

(or 6.32 km at -235)

Page 57: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

Ex. 5 A person walks the following path:

3.0 km at 20 S of E

then, 5.0 km at 10 W of S

Sketch the resultant displacement vector.

No calculations required.

Page 58: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

20

3.0 km

Sketch the first vector:

3.0 km at 20 South from the East axis

Page 59: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

20

3.0 km

Next, place new axes at the tip of the vector.

Page 60: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

20

3.0 km

10

5.0 km

Add the second vector onto the tip of the first vector.

5.0 km at 10 West of the South axis

Page 61: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

20

3.0 km

R

10

5.0 km

The resultant is the "start to finish" vector.

Page 62: PHYS 20 LESSONS Unit 2: 2-D Kinematics Projectiles Lesson 1: 2-D Vectors Adding vectors (Tail-to-tip)

Practice Problems

Try these problems in the Physics 20 Workbook:

Unit 2 p. 4 #2 - 7