Photoshop CS3 Extended Video and 3D Bible › download › 0000 › 5717 › ...Photoshop ® CS3...

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Photoshop ® CS3 Extended Video and 3D Bible Lisa DaNae Dayley

Transcript of Photoshop CS3 Extended Video and 3D Bible › download › 0000 › 5717 › ...Photoshop ® CS3...

  • Photoshop® CS3 Extended Video

    and 3D Bible

    Lisa DaNae Dayley

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  • Photoshop® CS3 Extended Video

    and 3D Bible

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  • Photoshop® CS3 Extended Video

    and 3D Bible

    Lisa DaNae Dayley

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  • Photoshop® CS3 Extended Video and 3D Bible

    Published byWiley Publishing, Inc.111 River StreetHoboken, NJ 07030-5774www.wiley.com

    Copyright © 2008 by Wiley Publishing, Inc., Indianapolis, Indiana

    Published by Wiley Publishing, Inc., Indianapolis, Indiana

    Published simultaneously in Canada

    ISBN: 978-0-470-24181-3

    Manufactured in the United States of America

    10 9 8 7 6 5 4 3 2 1

    No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means,electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 ofthe 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorizationthrough payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the LegalDepartment, Wiley Publishing, Inc., 10475 Crosspoint Blvd., Indianapolis, IN 46256, (317) 572-3447, fax (317)572-4355, or online at http://www.wiley.com/go/permissions.

    LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY: THE PUBLISHER AND THE AUTHOR MAKE NOREPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COMPLETENESS OF THECONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WARRANTIES, INCLUDING WITHOUTLIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. NO WARRANTY MAY BE CREATEDOR EXTENDED BY SALES OR PROMOTIONAL MATERIALS. THE ADVICE AND STRATEGIES CONTAINEDHEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION. THIS WORK IS SOLD WITH THE UNDERSTANDINGTHAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL, ACCOUNTING, OR OTHERPROFESSIONAL SERVICES. IF PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF A COMPETENTPROFESSIONAL PERSON SHOULD BE SOUGHT. NEITHER THE PUBLISHER NOR THE AUTHOR SHALL BELIABLE FOR DAMAGES ARISING HEREFROM. THE FACT THAT AN ORGANIZATION OR WEBSITE ISREFERRED TO IN THIS WORK AS A CITATION AND/OR A POTENTIAL SOURCE OF FURTHER INFORMATIONDOES NOT MEAN THAT THE AUTHOR OR THE PUBLISHER ENDORSES THE INFORMATION THEORGANIZATION OR WEBSITE MAY PROVIDE OR RECOMMENDATIONS IT MAY MAKE. FURTHER, READERSSHOULD BE AWARE THAT INTERNET WEBSITES LISTED IN THIS WORK MAY HAVE CHANGED ORDISAPPEARED BETWEEN WHEN THIS WORK WAS WRITTEN AND WHEN IT IS READ.

    For general information on our other products and services or to obtain technical support, please contact our CustomerCare Department within the U.S. at (800) 762-2974, outside the U.S. at (317) 572-3993 or fax (317) 572-4002.

    Library of Congress Control Number is available from the publisher.

    Trademarks: Wiley and the Wiley logo are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or itsaffiliates, in the United States and other countries, and may not be used without written permission. Adobe and Photoshopare registered trademarks of Adobe Systems Incorporated. All other trademarks are the property of their respective owners.Wiley Publishing, Inc. is not associated with any product or vendor mentioned in this book.

    Wiley also publishes its books in a variety of electronic formats. Some content that appears in print may not be available inelectronic books.

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    www.wiley.com

  • About the AuthorLisa DaNae Dayley’s two great loves are writing and computers. With a degree in Advertisingfrom Brigham Young University, DaNae has owned and operated a media creation business for 13years, incorporating writing, graphic design, and video editing over the years. She has co-authoredZENworks for Desktops and ZENworks for Servers with her husband, Brad Dayley, and is the authorof Roxio Easy Media Creator 8 in a Snap.

    DaNae lives in Utah with her husband and four sons. When she’s not at her computer, she can befound in the great outdoors, preferably in a Jeep.

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  • CreditsAcquisitions EditorCourtney Allen

    Project EditorJade L. Williams

    Technical EditorJohn Lynn

    Copy EditorMarylouise Wiack

    Editorial ManagerRobyn Siesky

    Business ManagerAmy Knies

    Sr. Marketing ManagerSandy Smith

    Vice President and Executive GroupPublisherRichard Swadley

    Vice President and Executive PublisherBob Ipsen

    Vice President and PublisherBarry Pruett

    Project CoordinatorErin Smith

    Graphics and Production SpecialistJennifer Mayberry

    ProofreadingNancy L. Reinhardt

    IndexingPotomac Indexing, LLC

    To Brad, my hero, my biggest fan, my best friend. Always and Forever

    To my fantastic boys, may you always have as much energy asyou do now

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  • First and foremost, I would like to thank my husband and my biggest fan, Brad. You’ve beenmy sounding board, my psychiatrist, and my cheerleader. I could have never done this without you.Thanks to my boys, who have been patient and loving throughout this process. I am grateful espe-cially to Brendan and Caleb for the extra work this has meant for you. You have taken on the extrawithout (much) complaint. Thanks to all of you for making such great models as well.

    To my other models, Josh, Janece, Becky and Brad’s family. Thank you for letting me use yourbeautiful faces in this book.

    A big Thank you to my editors at Wiley. Courtney Alan for your patience in trial and willingness towork with me. Jade Williams for keeping me stylish. Kim Heusel and Marylouise Wiack for mak-ing me sound very intelligent and last, but certainly not least, John Lynn for watching my back andmaking sure that the exercises in this book do what they say they are going to do.

    Thanks as well to the graphics team at Wiley, who created the figure composites you see in this book.

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  • About the Author ............................................................................................................................vIntroduction ................................................................................................................................xvii

    Part I: Manipulating 3D Models . . . . . . . . . . . . . . . . . . . . . . . . . . 1Chapter 1: Introducing the Photoshop 3D Workspace ....................................................................3Chapter 2: Manipulating 3D Objects, Cameras, and Lights ..........................................................31

    Part II: Editing and Creating Composites with 3D Models . . . . . 51Chapter 3: Editing the Texture of a 3D Object ..............................................................................53Chapter 4: Adding Layers to a 3D Object to Change Its Appearance ............................................75Chapter 5: Adding a Layer Style to a 3D Object ............................................................................89Chapter 6: Creating a Fill or Adjustment Layer over a 3D Object ................................................103Chapter 7: Creating Image Composites with 3D Objects ............................................................117

    Part III: Creating Animations Using the Animation Palette . . . . 153Chapter 8: Getting Started with the Basics of Animation ............................................................155Chapter 9: Animating Using Keyframes in the Timeline ..............................................................183Chapter 10: Animating Using Frame Animation..........................................................................211Chapter 11: Using Advanced Animation Techniques ..................................................................229

    Part IV: Editing Video Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255Chapter 12: Introducing Video Editing Capability in Photoshop ................................................257Chapter 13: Video-Editing Basics ................................................................................................281

    Part V: Correcting Video Files and Creating Special Effects . . . . 307Chapter 14: Using Filters to Correct Video Files or Create Special Effects ..................................309Chapter 15: Correcting the Color and Tone of Video Layers........................................................341Chapter 16: Cloning and Healing Images on a Video Layer ........................................................369Chapter 17: Applying Advanced Special Effects to a Video..........................................................393

    Index ..........................................................................................................................................417

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  • About the Author . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . v

    Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvii

    Part I: Manipulating 3D Models 1

    Chapter 1: Introducing the Photoshop 3D Workspace . . . . . . . . . . . . . 3Understanding 3D File Formats ............................................................................................4

    Raster and vector images ............................................................................................4File extensions ............................................................................................................6

    Getting Acquainted with the 3D Environment ......................................................................7Editing the 3D object ..................................................................................................8Editing the 3D camera ................................................................................................8Using the Home tool ..................................................................................................9Manipulation tools ......................................................................................................9Changing the Lighting and Appearance settings ..........................................................9The Cross Section tool ..............................................................................................13Playing an animation ................................................................................................16Accepting or canceling transformations ....................................................................17

    Working in the Layers Palette ..............................................................................................17The Layers palette menu............................................................................................17Blend modes..............................................................................................................19Opacity and Fill settings ............................................................................................22Lock settings ............................................................................................................23Linking layers ............................................................................................................23Layer Style menu ......................................................................................................24Creating a layer mask ................................................................................................24Creating a fill or adjustment layer..............................................................................24Creating a group of layers ..........................................................................................24Create a new Layer or delete a layer ..........................................................................24Flattening an image ..................................................................................................25

    Creating a 3D Layer with Vanishing Point ..........................................................................26Summary ............................................................................................................................29

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  • x

    Contents

    Chapter 2: Manipulating 3D Objects, Cameras, and Lights . . . . . . . . . . 31Changing the View of a 3D Object or Camera ....................................................................32

    Understanding static coordinates ..............................................................................32Saving a view ............................................................................................................34

    Turning 3D Objects Around a Central Point ........................................................................36Rotating a 3D object ..................................................................................................36Rolling a 3D object ....................................................................................................37

    Moving a 3D Object through 3D Space ..............................................................................38Dragging a 3D object ................................................................................................38Sliding a 3D object ....................................................................................................38

    Scaling a 3D Object ............................................................................................................40Positioning the Camera on a 3D Object ..............................................................................42

    Orbiting with the camera ..........................................................................................42Rolling the camera ....................................................................................................43Panning the camera ..................................................................................................44Walking the camera ..................................................................................................45Zooming the camera..................................................................................................46Changing the view ....................................................................................................46

    Adjusting the Light Settings ................................................................................................47Summary ............................................................................................................................49

    Part II: Editing and Creating Composites with 3D Models 51

    Chapter 3: Editing the Texture of a 3D Object . . . . . . . . . . . . . . . . . 53Changing and Correcting the Colors of a Texture ................................................................53

    Changing the colors of a 3D texture ..........................................................................53Color correcting a 3D object......................................................................................54

    Adding Images, Paint, or Text to a 3D Texture ....................................................................57Adding images to a 3D texture ..................................................................................57Painting on a 3D texture............................................................................................59Adding text to a 3D texture ......................................................................................61

    Applying Filters to a 3D Texture..........................................................................................62Creating a Tiffany Lamp ............................................................................................62Giving a car a facelift ................................................................................................64

    Creating a Pattern or Texture from Scratch ..........................................................................68Generating patterns ..................................................................................................68Creating a texture ......................................................................................................70

    Saving Changed Textures to the Original File ......................................................................71Summary ............................................................................................................................73

    Chapter 4: Adding Layers to a 3D Object to Change Its Appearance. . . . . 75Adding Smart Filters to 3D Object ......................................................................................75Converting a 3D File to a Smart Object ..............................................................................76

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  • Adding Smart Filters ..........................................................................................................77Making Changes to the Smart Layers ..................................................................................79Manipulating a Smart 3D Object ........................................................................................81Adding a Faux Texture to a 3D Object ................................................................................82Using Smart Filters on a Selected Area ................................................................................84Editing Existing Smart Filters ..............................................................................................85Summary ............................................................................................................................88

    Chapter 5: Adding a Layer Style to a 3D Object . . . . . . . . . . . . . . . . 89Adding a Layer Style............................................................................................................89Adjusting Layer Style Options ............................................................................................91Creating a Separate Layer from a Layer Style ......................................................................92

    Creating a drop shadow ............................................................................................93Adding a pattern overlay ..........................................................................................96Creating a mask to give the lamp shade an inner glow ..............................................98

    Summary ..........................................................................................................................102

    Chapter 6: Creating a Fill or Adjustment Layer over a 3D Object . . . . . . 103Applying a Fill or Adjustment Layer..................................................................................104Creating a Solid Color, Gradient, or Pattern Fill Layer ......................................................104Adjusting the Brightness and Color of a 3D Object............................................................106

    Levels ......................................................................................................................106Curves ....................................................................................................................107Color Balance ..........................................................................................................108Brightness/Contrast ................................................................................................108Black & White ........................................................................................................108Hue/Saturation ........................................................................................................109Selective Color ........................................................................................................109Channel Mixer ........................................................................................................110Gradient Map ..........................................................................................................110Photo Filter ............................................................................................................110Exposure ................................................................................................................111Invert ......................................................................................................................111Threshold ................................................................................................................111Posterize ..................................................................................................................113

    Editing a Fill or Adjustment Layer ....................................................................................113Moving a fill or adjustment layer ............................................................................114Editing the properties of a fill or adjustment layer ..................................................114Creating a mask for a fill or adjustment layer ..........................................................114

    Summary ..........................................................................................................................116

    Chapter 7: Creating Image Composites with 3D Objects . . . . . . . . . . 117Creating Seamless Composites ..........................................................................................117

    Combining files ......................................................................................................118Adjusting a placed file ............................................................................................119

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  • Transforming a placed file........................................................................................120Blending composite files ..........................................................................................121

    Using the Cross Section Settings........................................................................................126Placing Duplicate 3D Models in a Composite ....................................................................127Using Masks in a 3D Composite........................................................................................131

    Making a selection ..................................................................................................132Working with a Quick Mask....................................................................................133Creating a Layer Mask ............................................................................................134Creating a clipping mask ........................................................................................138

    Creating Special Effects in a Composite ............................................................................139Flying the carpet over a lake ....................................................................................139Using several techniques to add realism to a 3D object added to an image file ........145

    Summary ..........................................................................................................................151

    Part III: Creating Animations Using the Animation Palette 153

    Chapter 8: Getting Started with the Basics of Animation . . . . . . . . . . 155Getting Acquainted with the Animation (Timeline) Palette ................................................156

    Features of the Animation (Timeline) palette ..........................................................156Defining the options found in the Animation (Timeline) palette menu ....................160Accessing the Video Layers menu ............................................................................163Setting up for an animation project..........................................................................164

    Importing Image Sequences ..............................................................................................167Importing an image sequence into one layer............................................................167Importing an image sequence into multiple layers ..................................................168

    Animating DICOM files ....................................................................................................171Rendering and Exporting Animations................................................................................173

    Saving your file for use in After Effects or Premiere ................................................174Exporting image sequences......................................................................................174Rendering and saving an animation or video in a video file format ..........................176

    Saving Video and Animation Files for the Web and Output Devices ..................................177Optimizing GIF and PNG files ................................................................................178Optimizing the color table and image size ..............................................................181Previewing Web files................................................................................................182

    Summary ..........................................................................................................................182

    Chapter 9: Animating Using Keyframes in the Timeline . . . . . . . . . . . 183Creating and Editing Keyframes ........................................................................................184

    Creating keyframes ..................................................................................................184Editing keyframes....................................................................................................189Setting interpolation ................................................................................................190Creating comments..................................................................................................193

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  • Animating the Position of a Layer......................................................................................194Keyframe placement ................................................................................................195Animating positions in multiple layers ....................................................................196

    Animating the Opacity Setting ..........................................................................................199Animating Using Layer Styles ............................................................................................202Animating the Global Lighting ..........................................................................................206Animating Text..................................................................................................................207Summary ..........................................................................................................................210

    Chapter 10: Animating Using Frame Animation . . . . . . . . . . . . . . . 211Working in the Animation (Frames) Palette ......................................................................212

    Palette features ........................................................................................................212Animation (Frames) palette menu ..........................................................................215Layers palette features..............................................................................................217

    Creating Tweened Frame Animations ................................................................................218Opening an image to animate ..................................................................................218Creating keyframes ..................................................................................................219Tweening keyframes ................................................................................................222

    Creating a Frame-by-Frame Animation ............................................................................223Creating an animation from a layered image ............................................................223Building an animation in the Animation (Frames) palette ........................................226

    Summary ..........................................................................................................................228

    Chapter 11: Using Advanced Animation Techniques . . . . . . . . . . . . . 229Rotoscoping Basics ............................................................................................................229

    Creating a new video layer ......................................................................................230Creating modified frames ........................................................................................230Utilizing onion skins ..............................................................................................232Onion skin settings..................................................................................................233Restoring frames......................................................................................................235

    Animating 3D Objects and Still Images Frame by Frame ..................................................236Animating 3D object transformations and filters......................................................236Animating transformations and filters on still images ..............................................241

    Reviewing Animation Techniques......................................................................................244Keyframe animation in the Animation (Timeline) palette ........................................244Animating in the Animation (Frames) palette ..........................................................245Rotoscoping in the Animation (Timeline) palette ....................................................245Animating transformations or filters on a 3D object or still image............................246

    Including Other Files in an Animation ..............................................................................246Dragging a file into an animation ............................................................................246Using the Place command ......................................................................................246Importing new layers ..............................................................................................246

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  • Creating Special Effects in an Animation ..........................................................................248Animating a layer mask position in an adjustment layer to create a flying comet ....248Animating live video with Rotoscoping....................................................................252

    Summary ..........................................................................................................................254

    Part IV: Editing Video Files 255

    Chapter 12: Introducing Video Editing Capability in Photoshop. . . . . . . 257Understanding Video File Basics........................................................................................257

    Video file formats ....................................................................................................258Setting aspect ratios ................................................................................................258Video filters ............................................................................................................265

    Using and Creating Automated Actions ............................................................................267Introducing the Actions palette................................................................................267Loading existing action sets ....................................................................................270Creating custom actions ..........................................................................................270Editing actions ........................................................................................................271Playing actions ........................................................................................................274Managing the action list ..........................................................................................274

    Optimizing the Photoshop Toolbox Views for Video Editing ............................................275Using the Window menu ........................................................................................275Collapsing, expanding, and resizing palettes............................................................276Moving palettes ......................................................................................................279

    Summary ..........................................................................................................................280

    Chapter 13: Video-Editing Basics . . . . . . . . . . . . . . . . . . . . . . . 281Opening and Placing Video Files ......................................................................................281

    Opening a video file ................................................................................................282Adding video files....................................................................................................282

    Trimming Video Layers ....................................................................................................285Dragging the layer duration bar ..............................................................................285Trimming layers using the menu option ..................................................................286Trimming the document duration to the work area ................................................287Looking at trimmed layers in the Animation (Timeline) palette ..............................288

    Moving Video Layers ........................................................................................................288Changing the layer hierarchy ..................................................................................289Dragging layers inside the layer duration bar ..........................................................289Changing the position of the layer in and out points ..............................................289

    Splitting Video Layers........................................................................................................290Lifting and Extracting Unwanted Sections of Video ..........................................................292

    Lifting a section of a video layer ..............................................................................292Extracting a section of a video layer ........................................................................293

    Performing Slip Edits ........................................................................................................294

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    Contents

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  • Adding 3D or Image Files to a Video Project ....................................................................297Adding a still image to a video project ....................................................................297Adding or placing a 3D model ................................................................................302Looking at still image and 3D layers in the Timeline................................................303

    Creating Transitions ..........................................................................................................304Summary ..........................................................................................................................305

    Part V: Correcting Video Files and Creating Special Effects 307

    Chapter 14: Using Filters to Correct Video Files or Create Special Effects . . . . . . . . . . . . . . . . . . . . . 309

    Turning a Video Layer into a Smart Object ........................................................................309Using Corrective Filters ....................................................................................................315

    Sharpening a video file ............................................................................................315Blurring a video file ................................................................................................320Adding or reducing noise in a video file ..................................................................328

    Using Filters to Create Special Effects ................................................................................332Using the Filter Gallery............................................................................................332Using other special effects filters ..............................................................................334Using blend modes to enhance the effect of a filter ..................................................338

    Summary ..........................................................................................................................340

    Chapter 15: Correcting the Color and Tone of Video Layers . . . . . . . . . 341Choosing a Method for Color Correction ..........................................................................341

    Color correcting frame by frame ..............................................................................342Adding a fill or adjustment layer..............................................................................344

    Correcting the Tone and Color of a Video..........................................................................349Correcting tones in a video file ................................................................................350Correcting the color of a video layer ........................................................................354

    Creating Special Effects with a Fill or Adjustment Layer ....................................................358Applying a gradient fill to a video ............................................................................358Applying a gradient map to a video ........................................................................361Creating tinted video ..............................................................................................363Using blend modes..................................................................................................363

    Summary ..........................................................................................................................368

    Chapter 16: Cloning and Healing Images on a Video Layer . . . . . . . . . 369Using the Clone Stamp Tool to Correct a Video Layer ......................................................369

    Cloning basics ........................................................................................................370Using the Overlay features in the Clone Source palette ............................................372Using alternate clone sources ..................................................................................376Using alternate clone sources to clone one frame of video into another ..................377Locking the source frame ........................................................................................380Changing the size and rotation of the clone sample ................................................381

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  • Using the Clone Source options bar ........................................................................383Using the Healing Brush Tools to Correct a Video Layer ....................................................385

    The Red Eye tool ....................................................................................................385The Healing Brush tool............................................................................................386The Patch tool ........................................................................................................386The Spot Healing Brush tool....................................................................................389

    Summary ..........................................................................................................................391

    Chapter 17: Applying Advanced Special Effects to a Video . . . . . . . . . 393Understanding Alpha Channels ........................................................................................394

    Creating an alpha channel ......................................................................................394Modifying an existing alpha channel........................................................................396Rendering video with an alpha channel ..................................................................399Interpreting video with an alpha channel ................................................................400

    Implementing Special Effects Using Masks ........................................................................400Adding a gradient mask to highlight an area of a video............................................401Using a mask to implement a frame around a video ................................................403Using a mask to create a picture-in-picture special effect ........................................405

    Implementing Special Effects Using Layer Styles, Layers, and Blending ............................408Animating styles to apply a special effect ................................................................408Offsetting video layers to create an echo effect ........................................................412Blending layers of video ..........................................................................................414

    Summary ..........................................................................................................................415A Final Word ....................................................................................................................415

    Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417

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    Contents

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  • Who Should Read This BookThe Photoshop CS3 Extended Video and 3D Bible should serve as both a tutorial for beginners and acomplete reference for experienced Photoshop CS3 Extended users. In addition, experienced 3Dmodeling professionals, animators, and video editors will be able to use this book to bring them upspeed on what Photoshop CS3 Extended has to offer them. Most of the features covered in thisbook are new to Photoshop with the release of CS3 Extended, so the book streamlines the learningcurve for both new and experienced users of Photoshop.

    If you are a new Photoshop CS3 Extended userIf you are new to Photoshop, there is a lot to learn! This book covers the new aspects of PhotoshopCS3 Extended, namely the 3D, Animation and Video editing capabilities as well as many of the fea-tures found in Photoshop that are most useful for editing these files. If you are using PhotoshopExtended specifically for these reasons, this book is a comprehensive guide. If you want to learn allthere is to know about Photoshop, this book is meant to be used in conjunction with books thatcover all aspects of Photoshop.

    If you are upgrading to Photoshop CS3 ExtendedIf you are an experienced user of Photoshop and are upgrading to CS3 Extended, you’ll find thatthis book covers brand new territory for you. You are very aware of the powerful tools that arefound in Photoshop and how they can be used. This book will show you how they can be used toedit 3D models, create animations, and edit video. With the advent of Smart Objects with CS3,there are many different ways that these files can be edited. This book will show you the benefits ofeach editing method so that you can determine which one will work best in your own projects.

    If you are an experienced user of a 3D modeling,animation, or video editing programPhotoshop CS3 Extended is in no way meant to replace any of these programs, but rather it ismeant to be used in conjunction with these programs to bring the powerful editing and creationtools of Photoshop to work for you. This book clearly demonstrates the ability Photoshop has towork with these files and the easiest way to make powerful changes that will forever make a differ-ence in the way you edit your files.

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  • How This Book Is OrganizedThis book covers 3D, animation, and video editing in five different parts. Parts I and II cover 3Dfiles and stand alone as a full reference for these files. Parts III through V cover animation andvideo editing, both of which utilize the Animation palette. Each chapter can stand alone or pointyou to any additional information you need.

    Part I: Manipulating 3D ModelsPart I introduces you to the 3D environment that is new in Photoshop CS3. Understanding theenvironment and how it works is key to making the most of the tools in Photoshop to edit and cre-ate composites with a 3D model or animation.

    Part II: Editing and Creating Composites with 3D ModelsPart II shows you the best ways to edit the texture of a 3D model or the model itself as well as howto add the model effectively to a composite to create a finished product. This part also introducesSmart Objects and how they work to your advantage when editing a 3D model.

    Part III: Creating Animations Using the Animation PalettePart III introduces the Animation (Timeline) palette as well as thoroughly reviewing the Animation(Frames) palette. This part will take you through the steps of creating animations with theAnimation palette in both its aspects.

    Part IV: Editing Video FilesPart IV shows you how video files are manipulated using the Animation palette. You will also learntips and tricks to make video editing a more streamlined process.

    Part V: Correcting Video Files and Creating Special EffectsPart V shows you how to use the many editing tools that Photoshop has to offer including styles,filters, and adjustments to correct inherent problems in video files or to add stunning specialeffects.

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  • How to Approach This BookYou can use this book in two ways: as a tutorial and learning tool, or as a reference.

    If you are starting out with Photoshop CS3 Extended Video and 3D Bible for the first time, Chapters 1and 2 will present the essentials you need to know to get started with 3D models in Photoshop.Chapters 8 and 10 introduce the Animation (Timeline) palette and the Animation (Frames) paletterespectively. For the basics of video editing, turn to Chapter 13.

    To learn how to color correct or create special effects for 3D or video files, turn to Chapters 4through 7 and 14-17.

    To learn more about Smart Objects and how they are useful in these and other types of files, turnto Chapters 4 and 14.

    For tips and tricks on making working with video a fun and easy process, turn to Chapter 12.

    Icons Used in This BookTo make this book as usable as possible, icons in the margins alert you to special or importantinformation. Look for the following icons:

    Caution offers important information about a procedure to which you should pay par-ticular attention.

    Cross-Reference refers you to a related topic elsewhere in the book. Because you maynot read this book straight through from cover to cover, you can use cross-references to

    quickly find just the information you need.

    The Note icon alerts you to a special point or supplementary information about a fea-ture or task that may be helpful.

    The Photoshop CD icon reminds you how to find the 3D models that are supplied withPhotoshop so that you can follow along with the exercises that use 3D models.

    The Tip icon marks a tip that saves you time and helps you work more efficiently.

    To further assist you in reading and learning the material in this book, the following conventionsare used throughout:

    New words and phrases that may require definition and explanation appear in italics. Text that car-ries emphasis and single characters that may be easy to lose in the text also appear in italics.

    Menu commands are indicated in chronological order by using command arrows: File➪Open.

    TIPTIP

    PHOTOSHOP CDPHOTOSHOP CD

    NOTENOTE

    CROSS-REFCROSS-REF

    CAUTIONCAUTION

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    Introduction

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  • Feedback, Please!I would certainly appreciate your feedback about this book, especially your success stories. Pleasesend your comments by e-mail to [email protected].

    xx

    Introduction

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  • Manipulating 3D models consists of moving or trans-forming those models in 3D space. Manipulating a 3Dmodel in 3D space using a two-dimensional interfacecan be an interesting process. It is easy to lose your perspective.This part serves as an introduction to how the spatial relation-ships of 3D modeling work.

    You will also be introduced to the new 3D Transformationoptions bar found in Photoshop. Using the Transformationoptions, you will be able to manipulate and move 3D models,cameras, and lights. Learning the basics of 3D transformationwill make you more effective in editing 3D objects and usingthem to create composites.

    Manipulating 3D Models

    IN THIS PARTChapter 1Introducing the Photoshop 3DWorkspace

    Chapter 2Manipulating 3D Objects,Cameras, and Lights

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  • 04_241813 pt01.qxp 1/14/08 9:55 PM Page 2

  • Welcome to the amazing new world of 3D in Photoshop! Whetheryou are a seasoned Photoshop user who wants to learn a littlemore about the new 3D environment in Photoshop CS3Extended or a 3D designer looking to improve your creations by using thetools in Photoshop, this book has something for you.

    The 3D environment in Photoshop is limited compared to the 3D environ-ments that can be found in modeling programs. That’s because Photoshopisn’t meant to create, redesign, or even animate 3D objects or scenes. What itis meant for is what it already does an incredible job of doing: using its pow-erful filters, styles, and other paint tools to improve the way a 3D imagelooks dramatically and to create fantastic composites.

    I’m going to start at the very beginning, showing you the basics of the new3D workspace, and how to manipulate objects in the workspace. Then I’llshow you how you can change the look of a 3D object by editing its texturesor applying filters and styles to it. I’ll wrap up by showing you how you canuse all these tools in conjunction with masks to create image compositesusing 3D objects.

    Because I want you to be able to follow along, and to some extent create thesame effects that I create, I use the 3D models that come with yourPhotoshop installer DVD. If you didn’t buy Photoshop in a bundle, thesebonus content files are contained on the same DVD as the Photoshop appli-cation. If you did buy Photoshop in a bundle, with Design Premium forexample, you received a content DVD as well as an application DVD thatincludes the 3D models. Every time I use a model provided by Photoshop, Iwill remind you that you can find it in the bonus content, and I will tell youhow to browse to it. You can learn the concepts I teach in this book without

    3

    IN THIS CHAPTERLearning 3D file formats

    Getting to know the 3Denvironment

    Understanding the Layers palette

    Creating a 3D object

    Introducing the Photoshop3D Workspace

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  • following along with the tutorials, but if you do follow along, working with 3D objects inPhotoshop will soon become second nature for you.

    The 3D models provided by Photoshop are well done but very basic, especially in the textures (orlack of textures) provided. This makes them perfect for learning how the tools in Photoshop canreally enhance how they look. As you learn new concepts, please play around with other modelsprovided by Photoshop or some of your own. The techniques I am going to show you will workjust as well on sophisticated 3D models as the simple ones you’ll be using in this book.

    First things first: Before you can have fun with 3D models, you have to start at the beginning. Thischapter covers an introduction to 3D basics, including 3D file types, the 3D environment, and anin-depth overview of the Layers palette.

    Understanding 3D File FormatsA good place to start is learning about 3D file formats, what they are, and where they come from. Ialso talk a little bit about image file types, something that isn’t exclusive to the 3D world, but playsa big role nonetheless.

    Raster and vector imagesAn image file type is how the file information is contained in computer memory. There are twobasic image file types: raster files and vector files. Both of these file types are used when workingwith 3D models. Understanding the differences between them will enable you to use them moreeffectively.

    Raster imagesA raster file is the file most commonly worked with in Photoshop. A photo is a raster file, and evenif the closest to Photoshop you ever come is owning a digital camera, you probably understandhow a raster file works. A raster file is made up of pixels, or bits of color information that are laidout in square dots. The smaller these squares, the smoother the image looks. That’s why themegapixel rating is the number one feature of a digital camera. The more dots you can pack into animage, the smaller they will be.

    However, no matter how small the pixels, any raster image begins to look distorted as you zoominto it. If you zoom close enough, you actually see the jagged edges of the squares that make upthe colors of the picture.

    The files that make up the texture of a 3D object are generally raster files. A raster file is easilyeditable in Photoshop. You can use any of the tools and filters to make changes to your texture.However, like any other raster file, you need to be careful in stretching it until it loses too muchquality. For example, if you replace the texture of a 3D model by placing a JPG file over the exist-ing texture, you would want to make sure that the file wasn’t so small that you had to scale it up agreat deal to cover the texture. That would cause it to become pixilated, or show the jagged edgesof the pixels. You can see how this looks in Figure 1.1

    4

    Manipulating 3D ModelsPart I

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  • FIGURE 1.1

    The image quality of the texture over this 3D model is very poor, because it has been scaled up too far.

    Vector imagesWhenever you are working with a 3D model, you are working with a vector file. Images that arecreated in Adobe Illustrator are also vector files. Vector files are made up of geometric shapes thatare defined by mathematic equations. When you change the size of a vector file, the image is sim-ply recomputed and the file doesn’t lose any quality.

    A 3D object rendered in wireframe mode is a basic example of how vector images work. Look atthe example in Figure 1.2. The outlines of the chair are stored in the computer numerically; thelength, width, and placement are determined by mathematical equations describing eachcomponent.

    Working with vector files will have a big effect on how you edit your 3D images. Anytime you tryto use the paint tools on a vector file, Photoshop lets you know that the tool you are trying to usewon’t affect your file because you can’t change the pixels of a vector file directly. That’s because avector file doesn’t contain any pixels, of course. Photoshop can rasterize any vector file, making itpossible to use any of the tools or filters on that file, but rasterizing a 3D object will flatten it, turn-ing it into an image rather than a 3D model. There are times when you are creating a composite

    5

    Introducing the Photoshop 3D Workspace 1

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  • that you’ll want to do just that, but most of the time, you’ll want your 3D objects to maintain theircapabilities. Fortunately, Photoshop provides several different ways of changing a 3D object with-out affecting it directly.

    File extensionsBy adding the 3D extensions, Photoshop has added a completely new array of readable file formatsto its already impressive repertoire. Photoshop supports the following five 3D file formats:

    n 3DS: 3DS is the native file format of 3ds Max, the most widely used 3D application. Ithas become so much the industry standard that most 3D modeling programs of whatevertype will export their files in this format.

    n OBJ: the OBJ file format is also a widely used industry standard. The 3D models thatcome with the Photoshop bonus content are OBJ files.

    n COLLADA: This is the file format used by the video gaming industry. It was originallydeveloped to facilitate transporting digital content from one creation tool to another.COLLADA is also a widely supported file format.

    FIGURE 1.2

    No matter how large this chair becomes, the lines that make up its wireframe stay crisp.

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    Manipulating 3D ModelsPart I

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  • n U3D: The Universal 3D file format allows users to share 3D graphics with other usersthat don’t have the 3D modeling program used to design the image. Like JPG or TIF files,these files are working toward being universally available to most image viewers.

    n KMZ: This is the file format created and used by Google Earth. This file format is specificto the 3D geography that you see when you explore Google Earth.

    Getting Acquainted withthe 3D EnvironmentWhen you open a 3D file in Photoshop, it is brought into the Photoshop environment that we allknow and love, with the new advances made in CS3, of course. Transforming, or moving, a 3Dobject is done just like transforming an image: by opening the transformation environment. Ofcourse, there is much more to a 3D object, and so there is much more to the 3D Transformationpalette. In this section, I show you the tools that are in the Transformation palette. I describe someof the tools briefly and cover them in depth in later chapters. Others I explore more thoroughly,showing you what they do and how they work.

    After opening a 3D file, you need to know how to open the 3D Transformation palette. The fastestand easiest way to do this is to double-click the thumbnail in the 3D object layer in the Layerspalette (see Figure 1.3). You can also open the 3D Transformation palette by choosing Layer ➪3D Layers ➪ Transform 3D model.

    FIGURE 1.3

    Double-clicking the thumbnail of the 3D layer will open the 3D environment.

    The Transformation palette opens by creating a 3D options bar under the File menu. From here,you can select several different options to manipulate or change the settings of your 3D object.

    3-D object layer

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    Introducing the Photoshop 3D Workspace 1

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  • Editing the 3D objectThe first two buttons on the toolbar are Edit the 3D Object and Edit the 3D Camera. Clicking oneof these two buttons determines not only what the other tools affect, but in some cases, what theother tools are. Look at Figure 1.4, which is a representation of what the 3D options look likewhen you click Edit the 3D Object. When you have clicked the Edit the 3D Object option, all thechanges you make will be to the object itself.

    FIGURE 1.4

    The 3D Transformation toolbar when you are editing a 3D object.

    Editing the 3D cameraThe Edit the 3D camera button, on the other hand, allows you to change the position of the cam-era or the view of the object. Look at Figure 1.5. The options for the 3D camera have changed a lit-tle. Notice the camera added to the different icons to remind you that you are making changes tothe camera and not the object. The icons also have different names. One other difference is theability to save or delete custom views in the camera View menu, something you can’t do in theobject View menu.

    FIGURE 1.5

    The 3D Transformation toolbar when you are editing a 3D camera.

    Orbit Zoom

    Pan Deletethe

    current view

    Editthe 3D

    camera

    Roll Viewmenu

    Walk Save thecurrent

    view

    Home

    Lighting andAppearance

    settingsAccept 3D

    transformationDrag

    Roll Scale Animationplaybackcontrols

    Editthe 3DObject

    Slide CrosssectionsettingsRotate View menu

    Cancel 3Dtransformation

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    Manipulating 3D ModelsPart I

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