OPTION 5 Being Interactive: Computer Games. explore a range of inter-active games produced for the...

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OPTION 5 Being Interactive: Computer Games

Transcript of OPTION 5 Being Interactive: Computer Games. explore a range of inter-active games produced for the...

Page 1: OPTION 5 Being Interactive: Computer Games.  explore a range of inter-active games produced for the teenage market;  explore the uses that their age.

OPTION 5Being Interactive: Computer Games

Page 2: OPTION 5 Being Interactive: Computer Games.  explore a range of inter-active games produced for the teenage market;  explore the uses that their age.

explore a range of inter-active games produced for theteenage market; explore the uses that their age group makes of such textsthrough investigation using simple survey techniques; suggestions for new games using storyboards, sketches and/ordiagrams and explore ways to promote their text to a target audience of teenagers; present their proposals to other potential consumers in oral or visual form.

OPTION 5Being Interactive: Computer GamesAims:

Page 3: OPTION 5 Being Interactive: Computer Games.  explore a range of inter-active games produced for the teenage market;  explore the uses that their age.

Knowledge identify three typical features recognise different forms of games - e.g. simulations/beat-'em-ups/ racings; identify two outlets for such games in their area.Understanding identify two reasons why a particular game is aimed at a teenage audience.

Page 4: OPTION 5 Being Interactive: Computer Games.  explore a range of inter-active games produced for the teenage market;  explore the uses that their age.

Promotion present their production work and ideas to an audience.Evidence of Achievement: Response to oral questions, use of appropriate survey instruments, graphical presentations in a variety of forms, text marking, tracings, character and settingdrawings, storyboards, production work, oral presentations live or on audio/videotape

Page 5: OPTION 5 Being Interactive: Computer Games.  explore a range of inter-active games produced for the teenage market;  explore the uses that their age.

Investigation and Presentation create a simple survey to identify who plays computer games and which games are most popular in a specified group of consumers; present survey findings in appropriate graphical or poster form or radio or television form.-------web based?

Page 6: OPTION 5 Being Interactive: Computer Games.  explore a range of inter-active games produced for the teenage market;  explore the uses that their age.

Production and Evaluation make suggestions in visual form for either a new character or setting for a computer game; plan with others the storyboard of a new computer game, which can be part of a marketing campaign for the new game; demonstrate the ability to make suggestions positively in planning meetings for the campaign.

Page 7: OPTION 5 Being Interactive: Computer Games.  explore a range of inter-active games produced for the teenage market;  explore the uses that their age.

http://www.littlebigplanet.com/en-gb/2/

Page 8: OPTION 5 Being Interactive: Computer Games.  explore a range of inter-active games produced for the teenage market;  explore the uses that their age.
Page 10: OPTION 5 Being Interactive: Computer Games.  explore a range of inter-active games produced for the teenage market;  explore the uses that their age.

http://www.gametrailers.com/episode/gametrailers-tv/105&ch=1&sd=0?ep=105&ch=1&sd=0

http://www.littlebigplanet.com/en-gb/2/

Useful websites game ideas

http://www.nintendo.com/games/detail/FBjJU-lttEII3i-h0pZkTXWigWphETip#videos

http://www.esrb.org/ratings/ratings_guide.jsp

Page 11: OPTION 5 Being Interactive: Computer Games.  explore a range of inter-active games produced for the teenage market;  explore the uses that their age.

Interactive Games

Developing a unit.