Pedro Nakazato Andrade | Portfolio

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GOOD DESIGN IS MAKING SOMETHING INTELLIGIBLE AND MEMORABLE. GREAT DESIGN IS MAKING SOMETHING MEMORABLE AND MEANINGFUL Dieter Rams “” PORTFOLIO Pedro Andrade www.pedroandrade.com Interaction Design Intern at Microsoft Research Asia Beijing, China | Design [email protected] | +86 188 0128 2454 | Beijing, China

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Transcript of Pedro Nakazato Andrade | Portfolio

GOOD DESIGN IS MAKING SOMETHING INTELLIGIBLE AND MEMORABLE. GREAT DESIGN IS MAKING SOMETHING MEMORABLE AND MEANINGFUL Dieter Rams

“”

PORTFOLIO

Pedro Andrade

www.pedroandrade.com

Interaction Design Intern at Microsoft Research AsiaBeijing, China | Design

[email protected] | +86 188 0128 2454 | Beijing, China

GUI

3d model and render service design

video scenario

TUI

technical detailing user experience

product interaction+“When somebody asks me what is my background I feel that I need to show some different areas. I don’t see this diversity as a search for one specific area, but as a growing process.”

RECOVERING MOBILITY AFTER A BONE FRACTUREAn orthopedic cast that records the muscle activity around the fracture area and simulates the full recovery time of the patient

‘Bones’ is an orthopedic cast with sensors for capturing muscle activity. It is supported by a community-based website for cast users and those who track their mobility and recovery achievements.

byPedro Nakazato AndradeAdvisor: Niels Clausen-StuckCopenhagen Institute of Interaction Design / 2010

* Thesis project at CIIDPicture by Jacek Barcikowski

Scenario 1: Starting to exercise after cast removal

The process of recovering from a fractured bone is not limited only to the period spent with the cast, but to the entire mobility and muscle strains recovery process. During the cast period the fractured limb loses huge amounts of muscle strain due to the inactivity of the area. One of the causes is that users start to exercise the limb only after removing the cast while they should be engaged in keeping the muscles around the fractured area active from the very first day with the cast.

Scenario 2 (Bones): Exercising from the first day with the cast

Giving from the first day with the cast a sence of achievement according to the amount of exercises the user do.The user can reduce up to 20% of their mobility recovery time.

After a fracture, the patient goes to the Hospital to be analysed and receives the proper treatment by their doctor. There they are presented with Bones. Each time the user turns on Bones, all the muscle activity around the fracture area is captured by electromyographic (EMG) sensors and stored in the cast device.

Concept video presentation

Instead of the traditional plaster the cast is made of polycaprolactone to be more light, thin and also allow the user’s skin breath through the material.

Embedded on the band that goes under the cast there are muscles sensors (Electromyography). They capture all the muscle activities and store it in the cast device.

This information can be synced via wireless to the user’s online profile where they have a history of their activities as a simulation of their full mobility recovery time according to their progression and exercising routine. On the website, Bones analyses the user’s achievements and suggests specific exercises in order to keep the muscles active around the fracture area. Ultimately, using the Bones cast will reduce the overall period of recovery time.

All the information collected from the user goes to the community based website of Bones where it is available online to all. Doctors, physiotherapists and new users of Bones can consult and follow the patient’s progress.

USING STORYTELLING TO INFORM AND INSPIRECreating video scenarios to capture a journey over time

Representing complex relationships, new behaviors and attitudes are an integral part of interaction design. These can be represented through many means including sketching and making physical prototypes. However, capturing a journey over time requires a linear medium like video.

Videos are a powerful tool for, in a short time, tell a story and simulate an idea. It is a fast prototype technique to first learn more about your solution and, afterwards, translate it in a more visual and understandable way for your audience. It also explain why ideas should be prototyped, to what degree and how.

Bones: video scneario

1. Blueprint

- Define context of use- Define touch points and users in a time line

2. Storyboard

- Highlight interaction between user and product/service (touch points)- Define story, takes, locations and props needed for making the video

3. Shooting 4. Video editingand post-production

- Visual effetcs- Sound; music- Visual information

Scriba is an application that reproduces the ritual of writing a personal letter, capturing beyond the keyboard. When you write a letter, what makes it personal is not only the content you transfer with words, but also the way you go through the different steps to build it. It is a process that allows to capture beyond the media you are writing on, thanks to the influences that the environment around you and the time impress on the content and your physical outcome.

byLaura BoffiPedro Nakazato AndradeIshac BertranCopenhagen Institute of Interaction Design / 2010

CAPTURING BEYOND THE KEYBOARDReproducing the ritual of writing a personal letter on the computer

* Project developed as part of the GUI course taught by Timm Kekeritz and Frank Rausch from Raureif Design Consultancy.

Scriba aims to make the user experiencing the same process while writing a personal letter on the computer. On one hand, Scriba allows you to focus on your letter by isolating you from your computer environment. On the other hand, it gives space to temporal traces by a navigation bar that counts your writing sessions as dots and by leaving empty spaces as time passed by between them.

www.scribaletter.com

Process

Pedro

Laura

Ishac

Scriba records the environment around you by analyzing the light and the noise by your computer microphone and camera. If it recognizes you are writing in a place that doesn’t help focusing, the lines will start to become irregular and bend. Writing a letter implies reducing distraction and dedicating time to the person you are writing to. This is why even leaving traces of your errors could be precious for building the message of your letter.

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Screen shots

byElena GianniJesper SvenningPedro Nakazato AndradeCopenhagen Institute of Interaction Design / 2010

SHARING INFORMATION AFTER A CATASTROPHIC SCENARIOTracking peoples location and status without telecommunications services

When natural catastrophes occur, many people get separated from their loved ones. Since the infrastructure is destroyed it is hard to know if your relatives and friends are safe. Many times it takes days or weeks before mobile telephone service and internet access is restored, making communication with separated friends and family impossible. Refugee finder is a mobile application that addresses this very challenge.

* Project developed as part of the Graphical User interface class with Brian Hinch and Matt Cottam (Tellart), Jack Schulze (BERG London), Timo Arnall, Gianluca Bagnoli and Fabio Sergio (Creative Director at Frog Design). Picture by Matt Cottam

Mobile application controlled by aid workers at the disaster area

At the aid station (hospitals, Red Cross center etc.) the disaster victims are registered with Refugee finder by an aid worker using a mobile camera-phone. A photograph and basic biographical information, along with time and place of registration, are stored in the system. The information is then shared between the aid stations and displayed for the public either at the aid stations, the internet or on television broadcasts.

Concept video presentation

During the day we use several electrical equipments like: kitchen blender, iron and coffee machines. What the user might not know is how much power these appliances consume during the use. Coordinate the necessary time of use and the overtime is a difficult task.

* Project developed in 24 hours during the video prototye class

byAnders HøjmosePedro Nakazato AndradeCopenhagen Institute of Interaction Design / 2009

VISUAL FEEDBACK OF ELECTRICITY USAGEDesigning a way to save energy

Energize, an electronic socket, provides a quick visual feedback, giving to the user real time information about the amount of power that is being consumed.

How it works?

1. 2. 3. 4.

The scenario

byMartina PaguraIshac BertranJacek BarcikowskiPedro Nakazato AndradeSebastian Rønde ThielkeJesper SvenningCopenhagen Institute of Interaction Design / 2009

Looking for design opportunities at the Hillerød Hospital

After one week of on-site research we delineate our main fields of interest: Information Flow, The Family At The Hospital and Logistics & Procedures. As we went deeper into these three areas during the insight and synthesis sessions as well as later on co-creation sessions with staff and families we realised that the Information Flow and Logistics & Procedures fields could be encapsulated by The Family At The Hospital field of interest. Since that time we have been focused entirely on the aspects of family stay at the hospital and started to see The Paediatric Department as The Family Department.

* Project developed as part of the User Research class with Brian Rink (Designer/HF Specialist at IDEO, Inc), Simona Maschi (Co-founder, CIID) and Joachim Halse (Post Doc Researcher, DKDS).

FAMILY SPACE AT THE PAEDIATRIC DEPARTMENT

FindingsThe Hospital and the outside world

ChallangeHow might we provide continuity tosocial interactions and activities?

HOSPITAL

FAMILY

FRIENDS

WORK

PATIENT

ACTIVITIES

HOME

Comfort MedicalAssistance

IntimateFamiliar

Cozy

ImpersonalIsolatedAseptic

SpontaneousRoutine

WaitingDependant

Look and Feel

Activities

FindingsDifferent worlds

ChallangeHow might we reduce the gap between living at the Hospital and at home?

The concepts were presented as a walk through story of a regular day of the family at the new Family Department. We started with scheduling solutions that could make the family feel more in control of their time as they would be able to plan their day accordingly to the hospital schedule. The schedule may be provided via the TV screen that every patient has in their room. The same interface could be used to enable parents to order meals for the family making it more convenient than it is today.

Concept• Spark “family moments”• Make the family feel in control of their time• Minimize isolation from everyday life• Foster flexible relationships• Active parents

SchedulingControl of their time

1000

8 00

1200

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6 00

PATRI CK’ S DAY SC HED ULEPATRICK’ SDAY SCHEDULE

DOCTOR ANNA EXAMINATIO N

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NURSE NICOLINA TEST S

Active parents

The awareness of the time windows can enable parents to organize their free time in the hospital and keep with their regular activities like work, read or even going to the gym and at the same time they are always close to his child. The Hospital provides spaces for this activities.

PATR ICK’ S SC HOOLPATRICK’S SCHOOL

Video ConferenceCommunication withfriends at School

While parent has it’s own time, child can communicate via video conference with his friends at school using next function of the TV based system. It could provide the child with less feeling of isolation from the outside world keeping his network still in contact and creating an environment not centralized on his disease, providing a better condition for the patient heals faster.

Private space Patient’s room

To give more privacy and also space for the family the bedrooms and the bathrooms as well are not shared and each bedroom has one area for the patient and other area for medical equipment. With this system the patient and his parents have space for more intimal activities like a family dinner.

Familiy space

Hospital space

Private bathroom

Long term activitiesProvide challenging activities that enable self improvement and sense of achievement

During his/her stay at the hospital the patient can have long term activities which he/she can continue after leave the hospital like: learning to play guitar or a foreign language.

byDavid SjunnessonPedro Nakazato AndradeCopenhagen Institute of Interaction Design / 2010

A NON INTRUSIVE WAY TO COMMUNICATE WITH YOUR CONTACTSAn ambient display of your closest and most important friends and colleagues

Drops is a non intrusive ambient display of your closest and most important friends and colleagues. Using physical tokens representing your contacts you can easily organise and select the most fitting group for the current setting to interact with. The tokens are designed as precious personalised items and are meant to be given to your closest friends to symbolise and enhance your relationship.

* Project developed as part of the Tangible User interface class with Vinay Venkatraman, David Gauthier, Richard Shed, Jozeph Forakis and Jonas Norberg.

By stroking and poking the tokens you can send short requests for attention to your contacts or to just letting them know you are there, creating a playful break in the everyday home-office routine or a more playful back and forth interaction similar to a simplified pong game.

Requests for attention

Video presentation

The pokes are visualised using discretely organically shaped light at your friends side to easily melt into its environment creating an ambient display of your contacts. All interaction is conducted through the surface of the physical tokens hiding the interface and enabling a truly unique experience for the user.

Ambient Display 1

Ambient Display 2

Request for atention

Poke

Process

byMartina PaguraPedro Nakazato AndradeCopenhagen Institute of Interaction Design / 2009

AIR FILTER AND CO2 STORAGEA wear accessory which filters the air and stores CO2 to produce energy

The necklace is a sarcastic and provocative concept, not a design solution, of a future where we would reach a level of pollution that would force us to look for a extreme solution like W/Air.

W/Air is a “breathing” necklace which filters the CO2 from the air, provides O2 for the user and stores the CO2 as a high font of energy to be reused on everyday life.

Project developed as part of the ‘Performative Design. This was a creative workshop focusing on the body within projected and far-flung future scenarios. With the UN conference for climate change on our doorstep, the students focused on body-centric wearable design in the context of climate, environment and sustainability. The Goal was develop and explore the role of the wearable artifact as a device for protection, connection, enhancement, shelter and survival within our own environmental future-narrative.’

Klimaforum 09Copenhagen, DK

Martina

INVESTING IN THE FUTURE SUCCESS OF STUDENTSA service that brings students and investors together for their mutual benefit

‘Invest In Me’ is a service that allows people to invest in the future success of students. It brings students and investors together for their mutual benefit. Investment tools today are systematized and impersonal. We place our savings in the care of the bank and never know what is done with it. What if we could influence how our money is used?

byGizem BoyacıogluJesper SvenningSebastian Rønde ThielkeShruti RamiahPedro Nakazato AndradeCopenhagen Institute of Interaction Design / 2010

* Project developed as part of the Service Design class with Chris Downs and John Holager from Live|work.

‘Invest In Me’ takes this idea and pushes it to its extreme by allowing a person to invest in a specific person. Investors pay the monthly loan interest for the student they have selected. In return, once the student has a professional job, the investor receives a percentage of the students salary for a certain period. The student is able to postpone his/her expenses until a point when they have greater financial ability. The investor bets on the student earning well and in turn, repaying well. One could say that this system treats people as stocks. It was interesting for us to see how people reacted to this idea. How much of a personal relationship would they truly like to have with their investment or investor? The ‘Invest In Me’ system is flexible and at the extremes can be used to be purely charitable or ruthlessly profit oriented. We wanted to see whether people could balance these to see the possibility of “charitable investments”.

Service blueprint

Discovery Joining LeavingUsing the serviceI saw an ad online and got interested

It was quick and easy, like creating a Facebook profile

I created a detailed profile with my CV, an essay and my financial information

We renegotiated the deal as I am extending my education by a year

IIM matched me up with an investor. We negotiated and signed a contract

Its 4 years and next month is my last payment to my investor. I think in a few years I could sponsor a student myself

I graduated with honours. Now I’m hunting for a job. My investor is helping me

I keep the investor informed of my grades each semester

I finally have a good job. Next month I start paying back my investor

Service blueprint

Discovery Joining LeavingUsing the serviceI read in the bank newsletter about the possibility of investing in students

I just filled out a form on the IIM website. My membership was approved once the Bank confirmed my credentials.

I browsed the student profiles on the IIM website. I am a lawyer myself and am searching for a promising law student to support

My student is extendinghis education by a yearso we renegotiated thedeal

IIM matched me up with a student. We negotiated and signed a contract

Its been 4 years and nextmonth I receive the lastpayment. It has been aprofitable experience

My student graduatedwith honours. Now he issearching for a job. I haveintroduced him to a fewpeople that might help

I get an update aboutgrades from my student each semester

My student got a great job and my investment seems to have paid off

The process of creating ‘Invest in Me’ consisted of intensive, iterative experience prototyping through which we were able to simultaneously develop the birds-eye view as well as the detailed mechanics of the service interaction. Three rounds of user research were done, using touch-point prototypes appropriate to the goal of each round. The first round was student-centric; aimed at establishing whether students could see clear financial benefits and were receptive to the concept. The next round focused on prospective investors to gauge whether the concept sounded like a plausible investment idea and whether their expectations from the service aligned with those of the students. The final round of experience prototyping incorporated feedback from both investors and students to address the overarching concerns - how personal a relationship and interaction are people open to and can investors comprehend the idea of “charitable investments”?

CARRAPIXO SYSTEMModular furniture system

byAugusto SebelCamila FixCarlos RutiglianiFelipe RangelFelippe BicudoGuto Indio da CostaPaula Fiuza de MedeirosPedro Nakazato AndradeIndio da Costa Design team

The Carrapixxxo System is an answer to the constant need for change: Aluminium semispheres attached to the wall act as supports for our changing lifestyles: Shelves? Drawers? Wardrobes? Tables? Any layout is possible, allowing total flexibility and reversibility. 12 items, 250 different sizes, infinite combinations.

www.carrapixxxo.com.br

Technical detailing

CLOCK/ALARMPROJECTDesigning with paper display technology

byPedro Nakazato Andrade

for Nicobar Group

First design presentation for the client.Hand sketch and finished on Photoshop.

3D model from SolidworksRender from 3ds Max + Vray

YUP.E NO-BREAKFacilitating the battery changing

The main feature of this No-Break is that the user himself can change the battery. As this product usually is positioned under the desk the light indicators and the On/Off button were repositioned from the front to the top of the product, making easier for the user to monitor its function.

byGustavo ChellesRomy HayashiBruno CastanhaPedro Nakazato AndradeChelles & Hayashi Design team

Illustration

Illustration

TransformerPlugs

PROMOTION MATERIAL WITH AN ECOLOGIC CONCEPTA virtual and realistic image for presenting a design concept to a client

byPedro Nakazato AndradeAgência Samurai

The cardboard displays can be quickly assembled at the store

MINIMALIST ANDERGONOMICProjected for the big market of low cost telephones

byHelder AraujoPedro Nakazato Andrade2004

Mock-up

Mock-up

[email protected]

+86 188 0128 2454Beijing, China