Learning Made Fun: Gadgets, Games and a Safe Place to Explore

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presented by Tracy Bissette and Ian Huckabee

description

Learning Made Fun: Gadgets, Games and a Safe Place to Explore Presented by Weejee Learning to HR.com on 4/15/13

Transcript of Learning Made Fun: Gadgets, Games and a Safe Place to Explore

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presented by Tracy Bissette and Ian Huckabee

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“This site is dedicated to the thought that something as simple as fun is the easiest way to change people’s behaviour for the better. Be it for yourself, for the environment, or for something entirely different, the only thing that matters is that it’s change for the better.”

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The Science of Fun Learning

“Aha” moments are more likely to occur in an atmosphere of “exuberant discovery.”

“Conjunction Junction, ...

Brain research suggests that fun is not just beneficial to learning but ... required for authentic learning and long-term memory.

Games provide motivation to succeed and reduce the sting of failure.“

-- Sean Slade, Dir. Healthy School Communities,ASCD

-- Judy Willis, neurologist and author of “Research-based Strategies to Ignite Student Learning”

-- Schoolhouse Rock, created by David McCall

-- Karl Kapp, instruction designer and author of “The Gamification of Learning and Instruction”

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A debate among colleagues

Games don’t teach. Not that games can’t teach, but that advocating games as a main or even frequent instructional strategy is misleading.

“SHE said ...

“HE said ...

-- Dr. Ruth Clark, instructional designer

-- Karl Kapp, ID, gaming expert and author

The preponderance of evidence is that games can and do teach. Now does every game teach? No. Neither does every lecture or every online course.

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Making Learning Fun

Instructional Strategies

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gamification

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CHALLENGE: Make this fun.

Talking parrot

Boring compliance information

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CHALLENGE: Not mandatory

Not required

Formal 5-module approach?Company culture

through facts and

history.

Build employee empathy with end product user.

Product knowledge

Operationalexcellence

Technology and innovation

Talent development

Commercial

execution

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What’s your challenge?(use Chat)

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Existing tools and tech:Is there a button I can press to make it fun?

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Learners are everywhere.

“ By the end of 2013, there will be more mobile devices on Earth than people.

-- Source: Cisco Visual Networking Index Global Mobile Data Traffic Forecast

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example authoring tool: Storyline

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Fun is measurable.

Next-generation LMS

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LMS

Module

App

LRS

Informal On the job

The Experience API

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example environment: Wisetail

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example environment: SharePoint

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Fun learning’s impact on the organization’s culture

Fun learning helps identify employees’ true strengths, and helps in establishing new groups with a tailored mix of talents.

“ Learning is more effective and long-term when it’s also fun. This has positive long-term implications for the organization.

Fun learning encourages different cultures of innovation.

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What makes it fun?Ho hum learning Fun learning

Look and feel Stock, generic, templates Fresh, one-of-a-kind interface

Navigation Click next Go on a journey

Engagement Push learning Pull learning

Gamification Bingo Levels, leader boards, badges

Duration “How fast can I finish?” “How can I stay here longer?”

Information Blah blah blah Learn by doing

Assessments Choose answer. Click submit. Do something and see what happens.

Motivation “More training? For what?” “This is a career builder!”

Feedback Incorrect. Please try again. Here’s what will happen in the real world.

Technology Company computers BYOD

Collaboration Top down, materials-focused Bottom up, learner-focused

Emotion Disconnection from the material Material creates emotional connection

Results A score A skill

Funification None Lots

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President, [email protected]

CEO, [email protected]

Tracy Bissette Ian Huckabee