Part 3 - Animation Character Tutorial

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    Corel Painter X Curriculum Part 3Animation Character tutorial by Stephanie Reese

    In part three of the Corel Painter X Curriculum, youll build on

    the knowledge gained from the Seascape and Portrait tutorials,

    get introduced to the body styles of animation characters, explore

    some basic principles of shadow and light, ink and paint a

    character sketch, and create your own animation characters.

    Lesson One

    The industry has undergone a sea change since the days when

    Disney, Warner Brothers, and Hanna-Barbera were the kings ofanimation and Saturday morning cartoons.

    The newest trends are realistic animated action, sci-fi, and Asian

    martial arts. While the style of action has evolved, so too have the

    body styles of characters.

    Examining Animation Character Styles

    Before creating your own animation characters, lets examine

    some typical proportions for different types of characters.

    Although realistic, lifelike proportions are often used as a

    reference, cartoon proportions are generally more exaggerated

    than humans.

    To examine animation character styles

    1 Open Scale.RIF in Corel Painter X.

    This tutorial contains five

    lessons, each requiring approximately

    45 minutes to complete.

    Some of the steps can be finished in a

    matter of seconds, others will require

    several minutes to complete.

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    A sample of four typical cartoon character types appears on the

    screen.

    Characters with Baby Proportions

    The first character type on the left has baby proportions.

    Baby proportions are typically used for cute characters. The

    larger the head in relation to the body, the younger the

    appearance of the character.

    The baby also has large eyes compared to the head size and the

    eyes are slightly below the midline of the face, rather than

    halfway between the top of the head and the chin.

    The following images for

    character body styles are provided

    courtesy of Caytlin Reese, also known

    as Amber Foxwing.

    You can visit her online gallery at:

    http://amberfoxwing.deviantart.com/

    gallery/

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    The following are guidelines for creating a cute cartoon

    character with baby proportions:

    the head is large in proportion to the body

    the forehead is large in proportion to the rest of the face

    the eyes are large and positioned below the midline of thehead

    the cheeks are rounded and chubby

    the body has short, stubby limbs with pudgy feet and hands

    the torso is rounded and plump

    Take some time to research different cartoon characters that have

    a similar body type.

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    Characters with Adolescent Proportions

    The second character type in Scale.RIF is an adolescent. This body

    type is used for many Manga or Japanese anime characters. Large

    eyes are used with this body type to give the appearance of

    innocence.

    The following are guidelines for creating a cartoon character with

    adolescent proportions:

    the head is of normal size in proportion to the body

    the forehead is large in proportion to the face

    the eyes are large and positioned below the midline of thehead

    other facial features, such as nose, lips, cheeks, chin, and neck,are svelte

    arms, legs, hands, and feet are lean and normally proportioned

    the torso is curvaceous

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    Characters with Adult Female Proportions

    The third character type in Scale.RIF is the heroine. This figure is

    slightly taller than realistic proportions as you can see on the

    layout guide. The character is slender and curvy.

    The following are guidelines for creating a heroine cartooncharacter with adult female proportions:

    the head is slightly larger than realistic

    the facial features are normally proportioned

    legs, arms, feet, and hands are long and lean

    the body is slightly elongated and voluptuous

    the character may combine animal and human features, such asa tail, ears, whiskers, or other

    These character types are

    introduced as guidelines for discussion

    and evaluation purposes. There are no

    hard and fast rules for creating

    animation characters. Remember to

    use your imagination when creating

    your own characters.

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    Characters with Adult Male Proportions

    The last character type in Scale.RIF is a super hero. Predominantly,

    the super hero is muscular with a prominent, square jaw, such as

    Mr. Incredible from The Incredibles.

    The following are guidelines for creating a super hero cartoon

    character with adult male proportions:

    the head is large in proportion to the body

    the forehead is normally proportioned to the face

    the chin is large and square

    other facial features are normally proportioned

    the body is muscular

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    Characters with Villian Proportions

    The last body type to examine is the villain.

    Typically, villain characters are very angular. They feature

    45-degree angles for the chin, brow, eyes, and mouth. The bodies

    for villian characters can also be thin with sharp features. Jafar in

    DisneysAladdin is a good example.

    The following are guidelines for creating a villian cartoon

    character, which may combine animal and human features:

    the head is angular, with elongated facial features

    the forehead is large

    the ears, nose, mouth, and chin are V-shaped to appearmenacing

    hair or facial hair is often jagged

    the torso and limbs may also be angular or elongated

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    Creating Your Own Characters

    Now, using the body types discussed, take some time to create

    your own characters.

    To create your own characters

    1 On the Layers palette, add a new layer.

    2 On the Brush Selector bar, choose a variant of the Pencils brushcategory.

    3 Sketch your own characters by using the five discussed bodytypes as a reference.

    Lesson Two

    During the first lesson, you looked at different body types typically

    used in character animation. Next, youll explore some of the tools

    and features provided by Corel Painter X that will help you ink and

    color a character sketch.

    For lesson two, students will

    darken a faint character sketch by using the Equalize effect

    use Liquid Ink brushes to ink a character sketch

    add color to a character sketch

    Working with the Equalize effect

    The Equalize effect improves contrast, adjusting black and white

    points, and distributing the brightness levels throughout the

    entire range of available levels. Corel Painter lets you equalize animage by creating a histogram showing the number of pixels for

    each brightness level value and then allowing you to adjust those

    values.

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    To darken a faint character sketch

    1 Open Bride.RIF.

    2 On the Layers palette, click Layer 1.

    3 Click Effects menu Tonal ControlEqualize.

    4 In the Equalize dialog box, click OK to accept the default

    settings.

    The image should appear darker and more even.

    5 On the Layers palette, adjust the Opacity slider to 50%.

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    The sketch now appears more gray but still even.

    Working with Liquid Inks

    Next, youll trace the sketch with Liquid Ink brushes to prepare the

    character for coloring. Liquid Ink brushes in Corel Painter create

    liquid paint effects that simulate traditional ink-based media.

    To trace the drawing with Liquid Inks

    1 Click Layers menu New Liquid Ink Layer.2 On the Layers palette, double-click Liquid Ink Layer 1.

    3 In the Liquid Ink Layer Attributes dialog box, type Outline inthe Name box and click OK.

    4 On the Brush Selector bar, choose Liquid Ink from the BrushCategory selector and Fine Point from the Brush Variant

    selector.

    5 On the Colors palette, choose black and trace with smooth

    continuous lines over the entire sketch, except for the hair.

    Make sure there are no breaks in your lines so that later it will

    be easier to select areas for painting.When inking a character, its

    always a good idea to zoom in on your

    image.

    Using the Layers palette, you can

    periodically toggle the sketch layer on

    and off to view your progress.

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    6 On the Layers palette, add a new layer for the hair outline andrename it Hair.

    Adding Color to the Bride Character

    Now, youll start to add color to the character. Youll use several

    layers, painting a flat base color for each character part on each

    layer.

    To add color to the bride character

    1 On the Layers palette, add a new layer and rename it Skin.

    On this layer you will start to add the base skin color of the

    character.

    2 On the Colors palette, choose a light skin tone.

    3 On the Layers palette, click the new Skin layer.

    4 In the toolbox, click the Brush tool and paint a flat layer ofskin color on the character.

    5 Repeat this technique until all of the bride characters skin is

    painted with a flat base color.

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    Continue to add layers and paint flat colors over each part ofthe sketch. For example, you should have a layer for hair, color,

    dress, skin, etc.

    6 When you are finished coloring the character, save your work as

    Bridecolor.rif.

    Lesson Three

    During lesson two, you used the Equalize effect to darken a faint

    character sketch, used Liquid Ink brushes to ink the character, and

    added several layers of color.

    For lesson three, students will

    explore the principles of shadow and light

    create objects with different shadows and light sources

    Shadows

    To create realistic shadows, you first need to visualize your

    character as a three-dimensional object. Here are some basic

    principles to remember:

    There are no flat surfaces on the body; everything is rounded orcurved.

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    Shadows are produced when an object blocks or partially blocksa light source, such as the sun, or a bright lamp.

    Despite striking and illuminating curved surfaces, light travelsin straight lines. Therefore, light strikes the objects plane, notindividual lines.

    A shadow will move if either the light source or the objectmoves.

    More often than not, shadows appear in large blobs not tinyslivers.

    To create shadows, you should always start by choosing thedirection of your light source. The lighter areas are closer to thelight, darker areas farther away from the light.

    Light Sources

    Look at the space around you. Find an object thats illuminated by

    a bright light.

    Shine a flashlight from a single direction and note what happens

    to the lights and shadow. Try moving the flashlight and study the

    resultant shadow.

    Take a look at yourself in a mirror while standing in a direct source

    of light.

    Now, consider the following questions:

    Do all things have shadows? Why would they not?

    Does a transparent object have a shadow? How is it differentthan a solid object?

    Are all shadows the same color? What makes a shadow disappear?

    Do objects have shadows at night?

    Practice with Everyday Objects

    Next, grab a few objects from around the room. Anything will

    work; balls, erasers, pencils, backpacks, or even classmates. One by

    one, place the objects in the path of a light source. Sunlight

    coming through the window is ideal.

    Try drawing the object, including highlights and shadows.

    Now, try placing the object on the ground. Move the same object

    closer to and further from the ground. How does the shadow

    change?

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    If you have access to a projector in your classroom, try making

    shadow puppets on the wall in front of the light.

    How does the shadow change as you get closer to the light source?

    How about closer to the wall?

    Spend the rest of this lesson drawing objects with shadows that

    use different light sources.

    Lesson Four

    During the third lesson, you explored some basic principles of light

    and shadow, and created some objects with different shadows and

    light sources.

    For lesson four, students will

    add shadows/shade by working with light/shade principles

    add highlights

    work with the Blenders brush category

    use Erasers to clean up the finished character

    Creating Shadow

    Now we will use what youve learned about light and shadow to

    shade your character.

    To add shade to your character

    1 Open Bridecolor.RIF.

    2 On the Layers palette, add a new layer and rename it Shadow.3 On the Colors palette, choose a darker skin tone to create the

    shadows.

    4 Remember to choose the direction the light is coming from and

    how it will lay on the surface of your character.

    In the example on the next page, the light is coming from the

    front left.

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    Adding Highlights

    The next step is to add highlights to the image.

    To add highlights to your character

    1 On the Layers palette, select the Dress layer.

    2 On the Brush Selector bar, choose Eraser from the Brush

    Category selector and Gentle Bleach from the Brush Variantselector.

    3 Paint white highlights where the strongest light strikes thecharacter.

    4 Repeat this technique for the hair and skin.

    5 On the Layers palette, select the Hair outline layer and delete it.

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    Working with Blenders

    You can make the lines between highlight, shadow, and base color

    blend together by using the Blender brush category. Blenders

    affect underlying pixels by moving and mixing them. The variants

    can reproduce the effects of blending paint by applying water or

    oil. You can also smooth drawing lines and create shading just as

    you would on a pencil sketch or charcoal drawing.

    However, you must first drop all your color layers to one. If you

    dont drop all layers, white areas in the individual layer will blend

    with the color instead of the other colors of the image.

    To use Blenders

    1 Press Shift and on the Layers palette, select all color layers.

    2 Click Layers menu Collapse.

    All selected layers collapse into one layer.

    3 On the Brush Selector bar, choose Blenders from the Brush

    Category selector and Soft Blender Stump 10 from the Brush

    Variant selector.

    4 Blend edges of light and shadow to smudge the edges so adistinct line does not appear on your character. The only time

    you want a sharp edge is when your character is lit by a singlebright light causing harsh shadows.

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    Working with Erasers

    If you color outside the characters outline while blending, you can

    erase the overflow.

    To erase overflow color

    1 In the toolbox, click the Magic Wand tool.

    2 On the Layers palette, click the Outline layer and select theaffected area of the character.

    3 Click Select menu Invert.

    Now all areas except the one selected are active.

    4 On the Layers palette, select the collapsed color layer.

    5 On the Brush Selector bar, choose Erasers from the BrushCategory selector and Eraser from the Brush Variant selector.

    6 Erase any color that flows outside the characters sketch lines.

    Lesson Five

    During the past four days, you have looked at some types ofcharacters, explored some basic principles of light and shadow,

    and inked and colored a character sketch.

    For lesson five, students will use what theyve learned to sketch,

    ink, and color their own animation characters.

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